Forgotten Hope Public Forum

Forgotten Hope 2 => Singleplayer and Coop => Topic started by: Darman on 23-11-2014, 16:11:36

Title: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 23-11-2014, 16:11:36
FH2: FORGOTTEN MAPS

Gentlemen,

as some might have noticed, most of the old custom maps for FH2 are broken since the last patch or unsupported due to python issues. I always wanted to keep some of the best maps alive for me and a few friends to play in coop mode. This time I went one step further and started fixing and overhauling some old maps. And I just wanted to share it, so here you go.

First of all: I don't own any of the maps and I didn't create any of these maps. I fixed them, updated them, improved some things and added navmeshes where they were needed. Credits for the original work go to the creators, which are listed below. Also credits to gavrant, who helped me a lot with this.
If anybody of the creators should object, I'll remove his work on request.

There are currently 3 packs to download, containing 8 Africa maps, 5 winter 44/45 maps, 6 France maps + one Netherland map. In order for the maps to work, you have to download the modbase files, containing several custom objects by the Forgotten Honor community.

All of these maps are to be played in COOP mode. Don't try Conquest or Singleplayer. Go to Local in the multiplayer menu, choose coop mode and start your server to play on.
I'd recommend playing all of these maps on a local dedicated server to get the best experience. I will list my preferred serversettings for this below each map. Check out DJ Barneys HABAI mod on the forums or on Moddb for more information on dedicated servers.

PATCHLOG updated 05/13/16
05/13/16:
  • Fixed some minor issues on St. Mere Eglise.
  • Overall balance tweaks.
  • Updated all non-FHT custom loadscreens to a greatly improved quality for the polished look.
  • Dozends of localization issues fixed.

05/01/16:
  • Overhauled nearly all the Africa maps to be more historically accurate. Thanks to batistadk for the facts.
  • Overhauled AI behaviour on nearly all the Africa maps to be more fun.
  • Reichswald Map added to the Bulge Pack.
  • NCO Kit on Bulge maps hopefully fixed now.
  • Python Error on St Mere Eglise fixed.


BEDA FOMM 1941
Quote from: Original description
In late January 1941, the British learned that the Italians, fearing the British advance during Operation Compass were evacuating Cyrenaica by way of Beda Fomm. The British 7th Armoured Division was dispatched to intercept the Italian army. Halfway to their destination, it was evident that the entire division together was too slow so a 'flying column' was sent on a direct route across the desert. On 5 February 1941, they arrived at the town to cut off the retreating remnants of the Italian Tenth Army. The following day, the Italians arrived and attacked.

Original map by: deathfromabove2010 (azreal64)

serversettings
Defend as GB
sv.coopBotRatio 100
sv.coopBotCount 70
Attack as IT
sv.coopBotRatio 100
sv.coopBotCount 75
impressions
(http://picload.org/image/cooailo/beda0.jpg)

(http://picload.org/image/cooailc/beda1.jpg)




KASSERINE PASS
Quote from: Original description
This is the first confrontation between the US and Axis forces in North Africa. The new and untested Allied troops must fight the battle-hardend Axis 10th, and 21st Armored Divisions . If the Allies fail to stop them, they could loose Tunisia.
Complete overhaul:

Known issues: I've experienced some ctds while testing. I fixed everything I could but sometimes it will still crash while playing. I hope to have this solved in the future.

Original map by: ImtheHeadHunter
Original coop layout by: Sturm_Tiger

serversettings
Push as DAK
sv.coopBotRatio 100
sv.coopBotCount 75
Defend as US
sv.coopBotRatio 100
sv.coopBotCount 70
impressions
(http://picload.org/image/cooaico/pass0.jpg)

(http://picload.org/image/cooaicc/pass1.jpg)




OPERATION ABERDEEN
Quote
Thats right, its back. The FH2 devs might have removed it for good reasons, I think it is still worth playing in coop and it sure provides a lot of fun. Play the original double assault layout or try push mode in coop 32p.

Original map by: FH2 devs (couldn't find the one responsible)
Original coop layout by: Winter

serversettings
Push as DAK
sv.coopBotRatio 100
sv.coopBotCount 75
impressions
Original FH2 Page (http://forgottenhope.warumdarum.de/fh2_maps.php?map=9)




SIEGE OF TOBRUK NIGHT
Quote from: Original description
During the Easter Battle of April 1941, Rommel's forces try to smash through the Tobruk defensive lines with a Blitzkreig style night attack. The Allied defenders, determined and freshly dug in (made up of predominantly Australian infantry with British artillery support) must try to hang on at all costs. The Tobruk garrison O.C. Major General Morshead has directed there will be NO SURRENDER! Short on mortars and with arms mainly consisting of infantry, small and medium AT guns and some armoured units based at the town itself, the gallant defenders know they are in for a bloody fight.

Note: this will not overwrite the original Fh2 map or corrupt your game files. My version of the map will be shown as "Siege of Tobruk 1941" and exists parallel to the vanilla version.

Original map by: Lobo
Original night version by: ?

serversettings
Defend as GB
sv.coopBotRatio 100
sv.coopBotCount 68
Push as DAK
sv.coopBotRatio 100
sv.coopBotCount 80
impressions
(http://picload.org/image/cooaicp/siege0.jpg)

(http://picload.org/image/cooaiig/siege1.jpg)

(http://picload.org/image/cooaiid/siege2.jpg)

(http://picload.org/image/cooaiio/siege3.jpg)




MERSA MATRUH 1942
Quote
Yes, this map already exists in the current version of FH2. Yes, theres also coop. But, at least for me, the 64p coop mode is severely bugged. Most of the Axis AI will instantly die on spawning. While I was not able to fix this, I simply applied the old pre-2.45 layout to it. I also added a foggy dusk version for all those who aren't fond of night maps.

Note: this will not overwrite the original Fh2 map or corrupt your game files. My version of the map will be shown as "Mersa Matruh 1942" and exists parallel to the vanilla version.

Original map by: Lobo
Original coop layout by: WSU

serversettings
Break out as GB
sv.coopBotRatio 80
sv.coopBotCount 70
Attack as DAK
sv.coopBotRatio 90
sv.coopBotCount 70
impressions
(http://picload.org/image/cooaicg/mersa0.jpg)

(http://picload.org/image/cooaicd/mersa1.jpg)




EL AGHEILA
Quote from: Original description
Following their destruction of the Italian Tenth Army in Operation Compass, the British Western Desert Force halted their advance at El Agheila in February 1941 so that units could be sent to assist in the defence of Greece. On February 14 the first units of the Afrika Korps started to arrive in Libya under General Erwin Rommel. Rommel starts his first offensive in North Africa by attacking the British forces near El Agheila...

Original map by: FHT devs

serversettings
Push as IT
sv.coopBotRatio 100
sv.coopBotCount 75
impressions
(http://picload.org/image/clcolad/agheila0.jpg)

(http://picload.org/image/clcolao/agheila1.jpg)





SIDI MUFTAH
Quote from: Original description
December 16th, 1941. After three days of bitter fighting, as the 8th Army relentlessly attacks the Gazala line, Rommel orders the Afrika Korps' withdrawal. Now, British troops are about to engage the Italian rearguard near Sidi Muftah who did not receive an withdrawal order and are ready to fight to the last round.

Original map by: http://www.batalhapelomundo.com.br - BpM, modified by FHT devs

serversettings
soon
impressions
(http://picload.org/image/clcolip/muftah0.jpg)

(http://picload.org/image/clcolpg/muftah1.jpg)





FORT CAPUZZO
Quote from: Original description
On 26th of November, 15th Panzer Division bypassed Sidi Azeiz and headed for Bardia to resupply, arriving around midday. Meanwhile the remains of 21st Panzer Division attacked northwest from Halfaya towards Capuzzo and Bardia. The Italian Ariete Division who were approaching Bir Ghirba from the west, were ordered towards Fort Capuzzo to clear any opposition and link with 21st Panzer. They were to be supported by 15th Panzer's depleted 115th Infantry Regiment which was ordered to advance with some artillery southeast from Bardia towards Fort Capuzzo. The two battalions of 5th NZ Brigade positioned between Fort Capuzzo and Sollum Barracks were engaged by the converging elements of 15th and 21st Panzer at dusk on 26 November.

Original map by: FHT devs

serversettings
soon
impressions
(http://picload.org/image/clcolop/fort0.jpg)

(http://picload.org/image/clcollg/fort1.jpg)

(http://picload.org/image/clcolld/fort2.jpg)





EDIT MAPLIST CONTINUED TWO POSTS BELOW




DOWNLOAD FH2 FORGOTTEN MAPS BASE (NEEDED) (http://www.mediafire.com/download/s58zjb8rsyh5u69/FH2_FM_Basics.exe)

DOWNLOAD FH2 FORGOTTEN MAPS AFRIKA 2.1 (http://www.mediafire.com/download/nxa16687c8oea31/FH2_FM_Afrika.exe)

DOWNLOAD FH2 FORGOTTEN MAPS FRANCE 1.1 (http://www.mediafire.com/download/5in9w5c0rybnm20/FH2_FM_France.exe)

DOWNLOAD FH2 FORGOTTEN MAPS WINTER 44/45 1.1 (http://www.mediafire.com/download/xvena32093wadc6/FH2_FM_Bulge.exe)


All of these have been updated to the latest version on 05/01/16!



If you like this, make sure to check out my COOP Support Map Pack (http://fhpubforum.warumdarum.de/index.php?topic=20690.0) for the recently added FH 2.5 Eastern Front maps.

KNOWN BUGS: Not all maps are to be played with either side or the experience will be boring. Play as attacker when possible. At the point most of this was made, I was a non-experienced AI dev, I could create Navmeshes but I could not edit them, the Reichswald is the only exception because it was recently added. I could only do so much to make the AI work as intended. Maps have to be designed with that movement in the mind. Some of those are not. The bots will act stubborn and dumb very often. I tried my best to give you the best possible experience though.

NOTE: As pointed out, this should not break your game for MP. The maps will not overwrite anything.

I'm trying to provide support to this as much as possible. If you come across an issue, please notify me and I'll try to fix it.

SPECIAL THANKS TO:
Title: Re: FH2: Forgotten Maps (SP/Coop) v1.0
Post by: Ivancic1941 on 23-11-2014, 19:11:41
So i need only to download this stuf and copy it to fh2 level directory and start like coop in local multiplayer?
Title: Re: FH2: Forgotten Maps (SP/Coop) v1.0
Post by: Darman on 23-11-2014, 19:11:30
EDIT: CONTINUED MAP LIST FOR OPENING POST (character limit reached)




ARGENTAN
Quote from: Original description
After their defeat in Operations Lüttich and Totalize, the Germans have been driven back to the region around Falaise. Now the American XV Corps is moving on Argentan in an effort to link up with the Poles and Canadians at Chambois. The Germans however have deployed the 9th Panzer Division and the 2nd SS Panzer Division in and around Argentan to keep the gap open as long as possible. It now falls to the Americans to push the Germans out of the town and surrounding area...

Original map by: Muratti, FHT devs

serversettings
soon
impressions
(http://picload.org/image/clcolac/argentan0.jpg)

(http://picload.org/image/clcolap/argentan1.jpg)





BLOODY GULCH
Quote from: Original description
The Battle of Bloody Gulch took place near Hill 30 (U.S. Army designation) approximately one mile (1.6 km) southwest of Carentan in Normandy, France on June 13, 1944, between elements of the German 17th SS Panzergrenadier Division and 6th Fallschirmjäger Regiment, and the American 501st, 502nd and 506th, Parachute Infantry Regiments (PIR) of the U.S. 101st Airborne Division, reinforced by elements of the U.S. 2nd Armored Division.

Original map by: Sn00x

serversettings
soon
impressions
(http://picload.org/image/clcolcc/gulch0.jpg)

(http://picload.org/image/clcolcp/gulch1.jpg)





CARENTAN
Quote from: Original description
To complete the capture of Carentan, Gen. Courtney Hodges of First Army created a task force under Gen. Anthony McAuliffe to coordinate the final assault. The mission to take Hill 30 was reassigned to the 506th PIR, the attack along the Bassin ¨¤ Flot was renewed, and the 501st PIR was relieved of its defensive positions to circle behind the 327th GIR and approach Hill 30 from the east. The movements were covered by an all-night artillery bombardment of Carentan using naval gunfire, Corps artillery, 4.2-inch mortars, and tank destroyers that had joined the 327th GIR along the eastern canal.

Original map by: Sn00x

serversettings
soon
impressions
(http://picload.org/image/clcolog/carentan0.jpg)

(http://picload.org/image/clcolod/carentan1.jpg)





JUIN 44
Quote from: Original description
June 44. After devestating airstrikes by the Airfoce, the US Forces are advancing to the a strategic town on the 30th. But what they don't know is that the airstrikes didn't hurt the well prepared Germans as much as they think. Map had no proper description. Made this one up.

Original map by: den75

serversettings
soon
impressions
(http://picload.org/image/clcolig/juin0.jpg)

(http://picload.org/image/clcolid/juin1.jpg)




LONGUES SUR MER
Quote from: Original description
Situated west of Arromanches-les-Bains in Normandy, Longues-sur-Mer overlooked the ocean from the top of a 65 meters height cliff, a perfect position where the Germans had installed a four 150 mm guns battery. On 6 June 1944, at 5:30 am several allied battle ships opened fire on the battery. When the Allied Armada was on sight, the German heavy guns striked back. The HMS Ajax concentrated his fire on the German battery at one kilometre range. The battery stopped bombing a short time, but fire started again and the position shelled the Landing ships until 5 pm.The battery surrendered to the British troops the next day with the 184 men garrison.

Original map by: aserafimov

serversettings
soon
impressions
(http://picload.org/image/clcolio/mer0.jpg)

(http://picload.org/image/clcolic/mer1.jpg)





STE MERE EGLISE
Quote from: Original description
03h00 the 6th June 1944, the 505th has been given the green light to jump. The 505th PIR is one of the first airborne units to hit the ground and taking advantage of the confusion, the valorous unit successfully gathers enough troops to liberate the first town in France, - St. Mere-Eglise.

