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Messages - tekktekk

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General / Re: Chat shouts sound volume
« on: 02-07-2018, 10:07:36 »
I think this is a vehicle commorose issue with monaural and stereo sounds.
If you shout "charge" in vehicle, your teammates can hear it as a stereo sound.
Stereo sound is often louder than monaural sound because it has two audio channels.
To solve this issue, devs have to set vehicle commorose script to play on monaural.
I dont know exactly how to fix, but I guess "TCLocalTeam" command is the cause of this issue.

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General Discussion / Re: FH2.45 Feedback
« on: 16-07-2012, 08:07:23 »
Hello everyone.
I'm an administrator of "=FP= FH2 Japan" server.
Yesterday, we played 16layer maps on my server.
I would like to give the feedback that we played. But my English is bad :P
Although this sentence may be hard to read, and hope you will have a look.

About gameplay of "K.O.T.H"

This mode is truly nice. It gives us extreme infantry combat and a lot of teamwork.
But I felt that there is a problem related to infantry equipments.
For example, "Explosives" such as S-mine and antitank nades.
16layer maps have same "Init setting" as 64layers. So Recon and Anti-tank have two or more powerful explosives.
In K.O.T.H, players must approach to a flag. But these explosives can easily interfere with them.
In addition to that, explosives often cause terrible teamkill.
So these should be reduced or removed in KOTH.
I think Devs should consider to create the dedicated 16layer init settings for KOTH.

Thanks reading :)

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