Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: Matthew_Baker on 29-10-2017, 03:10:45

Title: Forgotten Hope 2: State of the Game
Post by: Matthew_Baker on 29-10-2017, 03:10:45
Date: July, 2018

This post is for new players that have just discovered Forgotten Hope 2. This will give you an overview of the game as well as the most up-to-date status regarding FH2’s player base and development. I will try to update this post every 6 months so that anyone who has just discovered this great mod can look at this thread for any questions that they have. This thread will eventually disappear into the ether and might stay up for longer than FH2 is alive. That’s why there’s a date at the top to see when it was last updated.

Note; some of this information is on the website,  in the FAQ section (http://forgottenhope.warumdarum.de/fh2_faq.php?). But now it’s here too for you people who don’t click around before coming to the forums. ;)

What is Forgotten Hope 2?

 Check out the About FH2 section (http://forgottenhope.warumdarum.de/fh2_about.php?)

Forgotten Hope 2 (FH2) is a modification for the game Battlefield 2 (BF2). Its aim is to transform the game into a historically accurate and more realistic World War 2 scenario. The latest version of FH2 contains 45  maps, over 150 weapons and more than 300 vehicles.

How Can I Play Forgotten Hope 2?

 Check out the Downloads section  (http://forgottenhope.warumdarum.de/fh2_downloads.php?)

There are 2 ways to get FH2:

Old School
FH2 is a modification for Battlefield 2, a game that was released in 2005 :o That means that BF2 is required to play this mod. Electronic Arts (who published BF2) has stopped creating this game and in June of 2014, they shut down online services for it.

You can still find hard copies of BF2 online via Google, Amazon etc… Retail (https://www.google.com/search?q=battlefield+2&source=lnms&tbm=shop&sa=X&ved=0ahUKEwjVq_GAprrYAhXRRt8KHWfVAYwQ_AUICigB&biw=1366&bih=675)

BF2 went through several patches while it was available. The latest patch that you need to have is 1.5. This is the latest version that FH2 is compatible with. This is important, considering many hard-copies of BF2 are used and may not be the latest version.

FH2 uses a launcher to play the game. You need to download this launcher and then run it to allow it to download the latest version of FH2. The launcher automatically checks for updates to Forgotten Hope 2 and installs them when they become available.

New School
Radiosmersh has been kind enough to create an Unofficial FH2 Installer (http://fhpubforum.warumdarum.de/index.php?topic=21663.0) so that you can install FH2 without BF2.

This gives you the minimal files from BF2 that are required to play FH2.

The latest version of FH2 is 2.53.

Community Map Pack

NOTE: Many servers mix the FH2 maps with a community made mini-mod known as the CMP. This mod contains maps and assets made by the community. In order to play on these servers you need the CMP mini-mod downloaded and installed.
You can find more information about the CMP here (http://www.762-ranking.de/site/viewtopic.php?f=4&t=963).
This also uses an installer that also allows you to install other community made content such as texture packs and maps for tournaments.

Are There Still Players Online?

Yes! FH2 is still active. You can check how many players are currently online in the Gameserver (http://forgottenhope.warumdarum.de/fh2_gameserver.php?) section of the website.

FH2’s player-base is mostly European. This means that peak times are usually between 18:00 GMT and 23:00 GMT. Typically only one server will be active at any given time.

Peak times on weekdays can usually yield about 40-70 players.
Peak times on weekends can usually yield about 80-100 players.

Outside of these times will typically have no active servers or one active server with 10-20 players. (if you’re lucky)

Servers

762

The most populated server is hosted by 762. Their website can be found here (http://www.762-ranking.de/site/) where you can also find their rules. The server is located in Germany and the players mainly speak English/ German.

They run 2 servers; 762#1 & 762#2.

762#2 runs all of the Forgotten Hope 2 maps in a randomly generated rotation.
762#1 mixes the FH2 maps with CMP maps. In order to play on this server you need the CMP mod downloaded and installed.

CMP (Hardcore)

This server is also located in Germany afaik and is run by the same group of people who made the map-pack. It runs all FH2 maps in a randomly generated rotation. This server is rather new and in order to play on this server you will eventually need the CMP mod downloaded and installed.

FH2R3SURGE

This is a server located in Argentina. This server mainly speaks Spanish. I haven’t been able to find a website to look over their rules etc…

They will typically get 10-20 players on weekends around 0:00 GMT- 02:00 GMT.

This server also mixes FH2 maps with the CMP maps.

World at War [WAW]

This server is located in America. Their website can be found here (http://www.bfewaw.com/) Players on this server mainly speak English.

This server used to host an event every Thursday night for American players to join and get a good ping. This event hasn’t gathered many players lately. This server hasn’t had any players in the past few months.

This server also mixes FH2 maps with the CMP maps.

Tournaments
There is still 1 active tournament that plays organized battles on a weekly basis at CMP Gaming (https://cmp-gaming.com/)
The latest tournament started on June 1st, 2018.

Is This Game Still Being Developed?

Yes! The Staff (http://forgottenhope.warumdarum.de/staff.php?) page is not completely up-to-date, but FH2 is still being developed by a handful of active Developers.

The last FH2 release was FH2.53 in May, 2018.
The last News Update to show off upcoming content was in May, 2018 for the release.

