Forgotten Hope Public Forum

Off-Topic => Gaming => Topic started by: DannyNickelov on 31-10-2010, 10:10:38

Title: S.T.A.L.K.E.R.
Post by: DannyNickelov on 31-10-2010, 10:10:38
''It's an illusion that the Zone is under lock and key, and the army has all the ways in and out sealed and all that bullshit. Think about it, these days unique items found only in the zone can be found all over the world, and your stalker buddies never had a shortage of canned meat, vodka, ammo or equipment. Somebody's gotta be responsible for that, right?'' - Docent Suslov


The Zone of Alienation, or simply "The Zone," is the 30 km wide area of exclusion that was set up around the Chernobyl NPP following the 1986 disaster and perverted by the second Chernobyl disaster in 2006.

''The Zone''


The Zone of Alienation stretches between the borders of the Ukraine and Belarus, and is kept protected by the Ukrainian authorities. Due to the radical decrease in human presence and activity, wildlife has flourished in the Zone and the area is often described as having been "reclaimed by nature". Following the 2006 disaster, animals and plants have been grotesquely mutated and deadly anomalies abound.

Wildlife roams freely in the remains of the former USSR.

Supposedly, the area is kept under lockdown by the military. However, the prospect of lucrative looting and treasure hunting has led a large number of opportunists known as Stalkers to jump fence into The Zone itself. These people are either operating for themselves, or in factions. Among the more notable groups are Duty, Freedom and the Ecologists.

Research is constantly ongoing to find out the nature and origin of The Zone, as well as a means to counter it. There are many different beliefs concerning the truth of, and reasonable response to, The Zone. For example, Duty members are attempting to "fight the Zone" while Freedom believes that the entire area is a gift to mankind and should be shared equally by all of humanity. During the course of the games, some characters express concern that the Zone might be growing and increasing its influence on the world; which eventually turns out to be the case.


''Origin''


The Zone of Alienation, and the many psi-emitting facilities (such as the Brain Scorcher), were set up as a means to protect the activities of the C-Consciousness from outside interference. As the people who make up the C-Consciousness, and the equipment with which they operate, are located within the city of Pripyat, the Chernobyl NPP, and very likely the town of Limansk, the dangerous and mysterious Zone was acting as a barrier all around the core of the C-Consciousness project.


So... GSC is working on S.T.A.L.K.E.R. 2 and maybe patches for Call of Pripyat.

Whadda you think of S.T.A.L.KE.R.?

(http://img138.imageshack.us/img138/5015/stalkersnork.jpg) (http://img138.imageshack.us/i/stalkersnork.jpg/)
(http://img89.imageshack.us/img89/8528/stalker2.jpg) (http://img89.imageshack.us/i/stalker2.jpg/)

Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 31-10-2010, 10:10:14
SoC is one of the best games I've ever played. I also liked CoP a lot but CS wasnt nowhere near as good as the two others, but still enjoyable.
Title: Re: S.T.A.L.K.E.R.
Post by: Thorondor123 on 31-10-2010, 11:10:45
I have not yet finished SoC and I have also bought CoP.

If you like the games, I would suggest you to read the novella Roadside Picnic by Boris and Arkady Strugatsky. That is, of course, the story that Stalker is based on.

http://www.amazon.co.uk/reader/0575079789?_encoding=UTF8&ref_=sib_dp_pt#reader-link
Title: Re: S.T.A.L.K.E.R.
Post by: DannyNickelov on 31-10-2010, 11:10:34
I have not yet finished SoC and I have also bought CoP.

If you like the games, I would suggest you to read the novella Roadside Picnic by Boris and Arkady Strugatsky. That is, of course, the story that Stalker is based on.

http://www.amazon.co.uk/reader/0575079789?_encoding=UTF8&ref_=sib_dp_pt#reader-link

Thanks, Andrey Tarkovsky also made a movie about a S.T.A.L.K.E.R.

http://www.youtube.com/watch?v=JcevEw1vczQ&feature=related
Title: Re: S.T.A.L.K.E.R.
Post by: Thorondor123 on 31-10-2010, 11:10:23
I have not yet finished SoC and I have also bought CoP.

If you like the games, I would suggest you to read the novella Roadside Picnic by Boris and Arkady Strugatsky. That is, of course, the story that Stalker is based on.

http://www.amazon.co.uk/reader/0575079789?_encoding=UTF8&ref_=sib_dp_pt#reader-link

Thanks, Andrey Tarkovsky also made a movie about a S.T.A.L.K.E.R.

http://www.youtube.com/watch?v=JcevEw1vczQ&feature=related
Yeah, I have seen that. Its... bit strange but also kinda good in it's own way.
Title: Re: S.T.A.L.K.E.R.
Post by: pureperversions on 31-10-2010, 11:10:52
the stalker games are just amazing, buggy at times but great fun one of the two series that i must get when ever they come out
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 31-10-2010, 11:10:07
I play SoC with Complete 2009 mod and it adds so much to the game in graphical and sound department without changing the game mechanics. It also enables freeplay if one finishes the game correct way. I cant think of many games which had the athmosphere that sucked me in totally. The feeling of being there in a world that lives around you is great and even thought I have finished SoC, I still love to go around for hunts occassionally. I liked the story too.

Call of Pripyat was a great game and I was completely into it from start to end. But it didnt appeal to me as much as SoC did. Also I didnt really fancy having only three areas, altho Pripyat was amazingly good and felt extremely lonely while strolling  the streets, only to see a humanlike figure stare at me from the other end of the street and then disappear around the corner. Things like that are spooky and fun!

Clear Sky is a nice game aswell and it has a lot of things original SoC didnt but all in all it felt just out of place to play it AFTER completing SoC since it is a prequel to the original game.

Now I only hope the project name "S.T.A.L.K.E.R 2" wont suck and wont fall into the problems many multiplatform games do. I read the game is a sequel to Call of Pripyat, so I expect to see Major Degtyarev again, but I hope it wont be the first game to not have Strelok, which seems likely considering Strelok managed to finally leave the zone in the end of CoP (proper ending).

What I also hope is a Stalker MMO. Take the map from SoC & CS and stick in the areas from CoP, open up the world so you can travel everywhere, join factions of your choosing, modify your weapons and gear, have professions and so on. This would be an amazing opportunity for MMO-gaming. I personally find a lot of potential to it.
Title: Re: S.T.A.L.K.E.R.
Post by: DannyNickelov on 31-10-2010, 11:10:40
Nice review, Flippy.

'S.T.A.L.K.E.R. 2' is based on better multiplayer then SoC, CS and CoP. I read it on a Russian 'S.T.A.L.K.E.R.' site.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 31-10-2010, 11:10:02
Multiplayer?  :-\

I have NEVER even bothered to try Stalker multiplayers...
Title: Re: S.T.A.L.K.E.R.
Post by: DannyNickelov on 31-10-2010, 12:10:58
Multiplayer?  :-\

I have NEVER even bothered to try Stalker multiplayers...

Indeed. Multiplayer isn't that great in S.T.A.L.K.E.R., it's ugly. I had a fail in SoC so i have to start over with SoC.

SoC is the best S.T.A.L.K.E.R. out there, like Flippy said, it gives the player an eerie feeling, more then in CS or CoP, But CoP is a little bit scary too, Pripyat and some underground tunnels etc, Brrr, i love those feelings in games, and S.T.A.L.K.E.R. is the best with those!
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 31-10-2010, 12:10:47
I only played SoC but couldn't finish it. Somehow near the end I got into highly radiated part of that level (after the big assault) with nothing on me to resist that much radiation and I couldn't go back anymore because of the game's script so I just kept dying. Since I have to do it all over again I had to have a bit of a break from the game, but now that I'm a little bit more experienced with this type of game (after playing through Fallout 3 2 times in a row) I'm soooo looking forward to beginning STALKER al over again, mods and all.
Title: Re: S.T.A.L.K.E.R.
Post by: Heinrich (Mr.Uniwersum_GER) on 31-10-2010, 13:10:52
I like all the STALKER games they are great with some mods and I also like all the 8 books they have appeared now.
Title: Re: S.T.A.L.K.E.R.
Post by: DannyNickelov on 31-10-2010, 13:10:23
I only played SoC but couldn't finish it. Somehow near the end I got into highly radiated part of that level (after the big assault) with nothing on me to resist that much radiation and I couldn't go back anymore because of the game's script so I just kept dying. Since I have to do it all over again I had to have a bit of a break from the game, but now that I'm a little bit more experienced with this type of game (after playing through Fallout 3 2 times in a row) I'm soooo looking forward to beginning STALKER al over again, mods and all.

You 2? I always enjoy S.T.A.L.K.E.R. when i didn't played it for months. I also had to begin over, i was at the Brain Scorcher and then somewhere in Pripyat where a sniper with a GAUSS rifle is shooting at you, there, somewhere with high radiation level, i died.

2 days ago, i was at 1000 Rads bar, when i had a side-mission called: Find the family weapon. You need to load a map to find that weapon, it is at a Merc base. At that time the scientists and the Merrcs were in fight and you need to help the scientists. Ih elped them and found the weapon. So i wanted to return the weapon to that giuy in the bar. So i loaded the map, and then the message : Task Failed: Meet Krugov.

Damn what a waste...

Looking forward to start over ;D

And the '2009 Mod' Torondor was talking about is the BEST S.T.A.L.K.E.R. mod out there, but you need a goddawn good computer to play it.

( Sorry for very bad English )
Title: Re: S.T.A.L.K.E.R.
Post by: mopskind on 31-10-2010, 13:10:48
This weekend on steam it's 70 % discount!! Right now i'm downloading SoC and CoP for only 7.99 €! Damn awesome, never played the game before.

Oh and Flippy, do you play SoC over steam? I just downloaded the complete 2009 mod, too and wondered if it will work with steam
Title: Re: S.T.A.L.K.E.R.
Post by: DannyNickelov on 31-10-2010, 13:10:47
This weekend on steam it's 70 % discount!! Right now i'm downloading SoC and CoP for only 7.99 €! Damn awesome, never played the game before.

Oh and Flippy, do you play SoC over steam? I just downloaded the complete 2009 mod, too and wondered if it will work with steam

Lucky betch! I bought SoC for 7 Euro and CoP for 30 Euro

And yes it can run with steam, but i forgot the way how to do it.
Title: Re: S.T.A.L.K.E.R.
Post by: Thorondor123 on 31-10-2010, 14:10:50

Oh and Flippy, do you play SoC over steam? I just downloaded the complete 2009 mod, too and wondered if it will work with steam
Complete 2009 does work with the Steam version. I don't remember if there was something spacial you had to do though.
Title: Re: S.T.A.L.K.E.R.
Post by: THeTA0123 on 31-10-2010, 14:10:45
I still get my daily dosis of radiation at fallout universe  :P


Title: Re: S.T.A.L.K.E.R.
Post by: DannyNickelov on 31-10-2010, 14:10:55
I still get my daily dosis of radiation at fallout universe  :P




Well you know, someday, i go buy Fallout 3 and the new one, they are looking very cool. Especialy the Gore system or something ;D

But S.T.A.L.K.E.R. is the best, the atmosphere, the feeling you're not alone, the mysteries of the zone... Magnificentos!
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 31-10-2010, 17:10:04
This weekend on steam it's 70 % discount!! Right now i'm downloading SoC and CoP for only 7.99 €! Damn awesome, never played the game before.

Oh and Flippy, do you play SoC over steam? I just downloaded the complete 2009 mod, too and wondered if it will work with steam

Like Thorondor said, mods do work with SoC/CS/COP over Steam too. I myself play Steam SoC with Complete 2009 mod enabled, so does Thorondor afaik. Nothing too special to do either if I remember right. Just install the files and follow readme instructions.
Title: Re: S.T.A.L.K.E.R.
Post by: THeTA0123 on 31-10-2010, 21:10:02
I still get my daily dosis of radiation at fallout universe  :P




Well you know, someday, i go buy Fallout 3 and the new one, they are looking very cool. Especialy the Gore system or something ;D

But S.T.A.L.K.E.R. is the best, the atmosphere, the feeling you're not alone, the mysteries of the zone... Magnificentos!
Might pick up STALKER tomorow  ;)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 31-10-2010, 22:10:13
I bought uh, Shadow of Chernobyl but i didnt gave it too much time.

Reason is, lags alot on my PC and i couldnt get trough the first Mission where you have to kill some People in the forest or something.
Title: Re: S.T.A.L.K.E.R.
Post by: DannyNickelov on 01-11-2010, 08:11:47
I bought uh, Shadow of Chernobyl but i didnt gave it too much time.

Reason is, lags alot on my PC and i couldnt get trough the first Mission where you have to kill some People in the forest or something.

Aah, yes... kill the bandits. You need to get a flashdrive from kimble? I don't know if that's his name but whatever. You need a godamn good PC if you wan't to play S.T.A.L.K.E.R.
Title: Re: S.T.A.L.K.E.R.
Post by: Dukat on 01-11-2010, 09:11:58
I bought uh, Shadow of Chernobyl but i didnt gave it too much time.