Original map by: Team Contact, LeGriffu
Original AI support by: zxx43

serversettings
soon
impressions
(http://picload.org/image/clcoloo/eglise0.jpg)

(http://picload.org/image/clcoloc/eglise1.jpg)





VALKENSWAARD
Quote from: Original description
17th September 1944: 30th Corps tries to secure Hell's Highway against stiff opposition by the Fallschirmjaegers of Kampfgruppe Walther. Note: The Germans can still spawn alongside Hell's Highway until the flak position is captured.

Original map by: Ts4EVER

serversettings
soon
impressions
(http://picload.org/image/clcolpc/swaard0.jpg)

(http://picload.org/image/clcolpp/swaard1.jpg)





ADVANCE ON FOY
Quote from: Original description
On the evening of 15 December, the 26th Volksgrenadier established an outpost line on the west bank of the Our. The Germans attacked swiftly, their advances made possible by sheer weight of numbers. Worried about the threat to its left flank in Bastogne, the German army organized a major combined arms attack to seize Noville. By the time the 1st Battalion pulled out of Noville on the 20th, it had lost 13 officers and 199 enlisted men, out of about 600 troops.

Original map by: FHT Devs

serversettings
soon
impressions
(http://picload.org/image/clcollo/foy0.jpg)

(http://picload.org/image/clcollc/foy1.jpg)

(http://picload.org/image/clcollp/foy2.jpg)

(http://picload.org/image/clcolcg/foy3.jpg)





OPERATION GREIF
Quote from: Original description
Waffen-SS commando Otto Skorzeny  had become one of Hitler's favorites following the success of "Operation Panzerfaust" in which he had supervised the kidnapping of Miklós Horthy, Jr., the son of Hungary's Regent. Skorzeny was to form a special brigade - Panzer Brigade 150 - for a very special purpose: "I want you to command a group of American and British troops and get them across the Meuse and seize one of the bridges. Not, my dear Skorzeny, real Americans or British. I want you to create special units wearing American and British uniforms. They will travel in captured Allied tanks. Think of the confusion you could cause! I envisage a whole string of false orders which will upset communications and attack morale.

Original map by: Ts4EVER , modified by FHT Devs

serversettings
soon
impressions
(http://picload.org/image/clcolcd/greif0.jpg)

(http://picload.org/image/clcolco/greif1.jpg)





OPERATION NORDWIND
Quote from: Original description
Operation North Wind (Unternehmen Nordwind) was the last major German offensive of World War II on the Western Front. The objective was simple. The offensive was to break through the lines of the Allied Army in the Upper Vosges mountains and the Alsatian Plain, and destroy them. This would leave the way open for Operation Dentist (Unternehmen Zahnarzt), a planned major thrust into the rear of the U.S. 3rd Army. The U.S. VI Corps — which bore the brunt of the German attacks — was fighting on three sides by 15 January. With casualties mounting, and running severely short on reinforcements, tanks, ammunition, and supplies, Eisenhower, fearing the outright destruction of the U.S. 7th Army, rushed divisions hurriedly relieved from the Ardennes, southeast over 100 km, to reinforce the 7th Army.

Original map by: FHT Devs

serversettings
soon
impressions
(http://picload.org/image/clcolpd/nord0.jpg)

(http://picload.org/image/clcolpo/nord1.jpg)





ORSCHOLTZ SWITCH
Quote from: Original description
As part of General Patton's Third United States Army, the 94th Infantry Division was known as 'Patton's Golden Nugget'. Moving east, the division relieved the 90th Infantry Division on 7 January 1945, taking positions in the Saar-Moselle Triangle south of Wasserbillig, facing the Siegfried Switch Line. Fresh for the fight, the 94th shifted to the offensive, 14 January, seizing Tettingen and Butzdorf that day. On the 20th, an unsuccessful battalion attack against Orscholz, eastern terminus of the switch position, resulted in loss of most of two companies. In early February, the division took Campholz Woods and seized Sinz.

Original map by: aserafimov

serversettings
soon
impressions
(http://picload.org/image/clcolwd/switch1.jpg)

(http://picload.org/image/clcolwo/switch2.jpg)

(http://picload.org/image/clcolwg/switch0.jpg)





REICHSWALD
Quote from: Original description
Operation Veritable, also known as the Battle of the Reichswald, was the northern part of an Allied pincer movement that took place between 8 February and 11 March 1945 during the final stages of the Second World War. The objective of the operation was to clear German forces from the area between the Rhine and Maas rivers, east of the German/Dutch frontier, in the Rhineland.The Allied advance proceeded more slowly than expected and at greater cost. The delay had allowed German forces to be concentrated against the Anglo-Canadian advance and the local German commander, Alfred Schlemm acting against the assessments of his superiors, had strengthened the Siegfried Line defences and had fresh elite troops readily available to him.

Original map by: sn00x

serversettings
on request
impressions
(https://picload.org/image/rgadwcdl/reich0.png)

(https://picload.org/image/rgadwcdi/reich1.png)

(https://picload.org/image/rgadwcdw/reich2.png)

(https://picload.org/image/rgadwcar/reich3.png)






END OF ADDITION TO OPENING POST




So i need only to download this stuf and copy it to fh2 level directory and start like coop in local multiplayer?
Thats right, the maps will be there to choose in every available layout. If you download the exe you don't even have to copy anything it will install it right where the stuff belongs, if everything works as intended.
Title: Re: FH2: Forgotten Maps (SP/Coop) v1.0
Post by: ksl94 on 23-11-2014, 20:11:33
Thank you! I shall download that lovely map-pack right away. I truly appreciate your work and am looking forward to seeing the different times of day and weather versions. May I suggest a 64 Battle of Keren night layer? I do not think that the standard 32 layer does it justice with it's small size.
Title: Re: FH2: Forgotten Maps (SP/Coop) v1.0
Post by: Moustapha on 23-11-2014, 20:11:21
Cool maps, would it be possible for the FH2 servers to add these into the map list?
Title: Re: FH2: Forgotten Maps (SP/Coop) v1.0
Post by: Darman on 23-11-2014, 20:11:51
Thank you! I shall download that lovely map-pack right away. I truly appreciate your work and am looking forward to seeing the different times of day and weather versions. May I suggest a 64 Battle of Keren night layer? I do not think that the standard 32 layer does it justice with it's small size.

I will give that a try. Althogh I think, Keren is beautiful as it is in 64 mode right know, why would one want to change it :) I actually don't think the 64p layout would profit a lot from night time.

Cool maps, would it be possible for the FH2 servers to add these into the map list?

For that I'm not the person responsible. Ask an admin of an FH2 server.
Title: Re: FH2: Forgotten Maps (SP/Coop) v1.0
Post by: Airshark79 on 23-11-2014, 23:11:43
Whoa, good work! Will be playing for sure.

Is there a certain process in converting a map other than repacking?
Title: Re: FH2: Forgotten Maps (SP/Coop) v1.0
Post by: ksl94 on 24-11-2014, 00:11:48
Thank you, Darman! I shall indulge in the fruits of your work shortly - as soon as I figure out how to get my computer's internet connection working again  :P .
Title: Re: FH2: Forgotten Maps (SP/Coop) v1.0
Post by: Darman on 24-11-2014, 10:11:03
TOPIC MOVED TO THE SINGLEPLAYER SECTION
thanks to gavrant.



Is there a certain process in converting a map other than repacking?

Please specify. The major stuff I did is listed below each map. What do you mean by "converting"?
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Airshark79 on 24-11-2014, 11:11:38
For an upgraded version.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: nysä on 24-11-2014, 12:11:11
Great stuff, appreciated.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: gamerjer on 25-11-2014, 01:11:52
Nice maps  ;D
its been a while since i last played fh2 but i played this maps today and they are nice good job
i also saw i got  some other random maps in my fh2 list no clue where i have them from but if i try on of those in coop mode they crash to desktop if i chek them in conquest they work these maps are

reichswald <-- i can remember is this one it was created by a guy few months back here on the forum but back then he wasnt ready with it yet and released a beta of it or something

brecourt manor
orzholt swift

these 2 are also still in my fh2 but i cant remember where these were from they wont work in coop or sp
another old coop map i got somewhere on a portable harddrisk is

warsaw uprising <- this map is out dated i think its still on my portable harddisk somewhere but as far as i know never had coop

anyone any idea here what happend to those maps and where they were from?
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Darman on 25-11-2014, 08:11:56
You probably picked those maps up in the custom maps topic of the modding section. Many maps in there are shown with the info "AI = yes" and also appear in coop selection, but in fact they never had a navmesh created or AI scripts included. This is the fault of the developers. They sometimes don't check the info/mapname.desc script before release and forget to delete all unsupported modes.

Unfortunatly, without a navmesh, I won't attend to a map, so I won't fix them. Even though I know the theory of creating navmesh and adding full AI support to any fitting map, tests in the pasts proved to be extensive waste of time and led to nothing but unexplained CTDs. So I will not pursue this further and let the navmeshing to those who get it working.

For an upgraded version.

I still don't think I get your question but theres no special way of packing the map files to the server.zip and client.zip files, If you've done all the scripting right. There is a python tool that can pack the stuff for you and update the tmp.con file, though.

Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Airshark79 on 25-11-2014, 08:11:39
From 2.20 to 2.48 for example, do you just repack WITH THE PACKING SCRIPT or do you also FIX ANY CON FILE, OR ANYTHING ELSE. I am CONFUSED what you do to keep them from crashing.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Darman on 25-11-2014, 09:11:13
From 2.20 to 2.48 for example, do you just repack WITH THE PACKING SCRIPT or do you also FIX ANY CON FILE, OR ANYTHING ELSE. I am CONFUSED what you do to keep them from crashing.

AH, now we're talking.
There are several files that need to be fixed before you can use the script (or do it manually). Most important: the mapdata.py must exist and must be filled with the right information about plugins and kits.
When packing, a tmp.con file must exist. Those two are critical. Also, make sure all kits are up to date in the init.con
What crashed some of the old maps, too was esai support. Delete any ESAI stuff that the map might still have. ESAI files are called "Strategies.AI" and stored under gamemods/gpm_coop/64/AI for example.
Dependend on the map, other files need tweaking too, to get rid of all python errors.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: gamerjer on 25-11-2014, 13:11:56
You probably picked those maps up in the custom maps topic of the modding section. Many maps in there are shown with the info "AI = yes" and also appear in coop selection, but in fact they never had a navmesh created or AI scripts included. This is the fault of the developers. They sometimes don't check the info/mapname.desc script before release and forget to delete all unsupported modes.

Unfortunatly, without a navmesh, I won't attend to a map, so I won't fix them. Even though I know the theory of creating navmesh and adding full AI support to any fitting map, tests in the pasts proved to be extensive waste of time and led to nothing but unexplained CTDs. So I will not pursue this further and let the navmeshing to those who get it working.

For an upgraded version.

I still don't think I get your question but theres no special way of packing the map files to the server.zip and client.zip files, If you've done all the scripting right. There is a python tool that can pack the stuff for you and update the tmp.con file, though.
ah i think i get ur point, i chekked the gamemode files of brecourt manor and
orzholt swift they only contains gpm_cq so their only build for conquest online?
thats to bad because they look like nice maps to orzholt swift is detailed with snow and contains a 16 and 64 version and the other one is a big map somewhere in french 64 version they also stand in my sp list but if i click play they crash to desktop to so their never made for coop or single player i guess
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Darman on 25-11-2014, 14:11:15
To be able to play it with bots, a map needs a navmesh. That is the orientiation and navigation grid for the AI to walk on. So that they know where they can go and where the objects and hills/slopes are.

If the folders "AIPathfinding" and "AI" are not present in a maps "server.zip", the map will not work in coop or SP.

Anyway, I've never heard of this "Orzholt Swift" map. Was it part of a Forgotten Honor or WAW Tournament? Because I can't find it on the Internet at all.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: gamerjer on 25-11-2014, 16:11:57
To be able to play it with bots, a map needs a navmesh. That is the orientiation and navigation grid for the AI to walk on. So that they know where they can go and where the objects and hills/slopes are.

If the folders "AIPathfinding" and "AI" are not present in a maps "server.zip", the map will not work in coop or SP.

Anyway, I've never heard of this "Orzholt Swift" map. Was it part of a Forgotten Honor or WAW Tournament? Because I can't find it on the Internet at all.
i cant find a pathfinding map in the server zip i guess it was for mp only
i have no clue or these were tournement maps it says costum maps by some russian dude

here some screenshots maby anyone know these maps here
(http://i58.tinypic.com/zv4d52.png)
(http://i59.tinypic.com/244ce1x.jpg)
(http://i60.tinypic.com/1444k8g.png)
(http://i60.tinypic.com/34ys1m9.jpg)
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Darman on 25-11-2014, 17:11:41
I remember the first one in France. I think it was once part of an FH campaign I participated in, some years ago.
The second one looks awesome. I love winter maps. But I can't find it anywhere on the internet. Would you be so kind to upload it somewhere so I can take a look at it?

EDIT: Nevermind, I found it, it works great with bots! Some python errors, though.  Will be fixing that. Thanks for hinting me to that map. Btw, it is now called "Operation Solistice" or "Unternehmen Sonnenwende". Which is, in fact, a little weird because it seems to be a Bulge map, when Sonnenwende was actually an offensive on the Eastern Front.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: aserafimov on 25-11-2014, 18:11:59
Hey guys,

What does you need to know about these maps?
Brecourt and Orscholz are not navmeshed for now, but in the future I could do it. The latest versions of these maps will be included in the 762 custom map pack somewhere in the near future.
Unternehmen Sonnenwende is the very first version of Orscholz map and was created with intend to be battle between Russian and German troops, due to I don't know when the Eastern front will be released I converted Sonnenwende to Orscholz. I think Sonnenwende navmesh  is good and you will have a fun with it. If you need anything else let me know.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Darman on 25-11-2014, 18:11:22
Thanks for the intel, man.

