Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ctbear1996

Pages: [1]
1
Thanks for the quick fix! You guys are great
Will be fixed next patch.

https://www.youtube.com/watch?v=sPTVN5wb-gk

2
Really can't tell the gun is from FH1 though, the model and texture look good for me....
thx for the report. I think this gun was ported from FH1 so the ejection port was probably not made separate from the model, and so it would need a re-export before a new animation.

EDIT:
*black helicopters whisk Matt Baker away*

3
Is it possible to fix in the future?  :)

4
Suggestions / Re: Tomphson M1's sight problems
« on: 05-10-2017, 16:10:31 »
wow I see, thanks for the explanation, it will be great to be able to switch between them.
In Version 2.2, the initial version, where the M1 thompson was introduced, the ring sight indeed was used. However most people disliked it, as it obstructed the view to much for such a close quarters weapon. Therefore, for smoother gameplay the v-sight is used ingame instead.

5
Suggestions / Re: Tomphson M1's sight problems
« on: 05-10-2017, 04:10:10 »
Also another suggestion: is it possible to make vehicles less vernalable? For example cars, they are way to easy to lose HP even on the road...I think project reality has a good vehicle suspension damage system. But I really like the armor caculation in the game though, very historical accuracte.

6
Suggestions / Tomphson M1's sight problems
« on: 05-10-2017, 04:10:47 »
Hello, I have a suggestion that making players aim through Tomphson's ring sight instead of the open sight because the former one is a more correct way to use the weapon.......Thanks!

7
General Discussion / Re: Conspiracies Thread Mk II
« on: 15-08-2017, 04:08:39 »
Any visual or effect update in the next patch? I'd like to see some improvement on immersion.

Pages: [1]