What’s Being Worked On

The Devs are currently working on making gameplay and quality adjustments as well as adding content for FH2. The gameplay and quality adjustments are mainly in the form of continuing to squish bugs that crop up from time-to-time. There is also work being done to make the game run/ look better despite being created on a 10+ year old engine. :)

The Devs are also working on content in the form of new maps, vehicles and weapons. This content is mainly focused on expanding the Eastern Front content that was recently released with 2.5.

Anything and everything discussed and leaked on the forums is WIP and subject to change ;)

Is There an Anticipated Release Date?

Nope. FH2 makes a policy like many other games to not have set release dates. The FH2 Devs work on the mod in their free-time. As such, work is slow and updates are not frequent. Sometimes, real-life can get in the way and unforeseen bugs can stop them from releasing a patch.

Hope this helps, join up and play with us on the Battlefield!
Title: Re: Forgotten Hope 2: State of the Game
Post by: jan_kurator on 29-10-2017, 17:10:43
What is Forgotten Hope 2?

 Check out the About FH2 section (http://forgottenhope.warumdarum.de/fh2_about.php?)

Forgotten Hope 2 (FH2) is a modification for the game Battlefield 2 (BF2). Its aim is to transform the game into a historically accurate and more realistic World War 2 scenario. The latest version of FH2 contains more than 30 maps, over 50 weapons and 75 vehicles and much more.
That bit is quite outdated, the latest version of FH2 contains 45 maps, over 150 weapons and about 300 vehicles (there is 75 german vehicles only)
Title: Re: Forgotten Hope 2: State of the Game
Post by: Matthew_Baker on 30-10-2017, 00:10:40
yea, just copy pasta from the website.

If anyone finds good links to get your hands on BF2 and the patches, post them here. That's really the hardest thing for new players is finding the base game nowadays
Title: Re: Forgotten Hope 2: State of the Game
Post by: GeoPat on 30-10-2017, 03:10:08
You could mention the only active tournament at https://cmp-gaming.com.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Matthew_Baker on 30-10-2017, 15:10:12
added
Title: Re: Forgotten Hope 2: State of the Game
Post by: VolkssturmGewehr on 30-10-2017, 16:10:18
I discovered FH2 in Sept. I've been big into WW2 history for ~18yrs. Loved playing the CoD campaigns, Hearts of Iron III is great too. I was researching my top favorite gun: Volkssturmgewehr Gustloff on imfdb.org. Saw FH2, the only FPS w/the VG1-5 & VK-98 both! Looked up videos & saw how realistic they were. Reading on here I saw how you can play as Germany (a dream & rarity), how the devs go for realism, all the different vehicles & guns. I wasn't fully convinced yet, many FPS games are MP only. I do enjoy MP, but SP/Co-op is my favorite. Choose any map, # bots, difficulty/ratio. There are some drawbacks which are a bit annoying: you cannot hide from bots/sneak up on them. They always know right where you are. So hiding in bushes, behind low walls, & in buildings is a no-go. First map played was Seelow Heights 64 Co-Op, 48 bots, 19 on Germany; 29 USSR. It was FUN! Genuinely the most fun FPS I've ever played. I got my butt kicked by the bots for awhile until I got used to the recoil, the blurry 'suppression', & other realism factors. I'm good against bots now at 95% difficulty & generally 18:30 ratio, but still not so great on MP.   
 
Though I'm fairly certain a few players use maphack and/or aimbot. I get called "dumb noob" if I bring it up, but last map I played MP was one of the CMP US/Japan maps w/22 players. The top player ended with something like 62 kills & 2 deaths. The next best had ~45 kills & 5 deaths. Everyone else had average k/d. I remember being killed by the top player a few times when I was hiding somewhere remote & get hit with a Garand shot from clear across the map. Or if i was inside a building he'd run straight to me every time, sprint around the corner & instantly headshot like on Modern Warfare or something. I know those servers are ran by 762, but MP hacks are widely available for BF2 & there no protections against them. Anyone who suspects a player of cheating just gets called "Lol stupid noob". Thus I stick with Co-op, but wish some of the CMP Pacific front maps had navmesh/bot support (love the Type 100 & scoped Type 99).   
 
The Eastern Front maps Seelow Heights & Sammatus are definitely my top favorites. Love the VG1-5, PPS-43, and KP-31. I hope more maps are introduced in the future featuring Finland & USSR. I downloaded FH 0.7 when i saw how many great maps there are, it's fun however the bots seem useless. Most just get in tanks, drive forward a bit then stop. Maybe it varies by map, I've only played the Poland maps, Stalingrad, & Berlin. Also no iron sights takes away from it a bit. 
 
