Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Michael Z Freeman

Pages: [1] 2 3 ... 51
1
Well maybe I'm getting desperate ;D

2
Yes, the deployable weapons are in a sad state in singleplayer now, with an anti-crash measure making bots die on entering and, as a side effect, making them also to ignore enemy deployables. The good news is that the next FH2 release will introduce a better deployable weapons system, with all the issues in singleplayer sorted out.
Yes, sometimes you have to do what you have to do to make things work without crashes!  It's interesting to know that the deployable weapons system will change a bit, I look forward to seeing that.

Well this is good news ! I've often felt like helping with SP/Coop but have way too many other things that need my attention here. Will the sorted issues include the "Forgotten Maps" or are those strictly "fan made" so outside of core FH ?

4
Announcements / Re: Stormcannon - A Forgotten Hope 2 Update
« on: 23-12-2018, 23:12:44 »
It needs a Christmas hat  ;D

5
I can't find these downloads anywhere especially the "Mappack #1".

BF-GAMES.NET: FH2 Conversion SP/Coop Mappack #1

BF-GAMES.NET: Forgotten Hope 2 Maps

Some are very old (2007) but have SP/Coop support. if they don;t work out of the box I guess they could be updated for latest FH.

Anyone ?

@DJ Barney
Link: https://drive.google.com/file/d/1q-42rrvTKd7ftmALZHieYCd6TjFzhT5c/view?usp=sharing

Thanks I'll try that out ! (BTW it's Michael).

6

You AI coded all the CMP vehicles ?!  :o I intend to learn how to navmesh maps such as this as well as the new FH releases, unless others get their before me. If they don't then inevitably I will probably get time to do it but that could 6 to 12 months down the line.

Could you help with coding the other smoke grenades (I already have the American M whatever it is grenade that was provided by Maxp) ? If the FH devs don't have time to test and include this (no doubt they are resting after the last huge release!) then a non-official addon and installer could be made.
 
 
I'm sure I can definitely help. I read thru the thread about AI smoke grenades but got sort of lost with what exactly was going on. I'm assuming Maxp sent you some code through a PM and that's what I'm missing.
 
I'm already very familiar with navmeshing and know how to do it, but navmesh.exe shuts down without an error message after running for a few seconds. Still trying to figure that out. Without an error to clue me in it's difficult. Once I get it working, I'll start navmeshing all of the new maps along with some of the CMP maps.

Check your PM's. That sounds really promising VolkssturmGewehr  8) ! I can help with testing. I have some experience with setting up installers.
   
Quote
Yep, all of the CMP vehicles + weapons I have working with AI. The Avro Lancaster, Me-262, and Bf-110 are especially fun :). I've seen bots rip enemy aircraft apart with the Me-262, and they'll bomb the sh*t out of them with the medium & heavy bombers. Also added a very nice SU-85.

Is that Clivewil's Lancaster ?

7
Announcements / Re: The Road to Forgotten Hope 2.53
« on: 27-05-2018, 15:05:10 »
No Luftfaust B on seelow co-op.  Was really looking forward to wiping out some bots with it.  ???

I don't think FH has any AI devs at the moment, but that may change.
All they have to do is add the weapon as a pick up kit.  Shouldn't affect the AI at all.

Yes, but it's all in the "AI/Bots/Coop/SP" dept anyway as the Coop versions of maps are often setup differently to the MP maps and have their own bot related balance issues.

8
Announcements / Re: The Road to Forgotten Hope 2.53
« on: 26-05-2018, 21:05:48 »
No Luftfaust B on seelow co-op.  Was really looking forward to wiping out some bots with it.  ???

I don't think FH has any AI devs at the moment, but that may change.

9
I play coop as I find MP to get a little boring & tedious after 15min or so just mostly staring at the respawn screen. I can't compete with the few players who are able to achieve 60+ kills and 2 deaths. Also I have a ton of my own mods such as the MG15 which can be carried rather than just fixed, I have AI coded all of the CMP vehicles + weapons, added several custom weapons such as the M1895 Nagant, C96 Mauser, MAS-36, created dozens of custom kits, map modifications, etc. I like to play outnumbered with bots usually around 2:1 against me depending if I'm on the defending team or attacking. I'm very much hoping to see if bot support is ever made for the new EF maps. If not then once I get navmesh.exe working I'll do it myself no problem. 
   
