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Messages - phillip

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1
General Discussion / Re: FH Game Night 14
« on: 27-03-2011, 15:03:28 »
I hope one bad night doesn't kill the event.  It's good for the community.  Perhaps someone else needs to step up and help Flippy run it perhaps?

2
Off-Topic / Re: Gaddafi and Libya
« on: 26-03-2011, 14:03:40 »
"Now you are just talking nonsense, those Europeans have Windmills. They don't need oil"

http://www.youtube.com/watch?v=yAyCdfOXvec&feature=player_embedded

3
Off-Topic / Re: The Official Babe Thread
« on: 24-03-2011, 19:03:23 »
An ode





4
Suggestions / Re: Vehicle Chat
« on: 24-03-2011, 14:03:19 »
Not totally.  Ex: If you are in the turret in a grant it may be helpful to be able to chat with the driver to alert him of threats that he is not looking at.  But that comes back to chat being too slow/useless in general except for lols.

Now if you could automatically VOIP with anyone in a vehicle...

5
Off-Topic / Re: The Official Babe Thread
« on: 22-03-2011, 17:03:23 »
posting a 1500x1000 px image with width=700 tags = somewhat acceptable. (~250kb)

posting 5,336px × 4,008px (scaled to 740px × 556px) = pretty lame when it freezes up the browser. (~1MB)

links or resize your self please.


Watched Burlesque this week.

6
Off-Topic / Re: Gaddafi and Libya
« on: 20-03-2011, 01:03:15 »
Supposedly the US hit a hospital, according to Libyan state TV. So about as credible as the announced 'immediate ceasefire'.



this reminded me of this


7
General Discussion / Re: FH 128 hosting
« on: 18-03-2011, 17:03:51 »

How about infantry supporting the tanks, or tanks not lonewolfing into enclosed areas?

I dont know how about that, but I do know that players won't have to change their playstyle just because suddenly there are double the amount of players. We made our maps for 50-60 players. Not 120, so the maps will change to fit the numbers, it isn't the players job to design the maps.

Dont forget that people do like the new gameplay resulting in the rise of players... so its a possible waste of time and ressources to modify maps to bring back the old gameplay.

I noticed that too.  The conversation greatly being "128 players makes maps alot more fun than 64 players because the gameplay changed"  so "lets fix 128 so it plays like 64 again."

8
General Discussion / Re: FH 128 hosting
« on: 13-03-2011, 01:03:54 »
Wake me up when I can donate on a US server.  :'(

Could you imagine the shrieking if it was located in Texas? :)

9
General Discussion / Re: FH 128 hosting
« on: 12-03-2011, 15:03:42 »
I think anyone reading this thread can tell your motives are not altrustic. 

10
128 players may also be the point where kill messages are not helpful.  Chat is also irritating.

11
Modding / Re: Op Aberdeen Community Project
« on: 08-03-2011, 23:03:12 »
It's been a couple weeks.  Any news on these projects?  Josh/Kummitus/Anyone else?  Screenies, early downloads?


12
Off-Topic / Re: Reenacting Thread
« on: 08-03-2011, 14:03:50 »


 ;D  Our ever present cavalry soldier!

Sergeant Schultz on the right?

13
high ping kick is racist
 >:(

14
Suggestions / Re: Sniping "decoys"
« on: 01-03-2011, 22:03:59 »
suicide and go play the next map.
 ;D

15
Suggestions / Re: Sniping "decoys"
« on: 01-03-2011, 21:03:25 »
snipers are a waste of a slot except for spotting arty.  Just run around in the open, die one or twice until you can find them.  don't leave your flag.  don't hide. keep looking for enemies approaching your flag.

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