I'm currently playing around with BF2Editor & learning how to mod myself. I've made a few simple things already. I would like to create more late war 1945 maps & Volkssturm content though I don't even know where to begin with learning how to navmesh. But I have the ability to learn how to do just about anything. Anyway, hoping to see a new Eastern Front map someday.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Ts4EVER on 31-10-2017, 17:10:33
They call you a noob for those cheating accusations because it's mostly the new players or those from countries with a terrible ping who claim "impossible" shots, whereas veteran players seem to experience this very rarely. I have been playing this game for years and you don't see me complaining in my videos. Now I'm not saying there aren't cheaters out there, in fact there is one well known one who keeps getting banned. But most of the really good players are just that: people who played this game for ages and know all the tricks and normal hiding spots.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Oberst on 31-10-2017, 18:10:10
First of all, yes, there are cheaters in this game. It is an old game, Bf2 is a well known platform. There are cheaters 100% sure. However, this is by far not the only way to get good KDs in this game. Why is that like this? Fh2 is by nature an unfair game. That is certainly what I - and I think others - enjoy most. It is deadly. It rewards, if you camp correctly, if you use your weapons correctly, if you approach your enemy from behind. It punishes you, if you think you can run across the open or use the stupid direct routes or just think that a sherman will punch through the glacis plate of a panther. Never gonna happen. Most kills come from one shot one kill weapons.

Just imagine, you make your way behind or to the flank of a group of 5 enemy soldiers with an MG. In this game - in contrast to for example the recent BF1 - you just need one hit per enemy player. Spray them with MG rounds, they are all certainly dead. If you do this in enemy other game, where you need 4 or 5 hits, they will turn around and kill you. However, FH2 rewards you, if you position yourself correctly. Just imagine now, what a good player will do. Camp, reposition, attack the mindless hordes of players from behind, the side, nice camping positions. You will end up with 50 kills. Now think about someone using a panther or a tiger smartly. This will even be better.
Title: Re: Forgotten Hope 2: State of the Game
Post by: VolkssturmGewehr on 31-10-2017, 21:10:12
Yeah...never said I was straight up making accusations, moreover bringing up the fact there's a player with 60 kills 2 deaths on an 18 player round, and there are no protections in place to stop anyone from cheating. Usually half of the other players agree with me. If a player has 33 kills & 13 deaths on a ~20 player round then that's a far more believable ratio for someone "skilled". Someone with 60 kills on a 64 player round? Sure, definitely possible. But it wasn't a 64 player round, as I stated. Obviously no one is ever going to admit to cheating. If I were a cheater using a trainer or whatever & someone suspected me of cheating then obviously I'd say "That's just skill, noob." Then everyone laughs at the "noob" who may not be wrong...or a "noob". Problem is you can't believe what everyone says on the internet can you. With the majority of older games cheating is unfortunately very commonplace. I know we'd all like to believe that everyone is honest enough to not cheat, but those numbers on the scoreboard tend to be a bit too important for some people. By smacking down anyone who brings up the subject of cheating you're literally offering an open invitation for players to cheat, since they know they won't be accused.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Matthew_Baker on 31-10-2017, 22:10:50
TS is right that many new players won't be taken seriously about calling people out on cheating. We've seen a lot of 'cheating' accusations before, even tho there was nothing valid about them.

Also, the veterans of this mod a better understanding of the maps; this means that they might understand where they got killed from while newer players would call the same shot "impossible."

It doesn't help to accuse people of cheating in all chat on the server. It causes arguments that clog the chat and get people upset. Best thing to do is try to find solid proof and post it on the forums. Unfortunately, for admins like us, solid proof is very hard to find. And we're not gonna ban people from a game with so few players, unless we have a good reason.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Ts4EVER on 31-10-2017, 22:10:35
Not all cheating accusations are shot down, but accusations by people who don't know how the game works yet are.
Title: Re: Forgotten Hope 2: State of the Game
Post by: jan_kurator on 31-10-2017, 22:10:39
Yeah...never said I was straight up making accusations, moreover bringing up the fact there's a player with 60 kills 2 deaths on an 18 player round, and there are no protections in place to stop anyone from cheating. Usually half of the other players agree with me. If a player has 33 kills & 13 deaths on a ~20 player round then that's a far more believable ratio for someone "skilled". Someone with 60 kills on a 64 player round? Sure, definitely possible. But it wasn't a 64 player round, as I stated....
It's much easier to end up with some extreme K/D ratio of 60:2 on less populated server where you can predict players behaviour better without worrying much about a random enemy constantly popping up everywhere and being a threat to you. Those few players will concentrate on the flag zones and with some skill and a good knowlegde of the map you can get a ridiculous score. I (being an everage player) made some people rage quit after they accused me of cheating on smaller maps on mutliple occassions in the past. Some people just can't accept that players with almost 10 years of experience with this mod are really good.

Other thing is that some custom maps are poorly designed and for example some of their spawnpoints are way too much in the open, flag zones and main routes don't have enough cover for the infantry and some vehicles on them are extremely OP (like Dakota on Guadalcanal map with it's massive cannons, infinite ammo and possibility to be fixed in no time by a simple wrench). There are players who love exploit those.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Mr.ThunderMan on 01-11-2017, 00:11:17
Indeed there has been only a handful of people I have ever even suspected of cheating and not a single of them goes in to the category of being a veteran player of this mod.

It's much easier to end up with some extreme K/D ratio of 60:2 on less populated server where you can predict players behaviour better without worrying much about a random enemy constantly popping up everywhere and being a threat to you. Those few players will concentrate on the flag zones and with some skill and a good knowlegde of the map you can get a ridiculous score.

