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Topics - LuckyOne

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General Discussion / The future of FH2
« on: 16-08-2018, 23:08:17 »
First of all, I'd like to congratulate the devs on another successful release!  :) ;D

I thank you from the bottom of my heart for many enjoyable evenings "wasted" playing this masterpiece. I do not regret a single one.

In the past 3 months the new trailer got over 26k views and I have noticed many new faces on the servers.

The new maps are examples of fine craftsmanship and some have almost art-like qualities. I'm sure many people find the gameplay on them really enjoyable. I can only speak for myself but I find the quality of the maps has improved immensely since I first started playing (around 2011 IIRC).

But as we all know, FH2 is not getting any younger.  :(
With the incoming hype train that is Battlefield V (and many other indie titles such as Post Scriptum and Hell Let Loose) a revival of the WW2 FPS genre is expected to hit us at any moment.

This could be a great opportunity for FH2... Or a road to a slow, painful death as the player numbers on the servers slowly wither away due to more popular games. We the community and our devs are the only things standing between a lively, prosperous future FH2 and a slowly decaying shell of a once great mod.

Therefore I ask these questions, for all of us to reflect upon:

  • How do you imagine the FH2 of the future? What can we as a community do to make such a future happen?

  • How do you think should the mod we all know and love rise up to the challenge of the newcomers, with their shiny graphics, smooth engines, innovative gameplay mechanics, never before seen factions and map locations?

  • What should the main focus of a future FH2 be ? The goal is to scoop up some stragglers and lost souls that will inevitably come when they get bored/disappointed of the new games.
    New factions and content, more insanely polished maps, new game modes, new gameplay mechanics, easier distribution, installation and learning curve for the newbies?

  • Go back to a time when you first discovered FH2. What were the things that annoyed you the most, the main sources of frustration? What were your expectations and greatest disappointments you had while playing? How does the game of today compare? Have the issues been fixed?

Please share your thoughts and let's get a discussion started.

The devs probably have their own vision, but if we can reach some useful conclusions we might provide them with valuable insights that could ensure we all get many more years of well populated rounds of FH2, loved by the players and cherished by the devs.

So, usually I don't really care about the AAA gaming industry (with some indies thrown for good measure) as I don't really have the time or the money (or the patience :P) required to play through all of them, but this year it's a bit different. As your opinion is now worth something!

That is CVG (in cooperation with GreenManGaming and 2K Games) is giving away a free game for your votes! You can either choose Mafia II or Civilization 5.

So, take a few minutes, register (if your already haven't), vote for your favorites and grab some free goodies, while the offer still lasts!

So we all already know about the Oculus Rift, but what about movement? There's no full immersion if you can't feel like you're moving in the game world...

Now a lot of projects already tried this, but this one is kind of special, as it uses no moving parts! Combine it with the Rift and that ARAIG suit (yeah, they didn't make it, but in the future?), and you got a full virtual reality, right now... For a price, of course... But, in a few years... Who knows?

Omni Kickstarter:

Oh, and it works with all games that support mouse and keyboard, which means you could be running through the sands of Africa or climbing the cliffs of PDH (yeah, not sure about that :P) for "real" one day...

Bug Reporting / Ghost Lewis emplacement
« on: 31-03-2013, 00:03:32 »
I was going through my screenshots and I noticed something that I completely forgot about... It was taken on 18th of February so it's a bug in the last patch.

This is Anctoville church and there is a "ghost" Lewis along with the usable one...

Gaming / Star Citizen/Squadron 42
« on: 01-11-2012, 17:11:27 »

I can't believe there is no topic about this here... No Wing Commander or Freelancer lovers in FH 2?

Anyway the mastermind behind those projects is running his own independent project to create a universe he always envisioned but never got a chance to make, complete with stunning next-gen visuals of CryEngine!

Main site, lots of details provided in the FAQ:

Also on Kickstarter, for a pledge of 30$ or more access to alpha and beta and the full game in digital form:

Plus they got space ninja turtles :P:

And let's not forget they plan to support the modding community, going as far as making professional mod tools and providing them for free if they raise enough support.

Let me start by saying I never really had an interest for zombie survival games but one little jewel caught my eye recently. Some of you might have heard of it... I think I played some rounds with Lightning (?) and we did quite good.

It's a free Source Modification called No More Room in Hell, that won ModDB's Editor's choice Multiplayer Mod of the year 2011, and got 3rd place as Player's choice Mod of the year 2011.

The story is simple, you and 7 other random (un)fortunate survivors must accomplish various objectives to escape the hordes of undeads alive (that doesn't mean that all of you will make it, unfortunately  :-\). Or you simply must hold out in your stronghold before the ever-multiplying waves of zombies (Survival mode).

Anyway it's a nice mod, when it isn't plagued by few bugs and laggy servers in later waves. But the problem is it can be hard to enjoy with random people that often include teamkillers, ammo wasters, and 12 year olds... So if you are open for a more realistic approach to L4D genre give it a try, you only need the Source SDK 2007 installed. And be sure to try it out with a few friends as public games often don't end up well...

Players' arsenal is quite expansive but ammo is often scarce, and usually if you aren't fast enough you're left with less attractive melee weapons, or less powerful guns. You can use anything ranging from your fists, to makeshift weapons such as the fire extinguisher, lead pipe, shovel to the seasoned Winchester lever action and Colt 1911. And of course the famous .357 Magnum.

Unique features include minimalistic HUD (even remaining ammo must be checked by voice-over), 3D VOIP, the inability of the fallen comrades to chat with you (but they can still talk), and the ability to call in supply drops by using a flare gun. Unfortunately the supply drops are somewhat random so don't be surprised if Uncle Sam sends you a bunch of barricade hammers, and crowbars.