Reason is, lags alot on my PC and i couldnt get trough the first Mission where you have to kill some People in the forest or something.

Aah, yes... kill the bandits. You need to get a flashdrive from kimble? I don't know if that's his name but whatever. You need a godamn good PC if you wan't to play S.T.A.L.K.E.R.

Nono. I played S.T.A.L.K.E.R. Shadow of Chernobyl when it was released on an AMD Athlon 64 3200+ (Single Cored), 2 Gigs of RAM and a Geforce 6800.

There are so many video options, you can play the game even on weakest computers. Most important is to select the lighting. You can choose between static lighting (DirectX7-based) dynamic lighting of objects only (DirectX8) or complete dynamic lighting(DirectX9).

Static lighting sux and suits for a Geforce FX 5700, the other settings require better video cards.

Evenmore the density of grass is pretty scaleable, as much as view distance, object detail, shadow quality and both AA and AF.

So, honestly, if you can play FH2 at medium settings, you can play S.T.A.L.K.E.R. Shadow of Chernobyl at medium settings as well.

Don't tell me my medium settings of those days look that bad:

http://www.youtube.com/watch?v=SY1DBaWAV4o
Title: Re: S.T.A.L.K.E.R.
Post by: DannyNickelov on 02-11-2010, 08:11:21
http://www.youtube.com/watch?v=SY1DBaWAV4o

Looks good!

But anyway, does anyone know a little more news or details about 'S.T.A.L.K.E.R. 2'? I read it on a Russian site, a site with S.T.A.L.K.E.R. skins for Counter-Strike: Source. There are also some fake trailers on YT.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 22-01-2011, 10:01:36
Bumped for Tore & Flipster fappage over Stalker's.
Title: Re: S.T.A.L.K.E.R.
Post by: Bang0o on 22-01-2011, 12:01:04
is there any weapons overview over the diffrent weapons in vanilla stalker?
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 22-01-2011, 16:01:26
Only the Stalker wikia, pretty much.

I once compiled an excel file containing all weapons, suits and artifacts and their attributes, made is super easy to pick out good things from bad things. Sadly I lost the file.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 22-01-2011, 21:01:03
How did you like X18? I thought it was the scariest bit of the whole game. Let's redirect the convo to Stalker thread.

I think X18 is in Dark Valley, the lab that has a shitload of Poltergeists and a few Snorks and Burners, X16 is Yantar, lovely place full of Snorks, Zombies, Controller, moar snorks, pseudogiant <333

And i think X19 or osmething its actually the Brain Scorcher, thaths where im heading today. I'll wait before it gets dark to move in, damn monoliths can see me from anywhere
Title: Re: S.T.A.L.K.E.R.
Post by: Sgt.KAR98 on 22-01-2011, 21:01:32
Stalker is awesome!But I got tired of it.Was playing SoC with the OL mod that gives you a huge arsenal of weapons,but got stuck.
I also finished original SoC.Must try CS and CoP.

Another great eastern game is Necrovision.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 23-01-2011, 00:01:10
God noes, i hope STALKER 2 gets some nice, realistic Coop for MP.

It'll be awesome, something like L4D or a Massive Multiplayer with servers up to 100 People in it, a big ass map (Something like Lost Alpha's map), moar items, moar mutant spawns, moar NPCs in different campfires, not always in the same and a super realistic weather system, with atleast, Winter and Summer!

Coop would just kick ass!
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 23-01-2011, 01:01:46
Coop would indeed be awesome. But I'd also love a Stalker MMO. Imagine having the Zone ran by players belonging to different factions, fighting over territories in order to reach your faction goals. I'd fap for that.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 23-01-2011, 01:01:45
Well afaik there is "Coop" in SoC, but not Over MP D:

Afaik, again, Oblivion Lost enables NPCs to follow you (Pretty much like in CoP, when you get a group of Stalkers to follow you to Pripyat) but i dont know if its buggy or not (heard it was), what i know, is that Supermod is doing this thing again in their 2.5 Version, that'll be hopefully, relased soon. Cant check out now, Modb doesnt let me log in or view mods in their Website so im Stuck.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 26-01-2011, 19:01:55
Tried Oblivion Lost yesterday, after beating the Game in Complete, i will beat the game again in OL, this time with Chimeras thingies, Dwarfs and new shit.

The thing i LOVE are the weapons. They're lovely.

First mission and the Wolf dude gave me a Arisaka Carabine o_O, then i found a AKM, later i killed a bandit and the boy had a PPSH-41 O_O, then i found the first trader sells...

Lewis, BAR, Thompson, StG44, Mosin Nagant, Mosin Nagant Sniper, K98, SKS, Arisaka these weapons to kill rare mutants and stupid monoliths assholes! woo

And i know the barman sells a PPD-40 :O

I bought the StG44 straight, sadly i dont like its animations and sounds, so its not worth but i just have it for the lulz.

(http://img204.imageshack.us/img204/5987/stg441.png)

(http://img411.imageshack.us/img411/4546/stg442.png)

(http://img543.imageshack.us/img543/2696/waltherp381.png)

Blowouts or Emissions are great in this Mod, after these emissions are over, you get insta pwned by Controllers, Zombies and sometimes Izlom dudes. Its just awesome. I had one night with some Duty guys in Army Warehouses, we had a blowout, we returned to the campfire and we were attacked by a controller and a few zombies. Later on, the surviving Dutys went towards the abandonned village and i got attacked by something i couldnt even see, it was 03:00 AM (Worst time to go out for loot) and that thing killed me ;__;

Couldnt kill it with mah ppsh!1
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 26-01-2011, 19:01:46
So you recommend Oblivion Lost? I only tried it once and didnt really fancy it but I tried it very briefly. Could you toss me a download link? :)

I think I want to try this now. :D
Title: Re: S.T.A.L.K.E.R.
Post by: Oddball on 26-01-2011, 19:01:36
What kind of game is S.T.A.L.K.E.R? Do you have free roam abilities and have multiple ways to accomplish your objectives? How is it played, what limits are there...etc?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 26-01-2011, 19:01:38
Sure, if you have a good PC you can run it well. It says it requires like 4GB of RAM wich i really dont believe its true. Fraps tells me it runs at 20-23FPS, Complete runs around 30-35FPS and Clar Sky with that Dynamic Lighting thingy, at 20FPS.

I dont trust Fraps, i can see almost no difference between the FPS in Complete or Oblivion Lost.

OL main DL links seem to be down, and noone is doing nothing to get them back up, i wanted to DL it like a week ago, JDownloader loeaded them or something but they suddenly stopped, since then i still get the File Server Busy thingy. I'll give you this links

Quote
http://www.multiupload.com/WT568FIUX8
http://www.multiupload.com/ICHX8ZQ3PF
http://www.multiupload.com/I4TGSP2K7K
http://www.multiupload.com/2PQNIDQU51
http://www.multiupload.com/GO2X3QN0HH
http://www.multiupload.com/7C3FCD1HHR

I must tell you, Complete is 100% more stable than OL, in my PC it crashes often and Complete (In +100 Playing Hours with it) crashed around 4 Times or something. OL has like 15 by now and i just finished the Agroprom Underground Mission.

Yes Odball, its some sort of Freeplay game. Survival actually, finding food, ammo or anti-radioactive drugs and stuff like that, finding a safe place to spend a night or sleep. Its an awesome game because theres just a few, Free Roam, Survival games and the few you can see are just not that free roam (excluding Fallout) and i believe noone of them is set in modern times with actual weapons and stuff.

I think CoP is more "dynamic" than Shadow of Chernobyl, i mean in Call of Pripyat you have people walking around and mutants moving from place to place, not standing idle like it happens in SoC.


----

I was quite dissapointed with SoC's Pripyat, its too small and theres enemies everywhere!, in the center you have Monolith's HQ, South some Monoliths and a few Loners, North some Pseudogiants and more Monoliths.. i will wait for CoP's Complete and see the so called Pripyat city...
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 26-01-2011, 19:01:55
Stalker has never crashed for me. Not with Complete 09 mod or without.

Thanks for the links Torenico!
Title: Re: S.T.A.L.K.E.R.
Post by: Sgt.KAR98 on 26-01-2011, 19:01:51
WTF,Torenico???

What Oblivion Lost are you playing????

I used to play Oblivion Lost U.L.T.I.M.A.T.E and it had a bunch of wepons,even K98,PKM,MAC-10,PPD and the czech version of AK-47,but not too exotic things!
SKS,OMG! I want it! Do they have the DP-28 too?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 26-01-2011, 20:01:09
Will install SuperMod 2.4 now, i want it because it has a MG3, MG34 and moar gunz :)


Quote
V2.5 Features
*Uses Oblivion Lost 2.2 as base To know what's OL does look here Stalker.filefront.com *It comes with OL2.2 no need to download it*
*Random Weapons - Stalkers now have a list of weapons to spawn with based on their rank,faction
and proablility
*Redone Arena using the arena extension mod  it allows dynamic generation of new random battles, Arnie has a life now instead of sitting in his little corner of the arena, battles against mutants are now possible, and so is weapon selection
*Over 150 new weapons  + Variations
*Factions are unlocked and will try to Capture points throughout game
*Redone AI Rifle Butting, AIs looting and many more AI features
*Car Driving
*Atlas Mod- Spawn Mutants,NPCs and weapons
*Redone Weather
*High Res Reskins For the game (Full Version Only)
*New Shader effects using the Sky4ce mod making the game look 2x as good
*Redone Sound effects from everything from ambient sounds to guns hook up your 5.1s and enjoy
*Ragdol Mod - Redone physics for mutants and humans
*Friendly NPCs can Follow and protect you (OL2.2 Feature)
*Redone weapon Ballistics - no more shooting an enemy 10 times with a shotgun in order to bring him down
*Redone Weapon Scopes- like in COD 4 without the relentless grenade spam
*And Many more Features just download and findout for yourself

*HUGE IMAGE IS HUGE*

http://media.moddb.com/images/mods/1/13/12551/Version25beta2.jpg

What Kar98, is that bad or good? D: I dled OL 2010 and i seen a big bunch of weapons. And no, sadly theres no DP28, but it'll be awesome to see it tho :D

http://www.moddb.com/mods/stalker-soc-oblivion-lost-2010/images/ol10-ui-icon-equipment-model#imagebox
Title: Re: S.T.A.L.K.E.R.
Post by: Dukat on 26-01-2011, 20:01:22
What kind of game is S.T.A.L.K.E.R? Do you have free roam abilities and have multiple ways to accomplish your objectives? How is it played, what limits are there...etc?

Has been asked sooooooooo often.

Imagine some kind of free roam on a Battlefield map. Which means you can lurk enemies or attack them from behind. Several maps are connected with transitions to represent a complete area. You have a main storyline leading you through the levels. Apart from the main story which is rather easy to follow/solve there are side missions not necessarily to be solved that grant extra money or objects. Sometimes you can choose between good and evil, for example when it comes to working with bandits, and even in between by joining factions with different alignments, goals and inner organization structure.
Title: Re: S.T.A.L.K.E.R.
Post by: Sgt.KAR98 on 27-01-2011, 00:01:43
Mah,Kar 98 and Mosin Nagant are kinda crappy,because they set the handling of these guns to zero,so you turn slowly with it,but K 98 haves a great firepower.
Infortunately,Mosin Nagant is weak,that makes no sense at all,since both guns have similar caliber.

Bar is shitty as well,it should a lot stronger.The P-38 otherwise is pretty strong,as the Broning Hi Power is.

This mod I have installed makes the player as vulnerable as the enemies.It´s life or death.No armor can save you.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 27-01-2011, 00:01:46
Yeah i noticed that. I found some badass soldiers in Cordon, quick save and i attacked them with a stolen Sniper SIG SG550, got one of them and i made a little mistake, i just ran towards a rock to save some ammo, and the Soldier with the Kriss thingy just pwned me.

I just had an awesome attack on Freedom base. Blowout and then, Zombies and a Controller came rushing from the main entrance (And the only one :D). Freedom guys went MAD, Skinflint the gun dealer (Sells SCARS and probably a Steyr Aug later, with many other NATO guns) died in his spot, the first guards were insta pwned, i ran towards the barracks when the Freedom leader, Lukash came out from the building with his Bodyguard, a dude with a Exoesqueleton in a good move, trying to keep the controller out of the main building, hell i just seen these two guys rushing and shooting the controller and zombies... fap.

I got psiattacked by that controller and got surrounded by 3 Zombies, no big deal for me and my M16A2 bro!, killed two zombies, saved a Freedom dude from death then killed the Controller with a USP .45 Hydroshock Rounds.

