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Messages - Oberst_Kroenen

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1
Singleplayer and Coop / Re: SP/COOP issues on 2.56 update
« on: 25-05-2020, 19:05:35 »
hi oberst. did you install the fix files correctly. i have no crash problem. what crashes do you have with seelow coop. can you post error message. btw you should backup your game files before installing anything. if you still have a problem you can send me pm. i can help you.

il_2 works without any crash :

Yes, I hadn't installed the fix files correctly. It works after reinstalling as stated. Haven't tested seelow yet but will reply if I run into any problems. Thanks!

2
Singleplayer and Coop / Re: SP/COOP issues on 2.56 update
« on: 25-05-2020, 17:05:45 »
Well the crashes keep coming. My game crashes on Villers-Bocage on loading screen in co-op.

Edit: Singleplayer crashes too. Tunis crashed too on loading. Hmm so issue seems to be on my end as all maps are crashing. This issue did not appear a couple of days ago though. Ok, so the repair option from the launcher fixed the issue. Strange. The crashes apparently started happening after adding the bren fix and a soviet plane fix for seelow in the objects_vehicles_server achive.

Ok re-installed only the bren fix and game works fine. Gold beach is playable too.

3
Announcements / Re: The Road to Forgotten Hope 2.56
« on: 15-05-2020, 21:05:31 »
Played a few rounds of co-op. The new update is lit~! Motovskiy Bay is fun and I'm really glad the sniper kit finally has a normal round count. I also like the tank camera being moved to the right position, panzer 4 kinda reminds me of the earlier tiger camera. Also the new animations are awesome! Especially the G41 reload, whoever made that has an all you can drink beer from me if you ever visit here,

4
Modding / Re: French Hope
« on: 15-05-2020, 15:05:11 »
Then you must have enjoyed the little teaser i put on the end of Hawk's trailer  ;)

It was a nice surprise for sure

5
Announcements / Re: The Road to Forgotten Hope 2.56
« on: 13-05-2020, 01:05:52 »
I believe we may have some stuff with singleplayer in the changelog. nothing major, but there is someone with that knowledge on our team who is trying to add support.

This sounds interesting. Also I believe Ts mentioned in one of his videos that Motovskiy Bay has official bot support so we co-oop guys have something to look forward to as well. Anyways the update is looking really nice so thanks a lot for your hard work team.

6
Singleplayer and Coop / Re: Improving your odds
« on: 07-05-2020, 10:05:25 »
Nice tip Jan, will try it.

7
Singleplayer and Coop / Re: Improving your odds
« on: 06-05-2020, 11:05:34 »
When you open the game launcher, select Options and there is an option "Number of bots". Change that number. Actually I just checked it and it says that it also changes the number for SP and Coop. So give it a try.

Note however that when I use it the extra bots always end up on the allied side. Not sure how it happens or why so I play with axis and it's like 1 of ours against 3-4 of theirs depending on what number of bots you have selected and this increases the difficulty especially on maps where you are the attacker. But it also feels more authentic on maps you are defending.

8
Singleplayer and Coop / Re: Improving your odds
« on: 05-05-2020, 10:05:37 »
I'm not sure if it works in SP but you can change the bot count from the game launcher. I play Coop as its better and more customizable and it works there. You need to turn the auto-balance option off so the bots aren't distributed evenly to both sides.

9
That Panzer38(t) looks pretty cool. And yes there are a lot of people who enjoy co-op. I'm one of them and am looking forward to your work. Thanks a lot for putting the time and effort into this!

10
Singleplayer and Coop / Re: Can you resupply a tank?
« on: 17-04-2020, 10:04:13 »
Also one way is to let a bot control the tank for a short time while you move to another position. This way the ammo will be refilled automatically in a short time.

11
Anyway, I'm off to finally check out your coop Ogledow. If you want I can help with some of it. The kit limits in the the mapdata.py aren't setup for co-op. I started navmeshing the Eastern Front maps + a few CMP maps along with coding all of the CMP vehicles for AI (that needed it) a few months ago when my PC died. I just got a new one a couple of weeks ago so now I can finally resume the project.

It would be awesome if you make more maps available for co-op!

12
I agree with Nerdsturm. I hope you will keep the historical accuracy as it's what makes this mod so unique and great. I have tried games like battlefield 1 for an example but they were so unrealistic that I couldn't get into them no matter how hard I tried and I quickly stopped playing them. I've been playing FH2 from 2007 though and still don't feel like quitting.

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Good one.

13
Announcements / Re: Longnose - A Forgotten Hope 2 Update
« on: 29-03-2020, 22:03:26 »
Looks really nice! Good work again!

14
Announcements / Re: OK Boomer - A Forgotten Hope 2 Update
« on: 27-01-2020, 00:01:35 »
I'm glad to see the Italians are getting new stuff. I suppose the mine will be in the scout kit in north afrika maps, right

15
Nice work! Will give it a spin this weekend.

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