The navmesh works perfect, thank you. I fixed some python errors with your wip version and added a loadmap to it, also renamed it back to Orscholtz (I downloaded some WIP version that was labeled Sonnenwende with US vs Germany, so..). But thats just for personal use right now. If you release it soon, I won't publish it here in any way. Looking forward to that custom mappack for sure!
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Knochenlutscher on 25-11-2014, 19:11:37
Your Kasserine keeps crashing,
Please check the Textures again:
Skydome.cloudTexture common\textures\cloud\cloud08 BF2
Skydome.cloudTexture2 common\textures\cloud\cloud06 FH2
Skydome.skyTexture common\textures\sky\skyclear09 BF2

Your Map client should include it, instead I found 2 unused Skytextures,
Bou Zid and Overcast.



Regards
Knoch
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Darman on 25-11-2014, 19:11:42
Are you sure this is the reason for a crash? Texture related crashs should appear during the loading of the map.

But for me and my beta testers the sky works fine and the map won't crash on startup. As far as I know, you only have to include the sky texture in a client.zip if it is a custom one and not one from the given pool of textures. Many maps don't have skybox textures stashed in their client files and can still use it. Btw those unused came from test runs.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: gamerjer on 25-11-2014, 21:11:57
Hey guys,

What does you need to know about these maps?
Brecourt and Orscholz are not navmeshed for now, but in the future I could do it. The latest versions of these maps will be included in the 762 custom map pack somewhere in the near future.
Unternehmen Sonnenwende is the very first version of Orscholz map and was created with intend to be battle between Russian and German troops, due to I don't know when the Eastern front will be released I converted Sonnenwende to Orscholz. I think Sonnenwende navmesh  is good and you will have a fun with it. If you need anything else let me know.
Nice thats awesome to hear and glad to see the dev of this maps is still active here to :)
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: JG400 on 25-11-2014, 23:11:49
Thank you very much for these maps.  I have really missed Kasserine Pass.  Good work!
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Knochenlutscher on 28-11-2014, 02:11:06
I could solve the CTD, was a due to a Kits conflict.
Though the flickering of the Skydome Texture is imminent,
the Texture frequently turns into bright white overall,
every 15 secs?!

Your renewed current Beda-Fomm Sky would be perfect, I like the
fogsettings blending in the terrain. But the sun Flare position is wrong,
in order to solve, you must get an old FH2 Texture Gazala.dds (i.e. FH2 2.1) and
rework the Sky.con (Beda_Fomm_Final.rar) accordingly.
I'm testing some settings from you on this.
Thanks for your efforts
Knoch

Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: GIJordncc1701d on 28-11-2014, 04:11:43
You are a badass, good sir. I very much thank you for doing this. Many hours of late-night playing are about to begin.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Darman on 28-11-2014, 09:11:55
I could solve the CTD, was a due to a Kits conflict.
Though the flickering of the Skydome Texture is imminent,
the Texture frequently turns into bright white overall,
every 15 secs?!

Your renewed current Beda-Fomm Sky would be perfect, I like the
fogsettings blending in the terrain. But the sun Flare position is wrong,
in order to solve, you must get an old FH2 Texture Gazala.dds (i.e. FH2 2.1) and
rework the Sky.con (Beda_Fomm_Final.rar) accordingly.
I'm testing some settings from you on this.
Thanks for your efforts
Knoch

I really have no idea why you are experiencing any ctds or sky flickering on Kasserine Pass. The map runs great for me and everyone I handed it to test. Did you have an old version of it present in your levels folder? I'm trying to reproduce but can't find a clue.

Thanks for hinting me on that Beda Fomm sunflare. It was so bright and the sun texture so shallow, I didn't even notice it was a little bit off. Anyway, these are the original Keren sun/flare settings, so i don't really get why I would check 2.1 gazala settings in order to solve this...?
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: ksl94 on 05-12-2014, 07:12:37
Could someone please nav-mesh these maps? http://fhpubforum.warumdarum.de/index.php?topic=19425.0

That would be amazing!
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Darman on 05-12-2014, 13:12:24
Could someone please nav-mesh these maps? http://fhpubforum.warumdarum.de/index.php?topic=19425.0

That would be amazing!

I wanted to check these out earlier but the link is broken unfortunatly.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Stubbfan on 05-12-2014, 17:12:07
Check these out:

http://www.762-ranking.de/site/viewtopic.php?f=4&p=530&sid=0f8fcf0817aae61a1ec345493d679938#p530
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Darman on 05-12-2014, 18:12:12
Thanks a lot.

I probably won't succeed in adding a working Navmesh to those (as stated in the OP, every attemps in the past resulted in CTDs and waste of time without me having a clue what went wrong). But I might give it a shot.

Although, the reason why nobody did this before is probably that they aren't allowed to. If I recall correctly from my time within the Forgotten Honor campaigns, those maps are strictly not to be distributed further in any form.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: nysä on 05-12-2014, 20:12:09
Good luck Darman, I hope for the best.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: Darman on 07-12-2014, 00:12:30
Gentlemen, I just wanted to inform you that the first tests on navmeshing the FHT maps were successful. Thats right, Sidi Muftah now has a working navmes :D

I'm still working on Ai strategies and commander behavior but as for now, I'd say expect more stuff soon.

Still don't know if I'm allowed to publish the stuff but wouldn't it be more of a crime not to share these maps plus bot support  ;D
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD
Post by: gamerjer on 09-12-2014, 18:12:35
nice man glad to see ur busy with the SP i hope u can be allowed to release them ;D ;)
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 20-12-2014, 22:12:49
Good news, folks.

I was granted permission by Papillon of the FHT Dev Team and Aserafimov to publish altered COOP versions of several maps as Forgotten Maps here.

A ton of new maps are now available, split into 3 themative packs + the FHT mods that are included in the 762 comunity mappack. Check the first page.

NOTE: none of these maps should overwrite originals. The names have all been altered.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: djinn on 21-12-2014, 02:12:11
Wow! This is amazing.
Thanks mate!
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: gamerjer on 21-12-2014, 02:12:35
nice! ;D ;)
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: EastGuard on 21-12-2014, 11:12:42
It's a great job !
Thanks so much for this. You're my hero   :-*
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 21-12-2014, 14:12:24
Screenshots added for every map now. Check the "impressions" spoiler tab.

Merry Christmas everybody.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: jan_kurator on 21-12-2014, 16:12:01
Just for you to know: Operation Greif is originaly made by Ts4EVER, AFAIK FHT Devs made some minor changes so map will fit tournamet play better. You can edit original post to give him a proper credit ;)
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Slayer on 21-12-2014, 16:12:57
One more minor thing: the Ts4EVER map about Holland is called Valkenswaard, not Vaalkensward ;)
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 21-12-2014, 16:12:19
Thanks for the info, jan_kurator. Information is updated. I didn't know that, the FHT files didn't credit him, so I had no clue.

Valkenswaard, yes. The map should be labeled right everywhere in the game and files, looks like I've made a little mistake in the presentation. Those dutch with their double vocals :) I just knew there was one somewhere. Information is updated.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Knochenlutscher on 21-12-2014, 19:12:46
Darman, can't recall the trouble now, all fine. Just stumbled over the great
Presentation and work of these new Additions, awesome.
Incredible Christmas surprise, thanks Mate
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: gamerjer on 23-12-2014, 19:12:23
verry nice man! aweseome job! :)
i noticed some small bugs when i played coop with valkenswaard the british attackers cant use their captured flags
and with LONGUES SUR MER when i try the mortar and my coop buddie calls in artillery u cant aim to his target because after a few seconds the coordinates dissapear already so u cant aim with the mortars
thats just a few bugs i have disscovert so far
but i really enjoyed the maps coop its verry fun to thanks for this nice xmas present! :D
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 23-12-2014, 20:12:20
Hey, gamerjer,

glad you enjoy it. I can't really work on that Mortar problem, I have no insight on how those mechanics work, but maybe it is just an outdated version of the mortar present on the map, so I'll try to fix that in the next patch, if there will be one (creating and uploading these packs takes a lot of time and blocks my bad internet for hours, so forgive me if I'm not patching it now).

The flags on Valkenswaard are actually meant to behave that way. As long as the Flak position is not captured, the Germans will be able to spawn alongside the highway and lay ambushes. When you capture the position, you will have the spawnpoints. Ts4EVER designed it that way.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Ts4EVER on 23-12-2014, 20:12:13
Ah yes, Valkenswaard, my first "serious" map.  ;D The flags are indeed supposed to work like that, if it was a good idea is a different question altogether.  ;)
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: gamerjer on 24-12-2014, 11:12:03
Ah yes, Valkenswaard, my first "serious" map.  ;D The flags are indeed supposed to work like that, if it was a good idea is a different question altogether.  ;)
ah i see so the flags in the city needs to be captured to spawn?
because i was like huh when me and my friend captured the 3th flag we died we needed to walk a marathon
and before we arrived it was already captured by the enemy bots again XD but the map itself is verry nice and looks like its fun but for the british its hard to capture/hold the flags :p

@Darman

Np thanks for the info its ok the mortar isnt a big asset ;-p by the way in the near future your going to patch it or add other maps to with bot support? (just curious if we can expect another map pack or update someday in the future) or everythings ready as it is? =-p

anyways thanks for all the effort and enjoy the upcomming xmas guys 8)
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 24-12-2014, 12:12:34
@Darman

Np thanks for the info its ok the mortar isnt a big asset ;-p by the way in the near future your going to patch it or add other maps to with bot support? (just curious if we can expect another map pack or update someday in the future) or everythings ready as it is? =-p

anyways thanks for all the effort and enjoy the upcomming xmas guys 8)



As for future mappacks - I'm always on the lookout for high quality maps to add bot support to. Unfortunatly, many of those won't let me and keep crashing the editor constantly when trying to draw the AI or generating pathfinding. I've wasted a lot of time on these up to the point that I throw every map that crashes twice in the trashbin at once, not because it is a bad map but just to prohibit wasting more time. I had to discard several amazing FHT maps because of this.

Also many maps have a lot of heights with small paths or bridges and that is not AI-friendly so I can't use them.

I'm planning to check on some Siciliy maps if they can be done, but thats a project for the new year. I've been very busy with all these the last weeks, now its holiday!

Btw Christmas is today! At least here in Germany we celebrate it today. Merry Christmas everybody!
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: gamerjer on 24-12-2014, 20:12:29
ooh alright cool
so next year you gonna try maps like cantania
(http://i61.tinypic.com/50hd1h.jpg)
and battle of salerno
(http://i60.tinypic.com/2ikxkwl.jpg)
these maps look really awesome to but i have no clue or they can have bot support or not but ill wait and see till somewhere next year =-p

here tomorrow its first xmas day today there wasnt much of a celibration yet :p
the only downside of xmas is that every year the same is on tv like the Grinch every year again
im like oh damn not again x-P
anyways have a nice xmas gents ;)
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: asd03190524 on 27-12-2014, 10:12:02
It was a very great work! Thank you!
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: icarus86 on 27-12-2014, 18:12:36
Some maps like advance on foy only have a 16 player option and crash upon selection
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 27-12-2014, 22:12:22
Some maps like advance on foy only have a 16 player option and crash upon selection

Hey icarus86, please refer to the opening post for information like this, the mod pack is designed for COOP mode, so in order for the map to work, you will have to create a local server, select coop mode and then select the map and size you want to play.

Foy is still listed as 16p conquest map, too. Of course this will not work, I just forgot to remove that entry in the conquest section. My bad.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: icarus86 on 28-12-2014, 07:12:35
Some maps like advance on foy only have a 16 player option and crash upon selection

Hey icarus86, please refer to the opening post for information like this, the mod pack is designed for COOP mode, so in order for the map to work, you will have to create a local server, select coop mode and then select the map and size you want to play.

Foy is still listed as 16p conquest map, too. Of course this will not work, I just forgot to remove that entry in the conquest section. My bad.

Oh its fine, i meant it was showing up in the coop list, but then i realized i had to refresh the coop list, all is good :p
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: ULTRAKILL on 04-01-2015, 01:01:37
Is it possible to convert fht maps for fh2 single player

i'm sure i saw some years ago who had a bf110 a ju 87g and a me 262

woudl id be possible to convert them

Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: titsmcgee852 on 04-01-2015, 06:01:11
Incredible work man, this is appreciated so much! Thank you
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 04-01-2015, 16:01:43
Is it possible to convert fht maps for fh2 single player

i'm sure i saw some years ago who had a bf110 a ju 87g and a me 262

woudl id be possible to convert them

Hi, wether this is possible or not depends. First of all, I need to have the map. I don't have it.
Furthermore, all those vehicles you're talking about need to be configured for AI use. Most likely they aren't.
And then there is always a 50% chance the map will crash the editor upon creating AI pathfinding.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: ksl94 on 04-01-2015, 19:01:29
Dear Darman, I would like to cordially thank you for your marvelous work! You would not believe how much fun this map-pack has provided me with and what great pleasure it has yet to bring. One splendid map I would like to see nav-meshed as soon as it is ready is Reichswald as soon as it is completed.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 05-01-2015, 02:01:03
You're welcome my friend. How's the empire doing? 

As for Reichswald I would of course love to add it to the collection, but considering sn00x' work in the past, most of his maps recieved AI support by him (?) and the ones to be found here are just there because they needed to be updated or were likely to fade into oblivion.

If sn00x releases Reichswald with AI support on his own, there would be no point for me in overhauling it or adding it to the collection in this thread. If he won't add AI support though, I'll see to contacting him about doing it when I find the time.

Anyway thanks for mentioning it, I had not yet heard of this map and it looks promising.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Roughbeak on 05-01-2015, 23:01:50
Darman, just a thought, but you might want to think about applying for a developer position at FH2.

All in all, it's up to you, but you have shown that you can code, create AI for singleplayer/coop, and many other impressive stuff! You are showing immense promise for sure. :)
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 06-01-2015, 13:01:19
Darman, just a thought, but you might want to think about applying for a developer position at FH2.

