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Messages - Ivancic1941

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Modding / Re: Making the 15.5cm GPF usable.
« on: 13-11-2017, 19:11:44 »
What code did you put in tweak file? Is that file in objects/vehichles? Always wanted to try it  ;D

EDIT: I noticed you said you want to make map, make wepons(3d models), coding,sound,etc. I would suggest you to focus on one thing- if you are making models,focus on modeling until perfect in that. You cant do everything(Only Rhino from PR can lol). Good luck!

Bug Reporting / Re: Commander bug
« on: 11-11-2017, 09:11:43 »
Iirc "kills" by the arty actually don't count as normal kills. You get points for doing stuff, like droping supplies and using artillery, but it's different from the "normal" killcount.
Oh. Is that only recently changed,because I remember before you did get kills (remember once on supercharge LONG time before/2014).

well i would love commander if it was fleshed out into something useful. I just don't think that'll ever happen.
I just posted about markers and arty spots would really push commander into gameplay value person.

Its just I just see that devs are always around new maps,vehs while teamwork was always not important. I really prefer being commander and I see 70% time map that can have commander has one. Ah.....

Bug Reporting / Re: Commander bug
« on: 11-11-2017, 00:11:02 »
And I just posted to give markers to commandeer. Lol. Yea, its stupid, but with markers and ability to spot for arty blindley would do something good.

Suggestions / Re: The Minor Suggestions Thread
« on: 11-11-2017, 00:11:19 »
Devs, can you please atleast make commander can place markers (enemy:inf,sniper,tank,AT,AA,Arty,MG)? Maybe it will not be very 100% used always, but just that commander has some thing to do and some value. I know whole commander thing is not good,but just to finaly make something from it and close the case.

And now something cool I got. How about that commander had ARTY SPOTS(40sec reload) which he can use to give arty spots when he sees something spotted? Idea from PR commander laser,just here you dont have satelite.

This two things to finally somehow finish crapy commander and give value for whole team from him.

Bug Reporting / Commander bug
« on: 10-11-2017, 23:11:59 »
Played just now Sidi. I was commander for Germans and i was in that commander truck. Brits also had commander.

So I got 10-15 kills with arty and in stats it showed only 2. While  enemy commander got 20-25 kills and it showed 0. I experienced it before too.

General Discussion / Re: Forgotten Hope 2: State of the Game
« on: 03-11-2017, 18:11:55 »
EA shut down Battlefield Revive. No downloads from there anymore. You can remove it from Getting BF2 nowadays.

Will they look at PRthing after?

General Discussion / Re: Post your FH2 Screenshots
« on: 17-10-2017, 19:10:36 »

 :o :o :o Looks soooo good! Maybe little dark in all, but overall looks better than original. What settings/programs?

General Discussion / Re: Conspiracies Thread Mk II
« on: 14-10-2017, 21:10:26 »
Yes, map is pretty generic, but that's the point. It's a conquest map, representing a part of a bigger front in 1943. Also, river crossings are the key words, yet we talk about different river. Keep it coming  ;)

Potemkin villages-  Dnieper

 Battle/Crossing of Dnieper.. Battle that involved 4milion people. Just need to precise it
-Battle of Poltava?
-Breaktrough of Kremenchuk-Dnipropetrovsk line?
-Attack and secure lodgements(which one?) on west Dnieper and defend against German counterattack?

General / Re: Improvement idea
« on: 14-10-2017, 08:10:46 »
Walking doesnt have animations? Can leaning somehow incoporate into animation of gun when walking (atm gun is moving left and right)?
Because atm when you reload,player camera isnt moving, but it will change in future release -example You can see how camera is little shaking during reload

Ok, thanks for understanding!

Moar ideas  ;D  Come on guys!
How about this:
-every team at beginning has 1arty, 2tanks, 2trucks, 2cars, 1plane, 2AA(pickup kit), 2AT (pickup kit). Exactly.
-now before new battle,every side has 10 slots (or more). These 10 slots can be filled with with tanks, planes, cars, trucks, ATs(pickup kits), AAs(pickup kits) =everything max 6 . So every team can before battle or continuously trough battles decide in which segment they want to prefer,to train or to master ~ is it attack and tanks or defense with ATs and AAs, fast transport and mobility sounds good, maybe 7 planes can do the job instead of tanks.... Lots of variation and excitement!! :D You could never know what enemy will bring in in next battle.And everything has it pros and cons
- assets would be decided two days before so mapper can have time,aldo it is 5min job  ;D . Then small patch 1 hour before battle (or can it be doable with server files?? I think I saw that once on Termopile battle on 2 campaigns before with Hawker Hardy?)
- arty is out of choose because its too strong

I can really see this in future, and with Mumble, removed kill chat, dynamic spoting, tourney would really be something everyone waits for.

Taughts??  ;D :D

Modding / Re: [WIP] Seez
« on: 01-10-2017, 14:10:53 »
Is there any Italian players that can translate this video? Video is about Italian attack trough Bernard Pass and on Seez!! :D It would be nice atleast till 4:30. Or atleast till 2:00 as Im not sure are they talking about Seez after that.

GeoPat, definitely. But Im not playing tournament anymore because I really dont see the point of that kind of teamwork. It feels like PR and is even more supported with gameplay and map design of maps. When I played people felt totaly lost- every squad defends its own flag and has absolutely NOTING with any other team member or squad. I remeber that most of time it was very boring hunting jeeps around.Thats not teamwork.

Why not trying other kind  of tournament ,something like preety close flags where squads will defend it own flags but could easly and fast support other squads, creating some kind of frontline fight? When I saw SiegfriedLine map, I new that is true tournament map!!! (all time thinking   on Knohof Crimea map?) Siegfried line looks really nice and exactly for my idea. Im not saying You need push mode/ no,Siegfied line is conquest and is perfect. WW2 was war with frontlines and tournament feels likemodern day wars. Also it would be good that you reduce assets on like: tanks,one car and three trucks. So if you want fast transfering of men, you need HQ truckers and car to come and pick your men up.
Then making flags harder to grey and capture & you need atleast 5 man in flag zone/-no sneacky fast capturing of flags. Also this would actually need for you to clear and dominate flag zone in order to capture it.
Then removing kill messages in order to make team members cooperate asking if kill is made or not.
Then mumble would be great. At the moment, if two squad attack together there is no way communicate between squad members..( there is some kind of FH2Mumble already)

This is what I always missed in tournament and hoping one day you will make true teamwork tournament ...

Developer Blogs / Re: New map layers
« on: 13-09-2017, 19:09:27 »
Sidi bou zid 16 is great! Nice job there.

Suggestion: How about Op. Cobra16 - tank only? So fight will be around Farm flag that will now have big cap radius. You cant get out of vehichle, but you can still repair and spot from other seats in tank. I think,as this is tank orientated map, this would be cool and good map for testing this new gamemode.

Your taughts?

Modding / Re: [WIP] Seez
« on: 13-09-2017, 18:09:41 »
Remember to betatest your gameplay and general feeling before going into too much art !
Yes,understand. Im always go ingame and little walk around to see how it looks.
Definitely, atmosphere will be awsome if finished,really alps. But Im still afraid how it will be under 100 ppl.

Edit; also if gameplay wasnt good, I can expand map to right.a lot space there for incorporate gamemod like sidi bou zid  if this sammatus fails

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