Forgotten Hope Public Forum
Forgotten Hope 2 => Suggestions => Topic started by: Vicious on 19-03-2011, 19:03:45
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Was playing COD: Black Ops and a friend pointed out to me the fact that the guns in that came have a realistic chamber and reload feature.
If you don't fire a gun empty when you reload you should have the amount of ammo in the clip PLUS the one the chamber that wasn't fired. Can this code be added to FH2? I don't play enough PR to notice if they have this feature but if not it's something you could stick your tongues out for. Gameplay obviously won't be affected but it screams integrity.
One could argue that clips weren't always kept full anyway so the lack of this feature balances that concept.
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Whats the point exactly, gameplay wise?
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Good...but how would it change anything?
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99.99% chance of not possible.
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gameplay I said probably won't be affected by one extra bullet.
but a K98 should carry 6 rounds with one in the chamber not 5.
the guns are simply, incorrect.
if you shoot down to 2 rounds... you have 1 round in the chamber and 1 round in the clip.. put a fresh 5 clip in and you have 6 not 5.
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you do remember the reloading procedure for a bolt-action rifle? How could you fit 6 bullets if the rifle is designed to fit only 5?
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you do remember the reloading procedure for a bolt-action rifle? How could you fit 6 bullets if the rifle is designed to fit only 5?
Honestly there are probably some guns this doesn't work for. But for most it does.
I just hate to see Black Ops getting a 1 Up in any area of realism.
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you do remember the reloading procedure for a bolt-action rifle? How could you fit 6 bullets if the rifle is designed to fit only 5?
Actually, you can load 6 rounds into a K98k, it just takes both hands, one squeezing the 6th round down so that the spring is all the way down, and the other slowly sliding the bolt forward until the ejector engages the cartridge.
But all in all, this is prob not possible in BF2.
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Really? I'll have to try this...
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Really? I'll have to try this...
Yep. I use it often in reenacting as a combat load. Gives you that extra shot, plus, if someone is counting your shots, they think 5, not 6 ;)
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Really? I'll have to try this...
Famous last words.
(http://i16.photobucket.com/albums/b26/AFarCry/Rifle.jpg)
;D
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Really? I'll have to try this...
Yep. I use it often in reenacting as a combat load. Gives you that extra shot, plus, if someone is counting your shots, they think 5, not 6 ;)
People cheat even in real life, I can't believe it ! :D
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Not only the ammo count would change, but also the reload animation should be changed. This affects all weapons that have typical box-magazines, such as the FG42, Bren and all of the pistols (except revolvers of course). Instead of removing the magazine, inserting a new one and then loading a new round into the chamber/moving the bolt carrier backwards the player would simply replace the magazines.
RO:OST has this feature and it works quite well especially because not-completely empty magazines are kept and can be reloaded later.
I highly favour this suggestion but I just fear that the BF2 engine canĀ“t handle two different ways of reloading...
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No No No what Von Mudra is talking about is different then what I'm talking about. Go take any pistol, load a full clip, shoot all but one, hell just shoot one, it doesn't make a difference, if you chambered a round and didn't fire it, it's not going where while you change the clip, FOR MOST GUNS. Nothing changes about the way you reload animates.
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And I wouldn't do this with a weapon that fires from open bolt :P
Edit: Also:
(http://img.photobucket.com/albums/v200/Thorondor123/clip.jpg)
:P
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No No No what Von Mudra is talking about is different then what I'm talking about. Go take any pistol, load a full clip, shoot all but one, hell just shoot one, it doesn't make a difference, if you chambered a round and didn't fire it, it's not going where while you change the clip, FOR MOST GUNS. Nothing changes about the way you reload animates.
No, I was responding to MasterChief's post.
Anyways, yes that's correct, but its hard to say if its possible in BF2. The engine already only allows a single reload type.
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99.99% chance of not possible.
Didn't they say that about 128 Players? Many people who thought they knew what they were talking about.
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one way that the extra bullet being fed in is if it had a separate weapon slot witch is the same weapon with the same start of the reload animation except it has a part at the end where the soldier puts the gun on his knee and pulls the spring back and feeds in the extra bullet
it would use the share the ammo with the normal weapon.
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The guns this can work in are:
All SMGs
STG44
G43
LMGs
Basically mag-fed guns. For bolt action weapons, forget this, cuz it requires extra effort, light reloading an m1 garand mid-clip - not worth the animation
And to tell you the truth, it will do wonders for immersion if those little real life factors came into play - However, you kinda need a coder who has the time, cuz its really low, low priority.
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makes me think about tanks, like if all tanks were reload friendly, and if so does it add any time? You load a HE then a tank rolls around the corner... did any tanks have flaws like the garand where you couldn't easily take a round out, once it was in? I don't want to change the topic but something to think about.
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You sure about that Djinn? I don't think open bolt SMGs can keep a round in the chamber. As they load from the magazine after pressing the trigger.
Also on those old open bolt SMGs, if you shot your last shot and kept the trigger down, the bolt would shut. But if you shot the last round in semi, the bolt would be open, so reloading would just require replacing the magazine (unless any of them have last shot bolt lock).
All in all, not possible in BF2. But if you look at the first BF3 trailer, you can see it.
Also, interesting how the FG42 is open bolt in fully automatic and closed bolt in semi.
makes me think about tanks, like if all tanks were reload friendly, and if so does it add any time? You load a HE then a tank rolls around the corner... did any tanks have flaws like the garand where you couldn't easily take a round out, once it was in? I don't want to change the topic but something to think about.
no, they'd press the bolt lever and the full bullet would eject and they'd load a different one. Would take a couple seconds for a trained crew. Here FH2 is optimized for gameplay though.
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no point in talking about something we can't implement.