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Messages - blander

Pages: [1] 2 3 ... 15
1
Modding / Re: Berlin
« on: 14-06-2019, 15:06:34 »
The 32 layer was tricky to do because I wanted a full conquest 3 grey flag layout at the start of the round. I tested different tank combinations to make it even and I've found the following combo to work best so far: T-34/76 + ISU-152 vs PzIVH + PantherG.

Trying to "mirror balance" the tanks having only 2 per side is really very difficult, specially considering there is little room in the layer to avoid mainbase camping. I basically want tanks to be able to kill eachother from the front so they don't get locked in the main so easily. The ISU-152 can kill both german tanks in 1 shot. The Panther needs 4 shots to kill the ISU but it is way more versatile so that should compensate the lack of a huge gun.

I would have liked to include a Hetzer and an ISU-122 but I couldn't find proper matchups. I tested lots of combinations including SU-76M, Jagdpanzer IV L/70 and Ferdinand (I've read there was an Elefant fighting in Berlin).

The main problem about the 32 layer is that it's a bit small and flags don't have spawnpoints because everything is too close together. The only place where you can spawn is at the mainbase or on the squadleader of course. I think it would be best balanced without tanks because I fear heavy mainbase camping but on the other hand a Berlin map without tanks sounds a bit too dull.

I'm open for suggestions. I plan on having a clear skybox for the 32 layer.

2
Modding / Re: Berlin
« on: 14-06-2019, 09:06:09 »
16 layer done


3
Modding / Re: Berlin
« on: 05-06-2019, 00:06:15 »
IMO the first skybox I used was the most realistic. People asked me to change it to something darker with absolutely no historical reasons, just for the looks. Now I customized a stock FH2 skybox with better quality though it might look a bit weird because it's a lot more blue but yet the fog is grey color. Changing skybox, fog, light and lightmaps is not that easy, it takes a lot of testing. We'll see what people think about the current settings. I think they give the map a really grim and apocalyptic feel, even though they are not the best in a historical context since I haven't seen any clouds in pictures from the battle of Berlin.

You can see the latest settings in my last pictures, which are not the same as the one Alubat posted.

4
Modding / Re: Berlin
« on: 20-05-2019, 08:05:05 »
The map is finished










5
Modding / Re: Berlin
« on: 19-04-2019, 09:04:38 »



6
Modding / Re: Berlin
« on: 18-04-2019, 21:04:05 »
Yeah the Scheiderei one looks strange but the original texture looks strange too. I think I will just remove it, that way of making signs only seems to look fairly good if they are super large like the "Berlin bleibt Deutsch".

7
Modding / Re: Berlin
« on: 18-04-2019, 18:04:10 »
A few more










8
Modding / Re: Berlin
« on: 10-04-2019, 01:04:26 »
Testing some signs












9
Modding / Re: Berlin
« on: 07-04-2019, 09:04:49 »
Yeah, it is, we playtested it a week ago. The armband texture could be done better. It is a bit too big right now but since the resolution is low it might get hard to read if I made it smaller. I'm leaving it as is for the first release, might fix it when I patch the map some time in the future.

10
Modding / Re: Berlin
« on: 06-04-2019, 21:04:18 »
That is indeed a good find.

Berlin map is not ready yet though it is in the very last stages. I just have to fix a couple of details, modify a few more textures and make lightmaps final.

If you are making a SP version I'd suggest you to wait for the final version of the map as there might be some changes.

The VS model was taken from a minimod called Warsaw Uprising. I just added the armband and the CMP crew helped me fix the texture. The model's head needs to be modified since it's too big and sticks out of the cap or helmet it wears. All the files are in the map's folder. For the texture check objects_client.zip.

11
Modding / Re: Berlin
« on: 27-03-2019, 13:03:51 »
Yeah, I have seen all of these, I like them. I didn't want to use the most known ones but it seems there are not many after all.

12
Modding / Re: Berlin
« on: 26-03-2019, 20:03:43 »
Anything would be alright. I guess you can make your own selection and post it here, I guess 4 pics would be enough for the loading screen.

13
Modding / Re: Berlin
« on: 26-03-2019, 03:03:43 »
I would appreciate pictures for the map loading screen, if you want to collaborate.

14
Modding / Re: Berlin
« on: 25-03-2019, 17:03:38 »
One of the Panthers had a different skin but I was told to make them all 1945. I was thinking about this in the future:



Pz.Kpfw. V Panther Ausf. G, coded “333”, of 5th Panzer Battalion, 25th Panzer Grenadier Division; area east of Berlin, April 1945. [Painted by Arkadiusz Wróbel]

15
Modding / Re: Berlin
« on: 21-03-2019, 09:03:26 »



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