Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Skalacy

Pages: [1] 2 3
1
Modding / Re: French Hope
« on: 23-02-2017, 18:02:50 »
Anyone alive here?

2
Suggestions / Re: Kar98k + PzB 39 + Luger issues
« on: 16-02-2016, 00:02:50 »
Issue is still actual ;)

3
Unbelievable. Just awesome. Love ya, Guys. Faboulous Work!!!

4
Developer Blogs / Re: Hunting the most dangerous game: a bug
« on: 27-09-2015, 13:09:39 »
outstanding!  :D

5
Suggestions / Re: New Menus!!!
« on: 15-07-2014, 17:07:13 »
great idea! full support here, but the font "American Typewriter" is proper ;)

greetings from the world champion

6
Suggestions / Re: Kar98k + PzB 39 + Luger issues
« on: 16-04-2014, 13:04:36 »
For those of you who haven't seen the new animations:

http://youtu.be/yHGzGuxfuMg?t=2m15s

7
Suggestions / Kar98k + PzB 39 + Luger issues
« on: 15-04-2014, 14:04:34 »
Hey folks,

first of all thanks for your great work. 2.46 is incredible good! :-*

With the introduction of the autopatcher system you are now able to update faster. This is great, because you can now solve all the minor problems ;)

My main problem refers to the "Kar98k" (which should be named like this in the kill message, instead of "K98"). In some Maps post 1944 the Kar98k uses a ring around the bead, which is really helpful for aiming at moving targets. In pre 1944 this ring is not existent. I have searched for historical reasons, but found non a bit. Could you please tell me the story behind this or just standardize the sights?  ;)

Another problematic part of the Kar98k are the animations. These animations - probably one of the firsts ever made for fh2 - have come to age now. The Greatmaster of Animations 'Chad509' has already showed new animations in his youtube channel. Please get them into game, im using the Kar98k too often ;D

The PzB 39 and the Luger now do have asynchrone reloading sounds/animations. Finally the PzB 39 faces a holding error in third person.

Thanks for reading,

Skalacy

8
Hey folks,

as the title suggests I would prefer the removal of all third person-sights for the drivers of cars, trucks, apcs and stationary weapons. planes and passengers should retain the third-person sight.

+ adds huge immersion, you will see :)
+ gives infantry a better chance to overwhelm
+ realistic, of course
+ not much work

Furthermore many aa-guns (Flak 38, Vierling, Quad Cal. 50) dont have the free sight which you activate with "ctrl". This is inhibitive because of the "slow" rotating velocity of the aa gun itself and contrariwise the high velocity of planes.

Regards,

Skalacy

9
No dev statement? :(

10
Suggestions / Re: Bren Carrier w/Boys rifle
« on: 06-10-2012, 08:10:55 »
Sounds nice :)

But the one on the picture seems to be a russian bren carrier. maybe brits and russians should get these carriers with boys and PTRS/PTRD.

11
Hey guys,

I was intense playing fh the last few days and noticed some things:

Arty spot symbol
Could a small icon (maybe an X or a tiny red circle) placed on the minimap when I spotted a target for the arty? If I spot i.e. a church tower, the other players can see now that I marked the church for arty already. Naturally this small icon should only be visible for classes with binoculars. That will maybe stop the spotting storm who appears sometimes and let you see which targets already have been marked.

Teamkills
While playing I also get teamkilled many times (15 times in 2 rounds). Could the team-kill damage be reduced to 50%? I mean a rifle shot does kill teammates instantly which is very annoying for most of the newer fh-players and kills their and my motivation to play further.

MINES!!!!!
Friendly mines should not be able to kill teammates! Some people deactivate their 3D-map or the buggy bf2 engine forgets to show the mine symbol. This leads to many gratuitous teamkills who disturb the gameplay again and again.

Free sight
Some portable and stationary guns also need the free sight function with ctrl, which is missing (especially the Sd.Ah 51 trailer). This adds a bit to the survival rate of the gunner.

Regards,

Skalacy

12
Suggestions / Tank & AT gun handbrake
« on: 29-07-2012, 15:07:17 »
Heyho,

while i was driving a tank at the top of an elevation my tank (Panzer III J) starts sliding down after every shot. The same problem have AT guns. Now my question is:

Could a handbrake system bound on the space-bar be implemented? If you hold the space bar, your tank stands immobile.

I know space bar is also for firing the main gun, but i never use this function like that, besides in planes.

Let me hear you thoughts!

Skalacy

13
Suggestions / Re: The periodic penetration suggestion
« on: 24-07-2012, 12:07:32 »
If they could do this, they would have done it already.

no, no. its possible. look at the crummy iron sheet fences which you can penetrate. this was an feature of vBF2. the question is about the feasibility...

14
Suggestions / The periodic penetration suggestion
« on: 24-07-2012, 01:07:40 »
Hey folks,

I love the changes that comes with 2.45, but one thing is still missing! penetration of thin materials like wood, the walls of north africa (you know, the special ones) or tents!

Rifle cartridges should be able to penetrate a wooden door or a window frame, the .50 cal and the 20mm AP maybe thin walls and of course the thick wooden fences.

This suggestion is just about full auto weapons, not about the AT shells of tanks or stationary guns.

---
+ realism gets improved
+ new tactical gameplay, you will search for real cover now
+ heavy mgs now have their right to exist
+ the 20mm KwK of the PanzerII gets also improved

- lots of coding, changing values?!

---

Lets hear your thoughts!

Ready to roll out,

Skalacy

15
Killcams are better suited for fast-paced arcade shooters (Quake, UT, etc.), where nobody is even supposed to stay put or "defend" anything. In a game trying to recreate even a slightly believable battlefield, "camping" and ambushing should be rewarded, not punished. Funnily enough, even in vanilla BF2 you look at the sky instead of getting an OOBE of your corpse and the killer!

You could still warn your buddies based on the kill message, but you couldn't tell them "sniper in church staircase window" or "tiger behind the second bush to the east of bunker" like you can now.

+1

The camera that falls down and looks at the sky is the one that is used when you are in the dead but revivable state.  The 3rd person camera is the one when you are completely dead.  FH2 has never used the revive time because for some reason or other instead of running concurrently to the spawn timer (as in vBF2 and almost all other mods), they run consecutively.

Is it possible to change the 'completely dead' view? I dont have knowledge about the engine...

Pages: [1] 2 3