This! When the server gets populated to over 40-50 players the randomness vastly increases.
Title: Re: Forgotten Hope 2: State of the Game
Post by: VolkssturmGewehr on 01-11-2017, 00:11:53
Never said that every player cheats, every veteran player or even 10% of the players cheat. I'm sure it doesn't happen very often...well...that's just an assumption of course being that no one has any way of knowing unless the cheater is doing things which are blatantly obvious. It's easy to be subtle about it. It only takes one single cheater to screw up an entire round, it ruins the experience for everyone else, and as I said no one is ever going to admit to it. Besides the person I mentioned before wasn't a veteran. I watched him, he was not camping flags, he ran around with the Garand like rambo. I've never accused someone who has been playing for 10 years of cheating. Not once. Actually I've never directly accused anyone. I've only brought up odd behavior to others, many whom have agreed with me in game, and from what I've been told by other players in-game there are no protections against cheating software. Maybe there is? But not what I've been told. My point is that functional protection against cheating software is always required for any multiplayer game, not just this one. Acting in good faith that no one will break the rules never works.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Matthew_Baker on 01-11-2017, 01:11:30
Alright I didn't want this to become a cheating thread. :P Just a thread for new players to get their questions answered and maybe make it less discouraging for them to play FH2.

Anyone know good places to acquire BF2 and the patches nowadays?
Title: Re: Forgotten Hope 2: State of the Game
Post by: GeoPat on 01-11-2017, 03:11:03
IMO, one shouldn't concern themselves with K/D, not for themselves or others.  It places limits on this great sandbox game.  As a high ping player, I never try to out shoot people.  I always concentrated on sneaking into flag zones when I first started playing.  That wins rounds and is very satisfying.  I also like to hunt tanks with satchels or man the same AT gun for 30 mins, constantly repairing it.  People should think about what they are contributing to the team goals.  In a way I feel bad for the aces, rifle, plane, etc.  There are much better games for their specialized skills.  This game is great for people who are mediocre at everything.

Though there are cheaters who come and go, it is the campers who really kill the game for everyone.  This is more of a problem on stock maps rather than the custom ones despite what is said above.  The push code limits the routes and options and is the perfect set up for someone who has played for years sit in the right spot and rack up kills.  Any camping problems on custom maps can be fixed in a few months if reported correctly.
Title: Re: Forgotten Hope 2: State of the Game
Post by: VolkssturmGewehr on 01-11-2017, 17:11:50
I fully agree that playing a successful MP rd on FH2 requires a great deal of teamwork. I know the mechanics of FH2 are different than other FPS games, and there are likely several new players whom come over from lonewolf bunny hopping 360 no scope games like CoD then end up sucking at FH2. I've spent more time researching the game mechanics of FH2 than I have playing it, and with my military background I probably have a better understanding of squad tactics than an Xbox kid. 
 
I do the same much of the time, sneaking into flag zones to capture them, but without team support it's impossible to cap a flag afaik, bar won't move w/one guy even if there are no enemies in range. I generally command a squad so players can spawn on me when I'm near said flag, that is if ppl are actually playing as a team & not just getting themselves blown up in tanks. FAQ says number of soldiers required to cap a flag are "shown on a sign at the mast of the flag". However I've never seen such a sign, perhaps that's only FH0.7. I fully agree K/D ratio is definitely not the #1 thing players should concern themselves with. Making the enemy bleed tickets by capping flags is certainly a more effective way to win than camping for kills (unless you're defending a flag). I only brought up K/D in reference to a certain player lonewolfing it with the Garand. I'd say one of the next important things is to destroy enemy armor. Destroying one enemy tank is like killing 10+ foot soldiers. Which is why I always tank hunt if I'm not spotting for arty, or if I see an enemy tank approaching I immediately procure AT weaponry. 
 
Also important imo: working as a team to spot for artillery. While playing I've seen many players who want to operate the artillery, but too few who want to spot. I see a ton of requests for spot that rarely get a response. Myself I always try to be the spotter if we have a guy manning the artillery. It can be highly effective esp. playing defense. If no one is manning arty I start a squad & say for example: "We have a Nebelwerfer 41 let's put it to use!". Not just rocket artillery, but the conventional guns & mortars are all effective. Perhaps I'm overstating the effectiveness of ranged artillery, but I've observed it to make a significant impact. It's great FH2 requires the level of teamwork it does, I enjoy the realism of that idea, however I've often found it a bit difficult to get people working together on MP FPS games. In FH2 you can absolutely see quite clearly when one team is working together to win the round and the other team is not. The ones working together will be kicking the sh*t out of their enemy. 
 
Of course I'm not a master at the game, but saying I do not at all understand how it works is...a little bit of an assumption. Generally I maintain a mid-level standing on the scoreboard, depending on the team & map. Sometimes higher, sometimes lower. I'm glad the game is setup to be unfair. I enjoy that, esp. when playing Germany as it adds to the realism. The reason I brought up cheating is because there have been a couple of occasions where I have observed odd behavior both among someone on the enemy team AND friendly team. No, I've never spouted "OMG *such & such guy* is hacking WTF cheater!!1" in the chat. I've only ever (just two specific occasions) asked other players without naming anyone specifically "Are there any protections against cheating here or do admins observe the game sometimes?" Genuinely, on both occasions, other players spoke up with (paraphrasing) "Yes, *such & such* is acting odd." Then the guy in question, rather than speak like an adult, starts with the "Lol stupid nub jaja". I say nothing further & let the admin investigate if he so chooses being I am an adult, not a 12yr old xxX420weedXxx kid.
 
