Forgotten Hope Public Forum

Announcements => Developer Blogs => Topic started by: Krätzer on 19-07-2014, 23:07:03

Title: Updated and new textures
Post by: Krätzer on 19-07-2014, 23:07:03
From time to time we update our textures, create new camos or add new markings for new factions.
Some off those updates we wanna show in this thread.

Lately we altered the Stug IV texture and also added some new camos and a version without zimmerit.
That was needed, because the original texture was to bright compared with other German Vehicles.
For sure no original texture gets lost, we backup all our files, also the original psd files.


(http://i992.photobucket.com/albums/af43/BGF-Kraetzer/Tanks/StugIV_02_copy.jpg~original)

Some historical background on German camouflage:

In popular culture, most German tanks are shown painted in grey, which makes for great visual symbolism, since grey is the perfect colour for an oppressive, joyless, totalitarian enemy. You can also find grey (or panzergrau) Panzers on the FH2 map Mount Olympus and if you look closely you can see the grey paint under the sand camouflage on our Africa maps. In the beginning of 1943, together with the start of total war and the switch to a war production of military vehicles, the base colour applied to German tanks in the factory was switched to yellow (dunkelgelb).
The units on the frontlines received green (olivgrün) and brown (rotbraun) colours and were instructed to use these to camouflage their tanks to their liking. For winter warfare they were issued with water soluble whitewash. In fact, if you look closely at German vehicles on our Ardennes maps, you can make out the autumn yellow green brown camouflage under the whitewash.
In addition to these reskinned Stugs by Krätzer, Toddel made some great ambush style camouflage (Hinterhaltstarnung). This was a new colour scheme introduced at the end of 1944. It was decided that a standardized camouflage pattern should be applied in the factory, leading to these complex patterns.

(http://i.imgur.com/JcOHowz.png)
(http://i.imgur.com/Uil3Xoz.png)
(http://i.imgur.com/LI0Pwto.png)
(http://i.imgur.com/HSoAmzi.jpg)

You will be able to drive these vehicles soon(ish) in 1945 Eastern Germany, trying your best to delay the advancing Russians.
Title: Re: Updated and new textures
Post by: ksl94 on 20-07-2014, 02:07:28
That is truly outstanding work. Thank you!
Title: Re: Updated and new textures
Post by: FORGOTTENKEVINOHOPE on 20-07-2014, 04:07:05
nice work!
Title: Re: Updated and new textures
Post by: Turkish007 on 20-07-2014, 12:07:56
Love it!  ;D
Title: Re: Updated and new textures
Post by: Mudzin on 20-07-2014, 12:07:30
Really nice! I think Panzer IV H and Tiger textures also need such reworking!  ;)
Title: Re: Updated and new textures
Post by: Krätzer on 20-07-2014, 13:07:04
Maybe the Panzer F2 to be, what he is anyway an Panzer IV G, so he could be used on European maps.

I´m in love with Toddels Tiger, maybe he could get another camo for another map, but i don´t see any need of reworking or fixing those textures.
Title: Re: Updated and new textures
Post by: Roughbeak on 20-07-2014, 14:07:05
Really, really awesome. ;D
Title: Re: Updated and new textures
Post by: Mudzin on 20-07-2014, 14:07:21
Maybe the Panzer F2 to be, what he is anyway an Panzer IV G, so he could be used on European maps.

I´m in love with Toddels Tiger, maybe he could get another camo for another map, but i don´t see any need of reworking or fixing those textures.

Well, for me they're simply too bright - they look like Germans brought these tanks just from African deserts to Europe...
Title: Re: Updated and new textures
Post by: Surfbird on 20-07-2014, 15:07:48
Do you mean that this camo is too bright?

(http://forgottenhope.warumdarum.de/imagesfh2/vehicles/PzKpfw%20VI%20Ausf.%20E%20Tiger%20(late)/small.gif)
---

Good job on the textures!
Title: Re: Updated and new textures
Post by: Mudzin on 20-07-2014, 16:07:54
Yes, maybe its also caused by Totalize lighting settings,  but in my opinion yellow cammo doesnt work in this game.
Title: Re: Updated and new textures
Post by: Ts4EVER on 20-07-2014, 16:07:43
German camo was mostly yellow though. All vehicles came out of the factory in yellow (until 1945) and where then painted with brown and green in the field. And if yo look at period photos, the yellow usually remained quite dominant.
Title: Re: Updated and new textures
Post by: Airshark79 on 20-07-2014, 16:07:57
BF2 ligthing doesn't work as well
Title: Re: Updated and new textures
Post by: Mudzin on 20-07-2014, 19:07:39
German camo was mostly yellow though. All vehicles came out of the factory in yellow (until 1945) and where then painted with brown and green in the field. And if yo look at period photos, the yellow usually remained quite dominant.

