Forgotten Hope Public Forum

Forgotten Hope 2 => Modding => Topic started by: VolkssturmGewehr on 21-11-2017, 14:11:04

Title: [Removed]
Post by: VolkssturmGewehr on 21-11-2017, 14:11:04
[Removed]
Title: Re: CMP vehicles into non-CMP maps?
Post by: GeoPat on 21-11-2017, 18:11:55
No need to transfer it into the mod.  Just copy the ClientArchives.con and ServerArchives.con from inside the server zip of any cmp map.  Put them in the server zip of your map.  That way your map runs the CMP minimod.
Title: [Removed]
Post by: VolkssturmGewehr on 21-11-2017, 22:11:04
[Removed]
Title: Re: CMP vehicles into non-CMP maps?
Post by: GeoPat on 22-11-2017, 03:11:39
You are doing it wrong.
Title: [Removed]
Post by: VolkssturmGewehr on 22-11-2017, 03:11:48
[Removed]
Title: Re: CMP vehicles into non-CMP maps?
Post by: GeoPat on 22-11-2017, 05:11:09
You didn't say it was coop.
I think it has to be coded to interact with AI, otherwise the bots would notice it, etc.  That must be why you are getting the crash when you enter.
Maybe it is easy to code a plane.  Are there planes in coop?  I never play it.
I don't think you will ever get a ship to work.

~edit  I don't have the coop Seelow since that is custom.
I'm looking at the GPO of Hurtgen coop and I notice that they activesafe the vehicles at the top of it like:
ObjectTemplate.activeSafe PlayerControlObject m4a3
ObjectTemplate.dontClearTeamOnExit 1
Maybe you forgot to do that step.
As for the client and server archives.  I just added the two lines about noise and texture to the cmp client archives and then added/replaced the cmp archive into the server zip.  That should work unless the custom coop guy changed them.
Title: [Removed]
Post by: VolkssturmGewehr on 22-11-2017, 05:11:49
[Removed]
Title: Re: CMP vehicles into non-CMP maps?
Post by: GeoPat on 22-11-2017, 17:11:40
I tried to put the me262 on coop Totalize just to see if you were missing some simple step.  I put it in both the GPO and the assemble xml.
I got this error when trying to enter it:
"Text: you tried to enter a vehicle that is not prepared for use with AI: me262"

You should run in "windowed mode" if you are going to mess around with this game.  You will get helpful error messages.
Title: [Removed]
Post by: VolkssturmGewehr on 22-11-2017, 19:11:37
[Removed]
Title: [Removed]
Post by: VolkssturmGewehr on 22-11-2017, 20:11:53
[Removed]
Title: [Removed]
Post by: VolkssturmGewehr on 22-11-2017, 21:11:35
[Removed]
Title: [Removed]
Post by: VolkssturmGewehr on 24-11-2017, 05:11:55
[Removed]
Title: Re: CMP vehicles into non-CMP maps?
Post by: GeoPat on 24-11-2017, 17:11:30
Try changing the Me262 to 20mm.  I know we had problems with that 30mm in the past.