All in all, it's up to you, but you have shown that you can code, create AI for singleplayer/coop, and many other impressive stuff! You are showing immense promise for sure. :)

I appreciate the thought. But I can't and won't.
I have enough on my mind already and only little time to tend to stuff like editing at all, and it is becoming less every month now.
Furthermore, my knowledge may not be as wide as you imagine it. What I did there was just generating basic navmeshes. They have like, a lot of flaws. I'm not capable of editing them (to meet FH2 standarts), as that would require 3d modelling skills. I have no idea of coding AI or how the python works apart from the basic changing of some values to fit a maps layout. I could learn it for sure, but that again would require time I don't have.
Plus: This pack would not have been possible without the helping hand of some real devs. I strongly rely on their profession that I don't have.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: icarus86 on 10-01-2015, 19:01:12
Kasserine pass seems to crash 5 minutes in no matter what amount of bots i set
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Plattfuss on 24-02-2015, 16:02:58
The maps are running on our COOP-Server! Until now without any problems. Thx for the good work!  ;D

(http://cache.www.gametracker.com/server_info/95.156.231.160:16567/b_560_95_1.png) (http://www.gametracker.com/server_info/95.156.231.160:16567/)
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Plattfuss on 25-02-2015, 14:02:44
advance_on_foy, bloody_gulch and Longues_sur_Mer causing CTDs on our Server!
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 25-02-2015, 18:02:00
Haven't been playing or modding FH2 for a while now.

Plattfuss, could you give me some more intel on the CTDs?

which mode are you playing? 16, 32, 64?

Is it crashing on loadup? Yes? then is it crashing on 0%-25%, 25%-62% or 62%-100%?

Is it crashing on joining?

Is it crashing while playing at random times?


I must remind you again, there are a lot of things that I have no influence on due to my lack of knowledge.
In Foy for example (and on my other Winter Maps) the US NCO kit with the Carbine is causing a CTD when chosen by a player. I have no idea why and no idea how to fix it.

Both Bloody Gulch and Longues Sur Mer have barely been tested more than once by me due to the lack of time and team. Considering nobody yet complained about those being crashy, I supposed they were stable. I'll look into that again once I recieved further information as described above.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: gavrant on 26-02-2015, 10:02:10
Regarding the US NCO carbine kit on Foy: the bug is in one of the FHT server files and affects both multiplayer and singleplayer.
To fix the bug,
- unpack mods\fh2\waw_fht_762_obj\fht_if_objects_server.zip,
- go to Kits\UW folder and change the extension of every .con file there to .inc (UW_AirborneScout_para.inc, UW_NCO_para.inc, etc.),
- repack everything back as fht_if_objects_server.zip
That will fix the NCO carbine-related crashes on Foy and any other map not using the UW_NCO_para kit. For maps using the UW_NCO_para kit an additional fix would be required - re-code the "rifle link" so the kit would be linked to a custom UW_NCO_para_rifle instead of the vFH2 UW_NCO_rifle.


Another issue I noticed on Foy and other maps, which probably also came with the multiplayer/tournament files: to get the actual "airborne" or "army" gear on US soldiers, you need to add the following line at the end of the map's tmp.con:
Code: [Select]
rem $fh2_kitgeomsubfolder=uc:airborne
or
Code: [Select]
rem $fh2_kitgeomsubfolder=uc:army
Replace "uc" with "uw" if the map features UW kits.
Then repack the map with the map-packing script.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Plattfuss on 26-02-2015, 12:02:48
Haven't been playing or modding FH2 for a while now.

Plattfuss, could you give me some more intel on the CTDs?

which mode are you playing? 16, 32, 64?

Is it crashing on loadup? Yes? then is it crashing on 0%-25%, 25%-62% or 62%-100%?

Is it crashing on joining?

Is it crashing while playing at random times?


I must remind you again, there are a lot of things that I have no influence on due to my lack of knowledge.
In Foy for example (and on my other Winter Maps) the US NCO kit with the Carbine is causing a CTD when chosen by a player. I have no idea why and no idea how to fix it.

Both Bloody Gulch and Longues Sur Mer have barely been tested more than once by me due to the lack of time and team. Considering nobody yet complained about those being crashy, I supposed they were stable. I'll look into that again once I recieved further information as described above.

Mode: COOP 64

CTD after loading the map, when you want to join!
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 26-02-2015, 14:02:12
Thank you both for that information. I'll look into that asap.


EDIT:

Plattfuss, I just checked all three maps in gpm_coop 64, running with 64 bots on a generated dedicated server that loads the data directly from my mods/fh2 folder. The maps are working just fine, I did not come across any CTDs.

Please make sure that the FHT files are installed correctly and no older versions of the maps bloody gulch and Longues Sur Mer were installed prior to the version of my Collection. Those maps were around in the comunity for a while and unlike the FHT maps, I did not change their name.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Plattfuss on 26-02-2015, 18:02:30
You are right!

I´ve Setup a new Server with the original bf2-serverfiles, the fh2-serverfiles and all your maps and other stuff.

I start the server with the fh2-serverlauncher. Its starting without any problems.

But after some played maps every player gets a CTD when joining. This depends not on a special map.

Maybe someone has a solution for this behaviour of our Server (Windows Server 2008 R2 64 Bit).

We are running COOP 64 with 32 bots!

Serversettings:

Spoiler
sv.serverName "[PzDF] FH 2.8 + COOP-Mappack"
sv.password ""
sv.internet 1
sv.serverIP "123.45.67.890"
sv.serverPort 16567
sv.welcomeMessage "Welcome to the FH2-Server of Panzerdivision Frundsberg - |www.pzdf.de"
sv.punkBuster 0
sv.allowFreeCam 0
sv.allowExternalViews 1
sv.allowNoseCam 1
sv.hitIndicator 1
sv.maxPlayers 32
sv.numPlayersNeededToStart 0
sv.notEnoughPlayersRestartDelay 15
sv.startDelay 10
sv.endDelay 10
sv.spawnTime 15
sv.manDownTime 10
sv.endOfRoundDelay 15
sv.ticketRatio 1000
sv.roundsPerMap 1
sv.timeLimit 2700
sv.scoreLimit 0
sv.soldierFriendlyFire 100
sv.vehicleFriendlyFire 100
sv.soldierSplashFriendlyFire 100
sv.vehicleSplashFriendlyFire 100
sv.tkPunishEnabled 1
sv.tkNumPunishToKick 5
sv.tkPunishByDefault 0
sv.votingEnabled 1
sv.voteTime 90
sv.minPlayersForVoting 1
sv.teamVoteOnly 0
sv.gameSpyPort 29900
sv.allowNATNegotiation 0
sv.interfaceIP 123.45.67.890
sv.autoRecord 0
sv.demoIndexURL ""
sv.demoDownloadURL "http://"
sv.autoDemoHook "adminutils/demo/rotate_demo.exe"
sv.demoQuality 1
sv.adminScript "modmanager"
sv.timeBeforeRestartMap 30
sv.autoBalanceTeam 0
sv.teamRatioPercent 100
sv.coopBotRatio 30
sv.coopBotCount 32
sv.coopBotDifficulty 70
sv.voipEnabled 1
sv.voipQuality 3
sv.voipServerRemote 0
sv.voipServerRemoteIP
sv.voipServerPort 55125
sv.voipBFClientPort 55123
sv.voipBFServerPort 55124
sv.voipSharedPassword
sv.useGlobalRank 1
sv.useGlobalUnlocks 0
sv.noVehicles 0
sv.sponsorText ""
sv.radioSpamInterval 6
sv.radioMaxSpamFlagCount 6
sv.radioBlockedDurationTime 30
sv.numReservedSlots 0
sv.friendlyFireWithMines 0

Maplist:

Spoiler
MapList.append valkenswaard gpm_coop
MapList.append siege_of_tobruk_night_v3 gpm_coop
MapList.append orscholtz gpm_coop
MapList.append op_nordwind gpm_coop
MapList.append malmedy gpm_coop
MapList.append juin_44 gpm_coop
MapList.append carentan gpm_coop
MapList.append argentan gpm_coop
MapList.append sidi_muftah gpm_coop
MapList.append operation_aberdeen gpm_coop
MapList.append mersa_macoop gpm_coop
MapList.append fort_capuzzo gpm_coop
MapList.append beda_fomm gpm_coop
MapList.append longues_sur_mer gpm_coop
MapList.append advance_on_foy gpm_coop
MapList.append bastogne gpm_coop
MapList.append vossenack gpm_coop
MapList.append villers_bocage gpm_coop
MapList.append st_vith gpm_coop
MapList.append st_lo_breakthrough gpm_coop
MapList.append purple_heart_lane gpm_coop
MapList.append ramelle gpm_coop
MapList.append port_en_bessin gpm_coop
MapList.append pointe_du_hoc gpm_coop
MapList.append operation_totalize gpm_coop
MapList.append operation_luttich gpm_coop
MapList.append operation_cobra gpm_coop
MapList.append omaha_beach gpm_coop
MapList.append lebisey gpm_coop
MapList.append hurtgen_forest gpm_coop
MapList.append gold_beach gpm_coop
MapList.append falaise_pocket gpm_coop
MapList.append eppeldorf gpm_coop
MapList.append el_alamein gpm_coop
MapList.append battle_of_brest gpm_coop
MapList.append bastogne gpm_coop
MapList.append anctoville_1944 gpm_coop
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 26-02-2015, 19:02:02
I experienced similar behaviour. The server would crash after a round was finished. I didn't mind though as I would just start it up with the new map as first in the list again and play. When running a persistent 24/7 community server, this is of course an issue.

Unfortunatly, I can not be of any assistance on that. This collection was not designed for standalone servers, as I have no idea of those. I'm running my own dedicated server for testing or launch maps as LOCAL servers ingame.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: gavrant on 26-02-2015, 20:02:05
Plattfuss, I recommend you to specifically point map layers in map lists:
Quote
mapList.append eppeldorf gpm_coop 64
Otherwise the engine chooses the 32 layer,  if it's available, as the default one for coop. And this also confuses map scripts.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Plattfuss on 27-02-2015, 09:02:35
OK!

I start the server with the serverlauncher, so the launcher creates the configs without the COOP-size!

So i have to add that manually to the config or is it possible to change this with the launcher?

EDIT: OK. i´ve added the "64" to maplist. I hope its running well now. I will report!
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Plattfuss on 27-02-2015, 20:02:27
Plattfuss, I recommend you to specifically point map layers in map lists:
Quote
mapList.append eppeldorf gpm_coop 64
Otherwise the engine chooses the 32 layer,  if it's available, as the default one for coop. And this also confuses map scripts.

Sorry, same behaviour of the Server. That was not the solution!
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Michael Z Freeman on 30-06-2015, 14:06:58
Thanks so much for these maps ! I know its never easy using the bf2 editor and ai meshes. Only played one of the Bastogne maps so far but everything was running smoothly  8)

EDIT: OK, the usual routine here. I'll list unstable maps as they come up in this post ...

Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: D.Arya on 18-10-2015, 09:10:00
When I try to play in ST mere eglise it say :"Unable To Find GamePlayObject.con"  :(
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Darman on 20-10-2015, 23:10:05
When I try to play in ST mere eglise it say :"Unable To Find GamePlayObject.con"  :(

Two options why that could be:

1. You are using an old version of the map that was already present in your map folder. Delete it. Install again.

2. You are trying to launch a game in "Singleplayer" or "Conquest" - This mod will only work in Coop mode on local servers. Menu>Local>Create> select "coop", adjust settings as you wish > have more fun than in the unsupported and barely configuratable "Singleplayer" mode.

Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: D.Arya on 19-12-2015, 14:12:53
When I try to play in ST mere eglise it say :"Unable To Find GamePlayObject.con"  :(

Two options why that could be:

1. You are using an old version of the map that was already present in your map folder. Delete it. Install again.

2. You are trying to launch a game in "Singleplayer" or "Conquest" - This mod will only work in Coop mode on local servers. Menu>Local>Create> select "coop", adjust settings as you wish > have more fun than in the unsupported and barely configuratable "Singleplayer" mode.
Sorry , I play it on SinglePlayer   ;D
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Michael Z Freeman on 12-02-2016, 15:02:46
Gonna try these maps in 2.5 ... should they work with the latest releases ? Or could there be many potential crash problems when mounting certain vehicles and so forth ?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 02-03-2016, 16:03:59
Hey Darman.

Started playing FH2 some months ago, and now, I'm trying this nice pack, and the 2.5 EF maps as well. Your effort in these maps is much appreciated.

Everything looks to work well, until now. But I noticed some maps, mainly in NA, that have some inaccuracies regarding to vehicles and equipment. Is there a way to take these equipment out, or even better, change them with a historical counterpart? Other detail: is it possible to mix German and Italian player kits and models in maps like El Agheila and Fort Capuzzo, just the way we have in Sidi Rezegh or Tunis?

Thanks in advance, and thanks for your marvelous efforts in COOP mode.

Best regards,

batistadk
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: Ts4EVER on 02-03-2016, 17:03:22
Which maps are inaccurate? (Assuming you are talking about stock maps)
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 02-03-2016, 19:03:05
Hi Ts.

No, I'm not. The stock maps are fine about accuracy. I noticed inaccuracies in some maps of this Forgotten Maps pack (I didn't try all of them yet). For example, in Beda Fomm, in February 1941, there are some AS-42 Saharianas, and in Fort Capuzzo, a M3A1 Halftrack (with North-Western Europe livery!)

