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Announcements => Developer Blogs => Topic started by: Ts4EVER on 06-02-2016, 20:02:27

Title: The maps of Forgotten Hope 2.5
Post by: Ts4EVER on 06-02-2016, 20:02:27
Hello and welcome back to another Forgotten Hope 2 devblog.

With the release of Forgotten Hope 2.5 imminent, I thought it would be a good idea to take a closer look at the 5 new maps that will be released with it.

Arad (Made by hitm4k3r)

On the 14th of September 1944, the 2nd Ukrainian Front under General Malinovsky launched it's own Belgrade Offensive in conjunction with the 3rd Ukrainian Front. Six days later Arad was captured by Romanian and Soviet troops after engagements with Hungarian forces. By the end of September 1944, Malinovsky and General Friessner had received new orders. Malinovsky was now ordered to attack towards Budapest from the salient to the south around Arad, meanwhile Friessner's orders included an attack from Oradea to slice through the Soviet lines and capture the Carpathian passes. With the start of the Battle of Debrecen on the 6th of October 1944, Malinovsky's southern pincer was attacking near Arad slicing through the Hungarian Third Army. The attack by the northern 2nd Ukrainian Front pincer ran into difficulty quickly though, colliding with two panzer divisions of the German III Panzer Corps - the 1st and 23rd Panzer Division.

(http://i.imgur.com/Ed9YxlW.png)

This map was inspired by the popular Red Orchestra map of the same name. Germans and Russians will clash in a rural Hungarian landscape characterised by forests, small villages and fields. A river divides the battlefield in two parts, making controlling the fords and bridges crossing it of the utmost importance.
Both sides have a varied selection of late 1944 vehicles and equipment, up to heavy tanks and tank destroyers. While the tanks duel in the fields, the infantry can stalk them from the woods or occupy some of the villages and farm buildings scattered across the map. This allows for various playing styles and tactics to be used.

Pegasus Bridge (Made by otolikos)

The first objectives of D-Day were two bridges spanning the Caen canal and Orne river, codenamed "Pegasus" and "Horsa". The plan called for a glider-borne surprise attack in order to overwhelm the ill-equipped defenders as fast as possible. After this was accomplished, the paratroopers were to dig in and wait for reinforcements coming in from Sword Beach. While this part of the plan worked well, the Germans reacted quickly and as the sun rose on the morning of the 6th of June 1944, tanks and armored infantry of the 21st Panzerdivision closed in on the beleaguered bridgehead.

(http://i.imgur.com/8QDD0ll.png)

This map is unusual, and not only because it is the only one set in France released in 2.5! The German objectives are the iconic Pegasus Bridge, as well as the nearby Horsa Bridge. How they achieve their goal is up to them: They can attack the British perimeter from one of three mainbases. The British paratroopers will have to mount a defense on all sides shifting their forces from one hotspot to the next in order to keep the Germans and their tanks at bay. Will they be able to hold out until reinforcements from the beaches arrive? This setup is made possible by the new "adaptive push" gamemode, which will also be put on several older maps.
The two bridges and the Chateau de Benouville have been faithfully recreated. New British paratrooper models and captured French tanks in service with the 21st Panzer Division round out this authentic and unusual map.

Sammatus (Made by Snoox, Kev4000, Schism -RvtL- and Fuchswiesel)

After securing the crossing of the river Syväri in East-Karelia, the Red Army advanced towards the Finnish Pisi-Saarimäki-Sammatus line. The PSS-line was adequately prepared to face the formidable adversaries, but sections of the defenses were still unfinished. On 23rd of June 1944, the Red Army conducted an amphibious landing at Tuulos on the shores of lake Ladoga just north of the PSS-line and on the 24th the fighting at the line itself commenced. The Red Army managed to puncture a hole in the Finnish defenses at Pisi. With the dire situation at Tuulos, Major General Aarne Blick gave the order to withdraw and abandon the PSS-line in order to avoid any Finnish troops getting trapped in the pocket. However, the message didn't reach the defenders of Sammatus until a day later...

