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Messages - LuckyOne

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1
I don't think it's possible in engine, but it could be easily done with Mumble integration in the official installer. ( an unofficial trial run was conducted by 762 but the interest was weak, maybe by including it in the community map pack it would be better now)

However, some devs dislike Mumble because they believe it breaks immersion. I think it could be good for attracting new players, including some experienced folks from FHT/WaW and PR ( I have seen with my own eyes some PR guys diss FH2 in chat because of lack of quality VOIP) but it could potentially also drive out some old-timers.

Ultimately, it's up to the devs to decide.

2
Suggestions / Re: Unnecessarily Movable AT Guns
« on: 19-06-2018, 21:06:24 »
Would it be possible to use the suspension disabling code to make the gun "fall through" to the ground more and thus decrease movement? The one that was experimented on in the early stages of FH2?

Or make the gun really heavy (slow) and then add afterburner code to allow it to move?

Really, I can't believe nobody in over 13 years of Refractor 2 hasn't found a way to tone down physics shenanigans...

3
∆ I bet it's because of all those BF V fanbois being butthurt that old Battlefield set in WW2 > new Battlefield in set in WW 2  :P  ;D

Anyway I do agree FH2 could do with some reinforcements in the PR department. Gotta capitalize on WW 2 being all the hype again!

4
Gaming / Re: Gaming News
« on: 10-06-2018, 07:06:34 »
Pfft, first they killed Generals 2, then there was that stupid CnC browser game and now this! Looks like EA is hell-bent on destroying everyone's childhood...

Good that people still make decent mods for Generals/Zero Hour and there's even a standalone of all the old CnC games up to Red Alert 2

5
General Discussion / Re: Isnt it time to make FH standalone?
« on: 10-06-2018, 07:06:23 »
Quote
If standalone is still not an option then at least make this Mod playable on PR and/or BFHD
I think this would be the least provocative option.  It's a good idea to cross-pollinate with other bf2 mods playerbases because those people have the greatest chance of sticking around.

Honestly FH2 should have went standalone 4 years ago. With BF V coming out this year it's kinda risky poking the bEAr... I'd hate to see FH2 needing to go underground like Revive or BFH...

6
Suggestions / Re: The Minor Suggestions Thread
« on: 03-06-2018, 10:06:14 »
IMO all commander cupolas seats should be removed, together with taking the ability to use weapons in the passenger seats away from all tanks, to get rid of the wrench squads, making tanks immortal on the battlefield.

Like I said, looks like my hunch was correct.  :-\

Anyway I'd love to see the devs reconsider the gameplay possibilities that this secondary position can provide... Think about it... A secondary position in a vehicle that allows free use of weapons can be considered the equivalent to a "perk" in more modern games. Just a less "gamey" one.

I'd be fine if all passenger positions except the commander lost their ability to use weapons.
IMHO the commander should be there to provide bonus advantages for his tanker.
Need help spotting? Get a buddy with binoculars in your tank!
Need the ability for minor repairs while on the move? Get a buddy with a wrench as your commander!
Under fire and in need of more cover fast? Get a buddy with some smoke grenades!

7
Suggestions / Re: The Minor Suggestions Thread
« on: 02-06-2018, 22:06:35 »
There's a trend I've noticed of newly released tanks not featuring a "commander" position. I think this is a mistake.

Please devs, (re)consider the benefits of having a commander seat in the cupola:

- it provides possibly a higher vantage point on flat maps
- it provides the ability to spot more freely while still having some protection compared to passenger positions
- it provides the ability to repair the tank while being less exposed (I have a hunch this is why it's getting phased out)

I think the tank destroyers have the most to gain from this feature. Right now the passenger seats that don't allow you to shoot are very rarely utilized, by making a better protected position that can also be used to fend off tank hunters they could be utilized much more.

Please, devs, make a poor old tanker happy again  :'(



8
Modding / Re: Custom font in FH2
« on: 27-05-2018, 17:05:08 »
Seriously, this should be included in the mod. It makes the UI seem more up to date for 2018.

9
Announcements / Re: The Road to Forgotten Hope 2.53
« on: 24-05-2018, 17:05:09 »
Wow, the new FH2 version looks stunningly amazing! It really shows it's a labour of love and passion for historical accuracy!

It brings a tear to my eye and a feeling of immense grattitude that I am able to enjoy such masterwork. Like being able to see the works of great artists and inventors before anyone discovers them.

I'm just sad for all the people who will never have the opportunity to experience it ( and also sad because I won't be able to play this release weekend  because I still haven't replaced my potato laptop with a decent rig :(  )


Praised be the devs!    :)

10
Gaming / Re: Battlefield V
« on: 24-05-2018, 17:05:33 »
Sigh, another Battlefield I'll pass on buying.

Doesn't actually anyone want to make an educational (but fun) game today? I feel all the games lately are pushing a certain political agenda...

I mean ok, represent fighting women in WW2, but at least try to make it believable? Make an Eastern front or a French resistance campaign.
But cyborg Wilma Wallace fighting zombie Nazis? That's just going too far...

Edit: Rewatched and given a close look to the new mechanics and now I'm even more sad. There's a great WW2 game struggling to get out from all that casual SJW crowd pandering...

11
Announcements / Re: Grandfather - A Forgotten Hope 2 Update
« on: 26-03-2018, 18:03:49 »
Nice model!

Although that hull MG looks a bit weird... Like too thin, or too small or something. I don't know it just feels off.

12
Suggestions / Re: The Minor Suggestions Thread
« on: 04-03-2018, 19:03:06 »
Can we please talk about ducking in commander's cupolas of the tanks again? Since you guys are obviously focusing on the small visuals, as well as the big maps in the next patch...

I believe it's a small thing that needs to be fixed, but since I don't know the bf2 vehicle coding specifics it might also potentially be a lot of work in tweaking all the different tanks FH2 has?

I know it's possible because there's that checkbox in the editor to turn it on, an it was implemented in Battlefield Heroes...

13
Pretty map! Just managed to catch up with the stream, I love the the kind of "spit and polish" you are putting in the new patch!

Thank you for your work, cheers to another 10 years of FH2!  ;D

14
Off-Topic / Re: Picture of the Day
« on: 27-01-2018, 10:01:15 »

yes, Yougoslavia is often a forgotten part of the war. But partisan operation is a touchy subject



Interesting picture of a plaza you got there! This is Raša (Arsia in Italian) town square, and it's very close to my home town. Raša is the youngest town in Istria, Croatia, built by Mussolini's regime in 1937. Remarkably the construction of the whole town from foundations to the opening lasted only 547 days.

Unfortunately the whole town ended up being frozen in time after closing of the local coal mines and factories. Today it's practically a ghost town and for that reason remains the only wholly preserved example od Italian rationalism architecture.

The unique church overlooking the square is dedicated to Santa Barbara, patron saint od the miners, and the roof is built in the shape of an upturned coal wagon.

Here's how it looks today, not much has changed really, just the monument replaced by a non fascist one:

15
^

And I still hope it becomes a thing one day. ... or you could at least give me my variable height tripods for deployable MGs kthxbai :3

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