Then i alt tabbed the game and fapfapfapfapfapfapfaped and im writing this., now i'll load a save because they killed the gun dealer ;___;


I was playing with a friend over Skype and he told me the K98 is awesome, almost no deviation at all and you can buy a Scope for it. But i'll make a stash with all the WW2 weapons you can get. i mean ALL
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 30-01-2011, 19:01:17
From Complete mod author "Artistpavel" comes a new comment regarding upcoming release of Call of Pripyat Complete:

Quote
Weeks or days, if you've been holding off to playing this game, now it's a good time to wait.

Source: http://www.moddb.com/mods/call-of-pripyat-complete

This is great news. I just started CoP again after a long time but I didnt play it far so Im not going to miss anything I've done so far. Cant wait!
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 30-01-2011, 19:01:22
Oouhh<3

I tried CoP Vanilla and i dont like it, at all. Well i dont play Vanillas often so, great news!
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 30-01-2011, 19:01:25
Oh CoP vanilla was good, I liked it. But I'll wait for Complete before I replay it.  ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Spooky 2-5 on 31-01-2011, 13:01:34
S.T.A.L.K.E.R has been on my wishlist for quite some time now....It just looks creepy and interesting.
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 31-01-2011, 13:01:27
S.T.A.L.K.E.R has been on my wishlist for quite some time now....It just looks creepy and interesting.

It is! Now go get it. You won't be sorry.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 01-02-2011, 00:02:07
No words on Oblivion Lost flippy? D:

Some screenshots i took today, X18 in Oblivion Lost

(http://img62.imageshack.us/img62/4900/ghostzombie1.png)

(http://img214.imageshack.us/img214/1593/eatppsh.png)

(http://img228.imageshack.us/img228/6844/eatmorappsh.png)

(http://img820.imageshack.us/img820/9137/ghostzombie2.png)

(http://screenshot.xfire.com/s/110204464-4.jpg)

>:>:>:>:>:>:>:>:

Damn XLabs!


Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 01-02-2011, 07:02:39
No words on it. I installed it and started playing but finding out I had no new weapons whatsoever left me disappointed and I went back to Complete 09.  :(
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 01-02-2011, 21:02:15
But the first mission gives you an Arisaka and the Trades sells a shitload of WW2 weapons :>
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 01-02-2011, 21:02:38
No. I did all the way into Garbage. Did all possible Cordon sidequests from Sido and all the stalkers that give you sidequests... Not a single non-vanilla weapon. NONE! Even Sido sold only the regular guns, sawn-off shotguns, makarov pistols and a random AKSU...
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 01-02-2011, 22:02:23
Weird, my first weapon was that Arisaka Carabine D:

I will get Super mod pack 2.5 when its out, uses Oblivion Lost 2.2 as their base and adds alot of new stuff like the Atlas spawn mod, like the Wish Granter in Complete Clear Sky :D

What i dont like of LA is that they're using Vanilla Sounds and some Vanilla textures, after playing Complete, well, it'll feel weird :(
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 01-02-2011, 22:02:25
Yeah you can only hope they would incorporate Complete 09 art into LA.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 03-02-2011, 01:02:22
Ok I play this game since it's out. I played CS and CoP too, CoP got a BIG ambiance too, I love the huge map like the swamp, you just turn your gamma for a scary night and it's really scary.

One time I was with some random stalker at night near fire. I was too scare to go back to the boat, so I said me to spend the night with them. 2 mins after a Chimera jumped out of the darkness in the middle of the camp starting to kill everybody, I freaking run to the boat that night  :D

But I mainly play SoC cause of the REDUX MOD.

YOU need v1.0001 or 1.0003, and then downlaod the last version on filefront.

The mod aim for realism and survival, ammo are rare and mutants are really dangerous. IT'S REALLY scarier and you watch for your life, really.


Don't forget to set difficulty to MASTER and save often.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 03-02-2011, 17:02:26
I have Steam version, so I cant go to previous versions.
Title: Re: S.T.A.L.K.E.R.
Post by: Paavopesusieni on 03-02-2011, 22:02:45
Hmm... you got me interested. How is the SoC Complete 09 mod compared to normal Call of Pripyat for example, I mean does it really bring the game to todays standards and many new things. Does it have anything that CoP doesn't have?

I might reinstall SoC and download that mod but if it's no better than CoP I don't see too many reasons.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 04-02-2011, 07:02:58
Right now there is no CoP Complete. Only CS and SoC Complete's. What Complete mod does is basically:

- Improve graphics in the forms of HD graphics, light settings, skyboxes and background images
- Fixes a ton of bugs from vanilla game
- Adds possibility to sleep (Sleeping Bag) and repair your items with either a pickable tool kit or at some traders
- Improves sounds and therefore makes the game more immersive as the ambience becomes awesome
- Tens and tens of new campfire songs (most important add! :p)
- Free roam mode if SoC is finished properly. Freeplay in CS if you do a certain trick, which unfortunately leaves out some annoying little bugs, therefore not entirely worth it.
- The Wish Granter options, which allow you to give you weapons, suits, artifacts, move you to specific locations in the Zone (only use this once you've finished the game IF you want to, not necessary)
- Does not alter the overall gameplay or story, only improves the overall experience


-

CoP will get it's own Complete mod hopefully soon.
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 04-02-2011, 10:02:40
Right now there is no CoP Complete. Only CS and SoC Complete's. What Complete mod does is basically:

- Improve graphics in the forms of HD graphics, light settings, skyboxes and background images
- Fixes a ton of bugs from vanilla game
- Adds possibility to sleep (Sleeping Bag) and repair your items with either a pickable tool kit or at some traders
- Improves sounds and therefore makes the game more immersive as the ambience becomes awesome


Guys, if you don't see me on the FH2 battlefield anymore soon, it's because I'm replaying STALKER with this ^^.  ;) Sounds awesome, having only played vanilla STALKER.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 04-02-2011, 14:02:00
If you liked or generally like Shadow of Chernobyl / Clear Sky as vanilla, then Complete mod is definitely for you since it only makes it more immersive and improves the looks. And add the fact that if you finish the game in the one and only right way, then you will be allowed to play freeplay, which is imho the best bit of SoC Complete. Like I said about CS's freeplay, it leaves a bit desired due to bugs thats caused if you decide to "tinker" yourself the freeplay with Complete 09. When I finished CS with Complete 09, I didnt stay around for freeplay since SoC is far more appealing to me.

Cant wait for Call of Pripyat Complete. It looks very good as expected and hopefully its not going to take too long to be released. :)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 05-02-2011, 01:02:44
A friend of mine logged in Modb this morning and saw that Complete CoP had been Released, like Complete Call of Pripyat Beta, but now the Download is gone >:
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 05-02-2011, 06:02:18
Oh god, Running Oblivion Lost at max its just awesome!

Running in Excellent Quality Settings, Object Dynamic Lighting and Texture Quality to the max! God and its so smooth!

I just lowered Grass Density, wich is totally useless imho.


And with Windows 7s HD Sounds its just, OMG,

SO

FUCKING

BADASS
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 05-02-2011, 06:02:05
gasvarhBGVrserf. Get on steam xD

RE-installing Oblivion Lost. Hopefully, I'll start out with an actual no-nilla gun this time.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 05-02-2011, 09:02:01
A friend of mine logged in Modb this morning and saw that Complete CoP had been Released, like Complete Call of Pripyat Beta, but now the Download is gone >:

I've got modwatch on that, so I'll know when its released. :)

Games I had last evening were so nice. I thought I'd go for a hunting trip to the center of the Zone and journeyed through Red Forest and to my surprise there were a lot of new monolith goons around even thought when I played through the game I had wiped out pretty much everyone. So naturally I waited at Bar, packed stuff that I thought I'd need for this journey and when the morning came, I dashed out to army warehouses and into the Red Forest. But like I said, there were a lot of monolith stalkers around so I had to fight my way through and once I reached the hillside road that leads to Pripyat... I had ran out of anti-radiation meds, I was low on ammo and I had only a couple of bottles of vodka. I decided to cancel my trip and made it safely back to Rostok. Only mistake I did was to run through the forest parts itself, which was naturally filled with dogs, pseudodogs, snorks, zombies and couple of bloodsuckers... and lets not forget theres parts in which the radiation levels rises up so high and not having meds with you is helluva bad.

I managed to get to the warehouses and tried to find some drugs from some stashes and tried to buy them off from Freedom members but barely anyone had them. Then finally one of the Loners at the camp next to Bloodsucker village had some drugs and I could stab myself with some of those. I felt like a junkie.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 05-02-2011, 09:02:45
Red forest is kinda Annoying.

When you get the Disable the Brain Scorcher task, and you fight against half of the Monolith faction, you cant just take cover!

Every vehicle is heavily contaminated, unless you bring 30 Antirads with you, and a good SEVA suit with Auto Injection system, then you're a dead man.


Hell, i wanted to go look for the F2000 at the Sarcophagus, but when i reached the Railways to the South, i found i just had 3 Antirads. I said fuck it and walked inside the Sarcophagus, with the WG still talking "Didi camniev!", made it to the reactor with a single Antirad, no FN2000, nowhere to be found, ran out of Antirads, i had to use Canned foot to heal myself.

Hell, i finished the game twice, first time i didnt find the FN2000 and the second time, loaded a save in the Secret Lab (Wich is, for some reason, not contaminated at all :/) just for a FN2000, and then the NeverEndingSuperBoring outside Mission, wich seems to be kinda pointless.


Meh, Installed COP and Crashes as soon as it opens the game, hell, it doesnt even come up with a black screen, just dies in there. No apparent reason.

Must be this fucking Windows 7 ;____;
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 05-02-2011, 10:02:58
I run CoP with Win7... runs perfectly fine. :-/
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 06-02-2011, 00:02:50
Yes, my friend also runs CoP with Win7 and it runs great too..

But mine wont work D:


Theres so many games that wont work correctly with Win7 64bits, ETW for example, asked me for .dlls, many games ask for .DLLs >:

You can just download them.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 07-02-2011, 23:02:24
Gotta keep an eye out for this: http://www.pcgamer.com/2011/02/07/modders-recreating-stalker-in-cryengine-2/


Today I had a great adventure in the Zone. Went hunting for Bloodsuckers, got spooked by a Controlled, jumped by Snorks but eventually got what I wanted: Bloodsucker jaws.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 07-02-2011, 23:02:36
That looks great! I hope the russian guys play guitar. Otherwise this mod won't be as good O:
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 07-02-2011, 23:02:10
Oooh good!

I hope they add make it like Oblivion Lost but more Stable ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 10-02-2011, 17:02:41
"Lost World Requital" is a work-in-progress mod which, to my understanding, will include all areas from all three Stalker games under one mod and also areas from old builds thats been scrapped by the developers of the games and also their self-made areas are added into the Zone. Unfortunately all the info I find is in russian, but comments on various youtube videos indicate it hasnt been released yet... but this is conflicting since there seems to have been torrents for this mod already which are now either dead or have very low seeds.

Seems interesting thought.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 10-02-2011, 17:02:14
Looks like Lost Alpha mixed with Complete and a bit of Oblivion Lost..

Ah Ukranians/Russians, they love modding games ^^
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 10-02-2011, 17:02:35
Yeah I think that is the best way to describe LWR. Needless to say it looks interesting and I'd like to try it but right now I am still hyped for LA and CoP Complete.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 10-02-2011, 18:02:18
How about "Narodnaya Soljanka"?

I Mean, i can see they added some new Areas wich makes me wanna install it like now :>

But i dont know, anyone tried it?

 Map (http://i062.radikal.ru/1003/a4/4900f3928886.jpg)

I mean, WHAT THE FUCK

(http://f5.ifotki.info/org/1273016cfb2f66240867c026e35a09915f258354628979.jpg)

This is getting scary >:

(http://f5.ifotki.info/org/9f22e92c0c828fc7cd6ece091b8073f95f1ed865447467.jpg)

:|

http://ifotki.info/5/becd06a054cd1d404d5b6ceff4a01df95f1e0764286681.png.html
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 10-02-2011, 18:02:38
Never even heard of it and yes, what the fuck? Zombie grannies? RUUUN FOR TEH HIILLS
Title: Re: S.T.A.L.K.E.R.
Post by: DLFReporter on 11-02-2011, 09:02:18
Never even heard of it and yes, what the fuck? Zombie grannies? RUUUN FOR TEH HIILLS

Kill em with their long embroidery needles! ^^
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 12-02-2011, 00:02:42
Oh man i dont know

Shoc may have the worst Savegame system of all time. I mean, i had my Complete 09 saves in My Documents/SHoC etc. Then i uninstalled Cmplt without removing the saves, installed OL and guess were are the saves at?

Documents and Settings/DOCUMENTI whattahfuck?, Documenti looks like Documents in Italian :| THERE?

Now i installed CoP and it kinda works, but i cant load the first Level?! i mean it just freezes, took me 20 minutes to realize it crashed, just a few bits needed to be loaded in order to play the 1st mission or first fucking time in the silly zone! WHAT A WASTE.

