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Messages - jan_kurator

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General Discussion / Re: Unofficial Complete FH2 Installer
« on: 20-02-2018, 23:02:14 »
Doesn't matter as long as installer doesn't ask you if you want it and install it all together with FH2 stock content. And don't get me wrong, it's a great initiative and I love this makes FH2 "standalone". All I ask is an option to tick a box if you want installer add community made content to the mod.

General Discussion / Re: Unofficial Complete FH2 Installer
« on: 20-02-2018, 22:02:53 »
Are the mentioned map packs optional or does it install everything there is?
I considered making them optional, but decided to include them in the main installation and here is why: CMP is de facto part of the FH2 now, because you can't play online without it
Sure you can on non-CMP server, I haven't installed CMP and won't install it.
Exactly this. And I found you saying that CMP is part of the FH2 now a bit offensive to be honest. It's not. It should be clearly stated. I don't mind additional bot support for 4 EF maps being included in this as it only a small addon to the official maps, but CMP should be optional.

Modding / Re: Making a Map.
« on: 20-02-2018, 06:02:10 »
If I spend time learning how to make and texture statics it will take me a year to complete the map...
it takes months for experienced mapper to create a map, and usually there is someone else for him to create statics. What you’re saying is not realistic I’m afraid.

Modding / Re: Making a Map.
« on: 19-02-2018, 22:02:10 »
Is it even possible to create such map without any custom statics or is it going to be more generic map like FH1’s Berlin Streets? Would be lovely to finally see an urban map with Soviets fighting in close quarters combat using all their crazy SMGs

General Discussion / Re: Unofficial Complete FH2 Installer
« on: 18-02-2018, 17:02:45 »
Are the mentioned map packs optional or does it install everything there is?

PzKpfw 38(t)??  :o

Modding / Re: Making a Map.
« on: 16-02-2018, 17:02:18 »
there is a M26 Pershing tho, a map using that one would be great too!

Hehe, we need Cologne and fast  :o
Why? I would rather like to see it fighting in the open fields, you won't use its potential in a close quarter urban combat.

Modding / Re: Making a Map.
« on: 15-02-2018, 18:02:49 »
Yeah, but there is no Jagdtiger in FH2, there is a M26 Pershing tho, a map using that one would be great too!

Modding / Re: Making a Map.
« on: 14-02-2018, 17:02:14 »
...There’s so many battles that would make great maps for FH2. Now it’s just where to start lol
Start with a map that does't require any custom statics, vehicles or playermodels, and focus on a battle that can be 100% completed with what we have in game now. That will make things a lot easier for you, and it still gives you oppportunity to add something unique to the game. American army in North Africa is a vastly unexplored territory in FH2 for example, something USA vs ITA would be great, and anything Easter Front will do too, the more obscure the better. Try to avoid the most commonly known battles, scaled down maps covering whole operations, boring repetitive gameplay and things like that. For more technical info just stick to Matt's post above  ;)

Well, AFAIK you were permabanned, what did you expect? Anyway, you should post about it here:

General Discussion / Re: Post your FH2 Screenshots
« on: 10-02-2018, 19:02:25 »
It's not even something you "learn" by playing the game. Just by looking at someone manning an AT gun you can deduce that it shouldn't be moved, because someone intentionally placed it there.
It's not about the learning, people who do that, are either too stupid to understand they're not helping you (in case they had pure intentions while moving or firing the gun you've just pushed half way across the map) so they won't learn anyway, or simply being assholes. And being assholes is unfortunately part of human nature. We are vile creatures and anonymity of the internet unleashes our inner trolls. In this case it's hard to find an asshole proof solution to the problem, since BF2 engine if full of limitations and we can't rely on people being nice to each other.

I've never seen the advantage of having 2 seats, but some players have mentioned they work with a friend to 2-man the gun and have fun with it.
It's not there to encourage team work, IIRC it's a by product of a fix for vehicles (mobile guns) sliding on a sloped terrain, a driver seat was separated from the firing position to avoid that. Additionaly it allows people to spawn on squad leaders who are lame enough to occupy a static weapon instead of going into action and providing a forward spawn for their squad mates.

General Discussion / Re: Post your FH2 Screenshots
« on: 10-02-2018, 16:02:59 »
The only thing I hate, are retards jumping in your gun pushing you away or sitting in the gunners seat, while you are relocating.

I wish they would do something about that for the next release.
Like what? Give an idea, please.

I think we all hate that btw.

Community Polls / Re: What is FH2 needing most?
« on: 05-02-2018, 21:02:57 »
So if you REALLY want to help out the mod and have the time and capabilities- learn to build statics.
This really. And I suggest to start with generic statics for existing fronts, preferably eastern front rural buildings similiar in the art style to what we already have in game so they won't stick out too much. Those can always be easily added to the game and used on any future stock (or custom) maps, so your work won't be wasted. Generic military object probably are good idea too, and if your statics will be proven to be good enough for FH2, I bet devs will gladly use a helping hand. Don't go for a battle specific statics if you don't know if anybody will ever create a map where you statics can be used.

Suggestions / Re: Removing SL spawn
« on: 04-02-2018, 19:02:03 »
... this is the suggestions fórum, so why can I not suggest something, even though it might not be the brightest idea?
You can suggest whatever you want, it’s not about being bright or not, this one simply was discussed here before. If you read the rules of this subforum you would know to use search button before creating a topic:

How to: Suggestions - Read Before Posting

Suggestions / Re: Individual movement (Nerf the spiders!)
« on: 04-02-2018, 19:02:35 »
Don’t forget that current „sprint” is more of a jog than an actual sprint. Especially when you compare FH2’s running speed to a speed of a running soldier in more fast paced games like new BF titles or COD series. Running speed was lowered significantly (by 20% IIRC?) together with stamina bar removal in 2.4 or 2.45 version? I don’t even remember it was years ago.

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