I'll play the other maps and see what more I can discover.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: Darman on 02-03-2016, 23:03:39
@batistadk:

99% of the equipment, vehicles etc. on the custom maps here are unaltered the way I recieved them from the Forgotten Honor and WaW communities as well as other thrid party map makers. I didn't do research on each of the maps therefore your remarks are appreciated, everything connected to FH2 should definitly aim at as much accuracy as possible. I am of course able to alter the layout of vehicles and kits. I have recently fixed up a lot of issues with the Forgotten Maps and plan to patch the pack some time in March now. If you find more issues like the ones you described, you may pm me a list or post them here, I'll see to it that these get sorted out asap.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: Ts4EVER on 03-03-2016, 00:03:39
The thing with tournament maps is that they are usually created with competitive balance and fairness in mind, which is not that much of a concern when we make a map for public play. Also, at least in WaW the teams used to be able to "buy" equipment according to a point system for each battle, regardless of historical accuracy. Dunno if that is still done, but that might explain the eccentric asset layouts on some of them.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 03-03-2016, 03:03:51
First, I would like to thank you all for the kind responses. It's always nice to find a community full of fine people as you gentlemen.

@Ts

I was exactly thinking about it. I noticed that, even these maps not being history accurate, they are quite balanced to an online game or tournament.

@Darman

My pleasure help you with this matter. I'm no programmer or coder, but I can add 1 or 2 cents about WW2 history and equipment.  ;)

Well, I started a serious test with the maps, and, as a preliminar result, I can say that looks like only the NA maps contents must be changed. I played Advance on Foy and Argentan (this one a beautiful map), and I didn't noticed any inaccuracy. But Beda Fomm, well, this map needs a real overhaul. In a glimpse, playing with the Brits, I saw a lot of things out of place.

I'll keep posting my "reports" here to keep the process open and allow other folks to add their 2 cents as well. Hope I can help. Thanks for your kindness sir.

Warmest regards,

batistadk
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 07-03-2016, 17:03:27
Hi Darman.

Today, I'm going to start posting my experiences with the maps I played until now. Before starting, some important considerations:

1. All the reports are make on 64 players maps (when available). So, any changes on smaller layers just need to follow this considerations.
2. I'm making tests following the historical timeline, then I suppose we are starting with the most difficult maps (those that need more changes).
3. I tested the material spawned in all flags, with both teams. So, my posts will be divided by nation, the flags available to that team, the equipment, the quantity of that equipment spawned, why it's not historical, and an option (available in the default FH2 motorpool) for replacement. I hope it will make your job easier.
4. Most of these maps are very generous about offering equipment, mainly static positions and transport, by the SP/COOP standards. So, you can consider just delete them instead of replace by another one, if possible. I leave to you this task, 'cause you have more experience than me about maps playability. :)

So, let's go!
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 07-03-2016, 19:03:38
BEDA FOMM

Commonwealth Forces

1. British 7th Armoured Division

 - Willys MB [x2] - This version of the Jeep started production only in 1942. Even the Bantam BRC-40 was starting rolling out of production lines by this time. We could replace it by a Bedford OX or an unarmed Bren Carrier. (I wish we had a Morris CS8 or a Ford CMP.)
 - Crusader Mk. I (early) [x4] - This tank only appeared in the desert by late 1941. Replace it by Cruiser Mk. IVA and at least 1 Matilda Mk. II.
 - Spitfire Mk. Vb [x1] - The Spitfires only started to appear in the desert by the second half of 1942. The only real available plane to replace it would be the Hurricane Mk. I, but it only has a European livery. So, to keep a balance between historical accuracy and playability, we could use the Hurricane Mk. IIC. This type of Hurricane only arrived in the desert by 1942, but if we don't use it, the Brits will have no air support available. So, it's up to you Darman.
 - Beaufighter Mk. I [x1] - Beaufighters arrived in the desert only in 1942. Again, we could replace it by another Hurri Mk. IIC. Your call.

2. Sidi Saleh

 - OQF 6 Pdr. Mk. II [x2] - This AT gun started to appear only in 1942. Replace it by the 2 Pdr.
 - Willys MB [x1] - Can be replaced or deleted.

3. Agedabia

 - Willys MB [x1] - Ditto.

Italian Forces

First, about default kits. The Controcarro kit sports a PzB 39. AFAIK, the Italians never used this AT rifle en masse, so the kit should have the average Italian equipment: Carcano M38 and Bomba a Mano L. Some PzBs can be aquired as pickup kits in the main base: these should be deleted or replaced by Bredas M37 (not an AT weapon, but a good machine gun to give the bots some covering fire :P)

1. Italian 10th Army

 - LeFH18 [x1] - German howitzer. Replace it by Canone da 105/28.
 - Flak 18 [x1] - German AA gun. I think this gun could be just deleted, 'cause the British tanks simply don't come this far. (I wish we had a Cannone da 90/53.)
 - AS-42 Sahariana [x1] - This outstanding vehicle just appeared in NA in 1943. Could be replaced by a Fiat 626 armed with Breda (quite different vehicles, but almost equal firepower).
 - SdKfz. 251 [x1] - German halftrack. Could be deleted.
 - L6/40 [x2] - This light tank arrived in limited numbers only at the end of 1941. Could be replaced by the M11/39 (the last chance to see this tank in Western Desert, plus almost same firepower; 37mm gun, but hampered by a casemate installation).
 - MC 202 [x1] - This nice fighter arrived in NA only in late 1941. Can be replaced by his ancestor MC 200. (I wish we had a Cr. 42 Falco)
 - Ju-87B-2 [x1] - The Stuka was indeed used by Regia Aeronautica in NA, but as we don't have a proper skin, can be changed by another MC 200.

2. Beda Fomm East

 - PaK 35 AT [x1] - German gun. Can be replaced by a Cannone da 47/32.
 - AS-42 Sahariana [x1] - Ditto.

3. Agedabia

 - AS-42 Sahariana [x1] - Ditto.
 - SdKfz. 222 [x1] - German armored car. Could be replaced by a M11/39 maybe? Your call.

4. Sidi Saleh

 - AS-42 Sahariana [x1] - Ditto.
 - L6/40 [x1] - Ditto.

5. Antelat

 - ZW36 AA [x1] - German AA mount. Could be replace by a Breda da 20/65.
 - AS-42 Sahariana [x1] - Ditto.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 07-03-2016, 21:03:10
EL AGHEILA

Commonwealth Forces

1. Mersa Brega

 - Willys MB [x1] - Available only in 1942. Can be replaced by Bedford OX.
 - Daimler Mk. I [x1] - This outstanding armored car had delays in production, and became available only in 1942. Can be replaced by a Dingo Mk. I or even a Vickers Mk. VIB.
 - Crusader Mk. I (late) [x1] - Available only in 1942. Can be replaced by a Cruiser Mk. IVA.
 - Stuart II [x1] - This tank arrived in late 1941. Can be replaced by another Cruiser Mk. IVA.
 - Sptifire Mk. Vb [x1] - Again, as a compromise between playability and historical accuracy, we could use a Hurricane Mk. IIC. Your call.

2. El Agheila

 - Flak 38 [x1] - German AA gun. By this time, British couldn't have captured some of these, so must be replaced by the Bofors.
 - M3 AT [x1] - American AT gun. Must be replaced by the British counterpart, 2 Pdr.
 - Willys MB [x2] - Ditto.

3. Fortress

 - M3 AT [x1] - This gun, as mobile, spawns in a very secluded position, so I don't think replace it by a 2 Pdr. makes sense. By the way, some of these are already positioned along the fortress, so this particular gun can be deleted.

4. Maaten Giofer

 - M3 AT [x1] - Ditto
 - Willys MB [x2] - Ditto

5. Frontline

 - Flak 38 [x1] - This AA gun spawns in a trench position, so can't be replaced by a Bofors. Instead, we could use a Bren AA mount here (Yes, different firepower but historically accurate.)
 - M3 AT [x1] - If replaced by a 2 Pdr., the gun will have a very narrow and defilated arc of fire, but anyway can be intersting in some situations.

6. Outpost

 - M3 AT [x1] - Can be deleted; enough AT firepower in this flag already, IMO.
 - Willys MB [x2] - Ditto.

German/Italian Forces

To make default kits balanced between the two nations, we could exchange the Italian assault kit by a German one. We would have the MP40 replacing the Beretta, and a little bit more German soldiers walking around. 8) This way, we have 3 options for the Germans and 3 for the Italians.

1. Marble Arch

 - AS-42 Sahariana [x1] - Instead of replacing it by another Italian vehicle, we could use the German SdKfz. 231 (beautiful armored car, often forgotten).
 - Panzer II Ausf. F [x1] - This version started production only in March 1941, so it hasn't arrived in time for this battle. Replace it by the earlier Ausf. C.
 - Semovente da 47/32 [x1] - This SPG, even outdated, started to appear in NA only in the second half of 1942. So, we can replace it by another M13/40.
 - Traffic jam - in this flag, there are simply too many transport vehicles. If I'm recalling it right, there are at least 5 Fiat 508, 2 Kubelwagens, plus trucks and APCs from both nations. I think we could see a reduction here, but, again, it's up to you.

2. Frontline

 - PaK 38 [x1] - First used in combat in April 1941. Could be replaced by the PaK 35.

3. Outpost

 - PaK 38 [x1] - Ditto.

4. Maaten Giofer

 - PaK 38 [x1] - Ditto.

5. Fortress

 - PaK 38 [x1] - IMHO, this gun spawns in a worthless position, so it could be deleted.

6. El Agheila

 - Pak 38 [x1] - Ditto.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: Michael Z Freeman on 07-03-2016, 23:03:34
Hey, good work  ;D. Where's VonMudra when you need him ? Not that this is not all correct. This is why I come to play FH, for the historical accuracy coop, sp, or mp  8).
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 07-03-2016, 23:03:03
Siege of Tobruk 1941

Commonwealth Forces

1. Tobruk Outskirts

 - Willys MB SAS Model [x1] - Only in 1942. Can be replaced by a Chevy 30cwt.
 - Daimler Mk. I [x1] - Only in 1942. Can be replaced by another Marmon-Herrington Mk. IIIA.
 - Crusader Mk. I (late) [x1] - Only in 1942. Can be replaced by an Australian M11/39 (captured).
 - Crusader Mk. III [x1] - This tank appeared only in time for El Alamein. Can be replaced by an Australian M13/40 (captured).

2. Forte Airente

 - Willys MB SAS Model [x1] - Ditto.

3. Argub Bdawa

 - Daimler Mk. I [x1] - Ditto.

4. Tobruq HQ

 - Crusader Mk. I (late) - Ditto.
 - Buried 2 Pdr. - This gun appears with the appropriate icon on the map, but you can't see it where it should stand. Is it possible to be fixed?

5. Forte Solaro

 - Willys MB SAS Model [x1] - Ditto.

German/Italian

To balance both nations, we could replace the Spaeher kit by its Italian counterpart.

1. Forte Pilastrino

 - L6/40 [x4] - Only available in late 1941. They could be replaced by Italian M13/40 and/or German Panzer III Ausf. J (early).
 - Panzer II Ausf. F [x1] - I think this model wouldn't be available in NA by April 1941, so it must be replaced by the older Ausf. C version.
 - Panzer IV Ausf. F2 [x1] - This next generation tank appeared in NA only at the time of El Alamein, so we should have another Ausf. F1 or a Panzer III Ausf. J (early).
 - Buried MG15 - There is a MG 15 almost buried in the sand in front of the position; only part of its barrel is visible, and AFAIK, can't be used. And the 2 Gw34 next to it are obviously spawning in the wrong positions. If these statics can be corrected, it would be good.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 08-03-2016, 01:03:31
FORT CAPUZZO

Commonwealth Forces

Note: this map depicts the actions of the New Zealand Division during Operation Crusader, but, if I recall correctly, the forces depicted (name, flags) are Australian.

1. 2nd New Zeland Division

 - Willys MB [x3] - Again, this model only appeared in 1942. Bedford OX, Bren Carrier? Your call.
 - M3A1 Halftrack [x1] - British forces received halftracks only for the Tunisian Campaign in 1943, and those were the M5 model. It could be replaced by the Bren Carrier. One important feature about this particular vehicle is that it works as a spawn point; then, I don't know if replace it by another vehicle can create problems. It's up to you Darman.
 - Spitfire Mk. Vb [x1] - Only in 1942. Use the Hurri Mk. IIC instead.

2. Railyard

 - M3 AT [x2] - If captured and the original German guns are destroyed, the M3 spawns here. As it should be replaced by the static 2 Pdr., I think they simply don't need to spawn at all.
 - Willys MB [x2] - Ditto.

3. Southern Strongpoint

 - Willys MB [x2] - Ditto.

4. Fort Capuzzo

 - Willys MB [x2] - Ditto.

5. Mosque

 - Willys MB [x2] - Ditto.

6. Northern Strongpoint

 - Willys MB [x2] - Ditto.

7. Disused Airfield

 - Willys MB [x2] - Ditto.

German/Italian Forces

To balance both nations, we could change Scout, Assault and AT kits to German. In the main base, in front of the tanks, Tank Crew kits appear, but these are British kits. They can be changed to the German kit if possible.

1. 15th Panzer Division

 - Ju-87D [x1] - The D series started to arrive in frontline units only in the middle of 1942, so we can replace it by the older B-2 series.

2. Disused Airfield

 - Vickers Tripod [x1] - British MG. It should be replaced by a MG34 Lafette.
 - Bofors [x1] - British AA gun. Replace by a Flak 38.
 - 2 Pdr. [x2] - British AT gun. Replace by a PaK 38.

3. Northern Strongpoint

 - Lewis MG [x2] - British LMG. Replace by a MG34.
 - Vickers Tripod [x2] - Ditto.
 - 2 Pdr. [x3] - Ditto.

4. Mosque

 - Vickers Tripod [x2] - Ditto.
 - 2 Pdr. [x2] - Ditto.

5. Fort Capuzzo

 - Vickers Tripod [x4] - Ditto.
 - Bofors [x1] - Replace by a Breda da 20/65.
 - 2 Pdr. [x3] - Replace by a Cannone da 47/32.

6. Southern Strongpoint

 - Vickers Tripod [x4] - Ditto.
 - 2 Pdr. [x4] - Replace by a Cannone da 47/32.