Installed SHoC again with OL to finish the X16 Lab Part, scary :3, BUT GUESS WHAT; the fucking save system is back to kick my balls, and i cant find it, ANYWHERE!

AGAIN.

This AMK looks soooooooooo nice,  the map itself is fappage, looks like all STALKERS are all in one, even the other side of the river!
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 13-02-2011, 10:02:52
Some interesting read about STALKER 2, my comments in green:

Quote
GSC-Gameworld developers have published the first Q&A on their Facebook page. Not much new information, but some facts are estabilished:

Q: What will be the biggest difference between S.T.A.L.K.E.R. 2 and the previous games, if any?
A: In brief, S.T.A.L.K.E.R. 2 will offer new story, new set characters (with some good old ones) and, of course, the new engine powering it.
F: Im hoping for the return of Strelok and Nimble.

Q: Will there be more of a survival element to STALKER 2?
A: Yes.

Q: What features have been removed/compromised in the PC version due to the multiplatform release?
A: Since we develop primarily on PC, you won't see any compromises in the PC version. The key difference between the PC and console versions will be the beauty of      graphics (meaning PC will offer more of visual effects).
F: Well it sounds promising that they arent going to tailor the game for Consolers on the expense of PC'ers, but vice versa.

Q: Will there be any new kinds of interaction with NPCs?
A: How do you mean? It's difficult to answer this one.
F: Perhaps this means for example the squad system in which you could recruit yourself a group of stalkers to follow you and fight for you? I dunno.

Q: Will Sidorovich be in S.T.A.L.K.E.R. 2?
A: I will refrain from answering this one for now.
F: Oh sounds like a spoiler alert in this one huh?

Q: Will the faction wars return?
A: No.
F: Faction Wars as in what it was in Clear Sky or Faction Wars as what it is in the STALKER storyline? The ongoing battle between Factions no matter what the player does? Confusing question with confusing answer to it, but I believe that they meant the Clear Sky feature. At least I hope they did...

Q: Will the interface (inventory, map, etc) on the pc version suffer (like other games have) by trying to cater for console systems?
A: No, whatsoever.

Q: Will there be any new mutants?
A: Yes.
    F: Sounds interesting, but I hope it doesnt mean like mutant cats or other previously cut monsters that are finally put ingame (such as Burers and Chimeras were before).

Q: How many weapons will be in Stalker 2?
A: It's difficult to give the quantitative figure at this point.
F: Honestly I expect little to no new weapons but a lot of the good ol' guns we've had since SoC.

Q: Which part of the zone will it take place? Or is it the zone at all?
A: We'll be locating the game in the triangle of CNPP, the cities of Chernobyl and Chernobyl 2 (where the huge antenna is located).
F: At first I thought what crap they are throwing with Chernobyl 2 but then I googled it and it appears to be the Duga-3 antenna complex. Sounds very good. City of Chernobyl, Duga-3 and NPP sounds good enough, considering it follows the Call of Pripyat footsteps and only makes three areas. Still hoping for a STALKER game that has all areas from all games in one huge map that's not so compromised with borders and load checkpoints.

Q: Is Zone going to be a large single [area]?
A: Let's postpone this question for now.
F: I doubt, but would be cool if it was one big area.

Q: Will it support DX11?
A: Yes.

Q: Will we see more X-Labs and secret underground complexes?
A: Yes.
F: It wouldnt be a STALKER game without at least one underground level.

Q: Will GSC expand on the import-a-weapon feature introduced with Nimble, and allow players access to more varied and custom weapons from outside the Zone by importing them through specialist contacts?
A: We have some interesting new ideas on this matter.

Q: Will artifacts be something we can go out and transmute through Anomalies?
A: No. However, the area of artifact application will expand.

Also, it appears there will be female STALKERs. I dont know, kinda interesting idea but we have gone so far without any females in the games that is it the time to break the barrier?  :P

Title: Re: S.T.A.L.K.E.R.
Post by: Ciupita on 13-02-2011, 14:02:10
Also, it appears there will be female STALKERs. I dont know, kinda interesting idea but we have gone so far without any females in the games that is it the time to break the barrier?  :P



I hope that character sex can be chosen.. :P
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 13-02-2011, 16:02:23
While that is a very fresh idea, I have my doubts. Since GSC has stated this is a sequel to Call of Pripyat, I am almost willing to bet that this will follow Major Degtaryev again and only females you encounter are npc's.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-02-2011, 23:02:50
I am quite dissapointed with the map, i was expecting a massive, All in One map for STALKER.

Nimble is such a weird character in STALKER, first it starts as a lone Dude sleeping forever in the Newbie Village, in CS he appears sitting in a chair forever but in the Clear Sky Base, and in CoP it appears sitting forever again, this time as a experienced gun dealer :/

About recruiting people, well if its well done then it'll be awesome. And how about a STALKER 2 Forum? i want to spam Online COOP Suggestions :P


Im preparing a bunch of Duty members to raid the Bloodsucker Village in Army Warehouses, im friends with Duty and i can travel from the Bar to the Army Warehouses with them :o, ill make them follow me to the village (First taking two or three tasks related to the village like, getting X Artifact, Destroy Bloodsucker Lair and grab the Nade Launcher). I'll probably bring 6 Guys with me, i've done some recon on the Village and its quiet, as always. I found one bloodsucker by the Tower eating a dead guy, i opened fire with my Steyr AUG and headshot at a range of 100m minium, its the first time i 1s1k a Bloodsucker, then i waited a little more and spotted a Pseudogiant :-|

I Guess i'll buy a M95 Berret or a M249 xD.

Flippy, i can see you're an experienced player. Remember Red Forest? When you go up in the Hill towards the Brain Scorcher? Remember in the big road, at the end of it, a barricade with a BTR and a few Monoliths, there was a sniper on the Left Side, over a platform. Yesterday i found a way to get up there, and theres a door and i must use a code to open it. I have a code under Found PDA/Monolith Soldier PDA but it wont open it, i tried to glitch it by dropping a long weapon and ended up wasting 2 SVDs xD

Any Ideas?
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 13-02-2011, 23:02:59
Yeah the code to the door is 1287975.

Speaking of siding with factions. In all of my previous plays I have always sided with Duty for obvious reasons. But for the first time ever in this play-through I have sided with both Duty and Freedom. Doing missions for both but not the ones that includes killing the opposite team's members. Works wonders since things like the assault rifle grenade launchers cant be found anywhere else than by doing missions for Lukash and Duty allowing me to pass through Rostok and Yantar.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-02-2011, 23:02:41
Yeah, i joined Duty in my first game, because Sidorovich gave me a badass suit with Night Vision. I mean, joining Factions in Complete/SoC is just pointless, theres no Faction Wars AT ALL.

If you join Duty, then you'll have a tough time trying to get to Red Forest = The barrier dudes there, if you kill them all like i did, then there will be mutants invading the whole area. If you join Freedom, then getting to the Garbage will be impossible! the Bar is blocking the way and theres no way to go around it!

Thats why i hate just one LoadCheckpoint per Area. Like Cordon ---> Garbage, every time i want to go to Garbage from Cordon, i have to kill like 6 Veteran Army guys armed with Abakans and KRISS, just repetitive and ANNOYING.

What i loved about Clear Sky was that, theres two or three ways to get from Cordon to Garbage, or Garbage to Agroprom.

And Thanks for the code, i will still look around and try to find it, so i dont glitch the door or something ;) I hope theres a stash inside :)
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 13-02-2011, 23:02:54
I didnt care one bit for Faction Wars in CS. I didnt join a faction and didnt help any of the factions to fight for grounds. Hell, I was trying to be what Scar is supposed to be, a Merc! Doing jobs for whoever pays but not joining anyone's side particularly.

In SoC, I dont join a faction, I never have done that simply because by being neutral Loner, you get to places easiest and make it more frustrating when you need to get around places. Altho I cant say I was ever bothered by blockade Freedom dudes, shot them down and then the mutants poured in, so what, just run past them into Red Forest, its not like the NPC's can follow you instantly into new locations. It'll take them several minutes before they appear into a new zone and by the time they do spawn at the entry point, you are most likely long gone.

If I remember correctly, you dont even need the PDA to open the door if you just know the code. But if not, I dont suggest looking for it. I cant remember if there would have been anything for me in the past, but this time around there was literally nothing.
Title: Re: S.T.A.L.K.E.R.
Post by: Dukat on 14-02-2011, 02:02:38
Never joined any faction anywhere. They're all morons. Duty is bunch of orderly guns nuts. Freedom are basically anarchists. Monolith are crazy believers and Clear Sky is just foredoomed.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 14-02-2011, 19:02:35
And that is exactly why I think a STALKER MMO would be a blast. It would let players to join factions that they think are the best. Obviously Dukat here would remain Loner, perhaps? :)

*Sigh* If only there would be a game like that.
Title: Re: S.T.A.L.K.E.R.
Post by: Thorondor123 on 14-02-2011, 19:02:32
Any news about this?

http://www.youtube.com/watch?v=8AQteAauItA
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 14-02-2011, 19:02:10
Havent read anything new about that for a long time now.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 14-02-2011, 21:02:35
I opened that door and son, i am dissapoint D:

Good thing is, theres no stash wich is a bad thing but, you can drop your weapons in the ground, move to another area, come back and the weapons would be still there. Unlike that department in Pripyat were you drop your guns and items in the ground, go back to RF, go back to Pripyat and then into that room, and the items guns would dissapear D:, well not really as they will appear under the floor x3

I killed a bunch of monoliths (Bunch=millions) and collected these guns to sell them to Skinflint, many M16A1s, Steyr AUG A2s, IMI Galil, AKS 74s, AKMs, Ak 74 M to sell. In my second journey to the freedom base, by the RPG Soldier barricade, i got hit by a blowout. Now i seen that in Oblivion Lost, the closer your are to the NPP, the more powerfull a blowout will be :|

So i had to run for my life, theres not many shelters to speak, so i ran towards that misterius North-East bunker and waited there, the Blowout ended, i started to walk towards the checkpoint and near the abandonned T90 i got ambushed by a pseudogiant , got him, later got attacked by a Izlom + Controller + Chernobyl Dogs (?) and killed them after a long fight :/

In my second journey i found a bloodsucker eating a dead monolith and that thing scared the shit out of me, but no big deal for my Ak-104 yo

I spent the night inside that Room, went to the Roof (thx no fences mod) and scanned the Forest with my binocs, some movements (chimera perhaps) and a zombie wich i think i killed with a Steyr AUG with ACOG :o

fucking amazing

I dont give a shit if theres 6 guns in STALKER 2, all i want is a fucking coop mode!!
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 16-02-2011, 17:02:57
Quote
Artistpavel 5hours 18mins ago replied:

The mod is done, testing at the moment.

o_o

Quote
Artistpavel 2hours 15mins ago replied:  

Yes, there is a number of people testing it as we speak. February is the perfect month for release.


o_O

CoP Complete for those who wonder :D
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 16-02-2011, 17:02:55
Jizzed in my pants!
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 19-02-2011, 10:02:29
Oh man, attacking the Bloodsucker village with some Duty members and Loner Rookies is pure win!.

Armed myself up with a SVD, AK74 M and a Browning Hi Power. And man, we came from the north, quickly captured the Tower and we moved on to the House with the RG-6. AT NIGHT @__@ a Rainy NIGHT ;__;

HELLA SCARY. I mean we walked slowly and then ambush! bloodsuckers everywhere! One of them killed half of my team. Two of the Loners had Hunting Shotguns and they were no challenge for the BSs D: so i had to wait for a Duty member to die, grab his Bofors AK-5 or AK 74 and sell it to the Loners.

In the end, i made it to the RG-6 with just one guy, waiting for me upstairs and then he fell, directly into a Fruit Punch o_O

I ran away so fast.... that the game lagged :o

(http://screenshot.xfire.com/s/110902195-4.jpg)

Thats the Fruit Punched dude

(http://screenshot.xfire.com/s/110902201-4.jpg)

(http://screenshot.xfire.com/s/110681073-4.jpg)
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 19-02-2011, 10:02:11
I just discovered that Oblivion Lost 2010 does not fully work on Steam version, which sucks donkey kong for me as all my STALKER's are the steam versions and they will continue to be in the future aswell. Oh well, Im happy with Complete mod's, however this has risen the question wether or not Lost Alpha will require a physical version of the game and not the Steam version. It confuses me as I've tried a few mods before for each STALKER game and all of them have worked just fine on Steam, which makes me wonder why is the case that Oblivion Lost 2010 doesnt fully support Steam version and wether Lost Alpha will be neglecting Steam users aswell. Sad if that will be the case since its the mod I wait the most right now.

Speaking of which, Lost Alpha had a terrible little incident which is presumably now settled. They had a hacker who leaked a bunch of files and I believe an old build of the mod. So they are now to my knowledge wrestling with the options wether they'll continue working on the mod or just drop it entirely. In my opinion the latter seems totally out of option and just tasteless idea that one gets to your head when frustrated, sad and angry. Here is the hoping that they will continue producing LA and that it will support Steam version of SoC.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 19-02-2011, 11:02:59
LA will never die. I dont think they'll drop such amazing mod.

