Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - robbob42

Pages: [1]
Modding / Pointe du Hoc crashes 10 secs into gameplay
« on: 25-04-2018, 04:04:25 »
I've successfully(?) imported a G3 into the game as part of the US Antitank class. I've run thru a half dozen US levels with no apparent problems. However, Pointe du Hoc crashes to desktop anywhere from 5-15 seconds after spawning in. I'm running in windowed mode and there are no msgs. It's just gone. Doesn't seem to matter what I do or don't do. I've even taken my hands off of everything - just let my player spawn in and just stand there. Seconds later - CRASH.

This is in coop play.

It didn't do this before the G3, but I can't imagine what I would have done to cause this - especially since all the other levels play fine. I've run thru weapons, kits, init.con, tmp.con - who knows what else - until I'm numb. Initially there was one itemIndex conflict that crashed the load 20% into it. But that was resolved early on. There are a couple of grappling-hook-specific pickup kits that aren't in the other levels, but I can't find anything odd about them.

What would cause it to crash AFTER the level starts? Any help would be greatly appreciated!

Modding / Where does AntiTank Winchester shotgun come from??
« on: 14-04-2018, 19:04:47 »
Looked thru a dozen pages of posts, and did a search, but can't find this topic/problem.

I'm new to modding, and have successfully replaced a few weapons in some of the kits (i.e. m1903a1 with springfield03a4scope in, etc).

Wanted to replace Winchester shotgun in US AntiTank kits, so I looked in the init.con file for a few levels (Bastogne, Brest, Omaha) to see what AT kits they use. When I look in those AT kit inc files in they all list a Colt1911 (or some derivative). No shotgun in any of them. Yet in-game the AT class comes up with the Winchester Model 12. No pistol. All the other in-game AT weapons seem to match the kit inc - just not the Colt. There must be some kind of override going on(?), but I've looked every place I can think of and can't find it.

Including, but not limited to:

1. ClientArchives and within a level (where existed - Advance on Foy). Some additional kits were loaded via WaW archives, but no ATs.
2. tmp.con within the level
3. various other archives (common_client, common_server, objects_client, object_weapons_client, etc, etc)
4. the con & tweak files for the Colt1911 (and derivatives) and Winchester.

Some levels come up with the "correct" AT weapon list in-game (i.e. Eppeldorf), but they seem to use the UW_TankHunter_GarandGrenade kit as opposed to the UW_Antitankassault (and its derivatives).

I found a few grenade overrides ( in\Common, so I assume it's something similar, but nothing for a Winchester/shotgun that I can find. I even manually unpacked several archives so I could do a file-content search for the words "Winchester" or "shotgun" within the inc, con, & tweak files. "Winchester" pops up in a couple of UW_Pickup... kits, but otherwise nothing.

I'm at a loss. If anyone has any insight I'd GREATLY appreciate it! Thanks!!

Other notes: we play exclusively coop.

Pages: [1]