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Messages - Ivancic1941

Pages: [1] 2 3 ... 66
1
I was joking~waiting FHMax and fighterpil to come and hypespam thread about maps and release  :D

Well map is complex thing definitely,but its still nice to have all that people around to help you. It push you forward when you get all that stuff, feedback,ideas. Will you take a break from mapping, started new map, or help around in team?

2
No, best imagine it as a 5-course menu with different people on it. One course is largely finished, but others are still being put on the plates after cooking.
5 maps  :o :o

3
There will be quite a few rememberable close quarter battles in that manor I assure you. ;)

Oh, I bet! I wish the devs would post some pics of the interior.
Here is Ts4ever showing it( why nobody posted?? )
https://youtu.be/vytW0jjtluw

4
Yea,as taught:Ogledow   ;)
It has that super natural feeling like dukla(until 2.52 change ). Big open spaces,little hills,sparse placed houses, long range shooting... Nicee

Is that new method for undergrowth? That yellow fields look awsome! 8)

EDIT: SUPORT WAW GUYS

5
Hehe I googled same thing  ;D

Maybe deployable haystack

6
Suggestions / Re: The Minor Suggestions Thread
« on: 14-01-2018, 17:01:15 »
Ive always agreed with no hit indicators and no dynamic spotting enemy positions/movements. Id rather have minimap markers for sqdleads/command or something similar to it.

Would be nice really. :)


7
Airplane roars? Not..
Ogledow map?Hm..
Tank? Probably..
Some mashinegun? Yes

8
Singleplayer and Coop / Re: Control key to turn tank cam
« on: 03-01-2018, 12:01:19 »
Well, in BF2 vanilla 3rd person view veh cam didnt have free look feature. But if cupola cam and free-look features were codeable in BF2 engine, I think 3rd person veh cam free-look is also possible codeable. Im not familiar in modding that much, so maybe some dev could help you. If you decide take adventures of moding and coding, look at somehow copying code for freelook from cupola to 3rd person view.  :)

9
Singleplayer and Coop / Re: Control key to turn tank cam
« on: 01-01-2018, 12:01:37 »
There is no 3d view in FH2. Devs removed it because of making game more realistic. But if there is 3d person view,  you couldnt free look like WoT or War Thunder.

10
Community Polls / Re: Best Conquest Map
« on: 31-12-2017, 12:12:14 »
All three pretty close

1) Sidi Rezegh

Best action all around. If there atleast a bit of teamwork that artilery flag could be used as good flanking route.
I also like it because it takes longer time that usual FH2 maps, reminding on PR, but I think every FH2 map should be like Sidi. Looking like real desert, natural and dry. Battles around airfield are best in game,arty hitting heavily and commander having purpose!!
Also, every MajorMajor word is approved too. ;D

2) Dukla Pass

Map has most natural feeling than any other map with excellent  tank combat. Simple,clear,interesting, Ts4ever really make it top  :) - without 2.52 Luttich changes ;D

3) Eppeldorf

Great map, simple, fun, interesting, long range+close range inf fighting,tanks supporting inf always.. Bingo

11
FH2 Help / Support / Re: Request for unban
« on: 27-12-2017, 19:12:08 »
Yea, but he is first time trying to get on server,and he is already banned for teamkilling.. Imposible. Which means he took cdkey from internet- which someone also used and got banned using it.

Or Im mistaking?
Maybe he teamkilled several times when he was first playing on the server? It might have been accidentally (you can see that happen to new players regularly), but it's not impossible.
Yep, that is the case he told me. He solved it with moderators

12
FH2 Help / Support / Re: Request for unban
« on: 27-12-2017, 18:12:52 »
Yea, but he is first time trying to get on server,and he is already banned for teamkilling.. Imposible. Which means he took cdkey from internet- which someone also used and got banned using it.

Or Im mistaking?

13
General Discussion / Re: Conspiracies Thread Mk II
« on: 27-12-2017, 18:12:32 »
Ts4ever-Ogledow
Flippy-Tali
Jan/Aserafimov-Lenino (maybe he started it and Aserafimov continoued it/ that sistem two devs work on one map)
Fuchswiesel-Prohorovka (maybe he is non-active by now/saw one Flippy comment on youtube: Prok is on way of Dodo. Prokorovka is really bad luck..)
hitm4k3r-???

5 maps.... Not bad

14
Developer Blogs / Re: New map layers
« on: 27-12-2017, 17:12:19 »
Is reason why we wont see one layer of Seelow and Totalize in night, that because you would need also to put some light effects too~which are new statics~which is new lightmaping needed?

15
Nice job! So it fires 5 of them and then 0.1sec 4 more? How many reloads you have?

Ah Lenino is great looking!

Remdul the man!  ;) Did you try to clean Sidi Rezeh airfield building collision mesh?

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