Bug Reporting / Teamkills counting towards awards?
« on: 20-08-2012, 19:08:08 »
This could be a big issue, but I can't confirm it yet... Was playing Sidi Rezegh 32 on Hslan and focused on pistolling... When I shot a teammate (it could have been my very 10th kill) the award popped up... Don't have a screenshot though...

Off-Topic / A plea to help save Flippy's polar cousins!
« on: 10-07-2012, 14:07:46 »
The fragile Arctic is under threat from both climate change and oil drilling. As climate change melts the Arctic ice, oil companies are moving in to extract more of the fossil fuels that caused the melt in the first place. But above the Arctic circle, freezing temperatures, a narrow drilling window and a remote location mean that an oil spill would be almost impossible to deal with. It's a catastrophe waiting to happen. Greenpeace is working to halt climate change and to stop this new oil rush at the top of the world.

Please, think of the bears!  :P

Sign the petition and let your voice be heard (and your name be written on a flag planted beneath the Arctic ocean, how cool is that?)

Gaming / Blockade Runner - Can Minecraft into Space?
« on: 29-04-2012, 12:04:11 »
Seems like it can, and it features lazorz and less cubical objects, which is actually nice...

Just discovered this indie game on ModDb, looks cool, any opinions? Basically similar to Minecraft in the sense it uses voxel tech and it doesn't look graphically impressive... But the gameplay looks interesting!

Map needs the crippled cruiser HMS York in Suda bay...  ;)

Note that we don't need the actual model, but it would be nice to see a ship there, just for those who are happy to see such small historic references in FH2 maps.

Off-Topic / Can someone add me on Steam for a quick trade?
« on: 31-12-2011, 17:12:22 »
I have a useless coupon and need the trade achievement to get some MOAR coal... Anyone interested?

If the answer is yes add me: lucky0n3

Suggestions / Opening up OOB area for planes
« on: 25-12-2011, 20:12:42 »
Well how many times you were dogfighting with your worst nemesis when suddenly both of you end up in an OOB area with that annoying "return to battle deserter, or you will be shot!".

I suggest opening up the OOB layer for planes on some maps... Like Supercharge... You can barely take off from your main with the Hurri or Beau without ending up in the red zone... And there is so much unused space both on top and on the bottom of the map.

What do you guys think?

Not sure if this is possible to do but here:

While discussing in the Teamwork thread I realized Natty was right about the fact that suppression system would have a small chance of being successful if players didn't coordinate via VOIP. That's why I will propose a feature similar to that in Brothers in Arms...A feature that will ease the usage of the proposed suppression system for those who don't want to coordinate everything via VOIP.

In original Brothers in Arms you could order your fireteam to lay suppressive fire, rally, find cover, and charge the enemy.

I propose similar commands for the Squad Leader, along with new icons (markers) for them. We should also have "pop smoke" here command to encourage use of smoke grenades.

For example this was the suppressing fire order icon in BiA:

We probably don't need the find cover command as people are smart enough to do this by themselves. And we do already have the usual "incoming!".

Some commands could be also added to the squad members' commo-rose in the form of "request" (such as smoke and suppression).

This would be very useful in coordinating your squad, without the use of VOIP. It would add a new dimension to the squad leader as he can now give more specific orders instead of generic "attack here", "defend here", and "move to this position". It would also allow him to convey information of general enemy location to his squad quicker and easier.

Off-Topic / Help with career choosing...
« on: 30-06-2011, 12:06:26 »
So it's that time of my life when I have to choose which career to pursue... But there's a little problem... I can't quite decide what I want to do in my life. At the end of elementary school I couldn't decide either so I went for Gymnasium which gave me a broad array of options to choose. (maybe it was a mistake?  :P). Now I'm facing the same problem. I have always been a very good student, and I can study pretty much everything as I can easily get into any subject and find it interesting... Well except Maths, which I don't really like studying for some odd reason (probably laziness)...

So far I have narrowed my choices to:

Pros - I have always been fascinated by the world of finances, stock markets, global goods flow and all that

Cons - Unsure future, hard to find a job as economists make the biggest share of unemployed people in my country. I'm not really outgoing and quite shy so that could be a problem in this profession. Also I don't like traveling very much.


Pros - Much easier to find a job, pays are generally good, I like computers, and find programming an interesting and useful skill to learn in the modern world, although I never took the time to learn it past the basics of basics. More hardware oriented that Informatics (not sure if that is a pro as I don't really have any basics of Electrical engineering)

Cons - Maths is definitely not my favorite subject, although I had an A through my whole schooling, my teacher wasn't the best, he was too permissive and we could always use a paper with formulas on exams so I never learned all of them... Also I don't really know if I have a good foundation in Physics as our teacher wasn't the best either, he often skipped solving of problems and concentrated on theory. He was also sick for a long time so we didn't go through a part of the program.


Pros - if you can find a job, the pay is generally good. No maths  ;)

Cons - A lot of unemployed people with a degree in law, you have to learn a lot of stuff by heart, and some subjects seem boring (Roman law for example), my shyness could prevent me from being a good lawyer

Marine and traffic logistics and management

Pros - sounds interesting

Cons - Not considered a hard college, so I don't know about the pay, shyness


Pros - Career in demand, and is expected to rise in the future. Has a choice between business informatics , teacher or Information and communication systems graduate course.

Cons - Lots of Maths and Physics, but they go from the beginning and expand existing knowledge.

So I ask you nice fellows to tell me what is your career, how did you end up choosing it and why do you like/dislike it?

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