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Messages - GeoPat

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2
Suggestions / Re: Tiering system for the vehicles
« on: 11-09-2018, 04:09:37 »
You have some rather naive ideas about how people gain rank in this game.  Top-rankers have mastered camping parallel to ABC, for example.   Some top guys have never sat in a tank but have just played Annie Oakley(rifle witch) for years to get where they are.

You and your friends should joint the tournament if you want to see FH2 with consistent teamwork and qualified tankers(usually).

You are right about local speech.  If only FH2 Mumble would be revived and integrated, it would change the game considerably. 

3
No offense to WaW but I really wish FH2 would join up with PR and use their master server thing.  We could even offer a download for PR players.  I successfully installed FH2 as a mod of PR and played on the MP servers with no problem.  It can be done and done easily.

4
Community Polls / Re: Transports showing in mini-map
« on: 25-08-2018, 18:08:02 »
Oh, I see where this is going.  We should just revive some thread of an argument that will never end.  For the record there is no "tournament world" that I know of.  The people that I have played with the past 6 years in two different tournaments just want to play their preferred version of FH2.  All other games tried have gotten a lot less participation.  Only FH1 and FHSW campaigns even come close. 

It's never really been about the tournament, most participants are completely inactive in the forums and don't attend training.  It's not ever about teamwork and roleplaying.  You have to yell at people to communicate.  Every Friday a bunch of people want to play a game that they love in style they prefer.  Just like some FH2 fans only play SP other FH2 fans prefer the tournament maps.  That's just how it is.

If you were serious about EOD2, I don't think it ever got finished enough to take off. 

5
Community Polls / Re: Transports showing in mini-map
« on: 25-08-2018, 17:08:04 »
That is a good point Nerdstrum.  Luckily the tournament is still strong going for those who like its gameplay.  I'm working on a stripped down version of Westwall for the next CMP release.  Fewer flags more tanks.

@Flippy.  Unfortunately EOD2 is dead.  I don't think most people have even heard of it.  Maybe we will get an event or mini-campaign going, like we have with BF Pirates2.  I would like to try it out with multiplayer.

6
General / Re: Improvement idea
« on: 25-08-2018, 15:08:07 »
Those little "!!" "!!!" signs are a problem because they show up on all layers.  If you wan't do something different with the flag on 32 or 16 it will still be there.  Of course writing on the minimap has the same problem.  I wonder if something can be done with the HUD icon or 3D map where it shows distance to flag.

7
Community Polls / Re: Transports showing in mini-map
« on: 25-08-2018, 15:08:19 »
If you want sneaky gameplay, there are games designed for that, like those James Bond games.

We don't need other games.  This one is perfect for sneaking around on big conquest maps.  It makes use of the best that the BF2 engine offers.  It allows high ping, average skilled players the opportunity to outsmart their foe.

IMO, many of the stock maps actually keep the action where the engine is buggiest, lot's of people at close quarters.  It turns a great game into lag and frag, spawn die spawn die.  In general it favors low pingers with good shooter skills.  It's basically a field day for young Germans, atm.

As for the tournament, it takes a lot of team work to pull off a good sneak attack.  There is nothing quite like attacking a flag simultaneously from different directions and wiping out the defenders.  There is also nothing quite as great as using a sneak attack on a back flag to flip the tables on an enemy team that thought it was winning.  That's how we can play the same map for 6-7 rounds and each round feels completely different.

As for other games, I'm pretty sure almost every WW2 FPS game out there does what some of the stock maps are trying to do which is script the gameplay.

8
Community Polls / Re: Transports showing in mini-map
« on: 25-08-2018, 13:08:47 »
They've been experimenting with making empty vehicle icons invisible in the tournament.  It is possible to do without teamlocking everything.

Incidentally, sneaking in with vehicles is the essence of tournament play.  Given the popularity of the tournament, I'd say many people prefer that gameplay style.

9
Modding / Re: Berlin
« on: 04-08-2018, 17:08:15 »
For what you are trying to do Blander, it is best to make a "clone".  Then you can change just about everything you want.  I did that for the campaign.  It's pretty easy. 

You just give a new name to the .con, tweak, and bundlemesh.  Edit the con and tweak "replace all" the old name with the new name.  Find everywhere it says collisionmesh in the con and tweak and give it the old name there(because you don't rename the collisionmesh). 

Then try to figure out all the values to change or delete.  Maybe look at the that turret gun on Omaha.  Get rid of every thing it doesn't have.

The best thing about a clone is that you can have the real tank and your clone on the same map.

10
If you mean -512 to 512, ie. 1024 x 1024, then yes.

11
General Discussion / Re: Conspiracies Thread Mk II
« on: 04-08-2018, 03:08:51 »
This definitely intigues me. I checked two ideas that I had, Arracourt and Radzymin, but those towns don't look like this minimap at all. Glad to see that more content is in the works.  :)

Well, I hope it is Arracourt.  I started that map and I'd rather not have to finish it.

12
Last I checked, Devs don't provide any kind of server.  It would be up to the public servers to do it.  It would just help if it was integrated.

13
@Nighthawk I also think that mumble in the way you described it would be a lot of fun in the public servers.

"which is less of a problem these days as it starts with the launcher already" are you saying that is easy to install / add?

It's completely integrated.  If you install Project Reality, it is there and runs everytime you launch you game.
The experiment with FH2 Mumble required separate installation and you had to launch it before launching the game.  We couldn't get enough players to bother to do it.

Just think of what a man can do when he can speak with the other team. Trying to get people to surrender, fake/bait the tankers out of their tank or simply charging while screaming in the mic.  Think of the roleplay! People could help planes taxing in the airfields, more effectively sharing things like ammo (thinking of omaha beach) and many other things... oh, I am dreaming already.

None of these ideas are even part of this mod AFAIK.  There is no surrender option.  Why would a tanker get out of the tank?  He could never hear you anyway over the tank noise.  You can't give ammo to infantry.  planes don't taxi except on some badly designed maps.  I could only see trolling with a talk to the enemy option.  Maybe the Devs could change some of the voice commands to be more directed toward the enemy.

14
These VOIP vs. Mumble discussions are based on ignorance.

First of all, you cannot here the other team on PR or FH2 Mumble.  Maybe you could in the early days or maybe you can configure it that way on a server, if you want to.  I've never experienced it.  I've only heard stories about the "early days".

Mumble is simply superior to VOIP in quality and the addition of "positional" audio that allows you to talk to any teammate in the vicinity.   

VOIP is simply already integrated and doesn't require server support.

As to talking to the enemy, I think it is a bad idea.
Integrating Mumble into FH2 is a great idea.

15
Modding / Re: FH2 Modding Q&A
« on: 29-06-2018, 16:06:59 »
Try lightmapping the terrain.  That works for black grass.
If that doesn't do the the trick, make sure you have detail textures and low detail textures.
Also check that the undergrowth has a terrain color value in the tweak.  1 is best.

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