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Messages - gamerjer

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1
verry nice!  ;) :D

2
@Darman i dont know what his plans are sn00x is last active: 09-04-2015, 22:04:25
i have no idea if hes still around or will come back someday and continue his map or not i remember he put his map on the forum here for people to chek it out or something i downloaded to see what it was like, but never heard or see anything about it again after that :-\

3
the artilllery tractor and the captured french tank was not ready for bot support yet? i couldnt  see those new units at pegasus bridge map =-p
They are perfectly usable, however I haven't seen the AI actually use the artillery tractor. Probably the same issues as with the Katyusha mentioned by djinn above. You can find both vehicles on the SOUTH part of the map, which is the 32 size layer. As for why the map is split, please refer to the opening post.

if you put a fix on do we have to redownload the maps?
As it is now, yes. I won't be releasing standalone hotfixes / patches to download separatly during the first week after release or so.

another thing i wonder why your work wont be included in the official game or the devs want to use your work as basics improve it and use it later on in the launcher? (just curious) ;D
I can't speak for the devs. But using my work as a basis for improvement to meet FH2 standards is not possible. For that several EF statics would have to be adjusted for navemshing and then the navmesh would have to be regenerated, which means you'd have to do everything from scratch again, which would render my work or any already generated navmesh obsolete.

maby this question is kinda out of place here but
is it possible for bot support on naval maps like pacific, supplies for malta and such? or maps where the bots needs to jump out of an transport plane at the start of the game (catania 64) :P
I have looked into this as part of my Forgotten Maps Project about a year ago. Short answer: NO. Long answer: Water is a problem, especially the ships, a major part of the WaW/FHT Pacific Maps, are a problem. I won't say it is impossible, but tbh, with the exception of Wake Island - the bf1942 ported Pacific Maps look rather... graphically and optically underwhelming, to put it lightly. As for Catania and most of the other Italy maps from WaW/FHT - although Para Spawns are possible (yet complicated) there are some issues with these as well as a bunch of other community maps that prevent me from generating pathfinding on them. Basically the Editor will CTD if you try and just produce another useless dump file. I couldn't figure out why, I am suspecting custom Statics though. But I won't invest more time in that issue, it did cost me enough already.
ah alright =-p i understand thanks for the info man ;D ;)
by the way i still have a unfinished map in my files called reichswald, it looks nice but doenst have a loading info/song and no picture it was once made by a guy called sn00x but as far as i know never finished (dunno why though the map looks finished) so my final question :P
would bot support be able there? its seems a quite flat forest map good for infantry battles :)

4
General Discussion / Re: A shoutout for the Developers!
« on: 25-02-2016, 13:02:05 »
agreed the devs and whoever helps them improve this mod deserve a thumbs up ;D

5
Nice =-) i really enjoy playing against the bot ;D this weekend im gonna play coop with some friends :P
 just a few questions though:

- the artilllery tractor and the captured french tank was not ready for bot support yet? i couldnt  see those new units at pegasus bridge map =-p

- if you put a fix on do we have to redownload the maps?

-another thing i wonder why your work wont be included in the official game or the devs want to use your work as basics improve it and use it later on in the launcher? (just curious) ;D

maby this question is kinda out of place here but
is it possible for bot support on naval maps like pacific, supplies for malta and such? or maps where the bots needs to jump out of an transport plane at the start of the game (catania 64) :P

anyways keep up the good work :D :)

6
awesome! :) im gonna try it ;D glad to see there are still people helping the devs out with singleplayer
by the way are you gonna join the dev team for the single player/coop part? and will the devs add this to the launcher download to?  :) anyways keep up the good work :D

7
Que pena que los nuevos mapas no tengan la posibilidad de ser jugados en modo 1 jugador. Se sabe si tarde o temprano lo sacarán? Quizá en otra actualización?

In english +- ;D
The new maps will have single player ever? maybe in 2.5 2?
yeah from what i have read, and how it mostly go is that singleplayer will be added later on ;)
how long it will can tell no one so have some patience :P

8
FH2 Help / Support / Re: 2x same bf2 on an pc
« on: 09-02-2016, 07:02:26 »
if you install bf2 with your cd or with the download from battlelog.co you can use the key generator from there and and you can both play coop or multiplayer ;)

9
Nice awesome job! ;D updating my game now keep up the good work guys ;D

10
Developer Blogs / Re: The maps of Forgotten Hope 2.5
« on: 07-02-2016, 17:02:43 »
awesome looks verry nice ;D will bot support be added over time or not at all? :o

11
Modding / Re: Forgotten War: mini-add on project for FH2
« on: 18-01-2016, 23:01:32 »
nice! sounds like a ambitious plan, goodluck with it ;D

12
it can be a cdkey issue (had it with a coop game a few times) try the bf2keychanger from
http://battlelog.co/downloads.php ;)

13
standalone would be nice indeed but i guess their to busy with the eastren front however i found a new way to direct play fh2 if you copy the full game folder and have the bf2keychanger from battlelog.co you dont have to install the whole game however to gain more players it would be better just to have a standalone i have to agree with that :p

14
Note: for people who wanna play coop online the coop server in fh2 does not work that well i tried it
but it randomly kicks and says: this pb server requires (AF 393 c32.306) in the kick message ::)

15
https://www.youtube.com/watch?v=ZEzUQxUqimw
i see on this video the glider was towed by a plane in fh1

Yeah IIRC the limitations of bf2 are with the terrain and how the vehicles respond to it. A towed gun would get damaged by the terrain a lot!

The air stuff would maybe have less problems with that, especially if they already spawn in the air... So Market Garden with towed gliders, anyone?  :P
haha yeah +1 would be a nice idea, in the unofficial fh2 catania map you can jump out of a flying douglas dc3 it flys around the map so i guess it wont be impossible to make paratrooper stuff :D however gliders would be awesome :D but im afraid it also requires to much work for the team to do so, but this is also something that would be really nice for fh2 if the eastern front is finished :D
to do list after the eastern front:
retire?
or
standalone fh2
a market garden map with gliders and paratroopers
and pacific with naval warfare :D
 
never gonna happen i guess :P im dreaming again ::)
we will wait and see whats gonna happen after the eastern front is finished :p

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