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Messages - Kalkalash

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When have you ever ran out of ammo?

I think it's enough that there are pick-up kits with a rifle and an ammo bag

General Discussion / Re: Blinking flag
« on: 07-12-2018, 08:12:48 »
I absolutely love the blinking flags, it's one of the best things to happen in FH2. Before this regular conquest maps were just about racing from flag to another as there was one squad back-capping everything, this was already a douche thing to do in vanilla BF2 (so many Karkands and Jalalabads won just by being an asshole). It also brings pacing into push maps, as when you lose a flag, you organise defence on the next flag, instead of losing it immediately because someone has spent 15 minutes of a 20 minute match "precapping" a flag.

FH2 is about two big frontlines that smash against each other, not about hunting lone wolves sneaking behind your lines.

And besides, 90% of players don't even look at the map, so at most a back-capper has to deal with one or two enemies. Shouldn't be too much of a trouble to deal with that. This is a feature that's also been included in all modern BF games (since BF3 if I remember correctly), and it works well there too. And just like in FH2, most people don't even pay attention to it.

Is it possible to give a bonus score modifier for squad members as well and not just the squad leader? I feel that if the players get more score for sticking close to the squad leader,  you'll have more cohesive squads. Maybe you could add a similar modifier to squad leader markers? So attacking/defending objectives set by your squad leader gives you extra point.

I feel like these two are the ones that annoy me the most when being a squad leader; people wandering off (okay in my opinion if they're in a tank etc.) or people doing something completely irrelevant, when I'm in a situation where I'd need my whole squad attacking a flag.

Being at the bottom of the score list doesn't usually happen if you're squad leader based on my experience, I think this is only a problem for those squad leaders specifically who play as a mobile spawn point.

General Discussion / Re: Would you remove any maps?
« on: 29-01-2017, 12:01:27 »
There are a couple of annoying maps (Supercharge and Gazala for example) but there isn't anything so horrible that I'd remove it.

Off-Topic / Re: The Book Club - 2017
« on: 24-01-2017, 16:01:11 »
Currently working my way through Clausewitz's On War.
Tried to read that in my 20s, but it was so boring that I quit after a few chapters.

The same happened to me 6-7 years ago with On the Origin of the Species. I still have the book but I can't really bring myself to read anything even slightly related to science these days.
Yeah, Clausewitz wasn't the best of writers. I'm halfway through chapter III at the moment. Had a similar experience with Dante's Divine Comedy, but went fuck it after a fifth of the way.

Off-Topic / Re: The Book Club - 2017
« on: 23-01-2017, 09:01:29 »
What is everyone reading in the new year? Have you made it your resolution to read more? Looking for suggestions or to review something you've read recently? Let's have a thread where we can chat about it.
I´m a huge fantasy fan. So I borrowed all four Eragon books from my sister. I don´t understand the hype about it. It sure is gorgeous for a 16 year old. Yet I feel like it´s just somehting hugely influenced by World of Warcraft or movies. Worse, the author tries to include some intrigues and political plot in his universe. Yet it seems clumsy to me.

I´m in book two now and I don´t really enjoy it. Anybody else who read it? Does it get worse or better as the author grows up?
I read the first two books, and I've never really gotten my hands on the third book, so I can't say it gets better. I'd agree with CPS in the book being just generic fantasy.

I actually started reading more last year, it's a hobby I'd like to start again, as I used to read a lot as a kid. I just don't seem to have a lot of time for it. Managed to finish about a handful of books, but it kind of stopped during Christmas.

Currently working my way through Clausewitz's On War. I also have the Communist Manifesto, Decamerone and The Indisputable Existence of Santa Claus waiting on my bookshelf.

Off-Topic / Re: Revolting Uniting
« on: 20-12-2016, 07:12:34 »
Everything is a useless bloodshed. Does not matter if it is a innocent people or a terrorist. Killing is no real solution and as long as it stays like it, no peace, no solution will be found.
Unless of course you kill everyone.

Off-Topic / Re: Revolting Uniting
« on: 15-12-2016, 15:12:19 »
Is Kyle Katarn in the movie or did Disney just take a big shit on him (and Jan Ors)?

General Discussion / Re: Forgotten hope 2 wikipedia page
« on: 01-10-2016, 13:10:22 »
There is a mention of FH2 on IGN, I guess that could work as a valid reference?

Gaming / Re: Victoria II
« on: 23-07-2016, 06:07:31 »
Your armies are tied directly to your POPs. Basically, you should always as many active units as possible. A soldier POP gives one recruitable unit per 3000 people.

When in battle, your units take damage, which directly affects your POPs as well (with a certain factor). So losing an X amount of men decreases the size of that POP by Y amount. Most of the time, you won't be recruiting any new units in a war, unless some of your armies get completely destroyed (ie. removed from the map). And that is only in the case where the POP didn't take enough damage to not supply you with units anymore.

