Forgotten Hope Public Forum

Forgotten Hope 2 => Eastern Europe => Feedback => Arad => Topic started by: Ts4EVER on 07-02-2016, 03:02:35

Title: Arad 64
Post by: Ts4EVER on 07-02-2016, 03:02:35
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

(http://i.imgur.com/n1kNFT6.jpg)
Title: Re: Arad 64
Post by: Kelmola on 08-02-2016, 23:02:36
It might be that Russian architecture just is like that, but I was suprised to see that this house has its external walls made of wooden logs...
(http://i.imgur.com/sNRzsq8.jpg)
Title: Re: Arad 64
Post by: DanielNL on 12-02-2016, 21:02:05
Are there russian sniper kits at all on this map? None in russian main base I think... anywhere?
Title: Re: Arad 64
Post by: jan_kurator on 13-02-2016, 17:02:25
there is one on the hunter's tower on the edge of the forest near the Russian main base IIRC ;)
Title: Re: Arad 64
Post by: DanielNL on 13-02-2016, 20:02:40
Ok, I'll check that some time. Btw. I noticed the russian sniper kit scope has very bad magnification? Could you add a realistic sniper rifle?
Title: Re: Arad 64
Post by: Ts4EVER on 13-02-2016, 20:02:03
The Russian PU scope had a 3.5x magnification compared to 4x for the G43 and 6x for the K98k.
Title: Re: Arad 64
Post by: DanielNL on 19-02-2016, 21:02:32
Srsly, russians didn't have a SINGLE sniper rifle with 6x scope in WWII ?
Title: Re: Arad 64
Post by: Ts4EVER on 19-02-2016, 22:02:40
They had two types of scopes. PU, which is the most common one and ingame, which had a 3.5x magnification, and the PE scope, which was mostly used in the early war and was less common, which had 4x magnification.
Title: Re: Arad 64
Post by: DanielNL on 20-02-2016, 17:02:14
So I assume a LOT of russians got sniped in WWII by Wehrmacht K98 ZF snipers? :/ (far more than the russians sniped?)
Title: Re: Arad 64
Post by: Ts4EVER on 20-02-2016, 18:02:14
I think that is a very oversimplified view. For one thing, the average sniping distance in WW2 was such, that the difference between 4x and 6x is probably not a very big deal. Also keep in mind that the Russians probably produced more sniper rifles overall. In fact, the most common German scope was the crappy 1.5x one (it is also ingame on some maps).
Title: Re: Arad 64
Post by: Berkolok on 25-02-2016, 11:02:00
need more transport vehicles for  both main bases its not enough currently
Title: Re: Arad 64
Post by: Ts4EVER on 13-06-2016, 17:06:08
2.52 changelog for Arad 64

- Add Wespe for the German team
- new unique skin for the tiger
- respawn times of the panthers lowered
Title: Re: Arad 64
Post by: DanielNL on 13-06-2016, 21:06:29
Oh no even more Panthers at same time in the field? From which to which value was it changed?
Title: Re: Arad 64
Post by: jan_kurator on 13-06-2016, 21:06:25
it's just a slight change from 45 to 30 seconds.
Title: Re: Arad 64
Post by: DanielNL on 14-06-2016, 10:06:27
Ah ok gr8! Thx for still patching FH2!!!
Title: Re: Arad 64
Post by: nysä on 08-03-2018, 14:03:17
Just a small fix; the StuG on the website has been (correctly) listed as an "early" type, but in the game it's a late type with a Rundumsfeuer MG

http://forgottenhope.warumdarum.de/fh2_maps.php?map=48
Title: Re: Arad 64
Post by: Eat Uranium on 13-03-2018, 02:03:01
I'm in the process of updating these lists, this will be fixed soon
Title: Re: Arad 64
Post by: PoliorcetE on 13-04-2018, 20:04:53
hi
there's no "wespe" in the vehicle liste.
did you remove it in next update ?

A+
Title: Re: Arad 64
Post by: PoliorcetE on 14-04-2018, 19:04:02
thx  ;D
Title: Re: Arad 64
Post by: Chad1992 on 26-10-2018, 17:10:44
The lighting/shadows are broken after the 2.54 update in COOP anyways.
Title: Re: Arad 64
Post by: jan_kurator on 26-10-2018, 17:10:48
The lighting/shadows are broken after the 2.54 update in COOP anyways.
they are broken since 2.53, Arad has no official bot support as far as I'm aware, the coop version is community made and is added only via unofficial standalone installer  ;)