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Messages - Solifuge2

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General Discussion / Re: Panzerschreck
« on: 21-04-2014, 14:04:15 »
The bazookas are fine, they had low penetration in real life and you can destroy pz4's as long as you hit the right spot. The schrek needs a bit of love, the kit is so rare anyway that it doesn't need to be nerfed for balance. It would be better for gameplay and more realistic too.

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General Discussion / Panzerschreck
« on: 21-04-2014, 00:04:36 »
Hi all,

Like most of you I'm having great fun with the new patch. I was playing around with the panzerfausts and boy they did feel powerful, blowing up shermans now in 1 shot as long as the angle is right.

When I started on the German side on Lebisey I managed to grab a schreck and went out to ambush some shermans. I hit one on the frontal hull armor, it survived and blew me up. I went back to grab a new schrek, hit a second sherman on the side turret, no kill. Grabbed a schreck again and the situation repeated. So 3 schreck hits, no shermans killed and I gave up.

A test on a local server confirmed the panzerschreck does less damage than the panzerfaust. They only 1 hit kill on the hull side and hull rear. This might purely be a balance thing as in real life the schreck has similar penetration. Now as the panzerschreck is only available as pickup kit I think it shouldn't be nerfed. With 200mm penetration a hit on a sherman at a good angle should always kill it, or you end up dying. (if you have more information feel free to prove me wrong)

What do you guys think about this, needed balance or should this be fixed? :) Maybe the range can be decreased a bit instead!

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Singleplayer and Coop / Re: Overly effective AI stukas
« on: 03-08-2012, 00:08:16 »
Well maybe there are just too much stuka's on gazala, there are 6 since the initial 3 just respawn right away. Thanks for the tip to move with other tanks, though I suspect it will just be a bigger carnage. Also the allied bots dont take tanks on gazala they all just clump together at the box flag... I played singleplayer, maybe it's better to play coop and adjust it to 80. I can't remember how to increase the bot number though from ~46.

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General Discussion / Re: Inefficiency of the 75mm/L48
« on: 03-08-2012, 00:08:52 »
Actually, you're dead wrong.  FH isn't scaled in distance, thus why rifles can and will hit someone at fog distance with an aimed shot.  The only scaling is in distance between objectives. size of towns, etc.  However the distance you are shooting ingame and the drop, penetration, etc, is all actual distance.

The penetration rage is scaled, otherwise alot tanks would be almost equal since combat range ingame is mostly around 300m. If tank guns have realistic penetration according to the distance ingame the performance of tanks relative to eachother would feel the same. (not counting extreme cases like crusader 2 vs tiger ofc...) That's how the system works, maybe a dev can confirm this?

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Singleplayer and Coop / Re: Overly effective AI stukas
« on: 03-08-2012, 00:08:36 »
Djinn i think you haven't tried tanking as allied on gazala yet, you really should. When you're in a tank you don't have any AA, and there are so many stukas it's impossible to clear the skies long enough with static AA / planes to live longer than 15 seconds when you jump in a tank afterwards. I'm not exaggerating, you won't kill a single tank. It was completely fine last FH version where you occasionally got bombed, now it's ludicrous. Play a round tanking :)

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General Discussion / Re: Inefficiency of the 75mm/L48
« on: 02-08-2012, 15:08:10 »
I like the new system, reducing the number of 1s1k situations makes combat more exciting. You have to take in mind the scaled distances, 300m ingame is like 600+ meters IRl. Fh2 doesn't have 1,5 km viewdistance so this is a good tradeoff. 2 shots at 300m more or less equals a chance of 1/2 to penetrate and destroy a tank at 600m, that's how I see it anyway. I never had any problems with close to medium range sherman vs P4 encounters, shots did do little damage occasionally but those were always at sharp angles, like to the side of the sherman turret. Same goes for the panther. Even if you are positioned at 90 from a sherman it doesn't mean your shot will hit the sherman at 90 depending on where you aim, with all the round surfaces.

Anyway I think this is a step in the right direction. Maybe the 90mm, 88mm and long 75 can be buffed a bit, since they did have more hitting power than currently ingame.

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Singleplayer and Coop / Overly effective AI stukas
« on: 02-08-2012, 15:08:18 »
Has anyone tried tanking on El Alamein or more importantly gazala as allies in singleplayer yet? If you grab a tank it's impossible to survive more than 15 seconds before you get bombed by a stuka. It might be that allied AI planes don't take them down, allied AI AA is too ineffective or the stuka AI is just too damn good but even on easy it's just unplayable. They always find you quickly and never miss their bombs.... Just have a go on those maps and share your thoughts.