Yellow color was used to camouflage tank on the grain fields against planes... The problem is that in this game grain is represented as undergrowth which disappears in the distance ~100 m usually. So when you fly a plane, you won't see it... Obviosly, you can always paint ground texture as yellow, but this will look weird...
Title: Re: Updated and new textures
Post by: Matthew_Baker on 20-07-2014, 20:07:43
Awesome update! :D glad you guys reworked the StugIV, it always did look a bit out of place.

Also nice late war texture w/o the zimmerit. I'd love to see more textures used on various maps. (What I'd do to get my hands on those .psds ;))

As for the yellow. It doesn't serve as the best camo for this game but it is historically accurate and very well represented in game. The tanks came out of the factory in dunkelgelb, then we're mainly field painted or sometimes factory painted with olivgrun and rotbraun in whatever patterns fit.

German camo schemes are so interesting. Here's some cool little info on the 'ambush' scheme that the Germans started using later in the war.  http://www.flamesofwar.com/Default.aspx?tabid=110&art_id=3318 (http://www.flamesofwar.com/Default.aspx?tabid=110&art_id=3318)
Title: Re: Updated and new textures
Post by: Jimi Hendrix on 20-07-2014, 20:07:13
 Looks nice.

 Are any other armies getting new textures?


 ;)
Title: Re: Updated and new textures
Post by: nysä on 21-07-2014, 07:07:06
Liking the late war StuG IV... one question though, do they come with a Rundumsfeuer MG 34?
Title: Re: Updated and new textures
Post by: jan_kurator on 21-07-2014, 10:07:03
Liking the late war StuG IV... one question though, do they come with a Rundumsfeuer MG 34?
No, only late war StuG 40 ausf. G has Rundumsfeuer MG 34 in game.
Title: Re: Updated and new textures
Post by: sn00x on 21-07-2014, 10:07:37
More mud!
Title: Re: Updated and new textures
Post by: Martinlegend on 22-07-2014, 20:07:25
i like it!
Title: Re: Updated and new textures
Post by: Ts4EVER on 25-07-2014, 18:07:47
I added some more new stuff to the devblog. Have fun!
Title: Re: Updated and new textures
Post by: Mattitatti on 25-07-2014, 20:07:24
1945 maps, nice! Maybe 1941 maps (Barbarossa) too?
Title: Re: Updated and new textures
Post by: Roughbeak on 25-07-2014, 21:07:53
I added some more new stuff to the devblog. Have fun!

Really great, thank you!
Title: Re: Updated and new textures
Post by: valleyman on 25-07-2014, 21:07:43
Beautiful  8)
Title: Re: Updated and new textures
Post by: Matthew_Baker on 25-07-2014, 22:07:34
Yesssss 8) thanks for taking the time to add in some more info on the skins. This kind of stuff is so interesting to me, I'm sure a lot of others want to read about stuff like this too. It's the little historical accuracies like this, and being able to play with them that feeds my addiction to FH2 ;D
Title: Re: Updated and new textures
Post by: Ts4EVER on 26-07-2014, 01:07:41
1945 maps, nice! Maybe 1941 maps (Barbarossa) too?

No, that would require too much new stuff, including player models for the Germans.
Title: Re: Updated and new textures
Post by: Matthew_Baker on 26-07-2014, 03:07:50
Btw, what were these rendered in? 3DsMax?
Title: Re: Updated and new textures
Post by: Oberst on 26-07-2014, 10:07:41
1945 maps, nice! Maybe 1941 maps (Barbarossa) too?

No, that would require too much new stuff, including player models for the Germans.

Which models will be used? a combination of BoB for autuum/winter scenarios and Normandy models for spring and summer maps?
Title: Re: Updated and new textures
Post by: Ts4EVER on 20-02-2015, 17:02:55
Regarding the cosmetics, can we expect some new skins/tweaks for the existing vehicles, besides the new StuG IV and Panther skins (they do look great btw)?
It would be nice to see different Tigers; with an AA MG, w/o track guards (makes the Tiger II look much meaner) just as an example.

From the Announcement Thread. I'd thought I'd bump this with some ingame shots of new skins. Note that everything you see is subject to change.
Preorder now to get these unique skins! Impress girls with them!

