Forgotten Hope Public Forum

Forgotten Hope 2 => Africa maps => Feedback => Siege of Giarabub => Topic started by: Toddel on 29-03-2009, 12:03:32

Title: Siege of Giarabub 32
Post by: Toddel on 29-03-2009, 12:03:32
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
Title: Re: Siege of Giarabub 32
Post by: Matthew_Baker on 23-03-2014, 02:03:10
Damn, thought I had given my feedback on this map already ???

For what it's worth I just got off a round of this today, but I've played it several times in the past. I like the concept, Aussies running to capture oasis then 2 flags to hold in the fort itself, then one more flag. I love fighting in the Oasis because it gives the map such a different 'feel.'

For the times I've played this map tho it seems as if the Aussies are at a real disadvantage the whole time. Pushing into the foliage of the well entrenched Italians is suicide and it takes a lot of good teamwork and a very good mortar man at the helm to get the first flag. I like that the first flag is tough but usually I've never seen the Aussies even cap it. I also feel this map plays a bit too short, the tickets might be set pretty low and the Aussies bleed until they hold 2 flags in Giarabub itself (imo it's a bit of a stretch to take those first 3 flags before you team has anything more than 50 tickets left to the Italians 200) imo I'd maybe stop the Aussie bleed once they grab Oasis.

BUG REPORT ???
However today I was on a good, well coordinated Aussie team and we grabbed the first 2 flags in the fort with about 80 tickets left. We then set about taking the Village flag (the only one open at the time) and then assumed the East Gia flag would be next. But once we capped the village flag, it was over for the Italians. They just started rapidly bleeding as if they didn't hold any flags (East Gia flag was open to cap at this point) and we won about 40-0.

I've honestly never seen the map play out this far before so I'd never seen this bug and I'm not sure if it's been brought to the devs attention. For what it's worth I'd really like to see this map tweaked and balanced in the future. It's a really good and really unique layer of a good map so when it pops up on the rotation when the server is dying down I quite enjoy it. :)

also, just my two cents but I'd love to see the sandstorm effect from tell el aqqaqir flag in Supercharge placed on one of the alt layers of this map ;)       
Title: Re: Siege of Giarabub 32
Post by: Slayer on 23-03-2014, 17:03:03
I've honestly never seen the map play out this far before so I'd never seen this bug and I'm not sure if it's been brought to the devs attention.
Thank you, it has :)
Title: Re: Siege of Giarabub 32
Post by: gavrant on 10-04-2014, 17:04:11
2.46 changelog for Siege of Giarabub 32

Title: Re: Siege of Giarabub 32
Post by: x4fun ODIUM on 15-10-2015, 19:10:50
The "album": http://imgur.com/a/n9u0P
Please fix the push code, it breaks the gameplay in this map.

(http://i.imgur.com/0eOW0gu.jpg)


(http://i.imgur.com/NghZrBh.jpg)
Title: Re: Siege of Giarabub 32
Post by: Matthew_Baker on 18-10-2015, 17:10:21
I agree with this personally. This map is a nightmare for the Australians with all the flags they have to defend and cap
Title: Re: Siege of Giarabub 32
Post by: CaproGreene on 20-09-2018, 10:09:10
The "album": http://imgur.com/a/n9u0P
Please fix the push code, it breaks the gameplay in this map.

(http://i.imgur.com/0eOW0gu.jpg)


(http://i.imgur.com/NghZrBh.jpg)

The 32 layer really needs to be changed. Or get out of rotation. 16 and 64 are beautifull.
Title: Re: Siege of Giarabub 32
Post by: Flippy Warbear on 20-09-2018, 10:09:52
How to change it then?
Title: Re: Siege of Giarabub 32
Post by: jan_kurator on 20-09-2018, 13:09:02
Let’s make it a team death match with no flags and other ABC line crap whatsoever, just like 32p version of Olympus
Title: Re: Siege of Giarabub 32
Post by: Matthew_Baker on 20-09-2018, 23:09:21
I don't like TDM personally, but what Odium suggested above is pretty nice;

1st Flag can't be recapped.

Then group Barracks/ Mosque into a sector.

Then Village/ East into the last sector.

OR

After 1st flag is capped and locked. 2nd "sector" is like Lenino but with 3 flags in conquest mode (Barracks/ Mosque/ Village). Then East can turn into an uncappable main base w/ ABC line.
Title: Re: Siege of Giarabub 32
Post by: CaproGreene on 12-12-2018, 13:12:51
How to change it then?

32 Layer: extra flag in the south, outside perimeter city. 2 sides attack possible.

Not only for mapping perspective, also for admins. 32 layers as it is: mucho shooting into main incl (commander) arty.