7. Railyard

 - Bofors [x1] - Ditto.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: Darman on 09-03-2016, 23:03:33
An impressive List. I will see to it that as much of this as possible gets changed - However I do want to inform you that some things, most notably in the air support section - will have to stay the same to keep the balance intact. Bombers have a huge impact on how a map plays out and I can't simply can't fix some of your points when there is no comparable replacement available capbale of doing the job of a Beaufigher for instance. This is an assumption though - I will of course check wether there are fitting alternatives available.

Thanks for your effort and reports in such detail.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 10-03-2016, 06:03:55
Hello Darman.

I'm glad you gonna use this info for the better of these maps. I got impressed by the amount of things to be replaced, after I finished this part of the maps. Still get a couple of them to test, but be assured that will be lot less work to do. I'll upload the last reports ASAP.

About the "Beaufighter issue", I completely understand. That's why I let the decisions to you. After all, these maps are pure fun. You made a very respectable job putting everything together and making these battles working so good in SP/COOP. For example, Beda Fomm, even with its inaccuracies, is quite balanced; in a map that size, we still get nice infantry battles, even with all those vehicles hanging around. So, use my work as tip/options, always putting playability in first place.

Thank you sir for your efforts. I'm very happy helping you with this matter.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 11-03-2016, 01:03:20
Ok Darman, here it goes the second and last list of maps. Again, thank you for your effort and patience.

SIDI MUFTAH

Note: the briefing in this map mentions only an Italian unit left behind in the final phase of Operation Crusader, but in the gameplay, we can see a lot of German elements, so I assume they take part in this battle, even though in a secondary role.

Commonwealth Forces

1. 8th Army

 - Willys MB [x1] - Replace with a Bedford OX.
 - Daimler Mk. I [x1] - Replace with a Marmon-Herrington.
 - Cruiser Mk. IV [x2] - At this time, the older cruiser tanks were withdrawn of combat, and replaced with the brand new Crusader Mk. I (early).
 - Hawker Hardy [x1] - At this time, this biplane was totally outdated, and not in use in active combat. Could be replaced by a Hurri Mk. IIC; your decision.

2. Roadblock

 - 6Pdr. AT [x1] - Replaced with a 2Pdr.

3. Southern Outpost

 - Willys MB [x1] - Ditto.

4. Fountain

In this position, the flags are bugged. On the minimap the are correctly depicted, but the actual flags are wrong. In the beggining of the battle, an Australian flag is flying, and, when the position is captured by the Commonwealth, is replaced by a German flag. If it can be changed, that's great.

German/Italian Forces

We have some German equipment, but not a single kit. So we could replace some Italian kits by its German counterpart: Spaeher, Sturmtruppen and Pionier. It's up to you.

1. 102 Divisione Trento

 - AS-42 Sahariana [x1] - Replace it with a German AC, such as SdKfz. 222 or 231.
 - Semovente 47/32 [x1] - Replace it with another M13/40.

2. Southern Outpost

A MG15 in this position is almost buried in the ground, and unusable. Can it be fixed?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 11-03-2016, 01:03:04
OPERATION ABERDEEN

In the Central Village outpost, two weapons are spawned in the beggining of the battle, before the position is captured by any team:

 - Flak 38 (in the village itself) - should spawn only if captured by the DAK; if captured by the Brits, a Bofors should spawn instead.
 - Vickers Tripod (in the improvised landing ground, northeast of the village) - should spawn only if captured by the British; if captured by the DAK, a MG34 Lafette should spawn instead.

Commonwealth Forces

1. Strongpoint A

 - PaK 38 [x3] - Should be replaced with 2 Pdr., 6 Pdr. AT guns or a mix of both.

2. The Western Village

 - PaK 38 [x1] - Should be replaced with a 6 Pdr. AT.

German Forces

1. Wadi Saleh

 - 2 Pdr. AT [x3] - Should be replaced with Pak 35, 38 or mix of both.

2. The Central Village

 - 2 Pdr. [x2] - Should be replaced with Pak 35, 38 or mix of both.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 11-03-2016, 02:03:11
KASSERINE PASS

American Forces

1. US Base

 - Willys MB - One of the two jeeps spawned here always appears with a British Western Desert livery. It should use the Olive Drab pattern instead.
 - M10 TD [x2] - These TDs have too much of a 1944ish look. Indeed, they are the late production model, used only in Europe. It's a minor detail. They could be replaced with the M3 GMC. This base has already two of them spawned, so it's up to you to decide.

2. Hachem

 - M1 AT [x2] - In NA, the Americans relied only on the M3 37mm gun to AT defence. The M1 57mm, that was already in production, would start to be issued to frontline units only in the second half of 1943.

3. Mountain Camp

 - M1 AT [x3] - Ditto.

4. Djebbas

 - M1 AT [x2] - Ditto.
 - 3in. Mortar [x1] - Should be replaced by the American counterpart, M1 Mortar.

German Forces

1. DAK

 - Bf 109E-7 [x1] - Should be replaced by the newer Bf 109F-4 version.
 - Ju 87B-2 [x1] - Should be replaced by the newer Ju 87D-1 version.

2. Djebbas

 - 3in. Mortar [x2] - Should be replaced by the German counterpart, Gw 34.

3. Mountain Camp

 - 3in. Mortar [x2] - Ditto.

4. US Base (this base is probably meant not be captured by the DAK, but you know the flanking capabilities of Rommel...  ::) just in case)

 - Marmon-Herrington [x4] - They replace two American heavy guns and TDs; so two of them could be replaced by the leFH 18, and the other two with the SdKfz. 139 Marder III.
 - P-40 [x1] - It keep respawning even if the base is captured by the Germans; could be replaced with another Bf 109F-4.
 - Ju 87B-2 [x2] - Ditto.

That's it Darman. I think I covered everything. But, as an epilogue, in the Bloody Gulch map, some American bases have Bedfords spawning as the average transport. They appear even as scenario (just like we had in Battle of Brest, before the last update). So, if you are interested...

Looking forward to your upload.

Best regards,

batistadk
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: Michael Z Freeman on 14-03-2016, 19:03:45
An impressive List. I will see to it that as much of this as possible gets changed - However I do want to inform you that some things, most notably in the air support section - will have to stay the same to keep the balance intact. Bombers have a huge impact on how a map plays out and I can't simply can't fix some of your points when there is no comparable replacement available capbale of doing the job of a Beaufigher for instance. This is an assumption though - I will of course check wether there are fitting alternatives available.

Thanks for your effort and reports in such detail.

Maybe a bit too impressive and detailed ? I'd hate to see you overwhelmed !

batistadk ... maybe you can start editing this into a single thread post rather than multiple posting ?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: batistadk on 15-03-2016, 02:03:39
Hi DJ.

Fortunately, I have finished the whole review. I got impressed too with the amount of things and not very satisfied with the size of my posts, but I decided to finish this way, to not commit mistakes. I hope Darman doesn't get bothered. About the level of detail, I cannot help myself; I am a detail oriented person, and tried to do the best.  :-\ I'll pay attention to any future post of mine.

Best regards
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: Michael Z Freeman on 17-03-2016, 20:03:27
No worries. Just seemed to be a lot of posts  :D.

Just had to uninstall all the Forgotten Maps until they are updated for 2.5. Eventually found them by date in my file browser. but made me realise that I've had trouble remembering what are official FH maps and what one's are from this map pack. Might help putting a prefix in front of each name.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD
Post by: Darman on 01-05-2016, 21:05:05
@batistadk

A month later than I originally had hoped, I finally came around to implement the historical accuracy changes you suggested along with a set of fixes that were necessary for the maps. Thanks again for the huge amount of information. I had to make some exceptions to ensure the balance but for the most part, your suggestions have made it into the game.

So for everyone, all Packs have been updated to the latest version and the Reichswald has made it into the Patch, so be sure to check it out.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 01/05/16]
Post by: batistadk on 03-05-2016, 03:05:09
Hi Darman.

That's awesome news! I have just download it and I'm installing right now. I'll try the reviewed maps ASAP. And, hey, we've even got a new map! Beautiful.

Just keep your wonderful job Darman. It's very appreciated, be sure of it. And, if you need any help, you can count on me, always.

Best regards,

batistadk
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 01/05/16]
Post by: Michael Z Freeman on 03-05-2016, 17:05:00
Hey, thanks Darman !  8) Will be downloading these soon.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 13-05-2016, 23:05:42
Just a little heads up, minor update today that affects all packs, mostly concerning the cosmetics.

I sat down to create some higher quality loadscreens, fixed and edited localization and did some minor bugfixing / balance tweaks.

For those who care about this stuff, you'll have to redownload. Sorry. But it had to be done.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Michael Z Freeman on 14-05-2016, 14:05:31
Just a little heads up, minor update today that affects all packs, mostly concerning the cosmetics.

I sat down to create some higher quality loadscreens, fixed and edited localization and did some minor bugfixing / balance tweaks.

For those who care about this stuff, you'll have to redownload. Sorry. But it had to be done.

Great redownloading  8). Is Supercharge in here ? I already have it installed. Seem to remember is was unstable. But I've had some odd behaviour from my BF2 installation occasionally where things crash for no reason one day and then run for hours the next. Another thing, I don't have uninstall entries in add/remove programs. Safe just to overwrite everything ?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 14-05-2016, 20:05:46
Sure, override should be safe. Supercharge is not and was never part of this pack, but since when is Supercharge unstable? Didn't play the map in ages. I will have to take a look at it.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Michael Z Freeman on 15-05-2016, 18:05:58
Sure, override should be safe. Supercharge is not and was never part of this pack, but since when is Supercharge unstable? Didn't play the map in ages. I will have to take a look at it.

Don't know where I got that then. I played again and it is now stable.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: StormVolt979 on 16-05-2016, 23:05:01
This map pack is seriously amazing! Adds plenty of new content for singleplayer players such as myself, so needless to say, I am super happy with this, as well as your layers for the eastern front, and Pegasus layers. However, I was wondering if you will also be making singleplayer layers for the Pacific maps that have been used for a few of the FH tournaments. Will you be doing those sometime in the future, or not?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 16-05-2016, 23:05:18
Glad you enjoy it.

Taking Maps directly from FH Tournament Packs as I have done it with several in the past can prove quite complicated, especially with complex new theatres like the Pacific. In addition to that, as I have stated before, the Pacific Maps ported directly from FH 0.7 never really met the quality requirements that I had in mind for a map worth investing time into and many of those were centred around Naval and Aerial combat - a focus you don't want to have for Coop mainly because afaik there is no way of teaching the AI to use a destroyer properly, for example.

However, since the FHT / 762 / WaW Community Map Pack is about to be finished up and released, and it features several remastered Pacific Maps that look promising, I will definitly take a look at it and see wether something can be done. Since a large part of a whole new faction will have to be made AI-compatible though, this may become quite a challenge and definitly takes a lot of time. Time I don't have for at least two months, so this whole issue is scheduled for the (late) summer.

Anyway rest assured that I am always on the lookout for new quality stuff to bring AI support to, and though it has been years since I last participated in an FH campaign, I still check out the Maps they build and play regularly to evaluate wether they might just work with AI on them.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: jrivett on 20-05-2016, 15:05:27
Just a little heads up, minor update today that affects all packs, mostly concerning the cosmetics.
For those who care about this stuff, you'll have to redownload. Sorry. But it had to be done.
Thanks hugely for doing this work. I'm now running the maps on my dedicated coop server '[JDR] FH2 2.51 COOP':
http://www.gametracker.com/server_info/jrc-core.com:16567/

If I notice any problems, I'll post them here.

One thing: is there any chance you could add a text file somewhere that indicates the date of the version installed? Without this I can never be sure what version I'm running. For example, I know that the latest version at this point was updated on May 13, but what version do I have installed? I downloaded the files on May 13, the same day you last updated them. Did I get the most recent ones or not? I'd like to avoid downloading the files again, just to be sure I have the latest version.

Sorry, one more thing: are there any special instructions for installing the maps on a dedicated server? I just copied all the new level files and the three new folders in the mods/fh2 folder to the server, and of course added the maps to the map list. I haven't tested them fully, but they are basically working. It's just that I'd like to be sure that I haven't left out any steps.

Okay, this is weird: the Malmedy map appears as Operation Greif in some BF2 server managers and status displays.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 20-05-2016, 17:05:25
I figured it would only be a matter of time until someone would come up with the release-date-stamp issue :) I will keep that in mind for the next update.

The map Malmedy is "Operation Greif" - there is nothing wrong with it.

I'm afraid I'll be of limited assistance for the server-issue. I mostly run local dedicated servers out of the original FH2 mod folder. But in theory it should work.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Ts4EVER on 20-05-2016, 18:05:20
I decided to rename Malmedy to Operation Greif because the name of that town in mostly associated with the war crime that happened there.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: jrivett on 31-05-2016, 03:05:00
Okay, for what it's worth, here are the results of my testing these maps on my public dedicated FH2 2.51 server.

X = problems; unless otherwise noted, these maps don't even show up in the server map list.
- AFRIKA
   X beda fomm
   X kasserine pass
   - operation_aberdeen
   - siege_of_tobruk_night_v3
   - mersa_macoop
   - el_agheila
   - sidi_muftah
   - fort_capuzzo
- FRANCE
   - argentan
   X bloody gulch
   - carentan
   X juin 44
   X longues sur mer
   X ste mere eglise CRASHES SERVER AFTER A FEW SECONDS
   X valkenswaard
WINTER
   - advance_on_foy
   - malmedy/greif
   - op_nordwind
   X orscholtz switch
   X reichswald

That's not bad, though: 11 of the 20 maps work fine on a dedicated server.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 31-05-2016, 13:05:24
Noted.

However, again - I have no clue why that would be and without any engine-based error messages I don't even have a lead on fixing this, neither do I have the option to test it myself. If you by chance find the roots of the problems or even a solution yourself, please relay them to me, I will then see to it that the files will be updated.

I can just stress once more that for me, 100% of these work on private LAN based dedicated servers every time I host one. But I figure that the framework being used for public hosting is quite different.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: GeoPat on 31-05-2016, 18:05:46
Many of the maps that have an X exist in different map packs and require different minimods.  They are not the same maps, just the same name. 