Anyway I won't derail this thread any further. I have a list of other questions & interests unanswered in the search function which I'll start a thread on once I'm finished compiling the list. I love playing FH2, I hope to see it continue on. I've done a bit of modding on other games & I am currently researching, experimenting, and learning how to map & mod on FH2. I'm currently working on a new map for the Eastern Front.   
Title: Re: Forgotten Hope 2: State of the Game
Post by: justasug on 03-11-2017, 09:11:46
Reading on here I saw how you can play as Germany (a dream & rarity)

I don't understand how that's a rarity. 98% of all WW2 games that have a multiplayer gamemode, allow you to do that. On RTS games you can even play as Germany in singleplayer. Only obnoxious and edgy children who haven't really played any WW2 themed games seem to love the fact that you can play as Germany in a WW2 game. ::)

Regarding the other thing, where people end up with "ridiculous" scores of 60:4. That doesn't seem far fetched, especially on lowly populated servers, where rounds last longer. You can also get such scores on a 100 player server when you use artillery.


Anyone know good places to acquire BF2 and the patches nowadays?

Only "legitimate" copies of BF2 or are links to unauthorized copies of the base BF2 game good too?
The patches are easy to find. You just need two on top of the base game.

Links to patches
Spoiler
http://www.moddb.com/games/battlefield-2/downloads/battlefield-2-v141-patch
http://www.moddb.com/games/battlefield-2/downloads/battlefield-2-v15-patch

https://www.fileplanet.com/160777/160000/fileinfo/Battlefield-2-Patch-v1.41
https://www.fileplanet.com/204626/200000/fileinfo/Battlefield-2-Patch-v1.5
Title: Re: Forgotten Hope 2: State of the Game
Post by: Ivancic1941 on 03-11-2017, 18:11:55
EA shut down Battlefield Revive. No downloads from there anymore. You can remove it from Getting BF2 nowadays.

https://community.revive.network

Will they look at PRthing after?
Title: Re: Forgotten Hope 2: State of the Game
Post by: VolkssturmGewehr on 03-11-2017, 22:11:09
Reading on here I saw how you can play as Germany (a dream & rarity)

I don't understand how that's a rarity. 98% of all WW2 games that have a multiplayer gamemode, allow you to do that. On RTS games you can even play as Germany in singleplayer. Only obnoxious and edgy children who haven't really played any WW2 themed games seem to love the fact that you can play as Germany in a WW2 game. ::)

Regarding the other thing, where people end up with "ridiculous" scores of 60:4. That doesn't seem far fetched, especially on lowly populated servers, where rounds last longer. You can also get such scores on a 100 player server when you use artillery.
 
 
I was referencing FPS SP. (RTS was never mentioned. At all.) Which...I stated clearly in my OP. Nice attempt at being edgy by taking what I said out of context. And yes, most games with single player function do not have the ability to play as Germany. Sounds like you don't have much experience with any WWII themed games. I've been playing them since before you were born.
 
Also this map had no ranged artillery nor were there 100 players, there were 8 - 12. 
 
I recommend you hold off on posting for a bit before you make an even bigger fool out of yourself. ::)
Title: Re: Forgotten Hope 2: State of the Game
Post by: VonMudra on 04-11-2017, 18:11:00
Again, it is all about quality.  I've recently had small server games where I died once, if at all, while racking up kills, while tank hunting or MG gunning or such.  But then I've been playing FH since it was FH .6 on BF1942.
Title: Re: Forgotten Hope 2: State of the Game
Post by: ajappat on 04-11-2017, 19:11:56
It's actually easier to rack silly K/D ratios on low pop server imho. You can keep count of all enemy players and their possible movements, probable squad leaders and spawn waves. Lower risk of getting surprised by someone or something you didn't expect. Also lower risk of getting completely overwhelmed by enemies. Small maps also being more action oriented so no time wasted traveling between flags.

This ofcourse still requires player to be much better than anyone else on the server, but nothing inhuman.
Title: Re: Forgotten Hope 2: State of the Game
Post by: justasug on 06-11-2017, 09:11:50

I was referencing FPS SP.

Sure you were. That's why you were talking about Forgotten Hope 2. A classic "singleplayer game". Here again, to refresh your memory what you said:

Quote
I discovered FH2 in Sept. ... I was researching my top favorite gun: Volkssturmgewehr Gustloff on imfdb.org. Saw FH2, the only FPS w/the VG1-5 & VK-98 both! Looked up videos & saw how realistic they were. Reading on here I saw how you can play as Germany (a dream & rarity)

If, according to your own words, FH2 counts as a singleplayer game and it fulfilled your dream of playing as the Germans, then other games should have fulfilled your dream too. Games like BF 1942 would count as a singleplayer game according to your logic, because it also has bots.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Alubat on 21-11-2017, 20:11:29
Re: How Can I Play Forgotten Hope 2

Patch v1.41 for Battlefield 2
http://www.moddb.com/games/battlefield-2/downloads/battlefield-2-v141-patch

Patch v1.50 for Battlefield 2
http://www.moddb.com/games/battlefield-2/downloads/battlefield-2-v15-patch

Battlefield 2 v1.50 Alt-Tab fix
http://www.moddb.com/games/battlefield-2/downloads/battlefield-2-v150-alt-tab-fix

Shaders Client Fix (flickering black shadows)
http://www.moddb.com/games/battlefield-2/addons/shaders-client-fix

Title: Re: Forgotten Hope 2: State of the Game
Post by: Adûnâi on 25-11-2017, 06:11:30
EA shut down Battlefield Revive. No downloads from there anymore. You can remove it from Getting BF2 nowadays.

https://community.revive.network

Will they look at PRthing after?