And i think theres a way to get OL working with Steam, i cant help because im leaving tomorrow so you'll have to check their Moddb.com site for it if you want to play it ;)

Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 19-02-2011, 11:02:26
Well I did go through the forums bit and read pretty much anything possible but I couldnt locate the solution to errors people are having. I did try OL that you posted and it worked otherwise, except that new guns werent there.

I'll look around. Its not a big of a deal but I'll keep snooping.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 19-02-2011, 22:02:53
I found a DL link for AMK, its like 4GB and it seem to be true. It adds a shitload of new areas :)

Its compressed in parts, like 6 or 7, you'd have to unrar them with this 7zip thingy, wich i never use and its so sloooooooooow.

Might try it out in a couple of weeks, sounds promising !

I'll post the DL link if i can, like are torrents allowed?
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 19-02-2011, 22:02:58
You can PM the url. AMK stands for?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 19-02-2011, 22:02:45
AMK: Narodnaya Soljanka :o

Let me find the Link and i'll pm you, dunno if its the latest version
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 20-02-2011, 23:02:32
I downloaded it, installed it and tried to play it. Either it doesnt work with Steam version or something is wrong, since it just says that the .exe I launch it with has stopped working and thats it. So no Narodnaya Solyanka for me. :(
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 20-02-2011, 23:02:19
Eeww, get a physical copy of stalker, shouldnt be too expensive ;)


What the hell?

(http://media.moddb.com/images/mods/1/13/12551/stalker-20101123-175102.png)

lold
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 21-02-2011, 13:02:44
No, I wont get physical copies of all three games. Sorry!
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 21-02-2011, 15:02:15
Up to you then, if i were you i would get atleast a physical Copy of SHoC just because it has the best mods and honestly, best STALKER. You dont need CS, Complete works with Steam version doesnt it? And the only worth mods for CS are Complete and FactionWars. CoP well, Complete continues to work with Steam version of CoP, and the other mods available for CoP honestly, are inferior to Complete imo. All that, photo-realistic stuff, mods for a few guys with NASA Computers, hate them bastards.

The only mod that may come to CoP and fight for 1st Place with Complete will be Supermodpack 2.6 or 3.0, the main dev said they'll be moving to CoP once they finish in SHoC. Kinda weird because they've been making 2.5 for a year or something, trying to reach perfection wich is impossible in a game, sad, looks like it is a great mod but why? WHY PERFECTION?!

WHY MEGAREALISTIC GRAPHICS, if you're gonna ignore them, im not going to sit 2hrs watching how realistic that texture is, how accurate these shadows are, how big is the sun, i just wanna run the game on 50fps, no lag at all, no freezing, walk around look for loot, hunt a bloodsucker or two, get the tentacles, go to Yantar, sell the loot to the Trader up there and use to money to buy ammo for a SVD, go back kill more stuff, get the loot, sell and perhaps buy a MG3 or something.

Jesus..

Excellent graphics in this game work only once, first time you jump into the game you see how awesome they are, how realistic or something. Second time you might remember, third time you dont give a shit and start complaning about how laggy it is.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 21-02-2011, 15:02:55
Well if LA wont work on Steam SoC, then I must get a physical copy. Thats the only mod I *must* get (aside Complete's).

CS Complete does work on Steam, yes.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 22-02-2011, 06:02:10
Yeah, LA is going to be awesome. Too bad it wont add new weapons and stuff, and when they said they'll stick with Alpha Stalker (STALKER Oblivion Lost?) it'll mean we'll hear Vanilla CRAPPY sounds and Animations.

Well, it'll be good!

Well, looks like i havent followed Bango0's Advice not to run into Anomalies with cars..

Yeah :/

(http://screenshot.xfire.com/s/111039932-4.jpg)

(http://screenshot.xfire.com/s/111039939-4.jpg)

(http://screenshot.xfire.com/s/111039944-4.jpg)

I landed in that destroyed house were Fox lives (Fox is dead, i took his body and buried it somewhere in Cordon :O) wich is also the house of Guide (Apparently, the Military killed him :O:O:O), Yeah, -oldest- Stalker killed by Privates :/. Well i landed there, the House and the surrounding area is controlled by the Army... not a good place to land!
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 26-02-2011, 09:02:56
Ohmygodohmygodohmygodohmygod

Call of Pripyat Complete trailer (http://www.youtube.com/watch?v=vcNylGYq-v4)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 28-02-2011, 21:02:20
Oh my



GOD
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 01-03-2011, 21:03:56
Quote
Artistpavel 43mins 11secs ago says:

The mod is done, tested and ready to go, just making a few touches to the user manual and installer, ensuring we have a smooth launch without the need for fixes and reuploads, definitely sooner than 'weeks', I'd say 'days' but give us some breathing room pls.

hmmmmmmmmmmmmmmmmmmmmmmmmmmm <3

What patch this complete would need?
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 01-03-2011, 21:03:19
Gaaaahhhh I must get my connection switched here naouuuuuw!
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 01-03-2011, 22:03:18
Whats up with these CoP mods?

I seen two that add areas from CS and SHoC.

This one is promising tbh, looks like i dunno, OL + CoP or something.

 S.M.R.T.E.R. Pripyat (http://www.moddb.com/mods/smrter-pripyat)

Looks like he's adding new Mutants/Weapons and areas?. The mutant thingy makes me a happy man, new mutants are always welcome, it feels old fighting bloodsuckers and dogs... like i said new mutants will not hurt ^^

Judging by this Image, its clearly CoP and its in ShoC's Red Forest, or maybe this famous place called 'Radar' wich i dont know what it is.

(http://media.moddb.com/images/mods/1/18/17215/ss_smrtphoneusr_10-09-10_18-38-56_l10_radar.jpg)

This one, hmm. STALKER + creepy shit will be fucking WIN.

(http://media.moddb.com/images/mods/1/18/17215/329149.jpeg)

Quote
one of the new (optional) mutants, not sure about the implementation yet, but it's probably gonna be a mind trick controllers can play on you.

FORGET ABOUT EVERYTHING; THIS IS ONE OF THE BEST MODS I EVER SEEN IN MY LIFE!!

(http://media.moddb.com/images/mods/1/18/17215/levelmap7.jpeg)

lmfao

(http://media.moddb.com/images/mods/1/18/17215/giant3.jpeg)


Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 01-03-2011, 22:03:44
Doesnt make much sense to have Yanov and Zaton south of Cordon.

Cordon is supposed to be the southernmost border of the Zone. And both Zaton and Yanov are supposed to be in an area that was originally affected by the Brain Scorcher, that is, in the heart of the Zone and close to Pripyat. Like you could see in Yanov when you journeyed to easternmost side of the map to the canal/trench which ends the area, you could see Pripyat in the distance.


Ordered myself a physical copy of SoC since it was 4€ including postal... so I'll hopefully get into proper mods rather than just Complete on Steam version of SoC.


Radar refers to old Red Forest. The radar in SoC part of Red Forest is supposed to be the Duga-3 radar, but this site will be reused properly in Stalker 2. Also, Duga-3 was originally planned for Limansk aswell, and indeed, there is a large radar station within the town but apparently its not Duga-3.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 01-03-2011, 22:03:47
Great, stalker is an awesome game and its cheap too!

I agree Zaton and Yanov are terribly placed. But also is Pripyat. But the game was made to force the place to see every area before reaching the NPP. Slighty kills the game a bit but, dont tell me its not awesome!

Looking for a DL, the DL button is black and theres people talking about a .41 Version. I Will make COP with Complete and then try this!
Title: Re: S.T.A.L.K.E.R.
Post by: Kalkalash on 02-03-2011, 06:03:58
So is there any date set for CoP Complete? I just got mine and I'm not very eager to start a new game without the mod.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 02-03-2011, 15:03:16
Hold off playing Pripyat yet. Complete will be released in matter of days.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 04-03-2011, 15:03:07
Playing Narodnaya Solyanka with retail SoC.  8)

EDIT:

Initial thoughts: Due to proper lack of time and being more hyped about the upcoming release of CoP Complete, I will not have the time I'd like to play Narodnaya in order to fully dive into the mod. However, once I got the time to play it properly, I will then write longer review of it once I have playing hours.

At first I had problems getting the mod to run but after couple of attempts I managed to get it to run which was delightful. So I journeyed into the zone only to realise that damn, the loading times takes ages in this, longer than when trying to load Complete save in Rostok. Anyway, mod seems nice but difficult. Starting with no suit and half the health, the military checkpoint at the cordon trainbridge ended many of my attempts to reach newbie village.

Overall the looks are great and the randomization of anomalies and stashes is a nice fresh breath of air but I found it way harder to spot these anomalies, getting blown apart by something almost instantly started to get frustrating after 5th load...

Generally I liked what I saw so far, however it was very little. Only negative I found was that the mod tends to crash or get bugged and so on. But otherwise its alright.

Hopefully I'll have the time to give this a spin and play for few hours. :)
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 07-03-2011, 21:03:38
CoP Complete release aiming for March 9th!
Title: Re: S.T.A.L.K.E.R.
Post by: Paavopesusieni on 11-03-2011, 12:03:27
What should happen when emission occurs, should stalkers bodies explode, should they die or become zombies. Didn't stalkers turn into zombies during emissions?
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 11-03-2011, 13:03:16
Well yes and no.

I set the emissions to kill all stalkers when the emission wave hits them (since now there is actually a visible wave) since in many cases an emission has killed all life forms when it came into contact with them.

For example when the first emission occurred and the Zone was created, all life forms died that got caught by the emission. In Clear Sky intro the emission is said to kill all of the others in Scar's group while leaving Scar unharmed. Also throughout CS the emissions are the killing type.

Only thing that should people into zombies is the Brainscorcher which is by the time of CoP disabled by Strelok. However, lets not forget that in the end of Clear Sky, the emission that hits the player and the rest of the people fighting at CNPP dont kill anyone but turns them into sort of a coma. After the emission had hit them and turned people into wrecks, the Monolith forces gathered everyone in order to start brainwashing the victims of the emission into ranks of Monolith.

So this makes me think there are two types of emissions. Ones that have increased amount of energy capable of simply killing all lifeforms it comes in contact with and emissions with less energy which are used to boost the ranks of the Monolith army.

Basically my opinion behind this theory is that the Brainscorcher was made to turn people into zombies and these zombies usually wander around areas as a scare and as another nasty barrier for stalkers who want to journey into the heart of the Zone. Powerful emissions are meant for killing those who reached the center (Strelok in CS) of the Zone and less powerful emissions are for boosting Monolith numbers.

I play CoP Complete with the option that the emission kills people when the wave comes in contact with unprotected victims. But you dont go wrong if you decide that the emissions are the "zombie turning type" and make it so that the people turn to zombies instead. You dont go wrong, its just matter of taste. :)

At least if we go along the theory of having two types of emissions.
Title: Re: S.T.A.L.K.E.R.
Post by: Dukat on 11-03-2011, 13:03:07
The emmisions are full of antagonism. lt kills you right away, while animals don't die. And the emission shelters are full of holes, besides they are not really suitable to keep away the radiactive blow.

Accordingly to Clear Sky you're not supposed to survive a blowout in the open, thus it should not turn people into zombies. What makes em zombies are the psy emmisions, I think. But those are not related to blowouts. So, it always felt a bit strange when animals survived after the blowout. At the Duty HQ in Clear Sky you could watch out of the window during blowouts, and I watched the animals from there. Really disappointing. They should have died and vanished for a while.
Title: Re: S.T.A.L.K.E.R.
Post by: Paavopesusieni on 11-03-2011, 14:03:37
Well birds do die though.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 11-03-2011, 14:03:26
But like said, go with either "dying during blowout" (no matter wether at start or end) or "turn to zombies" since those are both good options and neither of them are wrong.

The exploding option is just... retarded.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 12-03-2011, 18:03:36
Installing CoP Complete right now.

CoP seems to be a bitch. It took me like 20 Minutes to load the first Level, and it froze as soon as it started, but thats enough, i just needed to start a new game before installing Complete.

Chosen the Option "Turn them into zombies", imho it'll be the best.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 12-03-2011, 19:03:09
NVM I'M F*CKING DOWNLOADING THIS MASTERPIECE  :D
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 12-03-2011, 19:03:27
Loving CoP Complete. I liked CoP vanilla as it was but this is just way beyond it. So much better!!
Title: Re: S.T.A.L.K.E.R.
Post by: THeTA0123 on 12-03-2011, 19:03:09
After i finished Metro 2033, im going for S.T.A.L.K.E.R

So i first have to Play shadow of chernobyll right?
And then   Call of prtyat?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 12-03-2011, 19:03:05
CoP fucking sucks in my PC.

