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Messages - LuckyOne

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General Discussion / It's that time of the year again!
« on: 09-12-2018, 22:12:51 »
... And no, I'm not talking about Christmas!  :)

I'm sure many of you know that December is the time when the most popular and best modding hub ModDB is holding their annual MOTY competition. This year the competition is brutal as there are many new quality mods, including some full blown total conversions / expansion sized mods, as well as old favorites.

Speaking of old favorites... FH2 has already won once (and a few honorable mentions I believe) but it has consistently ranked in the top 100. Let's try and keep that tradition, and keep FH2 in the spotlight! After all, free marketing is the best marketing!

So, what are you waiting for, soldier? Click the link and vote away!

Modding / Re: Berlin
« on: 08-12-2018, 23:12:38 »
It might be best to get to BGF devs through someone else. If anyone knows where to find them, it's this guy:

So contact him first and he might give you some leads.

Also, try posting in this group, maybe someone from the original devs is in it and will see the comment:

Off-Topic / Re: Picture of the Day
« on: 02-12-2018, 16:12:20 »
^FH3 will need 37mm flak, there's just no FPS game where you can shoot it :D

I think it's mounted on some subs in FHSW...

Anyway I want this instead :D

Modding / Re: Berlin
« on: 15-11-2018, 07:11:32 »

That towable PAK40 became available since the last patch if I remember correctly.

Wait, what? I thought the consensus was that it can't be done at all! :O

Anyway nice map, can't wait to see it finished!

Bug Reporting / LCVP MG zoom in animation
« on: 26-10-2018, 22:10:40 »
It cycles on right click - not sure if it's supposed to do that, maybe I just never noticed it before...

Bug Reporting / Minor Soviet Studebaker ammo resuply bug
« on: 26-10-2018, 21:10:53 »
Positions 3 & 4 don't resupply ammo (map was Studienka, if that's important).

I've checked on the Bedford on Alam Halfa and it works there, not sure for other trucks...

Announcements / Re: The Road to Forgotten Hope 2.54
« on: 26-10-2018, 21:10:12 »
Congratz on another successful release!

The new fonts are a great addition and have finally brought FH2 into 2018 HD gaming!

I just wish there were more people interested in the mod...

Gaming / Re: Traction Wars - WW2 realistic FPS
« on: 05-10-2018, 21:10:54 »
Final push on Kickstarter!

With only 48 hours left, there is still around a 300 £ shortfall for the project to be funded!

I believe this is the closest this project has ever been to becoming a reality!

The last few video updates released have been pretty nice, I like the concept of the "Raid" gamemode that basically emulates sector push of FH2 in a small scale.

Looks like it won't be a "one-life" game mode after all, but the gameplay we've seen so far hints at being more tactical than action based like Battlefield or Red Orchestra...

Gaming / Re: Traction Wars - WW2 realistic FPS
« on: 24-09-2018, 20:09:43 »
The trailer might be a little rough around the edges but I'm sure they'll polish it by Early Access!

Gaming / Re: Traction Wars - WW2 realistic FPS
« on: 24-09-2018, 20:09:19 »

Kickstarter is live!

The fine lads at Vanguard: Normandy 1944 need our help!

Let's get to the point, they need about 10 000 £ to get the game ready for Steam Early Access.

Up until now, the Traction Wars team has never asked a single penny and have been carrying the burden of their project entirely alone. But one can only do so much with his own skill set in a single life ... And the right skills can be expensive today!

It's now up to us, as the people who love playing detailed, historically accurate WW 2 games to pull our share of the weight.

If you can spare 10 quid, why not send them to our young, talented fellows who have been working really hard to make their dream come true!

They are already halfway there, and with 13 days left they have a good shot at making their dream our reality too!

If only 500 people from this community numbering thousands send them just 10 £ each we might be in Berlin playing this masterpiece by next Christmas!

So what are you waiting soldier, enlist now and be ready to experience a WW2 tactical shooter in all its next-gen glory! No katanas, zombies or cyborgs necessary!   :P

I  H A T E you guys! (because you're running gameplay tests while I am nowhere near a gaming PC) :P

Also, I LOVE you guys!  ;D

(Told ya something can come out of a decent focused discussion)

EDIT: I am in favour of the score boost working both ways (smaller boost for teammates of course)
A good squad needs to have a mutual relationship, not just the teammates score-feeding their SL

General Discussion / Re: The future of FH2
« on: 01-09-2018, 06:09:58 »
The RP system will never work on a puplic server.

Now you're starting to sound like a certain maximalist from FH2's past... I believe his favourite phrases were "Players don't know what they want" and "Battle communication is the ultimate gameplay goal".  ::)

...  but he sure knew how to make a map beautiful :P

Gaming / Re: Battlefield V
« on: 30-08-2018, 23:08:18 »
Well, well looks like EA decided to "delay" their next Battlefield:

Whether the reason is bad original release date timing or player backlash remains to be seen...  ::)

Gaming / Re: Traction Wars - WW2 realistic FPS
« on: 20-08-2018, 20:08:34 »
Well looks like Traction Wars really is no more...

Because they're now called Vanguard: Normandy 1944 ! ;D

They've also decided that it's best for the project to move away from the Free To Play model and towards dedicated servers. Looks like they're also shifting focus from large scale to smaller infantry focused engagements.

All in all, looking interesting and will probably be worth 15 $ for the Early Access just to see Pegasus bridge in its next gen glory:

General Discussion / Re: The future of FH2
« on: 20-08-2018, 18:08:39 »
Agreed, rally points would be cool. I don't like SLing because of the immense pressure to stay alive. And you don't really have much to do as a SL. Sure you can watch the minimap and plan but there's barely any info on it if nobody is actively spotting...

Ideally the rally should act as a fallback. So when the SL dies the players can regroup around it. It should be easily blocked so it prevents spamming it very close to the flags and so we can still do "squadwipes". Think of the possibilities with two spawns, you could actually lead flanking moves as a SL while your main force spawns on the rally! Would be much easier than trying to coordinate with another squad when you have VOIP with your squad members...

Also the SL should have at least a teammate or two near him to deploy it to reduce sneaky attacks and precapping.

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