The Arad Collection:

(http://i.imgur.com/SyZ9twA.png)

(http://i.imgur.com/ar09yXg.png)

(http://i.imgur.com/nP56VIK.png)

These were made by me based on the original skins by Toddel.

The 1945 Collection:

(http://i.imgur.com/zFqgW8j.png)

StuG skin by Toddel, German propaganda posters by me

(http://i.imgur.com/DlagSyp.png)

Hanomag skin by me, rest of the new skins were made by Toddel unless noted otherwise

(http://i.imgur.com/LUGEh3e.png)

(http://i.imgur.com/DWQeS1w.png)

(http://i.imgur.com/dgXhngq.png)

Kingtiger skin by Rad

(http://i.imgur.com/LjHfYgq.png)






Title: Re: Updated and new textures
Post by: Matthew_Baker on 20-02-2015, 18:02:36
I got that bitch a new skin. bitches love new skins 8)
Title: Re: Updated and new textures
Post by: RAnDOOm on 20-02-2015, 18:02:56
Awesome work Matthew_Baker!

 ;D
Title: Re: Updated and new textures
Post by: Matthew_Baker on 20-02-2015, 19:02:40
lol it's not mine. Thanks tho ;)
Title: Re: Updated and new textures
Post by: Ivancic1941 on 20-02-2015, 19:02:21
Is that Berlin map?Whatever it is atmosfere and background looks great as skins!Nice!
Title: Re: Updated and new textures
Post by: valleyman on 21-02-2015, 00:02:44
Everything looks so great!  Good job everybody on the team and everyone working on this.
Title: Re: Updated and new textures
Post by: Kelmola on 23-02-2015, 21:02:40
Loving the new Hanomag and PzIV skins. (Ambush camo is nice too, but feels a bit "used" due to its standardization and non-uniqueness.)

Of course, then I started hallucinating of some very nonstandard end-of-war schemes, when even the stores of Dunkelgelb were running low. There are several cases of at least Panthers leaving the factory with the lower hull painted in the red anti-corrosion primer only, with only the turret and upper superstructure being Dunkelgelb. More often though Panzergrau (of which there was still plenty left) was used as necessary instead of Dunkelgelb - at least Tiger II's and Jagdtigers were both spotted wearing gray.

And then I remembered the mid-war schemes from the "transition period", when Dunkelgelb used to repaint existing vehicles, but again, being short of supply due to being new, sprayed in a random pattern over (but not completely covering) the Panzergrau (and the Olivgrün camo pattern, if applied).
Title: Re: Updated and new textures
Post by: LazMan12 on 02-03-2015, 19:03:10
So the Hanomag with the red stars is an example captured by the russians?
Anyway, it looks great and adds more variety!
Title: Re: Updated and new textures
Post by: nysä on 03-03-2015, 13:03:53
Agreed with Kelmola and LazMan12.
You can do amazing things with the textures, and hopefully there will be some older vehicles and weapons in the last battle maps... not just the latest machinery, presented uniformly  :)
Title: Re: Updated and new textures
Post by: Michael Z Freeman on 04-03-2015, 22:03:15
Which front/maps will the tanks with the new ambush schemes be seen on ?

More mud!

Yeah, as well as looking MAGNIFICENT, they maybe look a bit like they've just too recently rolled out the factory (constructive criticism, hopefully). I guess there would be mud splashes, grass and bits of undergrowth showing from being in combat. Shell hit decals ?
Title: Re: Updated and new textures
Post by: Matthew_Baker on 05-03-2015, 00:03:47
Which front/maps will the tanks with the new ambush schemes be seen on ?

The new scemes are all on East Front maps so far.


Quote
Yeah, as well as looking MAGNIFICENT, they maybe look a bit like they've just too recently rolled out the factory (constructive criticism, hopefully). I guess there would be mud splashes, grass and bits of undergrowth showing from being in combat. Shell hit decals ?

Tbh I think FHs vehicles are some of the dirtiest I've seen of any mod.
Imp, it sometimes doesn't show so much in-game because we're all used to the higher res textures of games like war thunder where you can make out every scratch on a vehicle. But looking at the texture sheets the army probably wouldnt be happy with vehilce upkeep :D
Title: Re: Updated and new textures
Post by: Paythoss on 07-03-2015, 10:03:42
Liking the late war StuG IV... one question though, do they come with a Rundumsfeuer MG 34?
No, only late war StuG 40 ausf. G has Rundumsfeuer MG 34 in game.

