Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ts4EVER

Pages: [1] 2 3 ... 506
1
Modding / Re: Berlin
« on: 20-04-2018, 11:04:48 »
Exactly. Dont lightmap with the gameplay layers on.

2
Modding / Re: Berlin
« on: 20-04-2018, 04:04:50 »
There is a batch file under tools that you just drag music onto. It will convert it into the right ogg-format.

3
You can also use gimp with a dds plugin.

4
The winchester is only placed in the at kits in singleplayer and coop (because it is historically inaccurate). TBH I don't know how it is replaced, my guess is that it is automatically done by some python file outside the map folder.

5
Off-Topic / Re: Picture of the Day
« on: 07-04-2018, 20:04:12 »

6
Modding / Re: Berlin
« on: 28-03-2018, 10:03:09 »
You make an oob just for the Germans and leave out the russian mainbase. You can set teams in the tweak bar.

7
Modding / Re: Berlin
« on: 17-03-2018, 11:03:31 »
Yes, that is how it works. Just look at any init.con to see the different models.

8
The map is not set in Poland.

9
Modding / Re: Berlin
« on: 08-03-2018, 09:03:23 »
AFAIK wrong though for 1945.

10
It seems like Ts4ever is making all the maps for the mod now! Looks nice and humid, I like the swampy look.

Last one for now though. Which is good, that way we have a bigger variety in styles.

We had the Schwimmwagen on there, as well as the DUKW for the Russians, but we removed them for technical reasons.

11
Somalian Camel Corps

12
Suggestions / Re: New Map Ideas (Post Yours)
« on: 03-03-2018, 14:03:20 »
Kinda like the Frische Nehrung idea, since it has an amphibious element. And if I ever made it and it sucks, I can blame you.

13
Modding / Re: Making a Map.
« on: 19-02-2018, 08:02:22 »
Add a txt file called "tmp.con" into your map folder and pack it again.

14
Modding / Re: Making a Map.
« on: 18-02-2018, 23:02:59 »
Are the kits set in init.con?

15
Scouts, NCOs and engineers on Sfakia will get it in the spawn menu.

Pages: [1] 2 3 ... 506