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Messages - jan_kurator

Pages: [1] 2 3 ... 149
1
Lenino / Re: Lenino 64
« on: 13-08-2018, 13:08:51 »
Yes, regular soviet 76,2 ammo cannot penetrate Ferdinands. They are only vulnerable to captured PAK40s fire, AT grenades, mines, polikarpovs bombs and artillery AP shells.

2
Lenino / Re: Lenino 64
« on: 12-08-2018, 15:08:10 »
100% Agree with you! Luckily there will be less tanks for Poles in next patch ;)

3
Modding / Re: Berlin
« on: 02-08-2018, 12:08:14 »
Does any vehicle or gun in FH2 have a sound that could fit for the manually-traversed turrets from the Pantherturm and Tiger? Or should it be completely silent?
Panzer III, dunno if all models, but at least some of them definitely have the hand cranked manually traversed turrets.

4
Suggestions / Re: Front of Yugoslavia 1941-1945
« on: 01-08-2018, 16:08:20 »
Good luck with your project! I recommned joining our Discord where you can have a live chat with other members of the community, which is very helpful when you need any help with the editor. Firstly though, check out these basic tutorials and many others available in the Modding section of this forum to get a grip of modding and learn the very basics of it  ;)

5
General Discussion / Re: Conspiracies Thread Mk II
« on: 01-08-2018, 16:08:18 »
Any more info on this ? :-)
No, that would ruin whole idea of this conspiracy, wouldn't it?

6
Suggestions / Re: Front of Yugoslavia 1941-1945
« on: 31-07-2018, 16:07:37 »
As said above, it's rather unrealistic that Yugoslavian theatre will be ever added, even though many of us would love to see it. I personally love Yugoslavian history, and I think that yugoslavian front is big enough for its own standalone game, so it's nothing personal, but I would rather see Devs finishing their current projects than starting anything new with a minimal chances of being finished.

The problem here is lack of proper uniforms, which are always the most complex 3D models to create, and up to this day FH2 is using so many placeholders on already existing maps, that I can't see how devs would be able to create extra ones to represend at least one faction of Yugos properly. Another thng is lack of serbo-croatian voice overs. FH2 recycles BF1941/FH1 sound files in this matter, and we have no way of recodring new ones, especially in languages we don't speak, and I doubt you guys could provide us with good quality voice commands to add to the game, or can you? Now, add to that the fact, that any of the battles you mentioned would recquire a complete set of new, yugoslavian specific statics like houses, farm buildings etc, otherwise we will end up with a generic maps full of placeholders, and I don't see a point in doing that. When you think about the ammount of content required for this project, it's kinda overwelming.

Long story short: FH2 does not lack ideas, nor the historical knowlegde about different conflicts of WW2, we simply lack manpower to implement them all...  ;)

7
Modding / Re: Universal tank cameras - help please!
« on: 29-07-2018, 15:07:23 »
No idea about that, sorry. It was just a guess ;)

8
Modding / Re: Universal tank cameras - help please!
« on: 29-07-2018, 10:07:51 »
Because you normally play singleplayer, and you always run Firing range in the conquest mode. My guess is that some vehicles are altered for the bots use. Test your changes in the conquest mode and if your new camera views work in there, look for tweak files with AI in name and try to edit those maybe? ???

9
Modding / Re: Universal tank cameras - help please!
« on: 29-07-2018, 05:07:43 »
what is a non-firing range map?

10
Last I checked, Devs don't provide any kind of server.  It would be up to the public servers to do it.  It would just help if it was integrated.
That's exactly the reason why they never wanted to intergrate it. What's the point of adding a feature that's not officially supported? When "FH2 Mumble" was still a thing, [762] provided a server for it.

11
The only reason devs don't want to integrate official FH2 Mumble I know of is that they cannot provide a 24/7 working and stable server to support it, hence the idea was scrapped. I honestly never heard of this:

However, some devs dislike Mumble because they believe it breaks immersion.
The opposite, I remember devs and testers testing it and most people liked the idea few years ago. It didn't work due to technical reasons at the time, but it's 2018 and those may be outdated anyway.

I would love to see it added so more people will use it in game. I only disliked in the past because there was never anyone online when I wanted to test it on a public server, and after a while [762] Mumble server went down I never used it again  :'(

12
That's a topic for the Conspiracy Thread ;)

13
FH2 Help / Support / Re: having a hard time spotting enemies
« on: 26-06-2018, 20:06:34 »
Most of the time you will see someone who's running in front of you and not shooting at you, it will be a friendly. Remember the basic rule: if you see the enemy, he can see you too. Most of experienced players will react quickly, and they are able to one shot kill you while you're in the move, and often from a great distances. If your kill seems to be easy, double check who's in your sights.

14
FH2 Help / Support / Re: having a hard time spotting enemies
« on: 25-06-2018, 18:06:41 »
...FH2 uniforms are almost the same (friendly & enemy)
They are not. You can easily recognize uniforms by their shape, and colors (especially now when you've fixed your problem), but it might be a bit hard to learn it all on the go, while you're in the heat of battle. Have quick look here to learn the most characteristic parts of each uniform to make it easier for you to tell who is who in game.

+ what Seth said. Germans were trained to hold their rifles in one hand while running, so it's easy to spot them when they sprint. In most occasions you will see them holding their K98ks in one hand. But always double check who you're shooting at. Occasionally, allies may run with captured weapons holding them in one hand too. Be careful.

im really afraid to play because im gonna get banned cuz of team kill...got kicked once :(
Usually you will get kicked twice if you teamkill too much, then you will get banned. If banned by auto admin after you reach a certain -score, your ban will last for 30 minutes. If you will get banned for doing TKs on purpose, it's usually 2 weeks ban. But occasional single, and accidental teamkills happen a lot, even for skilled and experienced players, so don't worry too much about it.

btw is there a way to link your accounts ? (website account & ingame account)
No.

15
Bug Reporting / Re: Mobile Arty Issues
« on: 23-06-2018, 19:06:07 »
Yeah I get the regular optical sight on all other tanks / vehicles fine. Its just the artillery dials.
I'm not asking about any other tanks / vehicles. Does the optical sights on Bishiop works for you? What is happening when you press X?

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