Your units are reinforced based on three things: Supply, attrition and POP size. Your supply, or your military funding slider (the one that pays for all the equipment) sets the maximum amount of troops your units will reinforce. Attrition is caused by being in hostile territory or over the unit limit of a province. It both kills some of your soldiers (though this does not affect your POPs afaik) and it slows down your reinforce rate.

A POP that isn't completely "full" will also slow down your reinforcement. So if you recruit a soldier, and then the size of the POP drops from 3000 to, say, 2000 due to battle, you'll notice the icon of the recruited unit turning yellow. This means that the POP is too small to reinforce the unit at full speed. At very small POP size, the icon will turn red, which means that reinforcing is going to take ages. It is quite important that you try to keep your soldier POPs at full strength when possible. I usually try to have a 2%-5% nation wide population of soldiers, and during war I maximise my soldier/officer wages to max and put all my national focuses to encourage soldiers.

Off-Topic / Re: Revolting Uniting
« on: 16-07-2016, 15:07:05 »
Well, if you look at Turkey's history, the military has always played a pretty big role in politics, intervening from time to time when secular democracy has been threatened. Oddly enough, the military junta has always transitioned back to democracy pretty peacefully after a while.

Considering what a pro-islamisation cunt Erdogan is, it's not a surprise the military did what it did. The coup would've probably been more successful, but Erdogan's been replacing the more secular elements of the military with people who support him instead.

Also, a democratic choice isn't always the best choice.

General Discussion / Re: Smaller maps?
« on: 17-05-2016, 20:05:47 »
NA is basically dead since 2.0.

Probably because the original devs decided to go with Brits in Africa first. If the mod decided to focus on the Americans first there's a chance the NA community would still be there.

On the other hands the Americans seem to prefer "new and shiny" to "old and proven" probably because of their excess consumerism culture...
I believe to reason for Africa first was that the amount of statics and detail needed on maps was much less, thus making it an easier start point for the first release.

Gaming / Re: Stellaris
« on: 12-05-2016, 19:05:15 »
Here's something from my first game: I decided to play as Imperium of Man, a fanatic xenophobe and collectivist empire. Apparently, when you purge 30 billion alien birds, a fallen empire that sees themselves as protectors of life in all of galaxy, and who are neighbouring you, might have something to say to that. Terra is lost, the Imperial Navy is preparing for its last desperate battle (the Fallen Empire had about 5 of those massive fleets):

Gaming / Stellaris
« on: 12-05-2016, 19:05:36 »
I can't believe we don't have a thread about this amazing game yet!

Stellaris is a just released 4x game from Paradox Interactive (makers of Europa Universalis IV, Crusader Kings II etc.). Stellaris gives a brand new look into strategic space games with randomized tech tree, random AI empires with varying personalities, ship customisation and much more. One of the biggest differences to traditional 4x games is the colonization: Colonizable worlds are rare, and you will have more systems with just mining and military stations than with colonies. Your own species only can inhabit only a very rare selection of planets, and you have to find other ways to colonise the rest, be it genetic modification, using client species or even robots (be careful of making your robots too smart ;) ). Your population also have their own ethics, and the further away they live from your core worlds, the more they will divert from your empire's ethics, creating friction within your space realm.

Here's a small set of pics from my current game. I'm playing as the fanatic spiritualist and collectivist San'Shyuum. They can live for several hundred years, but are slow learners and not very good fighters. They also originally hail from a tropical world (89 pops is the total population of my empire):

The San'Shyuum rule the Covenant, and they believe all life in the galaxy should uplifted and brought closer to the Gods through their hand. Yeon Stellar Republic, Neo-Tarassi Empire and Polity of Congram are my client states, and will eventually be absorbed into Covenant itself:

Here's a bit of a spoiler of bad things that might happen in the galaxy. A dimensional rift opened up near my empire, and out came horde of beings from another dimension. Their goal was to eradicate all life from galaxy, and they wouldn't stop receiving reinforcements until the rift was closed. Even though being quite close to them, I couldn't quite reach them, since I was blocked by these assholes (whom the beings started wreaking havoc on):

Because of this new threat to the galaxy, a neighbouring federation invited me to join them (despite being the galaxy's biggest asshole) so we could fight them together. I decided to join so I would have some allies in the war. What ended up happening was that the federation president declared war on the Tarassi League that was blocking my path to the rift. This allowed me to have a clear passage through their empire. I mobilised my entire fleet against these weird beings from another dimension. Here we can see the Covenant fleet and its allies putting all they have against the monsters:

The total fleet of the beings was bigger than mine, but luckily they had already spread out across multiple systems. They didn't expect me to jump so fast right into their home system, and I managed to annihilate all their fleets one by one as they came to reinforce their only defence fleet in the system. The rift was destroyed, and what remained of the beings wouldn't be a threat to anyone. The Covenant is now celebrated as the saviour of the galaxy, and certainly this will help them bring all species in the galaxy under their fold on their way to salvation.

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