Forgotten Hope Public Forum

Forgotten Hope 2 => Singleplayer and Coop => Topic started by: garylee on 28-06-2019, 16:06:00

Title: Ogledow unofficial Coop Support now available!)
Post by: garylee on 28-06-2019, 16:06:00
Coop Gameplay tested with 100 bots

https://www.youtube.com/watch?v=SkTSpl-SuqA (https://www.youtube.com/watch?v=SkTSpl-SuqA)

I added two additional control points in addition to vanilla one, as to motivate the German AI to attack CP Estate and Defense Line, so playing as the soviet side will be more challenging.
Also added more tanks for both German and Soviet sides , and added more MGs and anti-tank gun for soviet sides to replicate the large scale and fierce tank battle.

Changelog (0.3beta):
05/Jan/2020
-change two panther tanks to king tigers with new camouflage and the rest to pz4 with skirts
-change some t-34 to ones with new camouflage
-add mgs in wooden house in Barn
-bots will now try to occupy all mgs and AT guns in control points
-more interesting vehicles are included in EF_Coop_fix.zip, you guys can add new vehicles by your own
(eg. BT7, T26, KV2)

Changelog (0.2):
22/Jul/2019
-Removed enemy spawn point at stones and tree trunks in front of CP defense line
-Fixed ISU-122 AI issue (Thanks to Anton), but the problem "cannot fire shells after switching shell types" wait to be fixed
-Reworked navmesh so AI vehicles will not get stucked at grassfield in front of CP_observation post
-AI is now a bit more willing to attack CP estate/Manor

Changelog (0.1):
1/Jul/2019
-Removed enemy spawn point at CP estate after flag is captured.
-Shorter object spawn time for some soviet Anti-tank guns and MGs
-Slightly fewer German vehicles
-Minor Spawnpoint adjustment


Link:
Version 0.3 Beta
http://www.mediafire.com/file/tfcrofm2df7lyna/ogledow_0.3_beta.rar/file (http://www.mediafire.com/file/tfcrofm2df7lyna/ogledow_0.3_beta.rar/file)

Version 0.2
http://www.mediafire.com/file/i76a42m84iayfou/ogledow_coop_0.2.zip/file (http://www.mediafire.com/file/i76a42m84iayfou/ogledow_coop_0.2.zip/file)


Enjoy!) ;) ::)
(https://upload.cc/i1/2019/07/03/dlX4Ur.jpg)
(https://upload.cc/i1/2019/07/03/63newM.jpg)
(https://upload.cc/i1/2019/07/03/0NW1QT.jpg)
(https://upload.cc/i1/2019/07/03/MT4m9e.jpg)
(https://upload.cc/i1/2019/07/03/74axb9.jpg)
(https://upload.cc/i1/2019/07/03/wpvc6A.jpg)
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Michael Z Freeman on 28-06-2019, 22:06:41
Wow. This looks interesting. Is this one of the new fh2 maps with the new content ? What ever it is any new coop/sp maps are welcome !  ;D
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: jan_kurator on 29-06-2019, 07:06:39
This is one of the "new" (multiplayer only) FH2 maps. It's about the Tiger's II debut on the Easter Front. Very cool map, I dunno how well it is portrayed in SP/COOP, but in Conquest mode soviets are in a defense, with ISU122s, IS-2s, plenty of T34s and heavy 122m mortar. It has one of the best looking static buildings in the mod too ;)
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: jan_kurator on 29-06-2019, 08:06:23
garylee, can you use an alternative upload host, please? I downloaded your .rar file but it seems to be broken, it gives me error when I'm trying to unpack it. Also, don't forget to visit us on Discord (https://discordapp.com/invite/hU878P4)! This forums isn't so popular anymore, there is definitely bigger traffic on Discord, so you can reach more people there  ;)

EDIT:

Thanks for the reupload!
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Flippy Warbear on 29-06-2019, 09:06:47
Wow. This looks interesting. Is this one of the new fh2 maps with the new content ? What ever it is any new coop/sp maps are welcome !  ;D

