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Messages - Stubbfan

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Use Photoshop dds plugin to save in correct format

Check the guiindex for the damage cross.

Not sure why the tga wouldn't work. Can you run in windowed mode and see if you get an error?
If you save as dds, use format 8,8,8,8 argb32 no mipmaps.

Compare the new rifle tweak file with one of Fh2.

You are probably looking at the projectiletemplate row.

They need to be downloaded

Modding / Re: Berlin
« on: 08-04-2018, 02:04:57 »
Get 3dsmax7 and the bf42 tools. Resave. Open in a newer version of 3dsmax (used to be 9, but the newer tools work with later versions aswell). After that it's some UV-rearranging and other stuff of course.

Register here:

Go on discord and ask.

Modding / Re: Berlin
« on: 03-04-2018, 02:04:08 »
It's normal that the atlas is created automatically after lightmapping.

Modding / Re: FH2 Modding Q&A
« on: 30-03-2018, 16:03:22 »
Forum is not obsolete no. But for these kind of things i so much prefer discord. The reason being that there usually is a lot of following up questions and it's just so much faster and more efficient to have a conversation in a chat.

Modding / Re: FH2 Modding Q&A
« on: 29-03-2018, 21:03:34 »
Hi Cermna2

I would suggest that you come onto our discord channel for modding help like this. It's easier and faster to have a conversation there.

In short you can either have it on your colormap or use the hemimap to do it (apparantly, i have never tested it myself)

Modding / Re: Berlin
« on: 18-03-2018, 15:03:17 »
I recommend you get on discord and the CMP map pack channel and we can see if we can hunt down the bug.

Try windows xp compability mode. And or admin mode.

Thanks for the kind word.

And yes, we have thought of that.   :)

Do you have the latest bf2 version?

General Discussion / Re: Unofficial Complete FH2 Installer
« on: 21-02-2018, 09:02:50 »
 ::) Installer is not official either. You can always delete the maps.

Modding / Re: Making a Map.
« on: 18-02-2018, 09:02:00 »
Are you talking about kits? Then it's not updated because most people don't use it, but rather change the kits in the gameplayobject.con files directly.

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