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Messages - Archimonday

Pages: [1] 2 3 ... 80
1
Suggestions / Re: Correct Animations
« on: 27-11-2014, 08:11:48 »
No, cause the triggers are different. The Deploy is a Startup Trigger, in other words, when the weapon is initialized, and the reload is a Message Trigger, and is triggered when the game recieves a message to reload the weapon.

2
Suggestions / Re: Correct Animations
« on: 27-11-2014, 00:11:22 »
The first animation you see is the deploy animation, not the reload. The reload is the second half of the grenade launcher.

As far as, empty and full clip reloads are concerned, thats not possible as far as I know.

3
Off-Topic / Re: Mikhail Kalashnikov dies at the age 94
« on: 24-12-2013, 08:12:26 »
I can not see how the creator of a weapon which has, arguably, killed more people than anything has ever done, can be missed like this.

Roughbeak, please explain to me why he will be "truly missed".

So what, you live in a world, like it or not, where war is, and always will be a reality. The weapon this man created has been so influential in history, it is on the flag of multiple countries. Can you say you've invented something that changed peoples lives? For good, OR for bad?

4


Dear god..

5
Gaming / Re: Battlefield 4
« on: 11-11-2013, 23:11:44 »
My experience with Battlefield 4 was sour at first, but now has become a very satisfying venture.



With forty-six hours into the game, I'm enjoying myself a lot. At first, installation was rough. The game installed, but Punkbuster did not, and without downloading the latest Beta Drivers for my AMD 6870 the game would crash on start-up. This was all easily rectified though, with the help of AMD's website, and the pbsetup utility. Once my random server disconnects were fixed, and the game finally ran I started playing conquest.

Conquest is getting rather old to be honest, and quite frankly they have done very little to make it more interesting. Certainly "levolution" adds a new spice to the otherwise static maps, and the maps themselves are larger and better designed than Battlefield 3, but the average round of conquest lasts too long, and loses peoples interest. A good time-limit for a Battlefield 4 conquest match is around 20 - 30 mins. Any longer and Battlefield 4's maps become tedious. One major thing about "Levolution" is that It would be far more interesting if it was one, of about five random events. The same even over-and-over loses its amazing appeal quite quickly, even if they change the way the game plays. Other maps like Dawnbreaker and Hanoi Resort benefit very little from the "Levolution." How amazing would it have been if in Dawnbreaker an EMP went off that disabled all the vehicles on the map for the rest of the round, as well as all optics and other devices? Or if on Hanoi Resort the weather changed, rose the tide, and more boats spawned in?

I'm not saying its bad, just needs a bit more flushing out. As for the gun-play, I love Battlefield 4's gun-play. While it suffers a marginal amount from the Recon Spam, it is not enough to stop me from playing. Smaller game-modes like Team Deathmatch, and the smaller Conquest, offer the player a way to unlock weapons and equipment before diving head long into the meat and potatoes of the Large Conquest, or Obliteration gamemodes.

Obliteration is perhaps my favorite addition. I was waiting for a mode like this in Battlefield, and I couldn't of asked for more. There are some great firefights that take place during Obliteration, and if DICE can fix the intermittent crashing, the servers that play this gamemode, without a time-limit, will quickly become my favorite. It was so much fun to fight feverishly over the bomb and the flags on Zavod 311 for an amazingly stable ninety-two minutes the other day. It was sheer stalemate, and only after a huge team push did we managed to break the enemy's back and win the match.

There are bugs in the game, but none that I've experienced that make the game unplayable for myself. PC is definitely the best platform for this game. I've played it on Playstation 3 in my roommates room, and the PC version is just far superior in all categories, from stability, to visuals, size of matches, and the controls. Maybe the next-gen consoles will make the experience a bit more enjoyable for those console fans out there, but currently I think PC is the way to go with the game.

Battlefield 4 is good, and almost every major complaint I had about Battlefield 3 has been fixed. I will continue to play it and see what improvements (or problems) they create.

6
Gaming / Re: Battlefield 4
« on: 01-10-2013, 20:10:20 »
BF4 Beta is out, its pretty decent.

7
Gaming / Re: Total War games
« on: 23-09-2013, 23:09:51 »

8
Off-Topic / Re: Post something happy that happened to you
« on: 17-09-2013, 05:09:45 »
Got out of a nine year friendship with a girl who never gave me the time of day. Somehow, I feel better.

9
Gaming / Re: Valiant Hearts: The Great War
« on: 14-09-2013, 21:09:21 »
Sounds interesting. This is sort of what I wanted to be honest. I love war games that have a serious tone, but use a very comic book/graphic novel feel to them. In a way the characters become more distinguished from one another, and you fall in love with them easier. Hopefully this turns out well.