Shame ... so no chance to see this in game ?  :-\
(http://s4.postimg.org/51h2ig5f1/stugiv.jpg)
Title: Re: Updated and new textures
Post by: Flippy Warbear on 07-03-2015, 11:03:15
I wouldnt go as far and say no chance. It all depends wether someone wants to modify the existing vehicle to have that MG-setup on it and if theres demand by it from a mapper who'd place it in a map.
Title: Re: Updated and new textures
Post by: Ivancic1941 on 08-06-2015, 14:06:26
Can we get new sreenshots ?? ;D
Title: Re: Updated and new textures
Post by: nysä on 28-08-2015, 19:08:41
I hope the Tiger I textures will be updated as well ⇾ more subdued / diffuse.
Title: Re: Updated and new textures
Post by: Ts4EVER on 20-03-2016, 22:03:56
Hi,
little update on this: The "Arad Collection" (tm) will be expanded a bit with a new Tiger I skin in the same style, made by Matt Baker, based on the original skin by Toddel:

(http://i.imgur.com/ah6iVU3.jpg)

Coming soon!
Title: Re: Updated and new textures
Post by: Alubat on 21-03-2016, 12:03:10
What a Beautiful Evil
Title: Re: Updated and new textures
Post by: nysä on 21-03-2016, 13:03:55
Fairly unusual, somewhat hard-edged cam on that Tiger.
Title: Re: Updated and new textures
Post by: Ts4EVER on 21-03-2016, 21:03:12
It's supposed to be similar in style to the other custom skins on arad.
Title: Re: Updated and new textures
Post by: nysä on 21-03-2016, 21:03:14
Happy to see new texture for the good ol' Tiger. It's different and seems to blend in with the landscape.
Title: Re: Updated and new textures
Post by: Matthew_Baker on 22-03-2016, 01:03:24
Yea, but this camo seems to fit well with the other tanks on the map.

(http://www.tanks-encyclopedia.com/ww2/nazi_germany/Heavy_Tanks/Panzer-VI_Tiger/Tiger_Ausf-E_SpZabt510_Lith_44.png)

Edit; TS beat me to it
Title: Re: Updated and new textures
Post by: nysä on 22-03-2016, 08:03:26
In the case of the sPzAbt.510 "large olive-green patches with brown edges on the standard yellow-olive primer", or at least if we want to believe Wolfgang Schneider.

(http://i27.tinypic.com/o7mw06.jpg)

Colour plates are quite imaginative or (just) inaccurate, especially in the older publications. But that particular scheme seems to work fine in Arad  :)
Title: Re: Updated and new textures
Post by: Matthew_Baker on 23-03-2016, 02:03:26
The thing with German camouflage is that you can't really say if any pattern is totally inaccurate or not. The Germans never had a strict set of rules for applying camo to their vehicles. They only gave basic guidelines and tried to standardize colors. So a hard edged camouflage is unusual, but certainly not out of the question. (the picture of the Panther in Operation Nordwind comes to mind) 

(http://forum.axishistory.com/download/file.php?id=145926&sid=c8ea62b6e938138e2ee8f7ba884d490d)

The other thing to consider is how it fits with the map. The early fall setting makes the Rotbraun & Gelbbraun really useful. And the hard edges make it not stand out from the Pz IV, Panther & Sdkfz 251 camo that's already on the map.

Ik there's no argument, but it's fun to note the considerations that went into the camo :)
Title: Re: Updated and new textures
Post by: nysä on 23-03-2016, 07:03:02
Right. After 1943 the Germans did try to standardize the cam patterns as much as possible with the factory camouflage. Even the whitewashes on certain vehicles were factory applied, but vehicles such as Tiger I with a factory cam - or StuG III with a factory applied ambush/disc cam never existed.
Title: Re: Updated and new textures
Post by: hitm4k3r on 23-03-2016, 22:03:16
Looking at different camo patterns, I would not even call the pattern unusual. It really existed next to quite similar looking schemes. This particular one is from sPz.Abt. 510 in Lithuania, July 1944.

http://www.tanks-encyclopedia.com/ww2/nazi_germany/Panzer-VI_Tiger.php

Just comparing all the different patterns, you get an idea how versatile they were. There was basicly no limit, other than the base colours in 1944. It needs to do the job, that's all that matters.  :)
Title: Re: Updated and new textures
Post by: nysä on 23-03-2016, 22:03:33
Here's another take on the sPzAbt 510's Tiger, based upon the unit history:

(http://www.missing-lynx.com/images/Tiger-I-sPzAbt-510.jpg)

I guess my point is that it would be pretty difficult to create sharp, hard edged patterns using free-hand airbrush or hastily just using a brush and a broom. That's how it was done with the Tigers.

Anyway, the edgy pattern suits the map  :)