It was released May 2018: http://forgottenhope.warumdarum.de/fh2_maps.php?map=51
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Oberst_Kroenen on 29-06-2019, 13:06:23
Great work adding COOP support to this awesome map! More COOP maps are always welcome so thanks a lot!
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Oberst_Kroenen on 29-06-2019, 17:06:57
Ok so i just played a round with the germans and enjoyed it however there were a few issues. Mainly the germans aren't very keen on attacking at the beginning but things got moving once i captured a point. However a bigger issue is that the soviet bots keep spawning on flags that have already been taken. This was mostly in the estate and the flag south of it. This makes it almost impossible to hold the estate capture point as the bots constantly span there even if the flag is white.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: batistadk on 01-07-2019, 05:07:20
Hi gary!

First of all, I would like to thank you for your outstanding work here on Ogledow. The rounds I played worked just fine and the map is stable, no crashes or any other big problems! Now, some gameplay sidenotes:

1. As Oberst said before, I confirm the problem with Russians spawning on German flags. I can't confirm the exact positions it happens, but I noticed Russians recapturing a couple of flags time after time with much ease.
2. The game reports some Python problems right on the round beginning, but just it; no bigger issues or crashes.
3. The ticket ratio on the default value (200) gives both teams an overwhelming 9999 tickets; you should consider keep the tickets close to the original map values.
4. There are too many vehicles spawning on the round start, and the number keep increasing as the Germans advance and capture more flags; you should consider decrease the number of assests closer to the original map, but this is my two cents here; you do it as you seen fit.

All in all, you just created a good basis to keep improving this COOP project. I hope we can see a patch in the near future...  ::) Thanks for your efforts here sir!

Best regards,

batistadk
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: VacMaster1991 on 19-07-2019, 00:07:33
WOW, Amazing. I  played it and the experience was great. I just have 2 problems, When I get inside the ISU-122 it immediately CTD's, Plus the ticket ratio is way to high, 150% is over 5000 tickets. I have to set the ticket ratio under 30 to get under 1000 tickets. Keep up the great work. 
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: SadCamelion on 20-07-2019, 14:07:29
Even after the patch of first of July, the soviets still have spawns at the two hedgerows with stones and a tree trunk in front of the 53. Guards Tank Brigade flag when the germans capped it. Most of the time they get ignored by german tanks already at the guards flag and pose a major problem.

I hope this gets fixed, otherwise the map is really cool (I think the AT-guns and MGs at the flag respawn too fast, but that might just be me ;))
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: garylee on 21-07-2019, 18:07:36
Thanks for feedback :) I have removed some spawnpoints in front of 53 guard tank brigade defense line in the latest 0.2 version.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Michael Z Freeman on 31-07-2019, 19:07:22
Looks great but, unless I'm doing something wrong, I have a name conflict. There is already the official directory for this map in there. I don't want to overwrite it and I don't think its as simple as just putting it in a directory with a different name. The name has to be different in the game menu as well. Darman usually names the directory "<original_name>_coop" and alters the in game menu name in some way.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: VacMaster1991 on 01-08-2019, 02:08:17
Michael Z Freeman, Copy the existing Ogledow to another folder. Delete it from your FH maps directory then. Copy the new one to your maps folder.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Michael Z Freeman on 01-08-2019, 17:08:53
Michael Z Freeman, Copy the existing Ogledow to another folder. Delete it from your FH maps directory then. Copy the new one to your maps folder.

This is OK for solo players but not for people who play online and need the official map installed.