10
Gaming / Re: Total War games
« on: 14-09-2013, 21:09:16 »
Slowly separating the different units into new categories for my mod, the damage model is a bit confusing though, got some experimenting to do.

11
Gaming / Re: Total War games
« on: 09-09-2013, 06:09:07 »
One of those Eastern countries. Pontus was my ally. Another tribe had forged an Empire after defeating Pergamon and the Seleucids. I defended Pergamon in a popular war, but after we got swiftly defeated on all fronts, I made peace with that Tribe and destroyed Pergamon instead. Needed to expand, and make settlements completely designed to forest food.

12
Gaming / Re: Total War games
« on: 09-09-2013, 03:09:12 »
 ;D














13
Gaming / Re: Total War games
« on: 08-09-2013, 20:09:14 »
Wait, it's the same moralengine as Empire? I've had yesterday while playing empire, that 118 african line infantry (with 3rd generation bayonets) started fleeing from 8 canoneers that were in melee mode, while that was the only unit the enemy had left and i had 7 units line infantry left. They had general dead and my general was alive. Similar moral bullshit when fighting on the walls of forts. 150 line infantry loses 15 guys while fighting 60 mob, of which there were 10 left when they started fleeing, so then my 135 line infantry goes fleeing (at that time, i had ring bayonets). I honestly hate the worthless morale stuff in Empire.

I wouldn't compare Rome to Empire, its not the same.

14
Gaming / Re: Total War games
« on: 08-09-2013, 18:09:59 »
I don't see how this game doesn't have challenge, twice now I've gotten into fights with multiple countries who have caused me major headaches. Currently fighting Athens and Macedon as Sparta I'm having a hell of a time, and some really great battles. Even lost a few of them. The AI is not as bad as some people make it out to be.
Indeed. Rome 2 seems so far the most challenging Total War game. Same with the AI.

Worth noting that the battles are about 10 times better with the morale and unit speed mods.

I havn't tried their mods out yet, but definitely two big things that needed to be changed was the movement speeds and the collision radii of the soldiers. Once I had modded those the games battles go so much better. The radius for most soldiers was so small that they would phase right through one another, and form a giant glob. When they actually have collision the formations don't break down nearly as much. In-addition to that, I set the capture point cap points to -1, so its unlimited and the points mean nothing (meaning I actually have to kill the enemy army to win, or vice versa) and changed around unit mass, basing it off the English Pound as opposed to whatever measurement they had. The standard soldier now (assuming he's wearing about 70 pounds of kit) will weigh about 240 lbs, and the average horse, 1400 (w/ rider and gear.) Makes a world of difference.

Was going to dive into the projectiles tables soon, and modify some physics based stuff for those, but without being able to tweak their damage it doesn't really matter. I haven't found any need to modify morale yet, I think vanillas morale system works just fine with the tweaks I've done. At most I'd up the penalty to other units for one of their own routing away, I'm not the guy that believes in this notion that ancient armies would stand their ground until every last man was dead, because naturally human beings do not like being in hand-to-hand combat, and the reality was much less romantic.


and btw, its not anywhere NEAR as buggy as Empire was on release. A vast majority of people couldn't even run the game for five minutes back then without a crash. I've crashed once since the game was released, and found only one other major bug.

15
Gaming / Re: Total War games
« on: 07-09-2013, 20:09:33 »
I don't see how this game doesn't have challenge, twice now I've gotten into fights with multiple countries who have caused me major headaches. Currently fighting Athens and Macedon as Sparta I'm having a hell of a time, and some really great battles. Even lost a few of them. The AI is not as bad as some people make it out to be.

Tell me how is this a challenge.


Greece was left completely undefended, that one army you can see there is a rebel army that spawned at the work of my agents. The only resistance I met while invading ''the center of the first world'' was that small island state you can see in the bottom of the screen, and after I landed there with 2 full legions and a full fleet it turned out the army was made up of fucking peasents and peltasts. The only trouble I had taking over Hispania was that the enemy armies kept running away from my legions. I'm litterally thinking to declare war on the entire world because it seems the only thing that could actually make things difficult for me.

The only thing my campaign AI is doing is starving its armies (which are composed of stupid levies and militia anyway) and running away when I come close. I was blockading the port of that island while I waited for the second legion to arrive from the north. The AI had a full stack inside, two 1/3rd navies near the harbor and  half a stack outside. When I ended the turn, it didn't fight. Nope. It ran away. It fucking ran away. It abandoned the only city it owned and moved its armies to the edge of the island and the fleets to god knows where. I had to reload the turn and assault myself to make it any fun.

I don't know what you are doing that is so game breaking, but my experience is way different than yours. I've never invaded an undefended territory without being counterattacked on the next turn.

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