Takes lots of time to load the fucking first area, as soon as its over it freezes. I load a save, takes another 20 minutes and freezes. And this happens with CoP vanilla and Complete.


What the fuck? It worked great back in XP 32bit, well not that great but it was BETTER than this bullshit.

Bullshit.

Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 12-03-2011, 19:03:50
If you have all three and havent played any of them. Get Complete mods for the games and start with Clear Sky, then play Shadow of Chernobyl and then go to Call of Pripyat. This is the chronological order.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 12-03-2011, 20:03:13
Alright got it running.

Thank god. A friend of mine told me i had to disable compatibility mode, was in XP Service Pack 2, turned it off and loaded the first area in like 30 Seconds :|

And what is better? For some reson i can run it in High and Full Dynamic Lightning, something that never happend to me before. SHoC started to lag alot when using FDL, now it runs at 50fps.

Complete, here i come.

SMRTER mod, here i come too
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 13-03-2011, 00:03:35
Alright got it running.

Thank god. A friend of mine told me i had to disable compatibility mode, was in XP Service Pack 2, turned it off and loaded the first area in like 30 Seconds :|

And what is better? For some reson i can run it in High and Full Dynamic Lightning, something that never happend to me before. SHoC started to lag alot when using FDL, now it runs at 50fps.

Complete, here i come.

SMRTER mod, here i come too

Same here on the graphic case
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 13-03-2011, 00:03:38
Wait. What is the mod with all the new zones Torenico? that you showed on last page.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-03-2011, 01:03:23
S.M.R.T.E.R. Pripyat.

 Version 0.41  (http://stalker.filefront.com/file/SMRTER_Pripyat;108615x)
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 13-03-2011, 01:03:33
Ha ok...so do Complete mod bring you zones?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-03-2011, 01:03:28
Complete is basically, the STALKER that should have been.

Mainly fixes bugs, makes the game more stable, better sounds, AI, effects and other few things.

Complete will be the best option if you want to finish the game first, i would recommend playing Complete first, then playing SMTER
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 13-03-2011, 01:03:39
I just read SMARTER mod info, looks pretty good :D .

And I'm gonna put more mods over it too, to make the game harder ;)

EDIT : I already completed the game, and the first one. But never managed to play CS. SMRTER looks good for me.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-03-2011, 01:03:55
Ya, SMTER looks pretty nice. It has Giant Spiders, i hate spiders but for some reason i want to see them. Imagine a bunch of spiders in these dark caves... god :(. But these spiders are dead if i have a Gewehr in my hands.

I started CoP with Complete, i like CoP dynamic A-Life thingy, i mean you see mutants roaming the whole place now, unlike in SHoC were you see mutants in specific places. In SHoC, you can easily evade mutants by just checking their spawn points, theres always a super safe route to go from X point to Y point. In CoP However, you have to scan the whole place constantly in order to advance, its fun and adds alot of randomness, plus you can now REALLY go hunting.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 13-03-2011, 01:03:57
Yes, CoP is better for me... lol SoC was way too easy  ;D

But man, just get REDUX mod for SoC to make it way harder, and realistic.

I play CoP with some other realism mod.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 13-03-2011, 03:03:48
Ok wtf. I downloaded SMRTER mod for CoP but I still only have Zaton, Jupiter and Pripyat, where are all the other ones like on your pic on last page Torenico?  ???
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-03-2011, 03:03:19
Really? I seen vids of Army Warehouses, Radar and a few others in SMTER, but i think 0.41 has these new Areas..

Weird...


Im actually replaying Shoc with Oblivion Lost, im right in the last Mission, inside the NPP. Trying to do it with a PPSH41, Mosin Nagant and Lewis. I just reached the stairs with the army of monoliths and a Burer or Dwarf attacked me, and im also out of ammo.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 13-03-2011, 03:03:44
lol OL looks kindda cool.

Ok I'll put the other version then.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 13-03-2011, 04:03:08
Ok Torenico, the mod with all those zones is not yet released, I'm gonna follow it on modb :

http://www.moddb.com/mods/smrter-pripyat/images/global-map-wip
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-03-2011, 04:03:17
Your right, Photo released on Feb 22nd, thats a "Few" Days ago imho xD

Okay so, this Sarcophagus mission is impossible. I found a XM-8 with 11 Bullets, then i sit and wait for the monolith dudes to come in and i see a figure, a man running, i tought it was a freaking monolith going crazy. So i aim, fire a few shots, then it dissapears.

Yes, it was a bloodsucker. My XM8 suddenly Clicks, out of ammo, i pulled off my Walther P38 and empty two mags on the bastard, but he got me first.

So far, SHoC's Sarcophagus Mission had, Millions of Monoliths.

OL's Sarcophagus Mission has: Millions of Monoliths, Dwarfs, Poltergeists, "Invensible" Controller and Bloodsuckers. What else? I cant go back, my last save is in front of X16 Labs, MUST BEAT THE GAME!

MUST BEAT IT
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 13-03-2011, 04:03:23
Knife
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-03-2011, 04:03:44
Sure, want me to throw bolts at them too? xD

Yay for STALKER Thread/Club  ;D.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 13-03-2011, 04:03:18
Woot Stalker club :D

Damn it, I need....O..L.. OL.

But I don't feel like installing SoC again, gonna wait for smrter 0.45  8)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-03-2011, 04:03:25
I would go for it. OL is fun, the campaign is the same and blah blah blah, but it has a cool Faction Wars mod, the old Mutants are now back, shitloads of weapons and vehicles and blowouts.

Its a great Mod imho, we dont know how much time SMTER will take honestly, can be released tomorrow as it can be released in two years :/, also SHoC has Lost Alpha and SuperModPack (2.5 Coming, some day) and AMK (Flippy should give us more details about that Russian mod :)) and that is great.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 13-03-2011, 16:03:30
I havent played Narodnaya since I got it working on my retail SoC. I been too busy with CoP Complete, which I'll propably continue to be for a long while. Anyway, I will need to concentrate on Narodnaya later on when I got more time for it.

About the OL Controller at CNPP, do you mean invincible? I know about that one. It takes like helluva lot of beating before going down and pretty much insta-kills you when it hits you with the... whatever it does to you.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-03-2011, 19:03:04
No idea. Theres a document in the Bar that tells you about a Invensible Controller in the CNPP. I was like -FINE-. The dude recommended me some RPGs, Grenades and a RG6. To make it more like a challenge, i will use normal weapons. The controller IS there, that effect the "oooooooooooaaaaaaaaaaaaaaooooooooooooaaaaa" is fucking killing me. It fucks up your aim, when you get that effect, either a bloodsucker, two dwarfs or a bunch of monoliths rush you.

PPSH41 does nothing to Monoliths with Exos, takes half a mag to bring them down!
Lewis eats Exo Monoliths, but you can only buy Boxes of 250 Rounds (A Box is like 5kg), so i must save some ammo for the Controller.
Mosin Nagant i think it can beat them but no, for some reason shares ammo with Lewis, and im saving it for the Outside battle.

I had 18 grenades or something, the Entrance to the Sarcophagus was a killzone. Lot of Exo Monoliths rushed me, then came the Veteran Soldiers plus beign in supressed constantly by RPGs and Gauss rifles. Somehow, i made it, and got into the Sarcophagus with 5 Grenades... 5!

If i go for the Monolith Control, wich i will probably do, then i must use cheats. Atlas Spawn mod will save my ass. ALL monoliths have weapons, but when you kill them, the gun has no Ammo at all, empty. Bodies: No ammo. Some have extremly rare artifacts like Mammas Beads or something, Shell, Crystal Thorn wich is pretty hard to find, etc. So i must cheat some ammo in order to advance.

Yes, question about Artifacts in CoP. I see theres big anomalies like in CS with artefacts there. So i look with my Detector, marks the location of an Artefact, i pick it up and thats all. Okay so, in CS afaik Artefats were "limited", in CoP, each emission spawns new Artefacts? So they're Unlimited?
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 13-03-2011, 19:03:57
To my knowledge the artifacts reappear once an emission has occurred.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-03-2011, 19:03:43
Finally i made it past the Stairs and killed all the Monolith dudes there, mountain of bodies. Must do quick search, running out of anti rads and the auto injector thingy will start using Scientific First Aid, and it takes the rad off, not heal up. So i'll cheat some Anti Rads.

Walked a few meters and got killed by a Burer and a Bloodsucker.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-03-2011, 22:03:24
Yeah! finally finished this silly sarcophagus part. I had to download that Black and White Elite Night Vision in order to do it. I found a controller inside, but there was a Burer behind. So i dropped a grenade, but killed the Controller. Ran away...

Then, outside. Last Teleporter, my guy was tired, blurry vision and stuff, checking bodies for Artifacts. From nowhere i hear a BAbababahbaa, look up and i had a fucking Izlom-Zombie thingy. Got him.

Walked into the last Teleporter (Before, i had the Controller Effect, i tought it was because of a Emission that happend earlier, also seen a couple of Izloms and Bloodsuckers). It didnt teleported me to the Top of the tower, to end the game. No, teleported me to the ground. Bam, controller Effect. Seen one behind some columns, say hi to my Gun i said, he turned around (I had full HP), piiiiiiiiiiiiiiiiiiiiiii buuuuum dead.

That's the controller i was looking for. He simply walks slowly towards you, you have some pillars to take cover, he hits you one time, and you're dead. He's unstoppable. Running out of ideas.

best mission of the game.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 19-03-2011, 18:03:31
Wow. Faction wars can really fuck up the zone!

First of all: The army in Yantar Bunker. Dunno why but they're there now. And allied with Duty.
Second: Theres also an helicopter in Yantar, "Hunting" Mutants but more like Hunting me hehe. Sometimes, its fun to run away from Missiles and crap ^^
Third: Massive Bandit invasion on Bar :|, when i say massive its massive. First, bodies everywhere, some bandit bodies too. Tought it was some random event or a silly move by the AI. Then, after some time out of the Bar, tons of Dutys and Loners bodies, among them Bandits. Then, the bar, were the barkeep is, Loners and some Bandit bodies. Also 2 bandits. Some characters died (Find the Duty rifle dude= dead, Snitch dead, another character dead). I cleared the bar with Hunter, or the Family rifle dude.
And finally: 6 Dwarfs spawned in the Barrier, among them a Controller and 5 Zombies. F1 Grenade does miracles, a well placed one and you kill 2 Dwarfs.

AI can be really smart sometimes!

About Complete CoP, kinda dont like it. Its fine but game started to run bad, i mean bad. Lags quite a bit sometimes, got lost in some missions, gameplay kinda sucks (SHOC has the best gameplay), i dunno... might sit and wait for SMTER.

AMK didnt work, no idea why, ShOC+1.0005 Patch + AMK and nothing. I start the game, some intro showing nukes and then ctd.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 27-03-2011, 03:03:58
Revival tiem!1

Anyone had problems with Complete CoP? I cant travel from Yanov to Skadovs thx to a CTD. So im pretty much stuck in Yanov (I call it Yanov, the whole area ;) )

Just doing some side missions and duty recently took control of that AA Complex bunker thingeh. I helped them.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 27-03-2011, 09:03:56
No, CoP Complete works perfectly. Had no errors or problems with it.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 29-03-2011, 01:03:33
Mmmh wtf is Yanov btw? Maybe the traduction in French doesn't give the same names?
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 29-03-2011, 06:03:25
Yanov is referred to Yanov Station, a neutral STALKER base within an old trainstation in the area of Jupiter power plant. Often the whole area is called as Yanov.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 29-03-2011, 17:03:13
Ha yeah! Now I remember.
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 24-04-2011, 15:04:43
maybe you guys can help me out:

I want to re-install and re-play STALKER but this time with mods. I was wondering if you guys have any tips and wether stuff like COP Complete works with Steam version of STALKER at all.

I now have only got STALKER: Shadow Of Chernobyl from Steam, but am more than willing to get the CS/COP add ons.

Basically I just want to get the best STALKER experience, with bells and whistles included. I played SOC a couple of years ago but didn't know anything about modding this type of game (and my then-PC was way crappier than the one I have now) and I want to relive that awesome experience! So tell me the do's and don't on this one.  :)

Thanks!
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 24-04-2011, 16:04:39
First, install any of the STALKER games you have (Steam or retail, doesnt matter).

Second, download and install Complete mods for your STALKER games.

Third, enjoy the best STALKER experience without too much of weird modded stuff, but only enhanced, fixed and improved vanilla STALKER.

--

All Complete mods work with Steam versions of STALKERs. Cannot say the same for every mod thought. Some mods do work, some dont. Best bet is to find out by yourself. I couldnt get Narodnaya Soljanka to run with Steam version, but I could do it np with a retail version.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 24-04-2011, 16:04:10
I still believe that Complete 09 is the best Mod for STALKER out there. For now.

