Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - batistadk

Pages: [1]
1
General Discussion / Food for thoughts
« on: 01-09-2020, 19:09:01 »
Hi everyone! Just browsing on the web, I found an interesting article that remembered me of FH2 right away.

https://tanks-encyclopedia.com/sticky-and-magnetic-anti-tank-weapons/

Nice info on AT grenades already present on the game and, maybe, ideas to the modellers out there... ;) Enjoy!

Best regards,

batistadk

2
Modding / teamOnVehicle setup
« on: 24-07-2020, 21:07:47 »
I've been playing around with some vehicles setups on multiple maps. I've been wondering about those vehicles that can be used by both teams, namely light vehicles, trucks, APC's and such. On COOP, it can be quite bothering those bots using vehicles they are not meant to, and sometimes I got surprised being shot by a SdKfz 251 full of British soldiers... :P

Of course I can use the aforementioned command to make a vehicle locked for the other team, but there is a way to make it global to all maps, altering the vehicle setup, or I need to modify each object map by map?

Thanks in advance!

batistadk

3
Off-Topic / D-Day!
« on: 06-06-2020, 17:06:00 »
Just sharing one of those less known histories about D-Day, specifically on Omaha Beach.

https://www.youtube.com/watch?v=8UZU79tAzMU&feature=youtu.be

Enjoy!

4
Singleplayer and Coop / SP/COOP issues on 2.56 update
« on: 19-05-2020, 04:05:10 »
Well, I expected some possible bugs on SP/COOP mode after 2.56 install, and the first one appeared. :'( As I couldn't find any thread specifically to this matter, I decided to post my problem here, and also let it open to any other bugs that anyone could find, so we can rely on this thread here as bug reporting/fixes available. (If there is an adequate place to post it, please move this post admins)

The first bug appeared on Operation Hyacinth. Right at the start of the round, I got a PY Warn. After a couple of minutes of gameplay, I got a persistent CTD, 3 times in a row. Strangely, it happens only in a COOP round. I tried the same scenario in a SP round, and everything went well. What could be? My log error looks like this:

Code: [Select]
****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.


****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.


****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.

Thanks in advance!

batistadk

5
Suggestions / Info for coders, devs, skinners...
« on: 12-03-2016, 03:03:19 »
Hello everyone.

What a great job everyone is doing in this community! So, I would like to share some useful links in the web worth a visit.

http://www.wardrawings.be - Color profiles of a huge range of WW2 vehicles, tanks, planes.

http://www.tanks-encyclopedia.com - Complete articles about tanks from all eras, including a respectable arsenal from WW2. The infos are almost the same of Wikipedia, but the color profiles are the best around!

http://www.o5m6.de - Articles about Soviet and Lend-Lease equipment used in the Eastern Front. Lots of drawings and interesting information.

http://www.german.o5m6.de - From the same author, covering German equipment.

Probably, some of them can be already known, but always good to be sure... ;)

Hope it helps. Best regards,

batistadk

6
General Discussion / Rearm... How?
« on: 12-03-2016, 03:03:23 »
Hello everybody.

Question: is it possible to rearm a AFV during gameplay? If yes, how can I do it?

Thanks in advance.

Pages: [1]