If you are trying to run maps with Darman's coop support make sure they all come from him and not some other source.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: jrivett on 02-06-2016, 13:06:11
If you by chance find the roots of the problems or even a solution yourself, please relay them to me, I will then see to it that the files will be updated.
UPDATE: A friend noticed that the 'info' subdirectory of the maps that fail to appear on the map list uses mixed case. The name of the folder is 'Info' instead of 'info'. Also the 'desc' file was mixed case for several of these maps. I renamed all of the affected files and folders and restarted the server, and now they almost all appear on the map list. Testing shows that most of them play fine as well. Why is case an issue? Because I'm running a Linux server, and on Linux, the case of files and folder names matters. 'Info' is not equivalent to 'info' like it is on Windows.

Here's the current list:
FORGOTTEN MAPS THAT DON'T WORK:
- kasserine pass: "Unable to add Map "Kasserine Pass" because it does NOT Exist in the Mod "fh2""
   - presumably there's still a file or folder name with mixed case causing problems
- ste mere eglise CRASHES SERVER AFTER A FEW seconds
- valkenswaard CRASHES SERVER AFTER A FEW MINUTES
- reichswald CLIENT CRASH AT VERIFY/JOIN GAME

I can just stress once more that for me, 100% of these work on private LAN based dedicated servers every time I host one. But I figure that the framework being used for public hosting is quite different.
I don't think it's really that different. Server packages for mods are just the levels folders, minus any client files, and any required mod-global files, again minus any client files. Of course FH2 is special in that it also includes its own executables.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 02-06-2016, 14:06:50
Well, good thing the problem is easily fixable.

On the Maps that still crash/don't work:
I have no Idea why Kasserine Pass wouldn't work, maybe you are right and it is a case error.
On Valkenswaard I too experience crashing sometimes, however most of the times it runs fine - I couldn't figure out how to trigger the crash and therefore wasn't able to pinpoint the error yet.
The Reichswald issue again is/was one of double loaded networkables. It should have been resolved however in the current version of the pack. I noticed it myself and fixed it right away iirc. But I'll double check to make sure.
St Mere Eglise was always a troublemaker. I fixed a lot of issues on it recently, but I guess I'll have to look into it some more.

Now on the server topic, just out of curiosity - Are you running rotations of maps with Bots on it? Doesn't that imply that the number of Bots, their accuracy and the team ratio of the Bots is predefined and applied to every map in the same way? In that case I must warn you, most of the maps require very different Bot setups to be enjoyable.
In case you can somehow control these values while the server is running, I would be intrigued to know how.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: jrivett on 02-06-2016, 16:06:59
I'll definitely post more details if I discover anything more about the problem maps. Kasserine in particular is likely a case issue and therefore easy to solve once the problem file or folder is located.

Now on the server topic, just out of curiosity - Are you running rotations of maps with Bots on it? Doesn't that imply that the number of Bots, their accuracy and the team ratio of the Bots is predefined and applied to every map in the same way? In that case I must warn you, most of the maps require very different Bot setups to be enjoyable. In case you can somehow control these values while the server is running, I would be intrigued to know how.
Yes, the team ratio is currently 1:1 for all maps in the rotation. We're still evaluating all the new maps, but plan to set up two new map rotations once testing is complete. One rotation where humans all play as Allies, and another where humans all play as Axis. In each case, the human team has half or even fewer the number of soldiers as the other team. Usually (but not necessarily), the human side is on the attack.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: cuisinart8 on 24-06-2016, 05:06:48
I'm having a similar problem as jrivett was having with the maps not showing up, but I'm on Windows 10. Also, he appears to have been getting maps I wasn't. The maps that aren't showing up in the list are:
Argentan
Bloody Gulch
Kasserine Pass
El Aghelia
Fort Capuzzo
Carentan
Juin 44
Longues sur Mer
Ste. Mare Eglise
Valkenswaard
Operation Grief
Operation Nordwind
Reichswald

Everything else except for Aberdeen shows up on the list but are missing the briefing images. All maps missing the images give me and instant CTD with no message other than "Forgottenhope2.exe has stopped working." I downloaded and installed with the .exe files, so I'm not sure what could be causing these problems. Any idea?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 24-06-2016, 10:06:38
Oh wtf. They are not showing up in the game at all or just in the server rotation or something?

Because the first option would be extremely weird. That should by all means not be the case.

In the second case, again - I have no clue why that would be, I never hosted a permanent server, I don't know what files the server trys to access, I don't understand the infrastructure behind it. If someone could, on a single case of a map - provide a solution blueprint, I would be happy to fix everything to get it working with the servers. Until then, I simply can't take action, because I lack the knowledge.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: cuisinart8 on 24-06-2016, 17:06:38
They're just not showing up in game at all. The map files are in the levels folder, and I can access the briefing pics even for the maps in the game that don't show the pics. I have no clue what could be causing this, as the maps seem to have all the necessary files (cross-checked with co-op maps that I know work) and they don't seem to be corrupted.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 24-06-2016, 17:06:19
So just to make sure - you will have to access them like this:

Co-Op Guide
(https://picload.org/image/wcdrlwp/1s.jpg)

(https://picload.org/image/wcdrrdd/2.jpg)

(https://picload.org/image/wcdrcgg/3s.jpg)

(https://picload.org/image/wcdrcgd/5s.jpg)

Do not try to play them in singleplayer and make sure to "reselect" Co-op as mode in the Local/Create Screen, as it will always show conquest maps by default.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: cuisinart8 on 24-06-2016, 18:06:49
Seriously? It was that easy. Since it was already set on co-op, I assumed it was actually showing the co-op maps. After reinstalling the maps and making sure to click the co-op option again, they're showing up. That was actually pretty obvious, sorry about the trouble. Excellent work on the maps, the ones I played are very well done. Thanks for the help!
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Yankee on 08-07-2016, 16:07:22
Hi guys!

I am new here, just wanted to ask - how do I play specific maps on single player which is only available on MP? For ex. Eastern front maps, because on SP they aren't accessible.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 08-07-2016, 17:07:05
Hi guys!

I am new here, just wanted to ask - how do I play specific maps on single player which is only available on MP? For ex. Eastern front maps, because on SP they aren't accessible.

Currently the EF Maps have no official bot support. But may I redirect you HERE (http://fhpubforum.warumdarum.de/index.php?topic=20690.0). Instructions included in the opening post.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Michael Z Freeman on 08-07-2016, 19:07:09
Seriously? It was that easy. Since it was already set on co-op, I assumed it was actually showing the co-op maps. After reinstalling the maps and making sure to click the co-op option again, they're showing up. That was actually pretty obvious, sorry about the trouble. Excellent work on the maps, the ones I played are very well done. Thanks for the help!

Yeah, this has been "stupid" for ages. Other mods don't require reselection of the Coop drop down so there's obviously a fix for that problem out there.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: batistadk on 08-09-2016, 22:09:17
Hey Darman, what's up! How's life?

As I followed news last months, the CMP was released with tons of seemingly awesome maps. If I recall correctly, you mentioned you could take a look at them and see if they could be released with SP/COOP support...

So, any news, let's us know! I am, as you may know, a great fan of your work.

Thanks in advance, sir!

batistadk
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Michael Z Freeman on 16-09-2016, 20:09:26
I too was feasting my eye's on the new community map pack. That's a lot of maps, so I guess it's a case of selecting the most promising one's for SP/Coop and possibly working on those. I know the naval one's are more difficult, but I don't think I've ever seen an FH naval map done for SP/Coop for FH, ever.

EDIT: Was playing Beda Fomm. Consistent crash when using artillery spotting through bonoc's at far east CP. I might have mounted one of the arty guns while doing it.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Knochenlutscher on 14-06-2017, 19:06:02
I have now 2 versions of FH2 running side by side.
One 2.45 and 2.52.
As for the 2.52 and latest Map-Pack: Beda Fomm + Arty Cam,
the Artillery Camera is indeed the cause, the last entry from the .con
pointing to the .tweak file is missing. That causes the crash when
requesting artillery fire.

...\fh2\objects_weapons_server.zip\Weapons\Common\artillerycamera_de\artillerycamera_de.con

leave a blank line at the bottom and paste this in

Code: [Select]
include artillerycamera_de.tweak

I jumped upon this as I see both the Mortars and this artillery camera have been tweaked
at the same timeline.
First I had the same crash, after editing, all fine, arty cam back.

Edit:

Just jumped over Reichswald, what a jolly good Map. Fitting like a glove. I like it
when Axis is pushed to Schottheide, awesome fierce fighting.
Thanks for adding this Map.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: LucasAndTurtles on 22-06-2017, 05:06:32
Hey all, I was hoping someone could help me with a problem. I just downloaded these maps and got all the files cleanly and everything. However, now whenever I attempt to start a COOP/SP game the game immediately crashes. This isnt just for the maps I downloaded, its for all maps. What can I do to fix this?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: SadCamelion on 22-06-2017, 11:06:03
Hey all, I was hoping someone could help me with a problem. I just downloaded these maps and got all the files cleanly and everything. However, now whenever I attempt to start a COOP/SP game the game immediately crashes. This isnt just for the maps I downloaded, its for all maps. What can I do to fix this?

If it is for all maps, the repair button is always the first option, have you tried it already?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: LucasAndTurtles on 23-06-2017, 03:06:40
Hey all, I was hoping someone could help me with a problem. I just downloaded these maps and got all the files cleanly and everything. However, now whenever I attempt to start a COOP/SP game the game immediately crashes. This isnt just for the maps I downloaded, its for all maps. What can I do to fix this?

If it is for all maps, the repair button is always the first option, have you tried it already?

Yep just tried that and everything is smooth again, thanks!
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: SadCamelion on 23-06-2017, 11:06:57
Yep just tried that and everything is smooth again, thanks!

Good to hear, see you on the battlefield :)
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Michael Z Freeman on 05-09-2017, 21:09:11
Hi. I'm getting CTD's with Operation Cobra after a few minutes. Other maps are stable. I don't have an error message. Maybe someone can fix this ? Thanks.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: misteroldpea on 03-12-2017, 21:12:07
Apologies in advance, but is there some sort of guide for absolute idiots out there on how to get the FH2 server files in order to host a dedicated local server? The official server files on the main website seem to be for Linux, but I'm on Windows and I'm looking for a way to use HABAI with it.

Or is all that redundant?

Edit: nevermind i think i have to use the BF2 Command Control program? Funny thing is that I used to run a Battlefield 1942 server yoinks ago and can't even figure out how to run a BF2 server.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: in9826 on 30-03-2018, 17:03:27
hello guys im korean user but i'd like to play  community map pack in single play or coop play in the local multiplayer server but i don't how to apply that map pack on single please know me im sorry about my
English skil
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: GeoPat on 31-03-2018, 18:03:47
The Community Map Pack does not have single player/coop support.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: blazkowicz on 08-04-2018, 16:04:00

Hi guys, I just have one question :

Do we need to download the map packs or are there already integrated in the lastest version of Forgotten Hope 2 ?

Have a nice day guys !

Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Stubbfan on 09-04-2018, 11:04:15
They need to be downloaded
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: batistadk on 26-05-2018, 09:05:00
Alright, there we go...

As I downloaded and installed the new patch, but unable to play them on COOP, I continued with my routine on the older maps, including these from the Forgotten Maps Pack and those from the EF 2.52. As I expected, most of them are showing issues. :-\ :-\ :-\

I'm sure these problems are related to 2.53 because they weren't happening until yesterday. So, if someone are experiencing the same problems, or others related, or if anyone has a solution for them, feel free to post here! I don't know if Darman are checking the forum nowadays, so I don't know if we can count on his support by now. Anyway, below is a small list with the issues I have seen so far. I'll try to test more maps and keep listing the bugs...

 - Advance on Foy (all layers): most of times, the game crashes on loading screen, at 62%. The only time it managed to load, the game crashed a couple of minutes after round started.
 - Arad (all layers): some houses have lightning problems. The textures looked messed up, with bright and totally black spots, mainly on roofs but on some walls too, as a chess board. :P The gameplay is quite good though.
 - Beda Fomm: the game crashes after a couple of minutes of round start.
 - Bloody Gulch (all layers): always crashes after 15 or 30s of gameplay. And some statics have the same problem as Arad.
 - Dukla Pass (all layers): the same lightmap issues as Arad, but this matter was explained by Ts just below. The gameplay is fine.
 - Sammatus (all layers): this map shows a python problem right on the start, something related to kits. The game always crashes.

Thanks in advance!

batistadk
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Ts4EVER on 26-05-2018, 09:05:08
Those sp maps are not official. For instance, Arad is now outdated compared to the one in 2.53. In 2.53 the lightmaps of many Eastern Front statics were updated, so they had to be regenerated on all maps. This hasn't happened on your old ones, so they have lightmapping bugs.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: batistadk on 26-05-2018, 09:05:15
Hey Ts. Indeed, they are not. That's why I'm posting right here, to see if someone that uses the good old pack have the same problems. About the official maps, they are running juuuust fine, as usual. But you see, I got fond of this addon, and wouldn't like to set the maps aside.

As I am no coder, I have to wait and see if Darman is still around... I hope so.

Thanks for the answer sir!

batistadk
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Slayer on 01-06-2018, 21:06:57
Advance on Foy and Bloody Gulch are cmp maps and they need to be updated first before they can work in 2.53, this goes for both mp and sp.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Plattfuss on 16-06-2018, 12:06:23
Are the mappacks in the first post campatible with Version 2.53?

Where can i find DJ Barneys HABAI mod?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Slayer on 16-06-2018, 14:06:51
Are the mappacks in the first post campatible with Version 2.53?

Where can i find DJ Barneys HABAI mod?
No

Not sure if that works with 2.53 either, and the only thing I can find on it in a quick search is a testrelease.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 23-07-2018, 14:07:19
As the author of this mappack, let me give a quick statement to avoid any confusion.

It is unfortunate (but was to be expected) that many aspects of this are now broken with the (excellent) recent patch to FH2.

