Forgotten Hope Public Forum
Forgotten Hope 2 => Africa maps => Feedback => Siege of Giarabub => Topic started by: Toddel on 29-03-2009, 12:03:45
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"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
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Why is Giarabub on the test server atm? Are you changing something or testing the ranking system?
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Spies everywhere! This is madness!
To not be so OT though, I suggest that the giarabub fortress would be more like an actual fortress and not a swiss chese. Getting rid of one or two "hole in the wall" would bring more action to the outskirts.
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I agree that maybe one of the medium popularity holes should go - make the brits use their grappling hooks for once.
My thoughts on the internal combat are thus: Its a tough fight with enemies round every corner. The various paths create a maze, and its often for enemy troops to appear behind your teams lines. Some of the fights for the barracks flag are very intense, and this is the area I like to concentrate my efforts in.
I have just one suggestion I'd metion: once the breda 37 tripod is fixed, there should be a couple more of them; one at the fortress and one at the mosque.
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I wanted to report breda 37 tripod no dmg/hit bug but it seems it was reported, was it? I didn't see any thread in this matter.
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I want to stress one fact: Giarabub is not an invention of my mind, is built from real life pictures, so if there is a gate or hole in the map is because it exists in the real fortress (some corners doesn't appear in any pic so I used artistic license but well, the map is fairly acurate)
It has 6 gates, a moderately competent team will defend them pretty well, and only the 3 hook kits can add some excitement to that job. If there is no teamplay that's another matter, it could have only one gate and your lonewolves crew still will fail
Pic attached
The breda 37 is fixed, Kubador
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When researching on Jalo oasis I met a person on a WW2 forum who knew everything about the war in North-Africa, when I told him about FH2 and this map he suggested I should do Giarabub when I was finished then I showed him your map and he said it was very well done, everything matches except the size but he understands it's a game. Compliments from Kuno, Lobo :P
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What forum was that? dutch or english?
edit. nvm, found it.
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Oh well historical accuracy comes first, I guess. Now when I look at it you made a really detailed map Lobo - my hat is off to you.
Unfortunately from my gaming experience a well organised team can hold giarabub 'pure' only if allies are incompetent and unaware of grappling hook kits.
I'm glad breda was fixed tho, it gave me a lot of frustration.
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Although there are many gates, they shouldn't all be usable. Did the Italians not barricade, or at least lock some of them? Thats what I would have done... (Note that this is more of a question than a suggestion, I don't have any info on how the actual battle took place)
In any case, this is one of my favourite maps right now, so keep it or change it, I will love it no matter what.
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exactly what kradovech said. Tgey would have barricaded the slimmest of them, leaving only the East and west gates open. Also, It's not very sniper-friendly. The only tall thing is the mosque tower, and it's almost pre-targeted for artillery. Giving it some more open buildings, like ones with opening doors and windows would be excellent, especially at the west gate.
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I must say that at first I thought it was way too easy for the Aussies to win this map, but in the past few months I have seen better battles on this map, with more or less equal results in Axis and Allied victories. So maybe it was just a long startup with the playerbase/community needing a long time to adapt to this map and its gameplay.
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Very little to criticise about AI in this map
Only think I do say is:
Let Italians use the AT gun
MOst imporrtant, allow bots to climb upstairs in all areas that allow it as well as use/ spawn @ the mgs defending the courtyard
Fun map though... Probably one of the most solid AI
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Are the grabbling hook removed? can't find them anywhere since normandy
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Are the grabbling hook removed? can't find them anywhere since normandy
Yes. The only hooks in the mod are on PDH. It was something to do with both rope lengths drawing on the same file and causing hilarious but gamebreaking consequences.
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Funny, we've been using grappling hooks at WaW with no hilarious but gamebraking experiences...
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Funny, we've been using grappling hooks at WaW with no hilarious but gamebraking experiences...
If they are the old short ones rather than the long ones used on PDH, having PDH in the map cycle will royally screw them up. Big time.
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Hooray BF2?
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http://www.youtube.com/watch?v=vELYwskLbXk#t=0m24s
MOAR cannone 47!
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song in memory of the real siege of giarabub: http://www.youtube.com/watch?v=zMFtp3VpT-Q
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Does Giarabub have ammo resupply?
I cant find them anywhere.
???
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What, like an ammo box? There's one on the second floor of Mosque in the first room you see when you climb up the stairs, it's the room with the ladder in it leading to the roof.
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Since this is also an Italian only map, why not replace the k89 with Pattern 14 as it is on Keren.
I think TS4ever stated the italian used mostly captured british snipers.
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2.46 changelog for Siege of Giarabub 64
- New sniper pickup kit for the Italians - the captured Pattern rifle + the usual Italo-German stuff.
- Lowered the walls in front of the 25pdr to prevent suicides.
- Cosmetic (visual) fixes.
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I want to suggest that limit the taking casualties when I capture two points of the map in the V2.46.And that we can enjoy the time of Australian and Italian being confrontation,although it is more real in the new version now,but it is less fierce competition compared with the previous.
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eliminate altilery fire !
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Why? Artillery is an important part of WWII warfare.
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Well, maybe he asks for it because it is not fun?
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He doesn't ask, he demands, without even bothering to give any reasons or details about the problem. I doubt anything will be changed because one player finds something not fun for him.
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Getting killed is almost never fun, but it is also part of the game.
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2.5 changelog for Siege of Giarabub (all layers)
- New "winter Australians" soldier model by Matt Baker.
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I noticed that you can get stuck on Girabub. Right next to the sniper tower is a wall to the south. If, like me, you try to jump from there to the opposite roof of the house, you can fall down and land between the wall and the house. It is not possible to escape. In the east and south the wall blocks the way, in the west the house and in the north the tower blocks the way out.
(https://www.bilder-upload.eu/thumb/04022a-1579562452.jpg) (https://www.bilder-upload.eu/bild-04022a-1579562452.jpg.html)
(https://www.bilder-upload.eu/thumb/680de7-1579562484.jpg) (https://www.bilder-upload.eu/bild-680de7-1579562484.jpg.html)