(http://i.imgur.com/ECjRBCh.png)

The smallest map in the upcoming patch, this one is focussed on infantry fighting. The forested terrain, zig-zagged by Finnish trenches, favors the use of submachine guns and hand grenades, while the few Russian tanks supporting the assault will be easy pickings for Finns armed with Panzerfausts and satchel charges, not to mention the various antitank gun emplacements.
If the Russians manage to break through the PSS-Line into the Finnish hinterland, they will still have to clear the village of Sammatus itself.

Dukla Pass (Made by Ts4EVER)

On the 8th of September 1944, elements of the 1st and 4th Ukrainian Front began an offensive through the Carpathian mountains with the aim of gaining their first foothold in Slovakia and supporting a resistance uprising there. What was supposed to take a handful of days dragged out into many weeks as Soviet forces ran up against stiff resistance from the 1st Panzer Army and 1st Hungarian Army. On the 25th of October, a major tank battle broke out in the valleys west of the village of Dobroslava, as Soviet forces tried to outflank remaining German positions. The fighting was fierce enough that the area came to be known as The Valley of Death.

(http://i.imgur.com/zjO89Io.png)

This map is characterised by long line of sight and a rough and hilly terrain, with valleys cut into the mountains by clear creeks and streams. On the slopes of the so called "valley of death" German and Russian tank wrecks and craters serve as cover for more tanks and infantry men, as new forces are fed into the battle. In the nearby village of Kruzlova, the Germans have a powerful reverse slope position, allowing them to shell any Russian tank cresting the hill with long range antitank fire.
On this huge, autumn themed map, tankers can prove their skills at duelling over great distances, as T34s and Panthers face each other in the Carpathian mountains.

Seelow Heights (Made by Schism -RvtL-, Stubbfan and Ts4EVER)

After more than 5 years of fighting, the Second World War is drawing to a close. Only one major obstacle stands between the Red Army and their ultimate prize: the capital of Germany, Berlin. The remnants of the once mighty Wehrmacht are digging in on the Seelow Heights, a commanding terrain feature overlooking the flat Oder river plains, muddy and flooded in this cold, wet spring. The battle opens to the thunder of 20000 guns pounding the German positions.

(http://i.imgur.com/S0hHlaX.png)

This is not only the last map in this list, but also the latest map in FH2, set in April 1945, shortly before the end of the war. As in real life, the Red Army has a huge material advantage in tanks, artillery and planes, but they will need it: The terrain is open, the Germans are well dug in and every ditch, every bunker and every bombed out house might have a Panzerfaust lying in ambush.
In this sector push map, the Russians have to clear three areas: The Oder river valley, dominated by a manor and a trainstation, the heavily fortified Seelow Heights and the completely destroyed village of Seelow itself, where the Germans have barricaded themselves in an apartment complex and a church. It might be the last battle, but it won't be an easy one!
Title: Re: The maps of Forgotten Hope 2.5
Post by: Matthew_Baker on 06-02-2016, 20:02:53
Awesome descriptions and great graphic. Well done.
Title: Re: The maps of Forgotten Hope 2.5
Post by: Oberst_Kroenen on 06-02-2016, 20:02:46
Some heavy fighting awaits us....
Title: Re: The maps of Forgotten Hope 2.5
Post by: Turkish007 on 06-02-2016, 21:02:39
All of them look marvellous. Cant wait!  ;D
Title: Re: The maps of Forgotten Hope 2.5
Post by: Darman on 06-02-2016, 22:02:25
Amazing. As per usual, stunning detail and graphics. I am always amazed what kind of optical quality you guys could create with only the refractor engine.
Question regarding the maps:

Any confirmation wether or not there will be Bot support on 2.5 release? If only partly, which of these have a navmesh? Last info afaik is there wouldn't be Coop support, but maybe something has changed?
Title: Re: The maps of Forgotten Hope 2.5
Post by: Ts4EVER on 06-02-2016, 22:02:08
There won't be coop support because we don't have a navmesher atm.
Title: Re: The maps of Forgotten Hope 2.5
Post by: SadCamelion on 06-02-2016, 23:02:02
Damn, those maps will be awesome...

