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Messages - Slayer

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Modding / Re: Berlin
« on: 17-02-2019, 23:02:31 »
I can remove a few open buildings but I know it won´t make a big difference because I have tested it already.
And what about those non-FH2 statics? Are they ABSOLUTELY necessary? Or can they be replaced with a closed FH2 static with a different skin/texture? Replacing those might help a lot, why not make a copy of the map and do it on that just to try it out?

Modding / Re: Berlin
« on: 17-02-2019, 00:02:41 »
Today was my second test on this map and there were more players so it gave a good idea of how this map would play in public.

Room for improvement:

First sector should fall soon, this didn't happen when I played as Russian, but it did happen when I played German, so maybe it was the teams.

Some sectors have real tight bottlenecks with no real options for flanking. I say again, like after the first test, that Boulevard is too hard for the Russians and it hampers the flow of the battle too much imo. Even though the Russians capped it in both rounds they didn't get much further after that (because of tickets running out or because of the fight getting bogged down).

The last sector should fall easily according to your plans, but i both rounds the Soviets didn't get to it, so maybe some gameplaychanges could be done to achieve that:
- opening up more flanking routes, especially around Boulevard, or
- make Boulevard unrecappable so Soviets will push forward harder and not stay back in case of a German recap

There are still way too many open buildings. For example: the chateau next to Fueldump and the church next to Square: it is nice to have them open, but performance is not good on this map. I had a steady fps of ~40, whereas I have an fps of 100-150 on most FH2 maps, on some even 300-400. I even had some real hickups and teleporting a short distance (didn't have that on the other maps afair). So less open buildings and maybe close off some parts if you don't want to close them entirely. You could also try and make a heatmap and close off the least used streets and save textures that way. Don't be afraid oif getting repeptitive with closed buildings: you can place them in various ways, reskin them and alternate with destroyed buildings inbetween them. Because you fight in different sectors, you can easily place the same statics in sector 1 and 3 and then others in 2 and 4.

Player movement:
When spawning as a German at the location of the static Tiger, it is hard to get out of there, maybe try to make the collision of the rubble in front of it easier to pass through. As it is, I had to keep jumping to get out.

Good stuff:

I love the way you added more rubble and made the city look more like a destroyed place.

Good move of the flagzone in the Store flag!

I had good fun on the map, I think I died a thousand times, but good work! To make it more "Berlin" you would have to get rid off the Stalingrad building and have someone make a unique static for you (and no, that doesn't have to be the Reichstag ;))

General Discussion / Re: Feedback Thread: Motovskiy Bay
« on: 17-02-2019, 00:02:55 »
First vid of Motovskiy Bay:

Announcements / Re: Motovskiy - public map test
« on: 17-02-2019, 00:02:34 »
First vid of Motovskiy Bay:

Announcements / Re: Motovskiy - public map test
« on: 15-02-2019, 22:02:47 »
Will TS4Ever be recording the game for us poor souls that can't be there?
If he doesn't, I will :)

Maybe a pickup kit which resupplies ammo for infantry, that would actually be doable. I'll ask internally.

Off-Topic / Re: Picture of the Day
« on: 07-02-2019, 21:02:07 »
damned !
Well, here a new one
Is that Ukraine?

Awkward big gun with somewhat limited ammo supply and a pea shooter? How are you using MGs?

MGs are killer beasts!

About the proposal: I don't think this will work well, there are enough ammo resupply points for the MG gunner to go to. And APCs on top of that.

Off-Topic / Re: Picture of the Day
« on: 06-02-2019, 21:02:24 »
From my pov, it is a bad idea to have so many inflammable stuff around the gun ...

The shockwave would blow that hay off in no time, though  :)
Also, it might have been very wet hay, which doesn't catch fire so easily.

And: the pic above was already posted by Kasztelan on the previous page, Seth ;)

Off-Topic / Re: What has everyone been up too?
« on: 06-02-2019, 21:02:24 »
As far as I can tell:
- No
- Yes
- No

Yeah, we're great and are having frequent updates. Community small but strong, even though FH2 has been dying for the last ten years now :)

Don't post on forums when you're drunk!

Modding / Re: Berlin
« on: 02-02-2019, 16:02:44 »
Looking good, the first two and the last two pictures really show the city coming to life :)

Off-Topic / Re: Picture of the Day
« on: 02-02-2019, 16:02:06 »
@Seth: are those Romanians, or some other German ally?

FH2 Help / Support / Re: FH2 not starting
« on: 29-01-2019, 21:01:51 »
After launching the following error message appears:
``The program can't start because NovintHFX.dll is missing from your computer``
Your Battlefield 2 installation is not patched to the latest version.
:a: Install patches 1.41 and 1.5:
:b: Or use standalone installer, which includes stripped down version of BF2

FH2 Help / Support / Re: BF2 install ERROR!!
« on: 27-01-2019, 16:01:44 »
Aer you using the FHLauncher? Or are you getting the standalone version from

I asked the guy who made the standalone, maybe he can help you.

Off-Topic / Re: Picture of the Day
« on: 21-01-2019, 21:01:52 »
What is the context of this image?  Are those Germans on the tank or some other group? It almost looks like they are displaying the Nazi Flag and tank as if it was knocked out or captured?  Did an airplane provide supplies to this tank crew or did a friendly plane cause it to be abandoned/knocked out (guys pointing into the air as if in recognition of some action by their airforce)

The picture was taken by Kriegsberichter Schmidt-Schaeder (or Scheeder?) on March 1942, so these guys are definitely German displaying aerial recognition flag for whatever reason (propaganda, supply drops or to avoid friendly fire/collateral damage)
It even looks like one of the guys is pointing at the sky, saying "Look, they recognize us now!"

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