Forgotten Hope Public Forum

Forgotten Hope 2 => Africa maps => Feedback => Battle of Keren => Topic started by: Eat Uranium on 14-07-2012, 00:07:05

Title: Battle of Keren 32
Post by: Eat Uranium on 14-07-2012, 00:07:05
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
Title: Re: Battle of Keren 32
Post by: sheikyerbouti on 16-07-2012, 06:07:44
 great map,  awesome layout

Doesn't lag like the 64 version.
Title: Re: Battle of Keren 32
Post by: Matthew_Baker on 24-07-2012, 20:07:20
Beautiful map, one question tho, why do the italians get the mortar and the brits dont (havent seen the brits with a mortar unless theres a pickup kit)? italains already have the high ground and can rain down fire on the vulnerable brits.

This isn't a complaint; I think this map plays well and is balanced, (seen both teams dominate and stalemate).

It's also very beautiful :o lovely night sky

Title: Re: Battle of Keren 32
Post by: Turkish007 on 06-11-2012, 16:11:05
(http://img84.imageshack.us/img84/7092/screen062v.png)

Too dark. Maybe adding some oil lamps here? and also maybe in tents. It would be awesome near some maps and stuff, and would look better imo.

(http://img528.imageshack.us/img528/3038/screen020x.jpg)

And maybe put static fiat trucks and officer cars around sith the headlights open, like this one?

Im sure this map needs some flocks of lights around to add immersion to it, otherwise, its awesome already!  :D
Title: Re: Battle of Keren 32
Post by: Turkish007 on 02-01-2013, 18:01:02
...also if you could remove AT rifles and mines from the 32 map because we dont have any vehicles on it.
Title: Re: Battle of Keren 32
Post by: Korsakov829 on 02-01-2013, 18:01:03
...also if you could remove AT rifles and mines from the 32 map because we dont have any vehicles on it.

I believe thats an engine limitation. Not entirely certain though.
Title: Re: Battle of Keren 32
Post by: Turkish007 on 02-01-2013, 19:01:12
...also if you could remove AT rifles and mines from the 32 map because we dont have any vehicles on it.

I believe thats an engine limitation. Not entirely certain though.


Nope, then how would Tobruk have AT nades with rifles and not the AT rifle as selectable kit?
Title: Re: Battle of Keren 32
Post by: gavrant on 08-02-2016, 01:02:45
2.5 changelog for Battle of Keren 32

Title: Re: Battle of Keren 32
Post by: FHMax3 on 11-12-2016, 15:12:11
Guys, give the Brits some cruiser tanks, since you walk 5 meters and get mowed down by Italian MGs. And I am saying this since I played it on Friday, and I am instantly killed by Italian MGs.
Title: Re: Battle of Keren 32
Post by: jan_kurator on 12-05-2020, 22:05:26
2.56 changelog for Battle of Keren 32