Ahahah, I didn't know that! It's incredible! On the other hand, I wouldn't blame EA, I would blame the lazy developers that gave in. The same was about Nostalrius in WoW - no private server cared about C&D letters, yet they did and shut themselves down.

I do hope that 762 aren't this defeatist. FH2 has been around for a decade. Betraying it now would be quite disgusting.

Inb4 EA try to shut down Pixel-Fighter because they reach 25 players online xD
Title: Re: Forgotten Hope 2: State of the Game
Post by: VolkssturmGewehr on 25-11-2017, 15:11:53

I was referencing FPS SP.

Sure you were. That's why you were talking about Forgotten Hope 2. A classic "singleplayer game". Here again, to refresh your memory what you said:

Quote
I discovered FH2 in Sept. ... I was researching my top favorite gun: Volkssturmgewehr Gustloff on imfdb.org. Saw FH2, the only FPS w/the VG1-5 & VK-98 both! Looked up videos & saw how realistic they were. Reading on here I saw how you can play as Germany (a dream & rarity)

If, according to your own words, FH2 counts as a singleplayer game and it fulfilled your dream of playing as the Germans, then other games should have fulfilled your dream too. Games like BF 1942 would count as a singleplayer game according to your logic, because it also has bots.
 
 
Let me refresh YOUR memory. I never ever once said FH2 is the ONLY SP FPS with German play. I said it's a rarity. You named one game. 
 
You know people like you are the reason I see the FH2 community catching so much shit on other boards. You refuse to accept the fact that you're wrong, you made a mistake, grow up and deal with it instead of acting like a pretentious little child.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Ekiso on 27-11-2017, 14:11:12
Anyone know good places to acquire BF2 and the patches nowadays?

Revive Project has been shut down so if someone wants to get the game (without torrenting it) it is available on www.bf2rangers.com with all the patches (I can't confirm if it works with FH2 but is should)
Title: Re: Forgotten Hope 2: State of the Game
Post by: Great Khan on 06-12-2017, 17:12:48
I don't know if it even works but can't people just torrent BF2 these days to get it?
Title: Re: Forgotten Hope 2: State of the Game
Post by: Jimi Hendrix on 21-12-2017, 19:12:22
Anyone know good places to acquire BF2 and the patches nowadays?

Revive Project has been shut down so if someone wants to get the game (without torrenting it) it is available on www.bf2rangers.com with all the patches (I can't confirm if it works with FH2 but is should)

Thanks so much for the info. Just replaced the HD in my laptop and had to reinstall everything.

Is there anyway FH2 could host a complete installer with everything you need to play FH2?

Title: Re: Forgotten Hope 2: State of the Game
Post by: Hjaldrgud on 02-01-2018, 18:01:05
Battlefield 2 HD Remaster 3.0 is also standalone.

http://www.moddb.com/mods/battlefield-hd-remastered-3

I haven't tried installing FH2 on it, but other mods works for me.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Jimi Hendrix on 03-01-2018, 18:01:25
Battlefield 2 HD Remaster 3.0 is also standalone.

http://www.moddb.com/mods/battlefield-hd-remastered-3

I haven't tried installing FH2 on it, but other mods works for me.

Apparently it only works with HD servers, so im going to say no it wont work with FH2, but i would love to be proved wrong  ;)
Title: Re: Forgotten Hope 2: State of the Game
Post by: fighterpil on 19-01-2018, 19:01:01
Battlefield 2 HD Remaster 3.0 is also standalone.

http://www.moddb.com/mods/battlefield-hd-remastered-3

I haven't tried installing FH2 on it, but other mods works for me.

Apparently it only works with HD servers, so im going to say no it wont work with FH2, but i would love to be proved wrong  ;)

I've tried it, and it doesn't work.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Sgt.Robharts on 19-01-2018, 20:01:00
VolkssturmGewehr, you seem a good guy really. A real man with background of history, it's what brought me to FH2 too. For me, it was the real map recreation and the variety of theaters and of course the realistic approach of the mod.

One big problem for this mod... It's surviving its time.

And by that, the fact that the number of players is low (in compare to more successful games with filled servers at any time, any day) leads the mod to have only one public server and I really feel this is a problem. I get so upset by the spawnkilling allowed and so on... It's not good at all. I understand that admins would have to enforce the rules more than playing but this gets really quickly as a downside for me.

