Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Die Happy

Pages: [1] 2 3 ... 118
1
I haven't been for quite some time but i do tend to check the news from time to time.

Congrats to the team for making this mod what it is, its been a wild and fun ride.
This mod has been a big part of my gaming life for several years. Longer than anything before and after.

Thx for the great times.

2
might not be that funny but i found it quite interessting
http://news.yahoo.com/german-police-used-only-85-bullets-against-people-155155175.html

Quote
According to Germany's Der Spiegel, German police shot only 85 bullets in all of 2011, a stark reminder that not every country is as gun-crazy as the U.S. of A. As Boing Boing translates, most of those shots weren't even aimed people: "49 warning shots, 36 shots on suspects. 15 persons were injured, 6 were killed."

Quote
Technically, about 9,000 more shots were fired at sick and dangerous animals. (Germany, why do you kill your animals?) But since we couldn't watch the end of Old Yeller, we'll look the other way on those humanitarian shootings.

Quote
Meanwhile, in the U.S., where the population is little less than four times the size of Germany's, well, we can get to 85 in just one sitting, thank you very much. 84 shots fired at one murder suspect in Harlem, another 90 shot at one fleeing unarmed man in Los Angeles. And that was just April. So we bring you Germany's shot total in case you forgot about America shoots itself in the foot with its manic love of guns.

3
i love the marder

first time we tested it it was still bugged and you couldn't traverse the gun at all, and thus needed to move the whole thing to target stuff.

however the camouflage was so great i scored 5 kills before they found me.

just lovely little ambush vehicle.

as for those africa sherman, also very nice.

4
FH2 Help / Support / Re: Smoke Shells
« on: 21-11-2011, 10:11:46 »
most German tanks use a smoke dispenser form the engine deck or smoke launchers mounted on the turret.

while mostly American and British tanks fire actuals smoke rounds.

maybe you were in the "wrong" tank ?

5
if you mod any files i would recommend using the full-installer.

patching files in BF2 is also a problematic. it needs loads of free harddisk space  -> again the full-installer does not have this problem.

patching does usually work but it can have problems that the full-installer wont have.

so unless you are limited by very slow or limited Internet connection using the full-installer is always the preferred way to go.

6
Announcements / Re: Road to Forgotten Hope 2.4: Part 4
« on: 15-07-2011, 03:07:25 »
there are exploded tree statics but you wont see a tree go from untouched to blown up.

7
General Discussion / Re: Complete revised 2.4 Changelog
« on: 15-07-2011, 03:07:59 »
What i'm burning with desire to learn is how was the bayonet fixed...Definitely something to use tomorrow


whats wrong with the bayonet ? works perfectly fine.

8
Announcements / Re: Road to Forgotten Hope 2.4: Part 4
« on: 14-07-2011, 19:07:49 »
well panzerfaust 60 and 100 have been anounced quite a while ago.

but yes it seems like there was no newsupdate for the M36 ... shit happens.

9
Tactics & Tutorials / Re: Distance with Rocket Launchers?
« on: 14-07-2011, 00:07:21 »
but aiming with the schreck, specially on moving targets is hard since the shield blocks your view quite a lot.


10
General Discussion / Re: RELAUNCH HSLAN!
« on: 13-07-2011, 21:07:34 »
i guess many testers & devs will start of playing on HSLAN on release evening pretty much has been like that forever.

11
Announcements / Re: Road to Forgotten Hope 2.4: Part 3
« on: 13-07-2011, 19:07:33 »
you broke it again ....

12
i got creative X-FI gamer and win 7 x64, and everything works fine, always did.

13
Announcements / Re: Road To Forgotten Hope 2.4: Part 2
« on: 13-07-2011, 16:07:04 »
bottom armor of tanks is always the weakest, thats why mines are so effective.

but i cant think of many instances in FH2 where i would be able to hit the bottom of a tank.

14
Announcements / Re: Road To Forgotten Hope 2.4: Part 2
« on: 13-07-2011, 16:07:26 »
look what i wrote
panzer IV D the short barrel version has like NO armor
Front Turret: 30/10
Front Upper Hull: 30/7
Front Lower Hull: 30/12
Gun Mantlet: 35/0

2pdr cuts through that like butter up to medium range it always 1-shot  this panzer IV version. with the new angle mod you can SURVIVE 1 shot.

even the Panzer IV F1 (still short barrel)  "only" has 50mm frontal armor.

15
Announcements / Re: Road To Forgotten Hope 2.4: Part 2
« on: 13-07-2011, 15:07:37 »
2pdr vs panzer IV D (short barrel) front - the panzer usually dies in up to medium distance engagements from 1 hit. unless you angle the hull -> decreasing the incoming damage.  you wont do miracles with this but it can help survive a 1 shot more than you would otherwise.

cant remember if the panzer IV F2 front is impenetrable.

about possible german bias with their heavy tanks like tiger & panther with the angle mod.

dont forget this also counts for the allied tanks.
the sherman front is quite nicely sloped, and so it the crusader.
while most early war german vehicles dont have this, pzIV, pz III, stugs ...

Pages: [1] 2 3 ... 118