I really want to play Sammatus!!! ;D
Title: Re: The maps of Forgotten Hope 2.5
Post by: Oberst_Kroenen on 06-02-2016, 23:02:07
There won't be coop support because we don't have a navmesher atm.

I really hope we get SP for them in the future thought
Title: Re: The maps of Forgotten Hope 2.5
Post by: Ivancic1941 on 07-02-2016, 00:02:52
This is the first modern dev blog! And this is what FH2 needs!! Just look at grafic of pictures above!!
Really really nice work developers  8)
And its time (maybe) to modernize our Main page in this stile.This is what attracts new players immideatly (and standalone of course)
Title: Re: The maps of Forgotten Hope 2.5
Post by: Darman on 07-02-2016, 01:02:28
Thanks for the clarification. Such a shame, I hoped you might have found someone to do the navmesh. I'll have to work on a temporary fix for that in the meantime and see what is possible.
Title: Re: The maps of Forgotten Hope 2.5
Post by: Wulfburk on 07-02-2016, 03:02:37
GREAT!
Title: Re: The maps of Forgotten Hope 2.5
Post by: SadCamelion on 07-02-2016, 11:02:51
Do you guys want to make any aditional Africa and France maps in the future? Or were that all major battles?

Not that I wouldn't want the eastern maps, I'm just curious.  ;)
Title: Re: The maps of Forgotten Hope 2.5
Post by: hitm4k3r on 07-02-2016, 11:02:46
I won't promise anything, but there is a possibility that you might see some more Western European maps in the future. But this is dependend on a couple of different circumstances, especialy of how much time devs can spent on future content in their spare time. EF is the focus right now and there is still some interesting stuff for after 2.5 in the pipeline.

Anyway, 2.5 is finaly coming and that's what has most attention right now. :)
Title: Re: The maps of Forgotten Hope 2.5
Post by: Kelmola on 07-02-2016, 12:02:51
there is still some interesting stuff for after 2.5 in the pipeline.
"Smaller, more frequent updates", they said. :P
Title: Re: The maps of Forgotten Hope 2.5
Post by: hitm4k3r on 07-02-2016, 13:02:59
Nobody said anything about "small"  :P

Jokes aside, we can't predict development timelines. This release is the best example of how plan can change. According to how stuff works with 2.5, there might be some adjustments or hotfixes needed, similar how stuff was handled with Omaha for example. So incase maps have serious issues we will have to adress them in a timely fashion. For the stuff in the pipeline we will handle it as always: so it is done when it's done. Ofcourse we hope to get it delivered asap, but as you know, FH2 is a hobby for us and not our daily job. Though sometimes it doesn't seem like it, when I look a Gavrants commitment. ;D
Title: Re: The maps of Forgotten Hope 2.5
Post by: PoliticalCorrectness on 07-02-2016, 14:02:39
Awesome maps....hope they will be as interesting as your description is...can't wait to play!!!
Thanks for all the good work!  :)
Title: Re: The maps of Forgotten Hope 2.5
Post by: gamerjer on 07-02-2016, 17:02:43
awesome looks verry nice ;D will bot support be added over time or not at all? :o
Title: Re: The maps of Forgotten Hope 2.5
Post by: Ivancic1941 on 08-02-2016, 08:02:21
Ofcourse we hope to get it delivered asap, but as you know, FH2 is a hobby for us and not our daily job. Though sometimes it doesn't seem like it, when I look a Gavrants commitment. ;D
;D
Keep on good work Gavrant!
Title: Re: The maps of Forgotten Hope 2.5
Post by: Alubat on 10-02-2016, 20:02:18
Setting a new High quality standard of FH2 maps

Like having sex & drugs the first time
The waiting time has been worth every second.
Optimized 102% No lag or stutter
Under heavy combat fps drops runs smoove
99% bugfree
Even my ping seems more stable  :D

With Pegasus and Sammatus in this patch. Why would anyone want to play Squad or Finnwars ?
Title: Re: The maps of Forgotten Hope 2.5
Post by: ajappat on 10-02-2016, 23:02:50
I must say, Seelow Heights must be one of most atmospheric maps on FH2. I only played as russians and advancing to first flag was job as it is and then I see the hill with gun emplacements  :o. We never managed to advance past third flag, but I can alrady see this map being rather well balanced, with quite strong russian armor that can really seize enemy movement, but on the other hand, enough cover for germans to still have a fighting chance.
Title: Re: The maps of Forgotten Hope 2.5
Post by: Turkish007 on 11-02-2016, 19:02:28
My personal favorite one is Arad. The atmosphere is very nice and almost every aspect of battle is available. Plus, there seems to be no balance issue, both Germans and USSR have a high chance of winning the map. And the detail is just incredible!