Its just amazing. The first time will be epic, remember my first night, a rainy one in the garage with a loner. God, i heard some many sounds coming from outside.. i was so scared i couldnt look trough the window. If it crashes, then its a pretty rare event, never crashed for me. OF course, i would be playing if it wasnt by Supermodpack and Oblivion Lost. Complete looks tiny compared to these two, in terms of Items, Mutants and weapons. Still excellent mod for a start!  ;D

Flippy, i downloaded Narodnaya Soljanka, but i cant get it to work.

First i had the one i believe you have, Narodnaya_Soljanka_DMX_1.3.2_dkz_02_English, and it crashed on Intro. Now i got this one, NS_v19.04+14.08+03.09 ( ???) but it wont start the game at all ;___;

But anyway, you playing it with 1.0005 patch? is it any good? Does it has +30 Areas? ARSENAL Mod weapons? Good Sounds? (Somewhere Around COMPLETE09 sounds, wich were awesome), does it crash alot like people say? x>

Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 24-04-2011, 17:04:44
I dont play Narodnaya right now. Dont have the retail STALKER installed at the moment.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 24-04-2011, 20:04:19
Oh alright :)

I managed to get it working anyway, seems good so far.

I'll drop the download links and other stuff you need.


http://www.megaupload.com/?d=IAEDMSAN 313 MB
http://www.megaupload.com/?d=M5NCE7UR 368 MB
http://www.megaupload.com/?d=64XDXELC 340 MB
http://www.megaupload.com/?d=55JLRL9N 299 MB
http://www.megaupload.com/?d=9PDO8T3R 159 MB
http://www.megaupload.com/?d=0CZ9SVUH 191 MB
http://www.megaupload.com/?d=PXK1WGOR 216 MB
http://www.megaupload.com/?d=37B32EA6 517 MB

·Cave Level Saved Game from Achillesdave, SOC V1.0005 version. For those who really hate that Cave level. You are safely at the Miner. Drink the potion to exit the Cave. http://www.filefactory.com/file/ca327cf/n/Cave.7z

ADAPTATION for STALKER SOC V1.0005 V1.0006 Patch Levels. Play this mod on a V1.0005 install, or V1.0006. Steam or GFWL version? Use the V1.0005 adaptation. NS_adaptaciya_k_1.0005-1.0006.7z MD5=c9fa1a6e5fd1bbca3ead1120733f3620. Always installed last, on top of all the other mod files. Note: "...includes the reduction of fonts from Grisli. If fonts are too small - delete the file gamedata \ config \ fonts.ltx". XrGame.dll file is optional, supports a few guns with computer sights.
http://narod.ru/disk/23740322000/NS_adaptaciya_k_1.0005-1.0006.7z.html
http://rghost.ru/2349577 (Uploaded by Sapsan on 15-8-2010, 4.15 MB)
http://ifolder.ru/18901966 http://www.youtube.com/watch?v=i2UKciww9bY  (NEEDED)

TRANSLATION to English Compilation, by Achillesdave. http://www.megaupload.com/?d=EJS2DN4A
 (optional, game comes translated but its not perfect, its funny anyway -You need Vodka, but vodka not present on me- or something like that xD)

How to install:

Install S.T.A.L.K.E.R.: Shadow of Chernobyl.
Install 1.0005 Patch.
Download Narodnaya Solyanka 14.08.
Combine all 8 Gamedata Folder into ONE.
Copy Paste Gamedata folder into your S.T.A.L.K.E.R.: Shadow of Chernobyl Directory. (Gamedata Properties: 14,614 files in 990 folders, 6.44 GB.)
Install ADAPTATION for STALKER SOC V1.0005 V1.0006 Patch Levels.

Enjoy the Game!

Title: Re: S.T.A.L.K.E.R.
Post by: Warior135 on 26-04-2011, 20:04:41
To the people of Chernobyl who died from the disaster R.I.P

26 April 1986
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 26-04-2011, 22:04:12
And completely by chance I started replaying STALKER last night. This morning I put on the news and I see Chernobyl...

But thanks for the tips, guys. Installed SoC Complete 2009 and a weapons mod, really curious to find out how it plays this time around. I played it last at least 2 years ago, but it felt like I'd never left. :-)
Title: Re: S.T.A.L.K.E.R.
Post by: Gezoes on 27-04-2011, 00:04:42
Playing Call of Pripyat here also, with the Complete mod. Missed it when it came out and it's nice, I did play the first one. Skipped Clear Sky. I caught a Belgian documentary at Easter about the disaster and it featured CoC, the first game. It was mostly about the sacrofag being placed.

Sad really, but hell of a series. Emissions scare the crap out of me, zombie mode on ofcourse ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Warior135 on 27-04-2011, 14:04:44
And completely by chance I started replaying STALKER last night. This morning I put on the news and I see Chernobyl...

But thanks for the tips, guys. Installed SoC Complete 2009 and a weapons mod, really curious to find out how it plays this time around. I played it last at least 2 years ago, but it felt like I'd never left. :-)
the reason of it being on the news is because its the 25th anniversary.
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 03-05-2011, 17:05:47
So, it's been a week and completely hooked again... Complete 2009 rules indeed. Okay, it's been too long since the last time I've played STALKER to really tell the difference, but it just feels better.   :-)

I installed a weapons mod for Complete 2009 as well, but I mistakenly thought it was gonna add authentic/historical weapons too. Alas, not the case. So now I'm wondering if you guys know if there is such a thing as an authentic weapons mod for STALKER.  That is still compatible with Complete 2009, I'm in no mood to re-install and re-configure the whole game.

And also, I kind of hoped that weird freeze-frame lag from the original vanilla game would be history with Complete 2009. You know, you run across an area and every 200 meters or so the game freezes for like 3-5 seconds and then goes on like nothing happened. It has probably to do with the ginormeous levels in this game

Anyone know if there is a remedy for that? Thanks.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 03-05-2011, 18:05:12
These lag spots are not fixable afaik. They're present in every stalker shoc mod.



Im playing Norodnaya Soljanka : DMX 1.32 : dkz-02 and it rocks. It lags alot in my PC but its good. I have a quest for myself, Hunt the Librarian, some badass creature that should appear in the underground complex of Pripyat, with a knife.

(http://img51.imageshack.us/img51/4897/xr3da2011050314332751.png)

(http://img835.imageshack.us/img835/4936/xr3da2011050314371715.png)

(http://img69.imageshack.us/img69/9633/xr3da2011050314373578.png)

Theres so scary ass  "dream" or something, wich rocks!. Dont know wtf is it but, suddenly you have 10 zombies around you! D:
Title: Re: S.T.A.L.K.E.R.
Post by: hOMEr_jAy on 03-05-2011, 19:05:41
Awww, damn, Librarians! Those things just scared the cr*p out of me in Metro 2033!  :-[
Title: Re: S.T.A.L.K.E.R.
Post by: Fuchs on 04-05-2011, 13:05:54
Don't go near those things! Librarians are a pain in the ass if they are the same as in Metro.
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 11-05-2011, 17:05:55
Another question:

Just ended the "find Ghost" mission (at Yantar Lab X16) and when I came back to the Bar area suddenly the Duty guys are green on my minimap and I've somehow pissed off the Freedom faction. Do you guy maybe know if that comes with that particular mission? Because before I went in to the lab me and Freedom were the best of buddies, and I swear there were no Freedom guys in the lab I might have shot...

I did sort of pledge allegiance with the scientists at Lake Yantar after that quest, maybe that's it?
Tried the Complete option of resetting allegiance and paid the barkeep 40 000 but when I came to the Freedom warehouse they still immediately opened fire again. :(

I can probably play on perfectly fine with the new balance, but this time around  I was gonna be as neutral as possible and I think I just messed that up.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 14-05-2011, 01:05:52
If you chose to work with the scientists then things can go wrong. For some reason, Freedom seems to be in war with the Scientist, wich is totally Stupid.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 14-05-2011, 13:05:22
Thats weird. I didnt have problems with Freedom even I did all the missions from scientists. Heck, Freedom became my friends faster than Duty did..
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 14-05-2011, 13:05:24
Ah well, after a couple of reloads with nothing changing (cutting allegiance with the scientists did get Duty after my ass too) I decided that I needed Freedom less so I stayed in league with the scientists. If you piss off Duty you completely rule out the whole bar area and I still needed to finish some quests there. Although I doubt I'll be going all the way back now that I've arrived in Pripyat.

But funny to see that stuff like that is different for each player. :-)
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 25-05-2011, 23:05:50
Ok, bumping this a bit, changelog of S.M.R.T.E.R. v0.45   ;)

http://www.moddb.com/mods/smrter-pripyat
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 19-06-2011, 22:06:39
http://www.dez0wave.tk/

New Lost Alpha website is finally opened for business!
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 09-07-2011, 13:07:12
New request, hopefully someone here can help me out.

I recently bought Call of Pripyat on Steam, installed it and modded it to Complete. But where SoC (and "recent" games like the last Wolfenstein and Call Of Duty WaW) ran fine on my PC , Pripyat runs like crap. Microlag every 2 to 3 steps, firefights going wrong because of low framerate, etc.

I've tried to dial down on the details and stuff but it just seems like the game itself doesn't want to run or something. It's basically unplayable now, because it's simply no fun, and kinda sickening.

My rig:
Intel Core2 Duo 2,8 Ghz, 2Gb, ATI Radeon 5670, WinXP

If anyone here has some tips for tweeking stuff, I'm all ears. I couldn't really find anything when googling for settings on Pripyat, but I did see one picture of the game's settingsmenu with sliders and option I don't even have in my game. :s
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 09-07-2011, 13:07:38
Have you tried http://www.moddb.com/mods/call-of-pripyat-complete/downloads/stalker-cop-3gb-ram ?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 09-10-2011, 17:10:29
Hi

Cant wait for Smrter !

http://www.youtube.com/watch?v=Ej4TbyGVVUA

(http://media.moddb.com/images/mods/1/18/17215/ss_smrtphoneusr_10-02-11_00-46-40_escape.jpg)

(http://media.moddb.com/images/mods/1/18/17215/ss_smrtphoneusr_10-03-11_19-58-00_marsh.jpg)

(http://media.moddb.com/images/mods/1/18/17215/ssq_smrtphoneusr_10-08-11_17-37-31_escape.png)

(http://media.moddb.com/images/mods/1/18/17215/ss_smrtphoneusr_09-26-11_20-54-31_predbannik.jpg)

(http://media.moddb.com/images/mods/1/18/17215/DOF_level_f-1.jpg)
Title: Re: S.T.A.L.K.E.R.
Post by: ZeroSen on 11-10-2011, 22:10:09
These lag spots are not fixable afaik. They're present in every stalker shoc mod.



Im playing Norodnaya Soljanka : DMX 1.32 : dkz-02 and it rocks. It lags alot in my PC but its good. I have a quest for myself, Hunt the Librarian, some badass creature that should appear in the underground complex of Pripyat, with a knife.

http://img51.imageshack.us/img51/4897/xr3da2011050314332751.png

http://img835.imageshack.us/img835/4936/xr3da2011050314371715.png

http://img69.imageshack.us/img69/9633/xr3da2011050314373578.png

Theres so scary ass  "dream" or something, wich rocks!. Dont know wtf is it but, suddenly you have 10 zombies around you! D:
Links please?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 11-10-2011, 23:10:50
Here you have some

http://www.tecnobacon.com/

Thats the latest version tho, i've played it for a while but it seems to be laggy for me. But anyways, try it out.

I havent followed that mod for quite a while
Title: Re: S.T.A.L.K.E.R.
Post by: ZeroSen on 11-10-2011, 23:10:48
Thanks  8)
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 21-10-2011, 04:10:41
(http://i.imgur.com/T8LYn.gif)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 23-10-2011, 18:10:11
(http://media.moddb.com/images/members/1/408/407682/MtRushgiant_swamp1935.jpg)

Thats amazing, IMO.

And a Darkscape Shot, perhaps the map i would die to play. They say its big, really big, has a great Russian feel and its mostly abandonned/mutants. Its THE map.

(http://media.moddb.com/images/mods/1/18/17215/combat_darkscape.jpg)

You know Monolith Control was probably the safest place in the whole CNPP area. After you clear the place of Monoliths, nothing would harm you. Theres no radiation (totally stupid, radiation free area that is barely 75m  away from the reactor???)

Well guess what, our friend smrtphoneusr has added some threat in that place. Yes, fucking bloodsuckers ,when you felt you had enough of these bastards and head to the Control Room for resting, NO, Bloodsuckers will be waiting for you patiently.


(http://media.moddb.com/images/mods/1/18/17215/BSucker_l12u_control_monolith.jpg)

Yes, Dont forget to bring your FN FAL my Friend.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 23-10-2011, 20:10:28
I really need to get back into Stalker
Title: Re: S.T.A.L.K.E.R.
Post by: THeTA0123 on 23-10-2011, 20:10:33
so guys why should i buy STALKER?
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 23-10-2011, 20:10:22
Russians playing guitar around a campfire with AKs.

CREEPY bloodsuckers that will make you shit your pants

LOTS of mods

Guns!






