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Messages - jan_kurator

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1
I don't think shooting blindly is desired. I personally don't want people to shell spots without spotters. People will quickly learn exact coordinates they prefer to shell (like spawnpoints) and will exploit the shit out of it.

2
Modding / Re: How to be a modeling volunteer?
« on: 12-07-2019, 16:07:34 »
Just contact devs on Discord if you are interested in helping out, and post those pics in the #workshop channel. That's where the modding related stuff belongs ;)

3
Modding / Re: How to be a modeling volunteer?
« on: 11-07-2019, 20:07:57 »
I want to help with 3d modelling too. Is it actual yet?
Sure, we need every helping hand! Though not many people are active on a forums nowadays. All the magic happens on Discord these days, so feel free to join our cool kids club there 8)

4
Singleplayer and Coop / Re: Sammatus map crashing
« on: 10-07-2019, 19:07:40 »
As far as I know unofficial AI COOP map pack is included in the standalone installer of FH2, maybe not anymore. There is no official SP / COOP otherwise, so trying to play Sammatus with bots will crash the game, though it shouldn't even be available in SP / COOP without that patch.

6
Singleplayer and Coop / Re: Sammatus map crashing
« on: 06-07-2019, 23:07:39 »
I meant online server, with people with brains, not bots.

7
Bug Reporting / Re: Autocannon bug
« on: 06-07-2019, 23:07:16 »
That is caused by a lag, just like I told you Discord. 109 ping is quite high, I usually play online with 40-45. Why are you getting ping so high on a local server? I dunno, I have no experience with that. It's a mistery.

8
Singleplayer and Coop / Re: Sammatus map crashing
« on: 06-07-2019, 18:07:35 »
There are so few WW2 FPS games which deal with the Continuation War and Winter War, so I'd really like to play those FH2 maps!
Play online. Sammatus bot support is not official, it was added in the (community made) standalone version only. FH2 does not develop SP / COOP anymore, due to lack of active singleplayer devs.

9
Bug Reporting / Re: Autocannon bug
« on: 06-07-2019, 18:07:03 »
Feel free to fix it.

10
Modding / Re: Getting 3rd person view in tanks and planes
« on: 06-07-2019, 08:07:59 »
I love FH and FH2 has so much better graphics! But lack of 3rd person view for tanks makes it unplayable for me. Always running into obstacles, ditches, fences and small walls... I only play offline by the way.
You know about free look camera, right?

11
Singleplayer and Coop / Re: Advice for Private LAN Play
« on: 01-07-2019, 21:07:40 »
The file is only missing in the standalone version from the www.playfh2.com.

12
Suggestions / Re: The Minor Suggestions Thread
« on: 01-07-2019, 00:07:56 »
There is an alternative way of doing it but it probably means a lot of work to implement on all MGs, but rear guns on two seat planes have this kind of a free look when you're not zoomed in. I think that would work. 3p camera is just nonsense, I don't see how that would help, and how that would make MGs too OP either, not gonna happen.

13
garylee, can you use an alternative upload host, please? I downloaded your .rar file but it seems to be broken, it gives me error when I'm trying to unpack it. Also, don't forget to visit us on Discord! This forums isn't so popular anymore, there is definitely bigger traffic on Discord, so you can reach more people there  ;)

EDIT:

Thanks for the reupload!

14
This is one of the "new" (multiplayer only) FH2 maps. It's about the Tiger's II debut on the Easter Front. Very cool map, I dunno how well it is portrayed in SP/COOP, but in Conquest mode soviets are in a defense, with ISU122s, IS-2s, plenty of T34s and heavy 122m mortar. It has one of the best looking static buildings in the mod too ;)

15
Suggestions / Re: The Minor Suggestions Thread
« on: 27-06-2019, 23:06:41 »
is there a technical reason why deployable MGs don't have the freelook feature?
Yes, they have crouch ability instead, so you can hide when under fire.

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