Also, the fact that veterans players as called earlier kills the spirit of the maps. Every SL with good knowledge of the terrain will sneak, using fast Jeep, outflanking and having the rest of the squad spawning once the hideout reached... Or I even seen a SL taking a Piper to land behind enemy lines and then the rest of the squad spawned, blitzkrieged us... Fun killing....

I feel if I could ask for a solution or change of gameplay is to remove the SL mobile spawn point and only use like static spawnpoints, or Mobile spawnpoints in vehicles like half-tracks. But no more green spawnpoints. This kills the immersions and the way of playing the maps.
Title: Re: Forgotten Hope 2: State of the Game
Post by: justasug on 20-01-2018, 09:01:33
I get so upset by the spawnkilling allowed and so on... It's not good at all. I understand that admins would have to enforce the rules more than playing but this gets really quickly as a downside for me.

Attacking crossed out flags is a waste of time and resources. I have seen plenty of rounds where a team spends all their time waiting around a crossed out flag and losing the round because no one attacked the important flags.
If by "spawnkilling" you mean being killed upon spawning at a green flag, then your complaint is ridiculous. Your objective is to capture flags. So what do you want someone to do if an enemy spawns in front of them while they're capturing a flag? Just ignore them, give them some time to settle and perhaps kill them then? There's a simple way to avoid getting spawnkilled: spawn on one of the flags behind. Also, all the good maps have spawns outside of a flag zone which prevents such behaviour.

Personally, I find even the "don't attack uncaps" rules unnecessary. Those bases have static weapons for defense and if your team gets pushed so far back and dominated that you can't even leave your base, it deserves to lose the round.

Also, the fact that veterans players as called earlier kills the spirit of the maps. Every SL with good knowledge of the terrain will sneak, using fast Jeep, outflanking and having the rest of the squad spawning once the hideout reached... Or I even seen a SL taking a Piper to land behind enemy lines and then the rest of the squad spawned, blitzkrieged us... Fun killing....
So you want to punish players for gaining experience?
Again, a normal response to your complaints would be gaining experience yourself and countering those "fast jeeps" with an MG or AT weapon where you expect them. Just like above, you want to remove a small part of the emerging gameplay, making the game simpler.
Title: Re: Forgotten Hope 2: State of the Game
Post by: jan_kurator on 20-01-2018, 13:01:34
Also, the fact that veterans players as called earlier kills the spirit of the maps. Every SL with good knowledge of the terrain will sneak, using fast Jeep, outflanking and having the rest of the squad spawning once the hideout reached... Or I even seen a SL taking a Piper to land behind enemy lines and then the rest of the squad spawned, blitzkrieged us... Fun killing....
It can be frustrating indeed, but I can't see anything wrong in using your knowledge of the map to outflank and outsmart your enemy. As far as I know, those fast vehicles are extremely rare on most of the FH2 stock maps, sometimes they're not available at all. Keep in mind that they don't have any armour too, and that means killing the driver/pilot and passangers or destryoing the vehicle is rather easy with  just a little bit of skill. If you let a truck full of enemy soldier pass through your lines on the other hand, it means that you and your team simply suck.

I understand your complaint, but it sounds a little bit like a typical "noob cry", it would be much more helpful if you could list the maps you find these behaviours especially annoying on, and post about it in the feedback section of the forum. Maybe something, like further limiting jeeps etc, can be done about it in the future releases. Do not expect removal of SL spawnpoints though, as that topic was already discussed to death.
Title: Re: Forgotten Hope 2: State of the Game
Post by: GeoPat on 20-01-2018, 19:01:15
Do not expect removal of SL spawnpoints though, as that topic was already discussed to death.
When did that happen?  I curious what the arguments for keeping SL spawn were.

The current Rally Point system works way better and most pubbies are now familiar with it.  No more SL hiding. No more SL switching.  No more "Move moron!!! Can't spawn!!!", etc.  Maybe CMP can turn it off on some of their maps and add RPs.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Ts4EVER on 20-01-2018, 20:01:17
Starting to feel old, because apparently I am the only one who remembers how sl spawn was switched off on Anctoville and replaced by spawn halftracks back in 2.25. God that sucked.
Anyway, regarding SL spawn and Rally points, the thing is this: RPs (and spawn vehicles) solve some problems and cause others.
The main advantage is that the SL does not have "the weight of the world" on his shoulders and doesn't have to stay alive at all cost. This also eliminates the stupid SL roulette that popped up in the meta a few years ago (believe me, people didn't always do that shit).
However, it does little to fix SLs hiding, instead of looking for some camping SL you are looking for some stupid box. At least when hunting an SL there is some actual player interaction, since you have to fight him, instead of knifing some radio. A spawn vehicle or rally point is also much more easily camped. Sure, they can be deactivated when enemies are close, but I can already see Sturmflim laying down with his MG 40 m away and just waiting for people to pop up. Way harder to do with a squad leader who might shoot you. This is already happening on the pacific maps, where people just camp the landing boats and people spawn in because there is no indication of if they are safe or not.
Lastly, the SL spawn has the advantage of being more "idiot-proof", which is important since the average community member has an IQ close to room temperature. Instead of complaining "MOVE!!" People will complain about squad members not staying close so they can't put down a rally point.
So all in all, the advantages are not big enough to justify completely changing a system at this late point. Really, the ideal solution would be having sls be able to spawn on each squad member, but that is impossible.
Title: Re: Forgotten Hope 2: State of the Game
Post by: GeoPat on 20-01-2018, 21:01:36
I think this question might be worth a poll.

