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Messages - jan_kurator

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Modding / Re: Berlin
« on: 07-12-2018, 19:12:38 »
I created a thread in the BG42 forum which has less than 10 threads in total. It is the only possibly active place someone could know about the devs. Places where there actually is a conversation about this are from 2008. I will probably never get an answer from someone that ditched the mod.
Then don’t use their content, ”ditched” or not, it is still copyrighted material you are not allowed to use.

Mat, I will not wait a hundred years until a savior modeler arrives. I will release the map as soon as it is ready with whatever assets I have available. After all, I won´t make another map, I just wanted to contribute with something nice.
BGF assets are not available for you without owners permission. Welcome to the world of modding.

Modding / Re: Berlin
« on: 07-12-2018, 15:12:12 »
Just a reminder that you need a permission from BGF devs to use their content, otherwise you can’t legally distribute download links to your map, if you keep ignoring that fact, I hope moderators will take care of it.

...As I said before, it will never have proper statics simply because nobody is going to make them. My goal is to contribute to this great mod and community by delivering a fun new map to play even though it is not historically accurate.
The fact there are not statics for it is one of the main resons we don’t have maps like Berlin or Stalingrad. You need to aim for achievable, you can’t just take content from other mods to finish your map.

General Discussion / Re: Blinking flag
« on: 07-12-2018, 00:12:33 »
Well, I have no idea what K98 issue are you talking about, but blinking flags were introduced on purpose to give that "unfair" advantage to defenders, that is exactly what they do, get over it. It's not like changes like there were not tested and discussed internally before they went public. Also, it is liked by most of the players according to feedback, only very few complained about it really, but you can't win them all.

General Discussion / Re: Blinking flag
« on: 06-12-2018, 21:12:02 »
We had to remove that for our campaigns.  It ruined our play style.  People didn't need to watch the flag and people couldn't hide in the flag zone.  That's very important for us.
but isn't that obvious? and how is that related? you run your campaign on a minimod anyway  ???

Modding / Re: Berlin
« on: 05-12-2018, 17:12:32 »
so you got the permission to use their content after all?

did you install the CMP minimod?

Modding / Re: Berlin
« on: 30-11-2018, 13:11:23 »
Yeah, German vehicles should use the ambush style of camo scheme, the same Seelow Heights use.

General Discussion / Re: Post your FH2 Screenshots
« on: 22-11-2018, 18:11:33 »
Thought so. Just addressing the fact that are easy targets, SU-76 and Marder are mainly "knocked out" by infantry rather than an enemy tank.
Which is a good thing, although killing the driver requires some skill, and calling it easy is a bit of exaggeration. Driver needs to take into consideration that it's not the brightest idea to drive a lightly armored, open top vehicle into area where enemy infantry can easily sneak behind him. And btw, ducking is probably not possible due to engine limitations, it's not easy to animate it (it was tested on truck passengers' seats in the past) and the [ctrl] button is already being used for free look in vehicles.

Flagbug is a memory related issue, so when loading Nordwind takes up a load of memory it might cause that bug. I guess deleting unique statics might help there a bit?

Also, a simple game restart normally fixes it, no need to use repair function.

General Discussion / Re: Post your FH2 Screenshots
« on: 10-11-2018, 13:11:22 »
such a good screenshot of such a good shot! 👍

Developer Blogs / Re: The road to Prokhorovka New Update
« on: 09-11-2018, 17:11:51 »
Any news on the map? Any chance to see it released on 2018? It would be a nice Xmas gift dont you think?
No. This map is cursed. Everyone who starts working on it goes AWOL. Lets leave it alone ;)

Suggestions / Re: The Minor Suggestions Thread
« on: 08-11-2018, 23:11:12 »
But why do you need even model when commander arty is not seen on map?
I think you misunderstood:
from my point of view, 155 pieces are commander arty.
Those pieces are long range and are not supposed to be present on the map

Suggestions / Re: The Minor Suggestions Thread
« on: 08-11-2018, 00:11:39 »
Gameplay objects do not affect the navmesh.

Suggestions / Re: The Minor Suggestions Thread
« on: 05-11-2018, 20:11:00 »
I have one suggestion,
I read that heavy DAK artilery battalion had GPF 155mm mle1917 cannons used in Africa. So can we maybe get one instead of LeFh105 on Gazala? It would be nice to get it there as LeFH doesnt catch all flags and this would (long range cannon) and it has bigger caliber.

Also a nice touch ;)
What do you think about this Jan? Is it worth it?
We have the model in game already (it is the French cannon used on PHD right?), idea sounds interesting, but I guess someone with better knowledge should speak. If they were indeed used during the battle by the Germans, it could be a cool addition to the map and it shouldn't be too difficult to implement such idea. I'm not the one to make such decision here tho.

Suggestions / Re: The Minor Suggestions Thread
« on: 05-11-2018, 17:11:11 »
Not supported in BF2 engine

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