Hiya Destroyer, Here's just a collection of feedback suggestions in this topic. I really REALLY like where you are going with this map. It takes me back to the good ol' berlin+Stalingrad rat wars. Also i really like how limited the weapon supply of the polish resistance fighters are to mere rifles and smgs with little ammo. It makes you think of better strategies for sure (Switching kits with enemies, using pick-ups more) And lastly i
really like how you Place the pick-up kits NEAR THE FLAGS. You hear that FH2 devs! NEAR THE FLAGS!
Weapons:
*If you ever get the chance to hire a modeller or have experience in modeling/coding/texturing, i recommend replacing the Thompson SMG with the Blyskawica SMG
http://en.wikipedia.org/wiki/B%C5%82yskawica_submachine_gun*Replace the Church bazooka spawn areas with possibly 2-3 panzerfaust in the general vicinity. It's more probable that Polish resistance fighters would get their hands on Pzfausts than bazookas during the uprising. Move that bazooka to the last flag so the players would have to go back for it instead of giving it directly near the German's main base.
*Replace the Pak36 with a Pak40, the pak36 is glitchy and cant move through rubble at all.
*Add a few AT grenade kits. As the Pak 40 and the Hetzer would absolutely destroy the defenders with their HE shells
*Have a map version that does not have a tank. I've got a feeling that the tank would rape with a full 64p server.
*Review your gun spawns as alot of the have the gun spawning almost entirely in objects or in walls.
*Note to Self: Invite a few player to test the capabilities of the Lewis MG emplacement placed under some Metal Sheet in top left flag.
http://i1199.photobucket.com/albums/aa469/CheesusKrighst/LiftUpTinForEnemyToKillGunner.png*Vickers MG in the North Eastern most flag is blocking the walkway.
Map: Right Click on Map<View Image for full viewOkay, It seems that the street/roadwork layout is quite strange in this map (Refer to the Map below). I've marked where the road is possibly is. Notice that the top road comes out of nowhere and does not connect to the rest of the city's road network.
I suggest that you add more of an indication of where the roads are supposed to be, like adding fire hydrants, destroyed sidewalk benches, street cable poles etc. Also the roads weren't too cluttered so don't over do it too much. (refer to these historical pics for inspiration)
http://www.ushmm.org/wlc/en/gallery_ph.php?ModuleId=10005188Connect the upper road to the alley way road on the far left so the tanks have somewhere to go. Also Remove/Make Destructible the concrete barrier marked with the green D on the left side of map.
Mapping Oddities: Be sure to view minimap in every screenshot to find the location of each glitch.1. Fortify the German's back alley way with sandbags and boxes. This alley way encourages sneak attacks on the German spawn, which is bad due to the extreme lack of cover on both sides of this alley way.
http://i1199.photobucket.com/albums/aa469/CheesusKrighst/FortifyAxisBackAlleywayWithSandbags.png
2. Add a few cars and small bits of cover along the road, but not too much where the tank/AT gun can't move through.
http://i1199.photobucket.com/albums/aa469/CheesusKrighst/AddAFewDestroyedCarsHere.png3. Add more rubble to this destroyed building complex, too little rubble for cover for germans or pols to use. Looks too uninteresting.
http://i1199.photobucket.com/albums/aa469/CheesusKrighst/AddMoreBuildingRubbleHere.png4. Small Details
http://i1199.photobucket.com/albums/aa469/CheesusKrighst/SmallDetails.png5. Slopped ground over doorway stairs - Very hard to enter house.
http://i1199.photobucket.com/albums/aa469/CheesusKrighst/CanBarelyWalkTheseCoveredSteps.png6. Northern Plaza Area needs market carts/boxes/rubble/ small trenches. Just something that will give the germans cover for advancing on the north eastern flag (Look at Map).
http://i1199.photobucket.com/albums/aa469/CheesusKrighst/AddMoreCoverForGermanAdvance.png7. Instant Kill Flaming Houses. Is there a way for you to give a slow killing mechanic to these flames than making them insta-kill you?
http://i1199.photobucket.com/albums/aa469/CheesusKrighst/InstantKillHouse.png
8. Make these Concrete Barriers Destructible for german engineers to blow up.
http://i1199.photobucket.com/albums/aa469/CheesusKrighst/AreTheseDestructible.png9. House Clipping into another house issue (Look at minimap for where it is.)
http://i1199.photobucket.com/albums/aa469/CheesusKrighst/IDontThinkThisIsSupposedToBeHere.png10. Add secondary routes to last flags in buildings. DO NOT make single doorway chokepoints. Even if the germans have flame throwers, this is bad for public 64p servers.
http://i1199.photobucket.com/albums/aa469/CheesusKrighst/ThisShouldntBeOnlyEntrance.png11. Problem with height falling damage. It seems that if you fall barely 8-10 feet to the ground, you die. This also is applying to the hetzer tank because it takes a fuckton of damage while driving through the rubble.
12. Don't abuse the fog effects (Fog/smoke crawling on the floor). Most players that have low-end comps can't handle the amount of smoke that is used in the map.
13. Remove the oddly placed well in the middle of the road infront of german back alleyway. Place it somewhere that isn't inside the road network.
14. If you feel up to it, put additions to the city. Push back the german main base and spread out the polish flags.