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Singleplayer and Coop / Re: Sammatus 64p Coop 2.53
« on: 25-07-2018, 15:07:08 »
Thanks for the solution Knochenlutscher.
select all and copy and paste in file init.con,
you will have trees.
select all and copy and paste in file init.con,
Code: [Select]
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\sammatus_coop\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\sammatus_coop\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "FI"
gameLogic.setTeamName 2 "RU"
gameLogic.setTeamLanguage 1 "FH2Finnish"
gameLogic.setTeamLanguage 2 "FH2Russian"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_se"
gameLogic.setTeamFlag 2 "flag_ru"
gameLogic.setKit 1 0 "SE_Scout" "se_light"
gameLogic.setKit 2 0 "RE_Scout" "re_light_soldier"
gameLogic.setKit 1 1 "SE_SMGAssault_Limited" "se_heavy"
gameLogic.setKit 2 1 "RE_SMGAssault" "re_heavy_soldier"
gameLogic.setKit 1 2 "SE_Rifleman" "se_light"
gameLogic.setKit 2 2 "RE_RifleAssault" "re_light_soldier"
gameLogic.setKit 1 3 "SE_LMG_DP28_Limited" "se_heavy"
gameLogic.setKit 2 3 "RE_LMG_Limited" "re_light_soldier"
gameLogic.setKit 1 4 "SE_Engineer" "se_light"
gameLogic.setKit 2 4 "RE_Engineer" "re_nco_soldier"
gameLogic.setKit 1 5 "SE_AntiTank_Limited" "se_light"
gameLogic.setKit 2 5 "RE_SMGAssault_pps42" "re_light_soldier"
gameLogic.setKit 1 6 "SE_NCO" "se_sgt"
gameLogic.setKit 2 6 "RE_NCO" "re_nco_soldier"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 141/47/-198 -43/-8/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "sammatus"
else
texturemanager.customTextureSuffix "sammatus"
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 175
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 200
gameLogic.setDefaultNumberOfTicketsEx 16 2 200
gameLogic.setDefaultNumberOfTicketsEx 32 1 300
gameLogic.setDefaultNumberOfTicketsEx 32 2 300
gameLogic.setDefaultNumberOfTicketsEx 64 1 300
gameLogic.setDefaultNumberOfTicketsEx 64 2 350
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
you will have trees.