The current RP system used in the tournament allows the SL to place an RP by himself.  It last only 2 minutes whereas one place by 2 squad members last 10 minutes.  There is even a convenient button on the com rose.  The problem of SL hiding is the need for SLs to avoid action which sucks for him and sucks for the squad members when he doesn't do it.  As for hunting these spawn options, at least you know you killed the right box and the current system allows you to hear it from meters away.  RP camping is preferable to spawnpoint camping.  It can more easily be dealt with and if it gives these sociopaths an alternative then even better.

Let's just face it, there is something weird about the whole giving birth during battle thing.  When the SL is prone it's just awkward for everyone involved even onlookers.  I think I screamed HACK!!! in all chat when I first observed it.  I definitely shot the first guy who spawn on me.  Do any other games use it?  I dont want to seem close minded but I'd rather spawn next to a radio than on top of a guy's butt.

If RPs were included in the next FH2 patch the server could probably turn it on or off when they want to.
Title: Re: Forgotten Hope 2: State of the Game
Post by: MajorMajor on 20-01-2018, 23:01:46
Do any other games use it? 

RO2/RS1 has squadleader spawn much like FH2, and the community seems to be fine with it. Sure, you sometimes get spawnkilled, but you can always choose to spawn in a standard (fixed) spawnpoint. Unlike FH2, IIRC the deathcam shows your SL by deafult, meaning that you have more information to help you decide wether spawning on the SL is worth the risk or not.

Additionally, you can also spawn in APCs and in certain fixed MGs, but that is far rarer and map-dependant.

In RS2 there are both systems present: USA/Australia have squadleader spawn, while VC/NVA have tunnel spawn (anlogous to the RP, but of course much closer to BF:VN's squad tunnels). Having played ~40h of that game, I have to say that SL spawn is better, just because it is more foolproof. Both systems can be camped, but SL spawn just requires the SL to be alive in order for it to work. Far to many times I've played rounds as VC/PAVN and no one would be bothered to place the tunnels, or placed them at useless or horribly exposed positions.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Nerdsturm on 20-01-2018, 23:01:37
Many of the Battlefield/Battlefront games post-1942 also have some form of spawning on top of squad members.

The problem of SL hiding is the need for SLs to avoid action which sucks for him and sucks for the squad members when he doesn't do it.
I don't usually play SL for this reason, but at the same time there are usually more SLs than populated squads so clearly people are okay with it. If you aren't okay with staying away from the front lines then don't play as an officer.

This also eliminates the stupid SL roulette that popped up in the meta a few years ago (believe me, people didn't always do that shit).
Curious, is there any way to prevent this by say, preventing you from spawning on an SL for a minute or so after the SL has changed? I don't understand why people have started doing this in the first place. It's pretty impractical since the new SL almost never survives either (if you even get a new SL rather than having it get passed to a dead player who doesn't notice a game of pass-the-SL has started), and it completely disorganizes the squad for the next push, usually ending up with a inexperienced player being SL.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Matthew_Baker on 20-01-2018, 23:01:45
In RS2 there are both systems present: USA/Australia have squadleader spawn, while VC/NVA have tunnel spawn (anlogous to the RP, but of course much closer to BF:VN's squad tunnels). Having played ~40h of that game, I have to say that SL spawn is better, just because it is more foolproof. Both systems can be camped, but SL spawn just requires the SL to be alive in order for it to work. Far to many times I've played rounds as VC/PAVN and no one would be bothered to place the tunnels, or placed them at useless or horribly exposed positions.

I agree with this. I have over 100 hours in RS2 and I personally find less problems with the SLer spawn. Mainly because your average pub player is not very observant and if he doesn't place a tunnel it can be VERY frustrating.

However, a big thing about RS2 is that it's a newer game and it is able to prevent exploits. For example, you can't spawn on a SLer if he became a SLer while he was alive. i.e. no SLer roulette. You also have the ability to view your spawn before spawning, so you can see if you'll be spawn killed.

Also, if you want to discuss this, it's probably best in its own thread. I didn't want this to become a 'general gripes with FH2' thread.
Title: Re: Forgotten Hope 2: State of the Game
Post by: Slayer on 20-01-2018, 23:01:24
I dont want to seem close minded but I'd rather spawn next to a radio than on top of a guy's butt.
Now you're just being homophobic ;)

On a serious note: like posted above, it has been experimented with and it didn't work. Yes, "giving birth" is awkward, so is whiggling a wrench and repairing a 30 ton tank in under a minute. But it's a game mechanic which works.

As for the SL not being active: there are certain maps in which I ike being SL (hint: they are the more close quarteer maps), and in others I'd rather not because I will die too often: that's just my playstyle (wearing "Most Deaths" proudly very often). But even if you don't shoot your gun you can participate and be very useful: spot for arty, spot tanks, heal teammates, smoke off a route, cap points.

It'd be nice to see the roulette thing go: the disadvantage (an uncohesive and often incomplete squad) far outweighs the advantage (a new SL close to the front).