Overally the new version rocks in every way. Thank you developers!
Title: Re: The maps of Forgotten Hope 2.5
Post by: Fuchs on 17-02-2016, 18:02:48
I was wondering what the songs are called for each map, I remember one map has a song about Yankees but I can't remember which map nor the exact lyrics. Anyone who can lend a hand here?
Title: Re: The maps of Forgotten Hope 2.5
Post by: jan_kurator on 17-02-2016, 20:02:20
my bet is that you mean Dukla Pass loading screen song:

https://www.youtube.com/watch?v=EI3u80z1qKo (https://www.youtube.com/watch?v=EI3u80z1qKo) ;)
Title: Re: The maps of Forgotten Hope 2.5
Post by: Fuchs on 18-02-2016, 12:02:41
Thank you, Jan! That is indeed the one.
Title: Re: The maps of Forgotten Hope 2.5
Post by: Hauggy on 23-02-2016, 10:02:42
lol I didn't like the song at first because it's a bit stupid but after listening to it like 10 times I start liking it. xD
Personally I would have loved to hear a song like this instead of an American song :
https://www.youtube.com/watch?v=xLi0Fxfqtdk
Or maybe the farewell of slavianka.
Title: Re: The maps of Forgotten Hope 2.5
Post by: jan_kurator on 23-02-2016, 17:02:06
Why not Katjusha or something even less original and less creative, Hauggy? Stalin Wasn't Stallin' fits the scenario and period of the war pretty well. Dukla Pass battle took place about 3 months after D-Day, and after listening to the lyrics for the first time, I had to admit it's a very good music choice :)


Btw, FH2 already used Sacred War in the 2.50 teaser.
Title: Re: The maps of Forgotten Hope 2.5
Post by: Hauggy on 24-02-2016, 02:02:23
Why not Katjusha or something even less original and less creative, Hauggy? Stalin Wasn't Stallin' fits the scenario and period of the war pretty well. Dukla Pass battle took place about 3 months after D-Day, and after listening to the lyrics for the first time, I had to admit it's a very good music choice :)


Btw, FH2 already used Sacred War in the 2.50 teaser.
It might not be very original, i'm just a big fan of the Red army choirs. :)
Title: Re: The maps of Forgotten Hope 2.53
Post by: Ts4EVER on 23-05-2018, 14:05:29
New maps, new overviews!

Like last time, I made some pictures explaining what the new maps are all about. Enjoy!

Lenino (Made by Aserafimov)

On 12 October 1943, near the village of Lenino in the Mogilev Oblast, the Polish 1st Tadeusz Kościuszko  Infantry Division prepared to enter action for the first time, under the auspices of the Soviet created "Polish Army of the East."  This battle was supposed to mark the beginning of Polish-Soviet fraternity and strengthen combat association between their soldiers.  Yet, with Polish morale low as most soldiers had only just been released from Soviet Gulags, and the promised Soviet armoured, aerial, and artillery support never showing, the Tadeusz Kościuszko Division would face a fiery combat debut against the battle hardened 113th and 337th Infantry Divisions.

(https://i.imgur.com/XbVNHyU.png)

Our first new map introduces the Poles to Forgotten Hope 2. In the first stage of their assault, they have to break the German outpost line by taking the two villages on the eastern side of the Mereya river. Once they have achieved this, these flags are locked and the Polish forces have to cross the river to take out the main German positions, including a dominating hill covered in trenches and barbed wire, as well as the town of Lenino that gives the map its name. Both sides have infantry, planes, artillery and tanks at their disposal, including several new assets:
The Poles use the T70 light tank, the T34/76 M41, the PO2 bomber and the Maxim AA truck. The Germans have some new toys as well, namely the Faustpatrone (an early version of the Panzerfaust), the Stuka Kanonenvogel and of course the Ferdinand tank destroyer.