Also I downloaded my copy of BF2 from that website that had it up for free for awhile, can't remember the name of it before EA shut them down. As a matter of fact was listed here on the FH2 forums & recommended by several members of this community. Is it even still possible to purchase BF2? I bought it back when it came out what...13 years ago? Lost the CD in one of my many housing moves, and as a matter of fact my current laptop doesn't even have a CD drive. Sucks it means the FH2 is going to be unable to grow since BF2 is no longer available and using pirated 13 year old software that's no longer supported is frowned upon.

You AI coded all the CMP vehicles ?!  :o I intend to learn how to navmesh maps such as this as well as the new FH releases, unless others get their before me. If they don't then inevitably I will probably get time to do it but that could 6 to 12 months down the line.

Could you help with coding the other smoke grenades (I already have the American M whatever it is grenade that was provided by Maxp) ? If the FH devs don't have time to test and include this (no doubt they are resting after the last huge release!) then a non-official addon and installer could be made.

10
I see, that's unfortunate to hear although I imagined that would be the case. Once I get a new PC perhaps I'll be able to get navmesh.exe working. This 7 year old Celeron I'm using is so slow it takes 15min just to load bf2editor. I'm surprised it can even run FH2...at the lowest settings of course. 
 
Perhaps Darman might be interested in doing it. He did damn good on the previous EF maps. I play Seelow all the time. I may start playing multi again, though I like playing coop during the off-time, since the server is only populated for 3 or 4 hours a day. 
 
I'll have fun playing with the new objects anyway. Looking forward to the AVT-40 (I made one myself several months ago, though this new one looks much better), the Lahti pistol, and Ferdinand.

Would be cool if someone could do it. I know Dnamro has been developing some scripts over on the BFSP forums that I supposed to streamline the whole process.

12
Announcements / Re: The Road to Forgotten Hope 2.53
« on: 24-05-2018, 21:05:28 »
Wow, that's a big changelog text file that you linked !

Quote
Up torque on all Halftracks to make them less sucky on slopes.

Wondered about that that and intended to report it. I assume that is when you stop on an incline and then can never get it going forward again unless you reverse first ?

Quote
Introducing headshots to frag and smoke grenades; if you hit a soldier in the head, he gets damaged.

I knew there was some technique I was missing in CQC  ::)

Will also be nice to see the bot blocking smoke grenades in some future release if tests are passed.

Great stuff !

13
"russian mentality" ?! ::)

I thought we were talking about smoke grenades here. OT.

14
Singleplayer and Coop / Re: DJ Barnys AI Smoke Grenade
« on: 11-05-2018, 21:05:09 »
I see. Well we'll just help FH2 get the smoke grenade in there first. Worry about the rest later 8).

15
Singleplayer and Coop / Re: DJ Barnys AI Smoke Grenade
« on: 09-05-2018, 22:05:45 »
Hang on. Tank mortar smoke launchers ? How do I use those in FH ?
by changing the ammo type you use, on tanks I mentioned to you earlier (it's usually weapon selection #3 or #4 depending on how many types of ammunition those tanks have)

Which tanks fire smoke grenades ? Never seen it myself.
PzKpfw III Ausf. M & N, PzKpfw VI Ausf. E (early model Tiger only), Daimler Mk I, Vickers Mk. VIB, Cruiser Mk IVA, and Matilda Mk II. On all of these, smoke grenade discharges are mounted on the sides of their turrets.

Thanks. I'll have to check this. I suspect they are turned off in Coop/SP just like (non-AI blocking) smoke grenades are, which Gavrant prevented the bots from using due to them being able to see through. So we might get AI blocking tank grenade dischargers as well.

Pages: [1] 2 3 ... 51