Let's keep the focus on the small maps.
Some said morale is a factor used by artillery to enhance gameplay. You seem to forget that in real life you can die, you will shit your pants when you hear an incoming barrage. Ingame you just stare at a timeout screen over and over again, which is boring and/or frustrating.
It's all about gameplay and fun factor. You want your artillery to be realistic and deadly it was in real life but still it has the unrealistic god view. It is there because it is needed for gameplay reasons, to make it fun to use. FH2 can't and will never be a complete WW2 simulator. I don't think many of those blessed soldiers enjoyed the war, the game shouldn't be 100% realistic or no one would even want to play it.
You made it clear that the power of artillery pieces shouldn't be reduced. I suggest better placement where they can be taken out, it doesn't need to be easy but just possible. The relation between spotter and artilleryman can also be tightened, requiring more teamwork to effectively land shells.
I was wondering who would play the "you just suck" card first.
I didn't expect it to be you djinn.