Studienka (Made by Ts4EVER)

Operation Bagration, the big Soviet summer offensive of 1944, is only 7 days old and Army Group Center is gripped by utter chaos. The remnants of defeated German divisions are streaming west, hoping to find a safe crossing over the Berezina river. Brushing aside stragglers and bypassing strongpoints, the 3rd Guards Tank Corps closes in on the village of Studienka, where Napoleon's Grande Armee made their desperate crossing more than 100 years ago. On the other side of the river, the first elements of the 5th Panzer division approach the same bridge, hoping to hold open a route of retreat for their comrades.

(https://i.imgur.com/xfDVXdS.png)

A meandering, natural river curves through the center of this map, dividing it into two banks. Both banks feature Belorussian villages, characterized by small wood huts, straight roads and big private gardens. There are also wooded areas, which can be used by the infantry to ambush tanks and move around the map covertly. With the swampy area around the stream impossible to cross by tanks and even infantry, controlling the three crossing sites becomes of the utmost importance, especially the bridge in the middle.
With its huge flagzone and no buildings or other cover it might seem easy to attack, but holding it can be really tricky, since there are no spawn points attached to this control point.
Both sides receive large numbers of medium tanks and mobile artillery, leading to exciting tank duels in the foggy morning atmosphere.

Ihantala (Made by Flippy Warbear and hitmaker)

June 1944, Karelian Isthmus. On the 28th, as the gruelling battle of Tali rages on, Finnish reinforcements from East Karelia arrive at the village of Ihantala and are immediately thrown into the combat. After fending off the Red Army in southern Ihantala, Major General Vihma’s 6th Division begin preparing their defenses. The bitter fighting at Tali had become a lost cause. Therefore on the 30th, under the orders of Lt.General Oesch, the Finns reorganise into a new defensive line. The Red Army attacks Ihantala on the same day. With support from their powerful artillery, along with the German Luftwaffe detachment Kuhlmey and the 303rd Sturmgeschutz Brigade, the Finns brace themselves for the relentless Red Army assaults ...

(https://i.imgur.com/31hFSEs.png)

Overwhelming Russian armor and artillery meet Finnish defenders with anti-tank guns and Panzerfausts. If the Red Army manages to cross the river and advance in this adaptive push map, the Finns will receive support from German assault guns as well. Air Power also plays a role in deciding who comes out on top in this blasted and destroyed battlefield, with Stukas hunting Russian tanks and IL2s trying to blast the Finns out of their trench systems.
This map features all the new Finnish content, as well as new skins for German and Russian vehicles.

Ogledow (Made by Ts4EVER)

After rupturing the German front and destroying army group center during the great summer offensive of 1944, Russian forces are pouring into eastern Poland. They seized several bridgeheads over the river Vistula, thus crushing German hopes of using it as a new defensive line. In an attempt to throw the enemy spearheads back across the Vistula, the Germans are massing their forces near the town of Staszow, including some of the new super-heavy Tiger II tanks.

(https://i.imgur.com/BX9pQ5y.png)

In this sector push map, the Germans are on the attack and have to clear three successive sectors. They are supported by two kingtiger tanks, but they will need them: The terrain is very open and as the attackers advance further, they face heavier and heavier Soviet armor. The Russians need to use mines, delaying tactics, cleverly placed antitank guns and their more maneuverable tanks to survive the enemy onslaught.
Featuring duels between the heaviest armor in this game, this map caters to the tankers especially. In the hands of artillery enthusiasts, the new 120mm PM43 mortar will bring death and destruction to the attacking Germans.
Title: Re: The maps of Forgotten Hope 2.5
Post by: Matthew_Baker on 23-05-2018, 15:05:43
nice! love the graphics on these
Title: Re: The maps of Forgotten Hope 2.5
Post by: Ivancic1941 on 23-05-2018, 20:05:08
This patch is full of new designs of maps! Very interesting concepts and placing of main bases! Good job  :D