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Messages - Ivancic1941

Pages: [1] 2 3 ... 68
1
General Discussion / Re: Post your FH2 Screenshots
« on: 11-02-2018, 20:02:47 »
Face off with Ornstein



You are using Custom fonts that AfterDune posted from PR. Thats quite refreshing! Text is really looking good. Especially that names of flags on minimap are beautiful now, just compare flag names on Slayer and Mr.Thunder sreenshots. Def something worth of next update (just maybe letters little bigger)

2
Modding / Re: [WIP] Seez
« on: 10-02-2018, 10:02:00 »
I still didnt got to this stadium but wanted to ask
-Does every new detailtexture you paint needs its colortexture painted on?( So basically detailtexture map looks same as colortexture map but just not same )
-Does colortexture needs to be similar in color to detailtexture and undergrowth(Is then beter to place first undergrowth)
-Is there limit to number of different detail/colortextures?

I always wodered these things as didnt figured out when reading tutorials

3
Seelow Heights / Re: Seelow Heights 64
« on: 10-02-2018, 10:02:22 »
No you missunderstand me. I suggested that when:
-Russian have to capture last sector and they bleed
-They capture one of flags in last sector(lets say Seelow or Apartmens) and they still bleed~ and they basicaly captured town or main strategical building in town
So I suggested that when they caotured one of flags in last sector bleed stops for russians( nor it beggins for germans,noone has bleed)
Why? Because if russains capture whole sector german are bleeding but still can capture one of flags and immideatly tranfer bleed again on russian side~and that ussualy kills last russian tickets and opportunitie to win aldo they fighted bloody for capturing last sector(German have very poverfull arsenal of tanks wepons and aircraft to again capture one of flags and usualy do)
This way Germans after basically loosing battle and last sector completely cant easily counterattack and transfer bleed to russians by just capturing one of flags~ and russian get ability to again drive more tanks in and little more peacefuly start again attack on last flag.


4
Modding / Re: Custom font in FH2
« on: 09-02-2018, 15:02:45 »
This's nice thing. As I read overthere spacing between letters is little small and it consumes little more memory?

5
Off-Topic / Re: What do you guys think about my new uniform?
« on: 09-02-2018, 15:02:42 »
As a great filosofer of moder Greece and reprezentative of FH2 greece Boruas said once: Damaso is the Squad leader FH2 needs, not the squad leader it deserves.
Are you coming back to FH2? Rules on 762 changed and you can now attack red crossed flags.


About uniform:
I think you are doing it wrong with using uniforms and flags that are looking like nazi. People will conect you to nazi whatever you say or do. And nobody would folow somebody who try to imitate some sort of nazi, me first. You will get few idiots that will folow you but nothing a mass.

Then why will you talk about suicide in military uniform playing games? How would people who are searching about that topic find your opinion as it is just something said within some game video?
So you need to decide if you are going to make serious youtube channel who will be something to teach people thinking  critical about politics suicides etc or will be channel about games and few politic opinions dictator thinking videos.

Do you still want to become dictator of Portugal? As I know Salazar was prime minister and didnt needed uniform to become dictator

6
Suggestions / Re: The Minor Suggestions Thread
« on: 02-02-2018, 23:02:24 »
Well sorry guys for that,just somehow I always stick around FH2 and forums. I always want to see more,then some ideas come to my mind and post it here. Now I see that this sort of inactivity comes from actualy these topics discused to death. Cheers


7
Suggestions / Re: The Minor Suggestions Thread
« on: 02-02-2018, 21:02:19 »
Too bad people arent willing anymore to discuss etc. Maybe you are alive,but admit that forums are pretty dead exept Picture of the day thread. Real disscusions are unknow to this forum for 2 years, devs and moderators bearly answer newbies and even rest like suggestions etc. Even update get bearly over 2 pages in thread. Thats why lately I prefer PR forums as devs are more open toward comunity when almost every question bug suggestion get answer etc. Maybe here is not place to talk about it but that from me on this forum. Such I good mod.
(*not making drama because my suggestion is not acepted but one observation that is becoming frustrating after these years)

8
Seelow Heights / Re: Seelow Heights 64
« on: 02-02-2018, 20:02:02 »
Even maybe some forward russian spawing tanks wouldnt hurt

9
Suggestions / Re: The Minor Suggestions Thread
« on: 02-02-2018, 17:02:50 »
Anyone else alive here? What do you think about this up I posted?

10
Gaming / Re: PR 1.5 announced
« on: 02-02-2018, 17:02:35 »
Always was jelly little on their community modding scene. Really cool stuff  8)

11
Community Polls / Re: What is FH2 needing most?
« on: 02-02-2018, 16:02:28 »
Well more french houses would be cool. Right now all houses are 'fancy'.. more like town outskirts houses.There is no any poor people stone village houses,smaller ones. All village houses are pretty huge and cant be used easily.
 More french village stone houses size of eastern front ones would be neat.
https://goo.gl/images/EfTqrH
https://goo.gl/images/VGMXdL
https://goo.gl/images/FKDrMV
https://goo.gl/images/bd8Gsb
https://goo.gl/images/M7ECXq

Thats why when Im in editor working on village, I prefer smaller houses, but there only one small one and one which is not constructed made which I mostly use at the end. Village could get more ones.

Vehicles ,well if you want to make some,ask devs then which they need. As this community modding is not so active,vehicles would be too risky choice. Statics are always welcomed to devs

12
General / Re: Turning radius on fighters
« on: 01-02-2018, 22:02:07 »
Problem is that bf2 engine was made for jet airplanes and not for propeler ones. That complicates things as airplanes here are pushed only by force of jet engine and nothing else. Thats why airplanes dont feel ww2. But if devs could do more would be neat

Edit: would like how will airplanes in ww2minimod for PR be coded. Rpoxo really know this stuff. Maybe he could do more

13
Seelow Heights / Re: Seelow Heights 64
« on: 01-02-2018, 21:02:12 »
Russians would really need here that when they capture one of the last sector flags, bleed stops,and once they capture both last flags german fast bleed starts. This way if germans acidently recapture one flag,russian bleed starts again and usually kills last russian tickets.

14
Suggestions / Re: The Minor Suggestions Thread
« on: 01-02-2018, 15:02:55 »
One great idea for reviving medic kit:
So at moment medic kit is useless. And bf2 reviving thing is not an option as very not realistic or feasible.
But why not giving option for medic do place like little field hospital?
- It would look like two big bags and third bag opened on top of these two
-It would have restricted ammo of 'heal' :D
-Medic kit would have one of these but he would be able to rearm these(long rearm time ~45sec)
-Medic would still have pistol,knife and 6 bandages so he can work around the hospital.Only pistol because he needed to carry bags(realism right  :D)
-Medic would get points for healing people when people use it,as much as posible better
-Remove rearming bandages at ammo boxes or make it longer so people prefer medic field hospital where they will get bandages immideatly and also started being healed when near. This would basically served as flag hospital while aslo boosting defence capability of squad.
-When placed it would have red cross marker on HUD so people can see where can refil bandages and heal themselves

+Give medic ability(even vbf2 one) to see who is low health so he can run there and throw him bandage

Basically medic would become co-squadleader as people would bunch around it to get healed. And imagine good squads like Hezenauers or SteinerCross if had these medics around would really make good diference and dinamic at battles.

Would like if devs could look at idea and acept it as I think is really neat addon for medics and teamwork altogether. Well atleast give nowadays medics ability to see who is low on health so he can run to him and give bandages.
Cheers

15
Community Polls / Re: Best Conquest Map
« on: 23-01-2018, 20:01:42 »
Its not conquest...

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