This was created several years ago and I hope it was some fun to the people that enjoyed FH2 in singleplayer. Unfortunatly, due to my private life taking different directions, I can currently and in the forseeable future not work on any patch or update, or conversions for new maps. If anyone else wants to - please go ahead.
Title: Re: FH2: Forgotten Maps (SP/COOP) DOWNLOAD - UPDATED 12/20/14
Post by: Turkish007 on 28-10-2018, 20:10:32
ooh alright cool
so next year you gonna try maps like cantania
(http://i61.tinypic.com/50hd1h.jpg)
and battle of salerno
(http://i60.tinypic.com/2ikxkwl.jpg)
these maps look really awesome to but i have no clue or they can have bot support or not but ill wait and see till somewhere next year =-p

here tomorrow its first xmas day today there wasnt much of a celibration yet :p
the only downside of xmas is that every year the same is on tv like the Grinch every year again
im like oh damn not again x-P
anyways have a nice xmas gents ;)

Darman, is it possible for you to navmesh this map, Battle of Salerno for 2.54? I remember playing it online once a few years ago and it was almost just as good as official FH2 maps.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 28-10-2018, 21:10:34
Hey, unfortunatly I do not have the time to work on full scale projects and conversions anymore. I remember taking a look at almost all the Italian front maps out there and experimenting with AI support for those about two years ago but decided against working on them for good reasons.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: batistadk on 18-11-2018, 02:11:22
Hey Darman!

As we talked some weeks ago on another thread, I went on a test session for the maps in the Forgotten Maps pack and found those that are bugged for any reasons in 2.54. So here is my report:

1. Random CTD - these maps are fine about lightmapping etc., but for some reason, all of them crash after some time of gameplay: sometimes after a few seconds, other times after a couple of minutes. But they aren't playable at all. Beda Fomm, Bloody Gulch, Carentan, Juin 1944.

2. Minimap flag bug - on Operation Nordwind, the gameplay is just fine; no lightmapping issues and no crashes at all. On the other hand, when the map is loaded my minimap flags got bugged, as they don't appear at all. It somehow affects my whole install, as when I load any other map, including the official ones, the flags keep bugging, sometimes just some appear, other times no one at all. To correct it, I must run the repair tool on the launcher so everything come back to normal.

These are the bugged maps for 2.54. I assume they can be easily fixed by you, so if you have the time to take a look at them, it'll be much appreciated.

Thanks in advance!

batistadk
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: batistadk on 18-11-2018, 03:11:52
This is a side note about Kasserine Pass. The map is working just fine in 2.54, but after some real gameplay, I noticed the map isn't on par with the quality standards of your mappack. Here is some personal impressions and feelings:

1. This is a very crude, unfinished map on layout, terrain and statics. Looks like you are on Mars or something.
2. Playing as infantry is very frustrating: there are virtually no cover, even close to the flags, so you turned to be easy meat for the tanks, time and time again.
3. Playing as tankist or vehicle crew is frustating as well: there is a veeery active aerial support, so you got blown by bombs after a few moments inside a vehicle. Many times you don't even have the chance to get to the frontline.
4. The artillery is quite misplaced; at least 50% of the AT guns are located in useless positions. There are almost no AA available, except for some German 88's; with so much air power, this lack of AA guns, mainly light calibers, affects both teams, the worse for the Americans, that doesn't have anything, except for a isolated and remote Bofors.
5. There are no ammo boxes available for infantry, and no ammo kits or ammo trucks for the vehicles. After you spent everything, you must run like hell in search of a remote truck or APC, or dump your Sherman or Tiger somewhere, if you have enough luck to survive 'till then.
6. The flags are very far away from each other, you simply don't have a chance to go from Hachem to Djebbas; the three frontline positions can't support each other, so remote and isolated they are.
7. The assets respawn is just overwhelming. Tigers, Stukas and P-40's keep coming to the point you don't give a damn anymore. So I got raped by the bots all the time.
8. The game on both layers progress very slowly and increasingly boring, as the bleeding depends of a team capturing ALL flags; the Germans must cap all three frontline flags (that's totally unreal) plus the Allied Main to start the bleeding. This way, a gameplay can last for hours, without a decisive blow to any side.

That's just a thought about the gameplay in this map. I know that changing all of that is really time-consuming, and probably beyond your interest, as it should involve overhauling the landscape etc. So, if you decide to give it a go, or just leave it alone, let me know! If you choose to not touch it, I'll probably be uninstalling the old map once and for all.

Thanks bro!

batistadk
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 18-11-2018, 23:11:20
1. Random CTD - these maps are fine about lightmapping etc., but for some reason, all of them crash after some time of gameplay: sometimes after a few seconds, other times after a couple of minutes. But they aren't playable at all. Beda Fomm, Bloody Gulch, Carentan, Juin 1944.

2. Minimap flag bug - on Operation Nordwind, the gameplay is just fine; no lightmapping issues and no crashes at all. On the other hand, when the map is loaded my minimap flags got bugged, as they don't appear at all. It somehow affects my whole install, as when I load any other map, including the official ones, the flags keep bugging, sometimes just some appear, other times no one at all. To correct it, I must run the repair tool on the launcher so everything come back to normal.

Thank you for the testing and gathering these results! I don't know when or if I will be able to fix the CTDs - I ran into the same issues when I tested over the last weeks and was not able to find a definitive reason so far. But maybe I'll get around to invest some more time to look at them again. The minimap error happened to me once, but was fixed after a restart of the game. I'll look at nordwinds python, but so far I didn't get any python error log for it, tbh with you I have no idea what else could cause it.

About Kasserine Pass: Yes it is indeed very crude. And very old, too. I don't know if it was ever intended for FH2, as it was spread among various other BF2 mods at some point. It's overall design is definitly not en par with other maps of this project and generally rather 1942ish. The reason I still added it was because it provides some mindless fun with ground and air vehicles and gave me an opportunity to add more US Army in North Afrika content. I am not a map designer. Currently I do not have any ambitions to overhaul the environment (cover,...) and flag layout on Kasserine Pass. I usually make it fun by bot-distribution among teams (45vs30 or sth like this). I can however take a look at bleed-conditions, vehicle respawn timers, FlaK 88 distribution and such.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Slayer on 18-11-2018, 23:11:42
Flagbug is a memory related issue, so when loading Nordwind takes up a load of memory it might cause that bug. I guess deleting unique statics might help there a bit?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: batistadk on 19-11-2018, 04:11:42
Thank you for the testing and gathering these results! I don't know when or if I will be able to fix the CTDs - I ran into the same issues when I tested over the last weeks and was not able to find a definitive reason so far. But maybe I'll get around to invest some more time to look at them again. The minimap error happened to me once, but was fixed after a restart of the game. I'll look at nordwinds python, but so far I didn't get any python error log for it, tbh with you I have no idea what else could cause it.

Alright Darman! Thanks for your quick response! You see, after you said you're out of time to update the pack, I'm grateful you're still here running troubleshooting, so nothing to complain, at least from my part. Do whatever you can at the time you see fit. Anyway, the number of maps not working is quite small, the best of the pack is still kicking ass! About Operation Nordwind, can be something related to unique statics, as Slayer said. Maybe...

About Kasserine Pass, I agree with you. The complete overhaul the map deserves is quite a big task... But looking into you said, like bleed-conditions and spawn assets, can be a reeeeal stopgap to keep the map alive. By the way, if you put your hands on it, you could be kind and maybe exchange those M10s for some M3 Lees. The M3 is by far a helluva of a war machine, and as long as we don't need to go to real war inside one, I think it'll make the map more enjoyable. My two cents here...  ;)

Thanks for everything! I'll keep checking the thread for pleasant news!

batistadk
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: jan_kurator on 19-11-2018, 20:11:37
Flagbug is a memory related issue, so when loading Nordwind takes up a load of memory it might cause that bug. I guess deleting unique statics might help there a bit?

Also, a simple game restart normally fixes it, no need to use repair function.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Kandel on 17-03-2019, 09:03:47
Some maps crash when i cap a flag. If flag is neutral it wont crash, only when flag is US or German, this problem i noticed when i playing BLOODY GULCH map. I try to fix it by make all flag neutral but when i cap it and enemy team come close to cap it it will crash again. :-(
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Slayer on 18-03-2019, 12:03:55
Bloody Gulch is a custom map which is part of an outdated pack that isn't supported by the latest version of FH2, so that might cause the trouble.

Do  you have similar problems with stockmaps, like Omaha, Lebisey or Alam Halfa for example?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Kandel on 18-03-2019, 23:03:31
 No no maps from FH2 works fine, i mean restart of the game helps, but some maps just from this pack crash only when enemy of 2. team cap a flag. This is the trigger. I know little about moding of FH2 but i always try fix some problems and this one is harder than i expected. Thank you for advice i know this is old map pack i just wonder if there are someone who fix this or at least try fix it.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Slayer on 19-03-2019, 20:03:04
The best fix is: wait for the mappack to be updated. Until then: have fun playing on one of many, many stockmaps FH2 has :)
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Figaro on 20-03-2019, 06:03:23
Some maps crash when i cap a flag. If flag is neutral it wont crash, only when flag is US or German, this problem i noticed when i playing BLOODY GULCH map. I try to fix it by make all flag neutral but when i cap it and enemy team come close to cap it it will crash again. :-(


Just put these lines at the end of tmp.con inside server.zip of the map.

rem ***** FH2 Spawners *****
run ../../objects/Common/CommonSpawners.con
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Kandel on 20-03-2019, 16:03:28
Some maps crash when i cap a flag. If flag is neutral it wont crash, only when flag is US or German, this problem i noticed when i playing BLOODY GULCH map. I try to fix it by make all flag neutral but when i cap it and enemy team come close to cap it it will crash again. :-(


Just put these lines at the end of tmp.con inside server.zip of the map.

rem ***** FH2 Spawners *****
run ../../objects/Common/CommonSpawners.con

Thank you man, it means a lot to me :) it works ! This is a reason why i love FH2 community is not toxic ... This FIX will also works for Juin and Carentan :D wunderbar !
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Watchtower1001 on 05-05-2020, 19:05:15
Darman - would you be interested in doing SP for Peleliu and other pacific maps?
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Darman on 16-05-2020, 16:05:40
Darman - would you be interested in doing SP for Peleliu and other pacific maps?

Afraid not. I tried my luck with a few of them a couple years ago and gave up at some point. The AI and water don't work well together.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: robbob42 on 03-10-2020, 20:10:47
This is a reply to an old post, but I just had to say, "Figaro, dude, freakin' awesome!" ;D
Worked like a charm on Carentan - can't wait to try it on others.

I only recently came across this map pack and was disappointed the 1st two I tried (Bloody Gulch & Carentan) did the CTD within 3 minutes of gameplay. Having done some VERY miniscule modding (adding a couple new weapons), I tried to find the cause (off & on) for 3 days - including comparing files with maps that did work (Argentan), etc - but no luck.

Given the differences between even various tmp.con files, and not knowing enough about how the code all works (everything I "know" is self-taught), I was at a loss. So I started searching forums and just now came across this post. Many many thanks, Figaro, for taking the time to post this! You just never know when someone might need some valuable info like this down the line.

I also want to include a huge, HUUUGE thank you to Darman and all the others who've contributed so much to making this mod the best! Can't tell you how many (thousands?) of hours of fun we've had playing it! ;D
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: MorganH. on 21-11-2020, 10:11:59
Dear Darman and all,

As i am always trying to be able to play as much different FH2 maps as i can, i was wondering if someone could advice me on installing the map packs from the OP.

I know that some are not working, obviously because of the Main Mod updates since releasing the packs, but even when i have only 1 extra map to fight on , it will be worth it in my opinion.

I have 2 simple questions:

I have downloaded all files and i have now the 4 exe. files in a separate map on my pc.
How do i proceed from there to get the new maps into my FH2 game ?

And the 2nd question:
Will installing these maps not interfere with anything in my current FH2 set-up i hope ? (this is most important !)

Thank you very much in advance.
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Knochenlutscher on 12-01-2023, 19:01:21
A Beta Test for FH2 2.6

https://www.mediafire.com/file/spttnffgu2pkkmm/FH2_Coop_Map_Pack_2.6.7z/file (https://www.mediafire.com/file/spttnffgu2pkkmm/FH2_Coop_Map_Pack_2.6.7z/file)

Credits are at original Authors

Edits I made, Reichswald floating Statics removed, the most annoying ones, some Bunkerbeds and Opel Doors that floated. The rest is original.

Warning!
No Localisation Files atm. let us kno how it works or they tend to be updated, I hope not, as I never done such stuff before.
This is unofficial, I cleaned up the Serverarchives and Clientarchives.cons, though you might get
py Warnings, CTDs I haven't got so far. But again, we are testing here. Report issues here or/and on Discord.

I have least editing capacity, know how to edit, import stuff, no big deal, no Guru pro Skills.
I'm a Modder/Texture Artist at IL-2 1946 Community, there's my main preference, FH2 and Coop an old Hobby.
So I might shift activity from time to time, depending on work for IL-2. Atm. I have a bit time off, projects on halt, I took a break from 4 Years constant work, but when I'm back in the Modding sadle, I don't have much time then here.
I'll try my best.
Thanks and happy testing
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Knochenlutscher on 13-01-2023, 20:01:02
Known shortcomings at the Time:

-Map Descriptions missing
-waw_fht_762_obj folder with custom Statics/Vedgetation missing

The Localisation Folder needs a clean up, that is proposed when I have the custom Objects cleaned up.
The deletion of the Server/Clients.cons was a standin. atm. I'm adding this back, minus the troublesome stuff
that CTD'd here all the time. Needs to be added neatly for each Map again, and tested. When ready I'll post
it here and on Discord.

Best wishes
Tobias
Title: Re: FH2: Forgotten Maps [SP/COOP] DOWNLOAD [UPDATE 05/13/16]
Post by: Plattfuss on 31-01-2023, 12:01:19
When loading St. Mere Eglise the following error appears:

(http://www.pzdf-clan.com/downloads/stmereeglise_error_loading.jpg)