Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SgtAlex

Pages: [1]
1
Interesting. Will try it out and give my GTX650 a boost, well needed on FH2

2
Developer Blogs / Re: Polish Manor
« on: 26-04-2018, 00:04:20 »
It looks amazing. Good job!

3
Modding / Re: Berlin
« on: 20-04-2018, 04:04:44 »
About the Nebel thing, I noticed the same thing with Katyusha, it acted like a light source and lighted all the buildings close to it, no need to lightmap, can be seen on editor, I supposed that kind of vehicles have actually a small light source that is activated when a rocket is fired, and editor recognise it and draw it as a light.

4
Modding / Re: FH2 Modding Q&A
« on: 13-04-2018, 04:04:13 »
As Blander said, we have a group on Telegram for beginners on FH2 modding, we are all spanish speaking (10) at the moment but anyone is welcome. There we can talk about modding and help each other as we advance on our projects, and work together as we learn. It would be great to have many of you there.
We have lots of useful tutorials on PDF format and all necessary files to get the editor working.

Group is public so just look for us on Telegram: "FH2 Modding"
Or follow this link: https://t.me/FH2_Modding

5
Modding / Re: [Files] Forgotten Hope 2 Mapping Files
« on: 30-03-2018, 02:03:41 »
Hi there, I have a brief question about the Editor setup, here it's said to place fh2 lightmaps samples like this:


Lightmap samples
http://fhbeta.warumdarum.de/~spitfire/fh2pub/fh2-samples-3.2.202.zip
For generating lightmaps (lighting) of static objects on levels in the editor.
Extract to \Battlefield 2\mods\fh2\


however, on the tutorials, fh2 lightmap samples are indicated to be placed on bf2editor/ directory, look: http://forgottenhope.warumdarum.de/tutorials/

Where are they meant to be placed exactly?

I have all necessary files and tutorials uploaded on Mega, if you need them let me know

Pages: [1]