I did temporarily rename the official map to "ogledow_original" and played it but the dedicated server crashed after about a minute. Looks good form what I saw !
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: VacMaster1991 on 03-08-2019, 08:08:23
Michael Z freeman, I guess it's a choice between SP and Online. Or you can have 2 copies of FH2 installed. One for offline one for online.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Michael Z Freeman on 03-08-2019, 11:08:45
That's just silly. Look at the way Darman has done it (http://fhpubforum.warumdarum.de/index.php?topic=20003.0).
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: VacMaster1991 on 13-08-2019, 08:08:14
Well. I guess he will add multi and singleplayer support when he can. You could Also rename the Coop Ogledow to "Ogledow Coop" for the coop version so you can have both The MP and Goop  installed.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Michael Z Freeman on 14-08-2019, 15:08:24
Yes. I was just being a pedantic arse really  ::).
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Knochenlutscher on 07-10-2019, 10:10:21
Thanks for this cool Map. Is a fun to play, runs fine in Coop.
Still about to sightseeing when I can, it's a pressure running Map.
When it comes to run there's pretty dense Battle, good pressing.
Spawnpoints are excellently placed, for my discomfort, but really
in a manner a good Map has. They crowl from every angle, there's no
safe place, just battle. Finally a Layout for Kingtiger, where he loses
teeth if not on focus.
A nice Map for Infantry too, you never run out of jobs.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Gregb1955 on 04-11-2019, 04:11:04
Hi garylee,
Great game, played it for hours.
Thanks,
 Greg.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: garylee on 05-01-2020, 17:01:51
guys,

0.3 beta is uploaded. a few changes were made and you may tell me which version is better after trying it. ;) ;)
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Gregb1955 on 06-01-2020, 05:01:11
Played as Axis for about an hour with latest version.  Definitely a step up from previous one! Bots man the mg’s and anti-tank.
I Thank you.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: RayderPSG on 06-01-2020, 12:01:44
I hope devs contact you and make this one official! Great job dude!
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Oberst_Kroenen on 07-01-2020, 18:01:34
Nice work! Will give it a spin this weekend.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Gregb1955 on 08-01-2020, 05:01:30
Played a few more hours as the Axis. The pivotal capture point is the Estate building. I notice the building has extra MG positions added inside from the previous version. It needed them to make the capture harder. I found it still too easy to run in the front or back door and take out the bot manned MG’s. Just a suggestion, but could those extra MG’s be mounted at those doors? Also could one of the spawn points include a stug iii g?
Keep up the good work, thanks. ( Just read about the battle, only Pz Iv and Tiger II’s involved)
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: garylee on 08-01-2020, 14:01:35
Yup. I can add some more extra mg at doors of estate, or more simple way is put it at the end of the long corridor so bots can guard the exits with minimal mgs ( because i dont want to add too many mgs inside the building)
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: garylee on 08-01-2020, 14:01:58
I have some more questions in optimizing this coop map...
1. if i change the map mode to push mode, will this help improve the ai to organise attack better?

2. Since in history there were no panthers involved.. so i changed those panthers to king tigers. But it seems king tigers are too invincible so i think 3 king tigers with the rest of tanks to be Panzer IV with skirts.. what do you guys think about this?

3. How to force the ai infantry to attack estate more aggressively? Now the ai will only try to reach there via vehicles and at most 3-4 germans enter estate at once
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Gregb1955 on 09-01-2020, 00:01:24
I can only say that it’s a fine balance between realism ( actual historic battle) and game play. After reading about the battle, the KT’s got knocked out from side on, and most of the unit was destroyed. Surprised me! I can’t help you about the other questions. But it’s interesting watching your journey with this map project.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: jan_kurator on 10-01-2020, 06:01:32
Gary, you will be more likely to get answers on our Discord (https://discordapp.com/invite/hU878P4). Not many people use forums anymore. Sadly, we don't have any active SP/COOP devs, but as far as I know:

1. Bots don't care about push mode and may occasionally attack crossed out flags I think? They sometimes do that with main bases you can't capture.

2. Three KTs and mix of Panzer IV with and without skirts sounds like reasonable mix of vehicles. Panthers were only added to online version of the map due to balance reasons. Map turned out to be too difficult for the attackers.

3. Sadly, there is no way. Forcing bots to do stuff is the biggest problem of SP in BF2 engine.
Title: Re: Ogledow unofficial Coop Support now available!)
Post by: Ts4EVER on 10-01-2020, 13:01:06
Note that the Panthers will be gone again next version anyway.