Greets,
Soli

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Community Polls / Re: Artillery effectiveness
« on: 09-05-2012, 19:05:35 »
I originally posted this as my view on artillery effectiveness mod-wide. People seem to be fine with it generally so it was narrowed down to arty on small maps like Brest, but not Brest solely. Someone mentioned arty on 16 player maps as well, and for example artillery on the bridge on PHL can get quite cumbersome too the the neberwerfer + mortars target it. And oh god Rawhide wants more artillery ;D

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Community Polls / Re: Artillery effectiveness
« on: 09-05-2012, 12:05:04 »
Let's keep the focus on the small maps.

Some said morale is a factor used by artillery to enhance gameplay. You seem to forget that in real life you can die, you will shit your pants when you hear an incoming barrage. Ingame you just stare at a timeout screen over and over again, which is boring and/or frustrating.

It's all about gameplay and fun factor. You want your artillery to be realistic and deadly it was in real life but still it has the unrealistic god view. It is there because it is needed for gameplay reasons, to make it fun to use. FH2 can't and will never be a complete WW2 simulator. I don't think many of those blessed soldiers enjoyed the war, the game shouldn't be 100% realistic or no one would even want to play it. :)

You made it clear that the power of artillery pieces shouldn't be reduced. I suggest better placement where they can be taken out, it doesn't need to be easy but just possible. The relation between spotter and artilleryman can also be tightened, requiring more teamwork to effectively land shells.

I was wondering who would play the "you just suck" card first. ::) I didn't expect it to be you djinn.



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Community Polls / Re: Artillery effectiveness
« on: 08-05-2012, 22:05:54 »
artillery not only kills many, but also serves as a tremendous morale breaker. so these players' frustrations confirms that this platform is working just fine.

I am amazed how people like a gameplay element that uses frustration and breaking of morale of a person playing a game just because "it used to be like this in the war". A game is a game and it needs to be fun. When a tank spawnkills me I grab an antitank kit or another tank and I go kill the bastard. When I get spawnraped by mortars I go ... kill him behind ABC lines? ;D

Seriously it doesn't take a genius to zero the dials in and watch where your shells land. It needs a good spot though, which you get loads of anyway since there are points associated with it and the number of spotting kits available (mostly squadleaders). Maybe if the artilleryman had to rely more on the spotter to tell him where his shells landed more teamwork would be needed and rewarded, and killing the spotter would truly hamper the effectiveness of the artilleryman. :)

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Community Polls / Re: Artillery effectiveness
« on: 07-05-2012, 22:05:52 »
It's an enemy you can't fight
Kill the spotter. Job done.

Can't kill the spotter? Go a different route. You can't tell me that on for example Meuse there aren't any other possibilities/locations to go to except for the one under shellfire. Adjust, and you won't be frustrated so much :)

Ofcourse you can avoid the arty at times, no one is going to run directly into it happily. Killing the spotter is not always an option since on maps like brest there will be 10 more and he will respawn in 15 seconds anyway. If you always had to "spawn somewhere else" when there is arty on a flag the only thing you would be doing is running around aimlessly. Right now 2 arty pieces can almost completely lock down 2 flags.

Arty on big maps with lots of place to maneuver arty isn't a problem. On a map like brest i just feel that it isn't necessary since the defense for the axis is not too hard in the first place.

I usually just deal with it... I'm sure the soldiers IRL were crying for a nerf too!

Why don't we die of dysentery every 5 spawns, well, it's still a game and it needs to be balanced ;) I'm happy that you and the rest seem to deal better with it though. But like some have said small balance fixes like a slower reload for the werfer would be nice. I agree with Andrew, artillery barrages should come more in volleys, with pauses in between. 

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Community Polls / Artillery effectiveness
« on: 07-05-2012, 20:05:48 »
Hi guys,

I personally dislike the amount and destructiveness of the artillery alot. For me getting sent back to the timeout screen repeatedly 5 seconds after you spawn gets old really fast. While it does provide atmosphere and is needed to break through defenses on certain locations, some maps (Brest, PHL, Meuse River, etc) go overboard. It's an enemy you can't fight and you are forced to deal with it to cap the flags. If someone shoots you you weren't as fast as him or he was in a better, anyway it's your fault. It adds to the gameplay because it rewards your skill. When you get killed by the artillery you just die randomly because some guy on the other side of the map has god vision of an entire area. You get punished with the timeout screen over and over again.

Therefore the artillery's fire rate, accuracy, power or the number of artillery pieces should be reduced on these maps.

Please vote and share your opinion on the artillery, i really wonder if I'm the only one here  :P


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