Title: Re: S.T.A.L.K.E.R.
Post by: Musti on 23-10-2011, 20:10:20
Russians, AKs, radiation, mutants, mods.
Like Metro, and Fallout mixed + dash of horror.
Title: Re: S.T.A.L.K.E.R.
Post by: THeTA0123 on 23-10-2011, 20:10:50
Alrighty then, tomorow im getting it
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 23-10-2011, 20:10:58
I also recommend hitting up Tor for some good stories
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 24-10-2011, 00:10:55
Alrighty then, tomorow im getting it

Dont get the Steam version tho.

Try to buy it in your local gamestore if you can, Steam version is a bitch as many mods wont work.

IF you're getting SHOC:

http://www.moddb.com/mods/stalker-complete-2009

IF you're getting Clear Sky:

http://www.moddb.com/mods/clear-sky-complete

IF you're getting Call of Pripyat:

http://www.moddb.com/mods/call-of-pripyat-complete


Essential for STALKER, i believe it works with Steam version, i think Flippy plays these mods with on Steam.


I also recommend hitting up Tor for some good stories

Hehe, yeah. You can make good stories with your firsts days on STALKER. They're creepy, everything seems to be hostile. In Cordon, it took me 3 days (Human Life) to get to the other side of the RAILWAY, WTF, i was so scared. I trusted the other stalkers stories about the zone and shiiiiiiiit.

Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 24-10-2011, 03:10:24

IF you're getting SHOC:

http://www.moddb.com/mods/stalker-complete-2009

IF you're getting Clear Sky:

http://www.moddb.com/mods/clear-sky-complete

IF you're getting Call of Pripyat:

http://www.moddb.com/mods/call-of-pripyat-complete


Essential for STALKER, i believe it works with Steam version, i think Flippy plays these mods with on Steam.


Correctomundo. I have Steam version(s) for Complete and retail version for any other mods. Complete is essential, since it only enhances the vanilla experience to the max rather than mod it too much to make it feel... too moddish.
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 07-11-2011, 19:11:27
so guys why should i buy STALKER?

yay, a new devotee! ;)

But seriously, I can pretty much assure you're gonna like this game. I've played Shadow of Chernobyl, Clear Skies and am currently playing Call of Pripyat with the Complete mod and it is one of the best game experiences I've had. The first one is the better game, but if you like that one the other two are a blast as well. And it's dirt cheap on Steam.

To the others: is it possible to install other mods with the Complete mod (not game-improving per sé, but like more weapons and stuff), or is it one mod at a time? Tnx.
Title: Re: S.T.A.L.K.E.R.
Post by: THeTA0123 on 07-11-2011, 19:11:45
Well guys i bought myself S.T.A.L.K.E.R and call of prypiat thingy

Its a nice game, i can understand why it is a great game, i have to say it is difficult though....  ;D but i like it

If there is a S.T.A.L.K.E.R 2 incoming, i just cant wait for it

Together with Metro 2033 , S.T.A.L.K.E.R are eastren bloc gems
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 08-11-2011, 00:11:46




To the others: is it possible to install other mods with the Complete mod (not game-improving per sé, but like more weapons and stuff), or is it one mod at a time? Tnx.

There was a weapons pack for Complete 2009 (SHoC) but i think it never got released.

Not many mods work with Complete, my recommendation is to go for mods such as  SuperModPack  (http://www.moddb.com/mods/super-mod-pack),  Oblivion Lost  (http://www.moddb.com/mods/stalker-soc-oblivion-lost-2010) (SMP and OL are basically the same, but diffenret...) there you have tons of new weapons and some new features, including new mutants!.

Then you have the huge texture improvements mods, wich none of them work in my system, but they're great.

 Particle Paradise  (http://www.moddb.com/mods/stalker-particle-paradise)

 Atumn Aurora  (http://www.moddb.com/mods/autumn-aurora-compilation-mod)

Sick mods, huge improvments on graphics and i think Particle Paradise works on Gameplay too.

Then you have the "Total Conversions", such as AMK, Norodnaya Soljanka, Priboi Story, POORMANS SOUP, DMX-DKZ, Lost Trails.

All of them are Russian mods, all of them has a new Story.

AMK is sort of, the mother of the stalker mods. Many mods have AMK features on them, for some its a base for their mods. I have not tried it yet, i think i will never do it. If i have to play something that'd be "POORMANS SOUP" Mod.

NS. It makes the zone a more hostile place, new mutants, characters, story, etc. Uh, i think the storyline is the same as AMK. Buggy, a common word in the worlds of AMK based mods. Sad.

DMX DKZ is some sort of NS with more stuff. I think its good for its NOT for everyone. Storyline is the same as AMK/NS.

 POORMANS SOUP  (http://www.tecnobacon.com/), i think thats the name, i dont know. But i think it began when DMX-DKZ 1.3.4 got released. Many bugs were promised to be fixed, but since its a mod that takes the SHoC engine to its limits, well, there were bugs. Tecnobacon, this dude was making the mod i believe, he did an extraordinary job IMO. I downloaded it but had to quit due to unstability in my PC. But its SO SO recommended. Storyline i think it is AMK one, and ITS NOT A MOD FOR EVERYONE.

 Priboi Story  (http://www.moddb.com/mods/priboi-story), some Russian dudes made it. I dont know, never played it. Heard its awesome but its too vanilla for me. Completly new storyline, people says theres a lot of things to do, tasks, missions, weapons to find, mistery, etc.

Secret Trails IIRC its a mod that is based on AMK. It has a new story and many people says its actually a good mod. Its a pain in the arse to find English Translations i think (One of the main problems of this mods, Ukranians and Russians develop it not exclusively for Western Population, wich is fine.). Well look at that forum and you'll find everything.


OFC these mods are for STALKER Shadow of Chernobyl.

I think this game offers a great bunch of mods, of all sorts.

Have fun.
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 21-11-2011, 15:11:50
Thanks for the extensive descriptions.

But first I have to get my Steam-powered STALKER running again: I can't start up my Call of Pripyat anymore. Don't know if that's to do with the recent Steam hacking or that it's just a Win7 thingy I've overlooked. I've recently switched to Win7 and reinstalled CoP. It worked fine for a while, but since (I think) 2 weeks or something it won't boot anymore. I double click the shortcut or try run it from the Steam interface but nothing happens. Afterwards Steam does state I have played STALKER today... :-(

So I need help. Anyone?
Title: Re: S.T.A.L.K.E.R.
Post by: Fuchs on 21-11-2011, 16:11:26
I highly doubt it is related to the Steam 'hacking'  :P There might just be something wrong with your install. A simple check would be to go to Steam, your games, right click on Call of Pripyat, properties, local files and then 'verify integrity of game cache'.

If that doesn't work, well come back here and the real experts will help  ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 21-11-2011, 17:11:08
I highly doubt it is related to the Steam 'hacking'  :P There might just be something wrong with your install. A simple check would be to go to Steam, your games, right click on Call of Pripyat, properties, local files and then 'verify integrity of game cache'.

If that doesn't work, well come back here and the real experts will help  ;D

Thanks.
I somehow got it to work on my own. Went to 'steam apps' folder on my PC and used the CoP icon there with 'admin'-blabla and it started up. Weird. But I'll look into your tip as well. Don't know if 'my' way is the right way, on the long run. ;-)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 27-11-2011, 21:11:49
STALKER players! I think i've seen the light!

http://www.moddb.com/mods/stalker-online
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 28-11-2011, 07:11:03
Holy shit  ;D
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 10-12-2011, 00:12:06
Bad news, stalkers.

http://kotaku.com/5866779/could-this-be-the-end-of-gsc-game-world-and-stalker-2

http://www.cinemablend.com/games/GSC-Game-World-Closing-STALKER-2-Future-Uncertain-37677.html
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 10-12-2011, 00:12:51
Yup.  :(
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 10-12-2011, 01:12:43
I wish Valve could come in and save STALKER, its a great Title that sold 4.000.000 of copies, it CANNOT die because of "Personal Reasons".


GSC can go to hell, i dont care about it, i care about STALKER, 383 hours into Shadow of Chernobyl, 106 hours on Clear Sky, 41 on Call of Pripyat, according to Xfire.

It seems that we will never get the Ultimate STALKER game, it seems that i will never be able to kill Bloodsuckers with flippy (?).


I mean, STALKER 2 promises so much, that its stupid to cancel it. Released both on PC and Consoles, Multiplayer Coop, better Engine, Graphics, its a STALKER, cmon! if the other STALKERs sold 4mil copies, how much would have STALKER 2 sell?

What a piece of shit day.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 10-12-2011, 01:12:36
Sorry Tor, I was hesitant to post knowing you loved it so much. Hopefully, something saves it
Title: Re: S.T.A.L.K.E.R.
Post by: Dukat on 10-12-2011, 01:12:35
Lies. I've recently read in this forum that it is counterfeit that causes the game industry to struggle. As I put in lots of money into these series, GSC can't have gone bankrupt.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 10-12-2011, 03:12:00
Some people strongly believe that this is a move by GSC to draw attention, faking a "Closing down".


Suddenly, GSC has a TROLLFACE face.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 10-12-2011, 21:12:52
There will be an official announcemet this Monday by GSC.

Apparently, the original Ukranian Article was badly translated, leading to speculation that GSC was defiently closing down and the Ukranian Security Services was investigating GSC.

There are rumours that GSCwas just moving offices.

Also a tweeter account, perhaps the officla gsc tweeter, said that "GSC will not be closed" and that tweeter was deleted shortly after.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 11-12-2011, 02:12:35
Hoping for the best and fearing for the worst.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 24-12-2011, 01:12:45
GOOD NEWS STALKERS

Quote
The Stalker team continues work on the project and hopefully everything will turn out well. Good Hunting Stalkers!

https://twitter.com/#!/gscstalker/statuses/150324514121719808

Looks like it's back on tracks!
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 24-12-2011, 08:12:28
Oh make up your mind already gsc.  :P
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 04-01-2012, 01:01:55
Anyone wants to try it out?

http://www.moddb.com/mods/stalker-online
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 07-01-2012, 00:01:21
Hey Stalkers want STALKER 2?


Well, i cannot bring you STALKER 2 but i can bring you Sector 23!!

http://www.moddb.com/mods/cryzone-sector-23

(Check news, there should be a torrent link)
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 07-01-2012, 01:01:20
I would love to try Stalker online, but unfortunately, don't have the right game  :-\
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 07-01-2012, 03:01:31
Added Changelog of Stalker Online

Quote
soProject (S.T.A.L.K.E.R. Online Project) - a modification for the game S.T.A.L.K.E.R. Call of Pripyat. The project consists of two parts, one of which - AI in the multiplayer. Monsters and stalkers will take part in online battles, killing both players and hostile creatures. On the server, game created ALife simulator, and in the future all the creatures (monsters and stalkers) are synchronized with all clients. Scripts ALife simulator also loaded and all the creatures interact with scripts, as well as in a single game. At the moment, development is under 1.6.0.0 version of the game in the future is possible to convert the project to version 1.6.0.2.

Developer: Alex009

Installation:
Copy the folder soProject in the game folder
IMPORTANT: Requires S.T.A.L.K.E.R. Call of Pripyat 1.6.0.0

Start-up:
To start the game using soLauncher.exe, to run a dedicated server using dedicated/soLauncher.exe with the parameters of the server is started from the command line, run the bat file example is in the folder dedicated

Adding support for bots in the maps of MP:
1. Collect AI grid to map
2. Remove from files game_maps_single.ltx, game_levels.ltx, game_graphs.ltx all maps except ours (to a gamegraph was only our level)
3. Compile the spawn file
4. Using ACDC spawn open file and remove from it all but spawn monsters (to remove the main spawn actor'a)
5. level.ai throws a map folder and all.spawn too after renamed it alife.spawn

We should get along and play some Pripyat and blast some Chimeras yeah!
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 07-01-2012, 10:01:08
Hey STALKERS, great documentary on Chernobyl/Pripyat right here:
http://video.google.com/videoplay?docid=-5384001427276447319

Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 07-01-2012, 12:01:21
Thanks for the link. I saw a great little doc too, about a 12 year old girl who lived in the Chernobyl area. She had a braintumor and had to choose between life in Ukraine with her mother or a possible better and healthier life in Italy with a foster family.
The doc itself was part of a four-parter about kids around the world with specific troubles growing up, but hers was the more gut wrenching. I mean, these kids grow up with basically only geigercounters as toys...

I lent the DVD box it was in to my mom, so I can't look up the exact title just now, but will post it later. It was only like 20 minutes, but very interesting.


Anyhoo, my issue is this:
STALKER: CoP won't start up anymore. I run it through steam and never had any problems with it, but roughly after their troubles a couple of weeks ago I can't start up the game anymore. Don't know if these two thing are connected but they happened roughly around the same time. You get that 'pre-start up screen' that states it's loading or something, and then nothing.

Has anyone encountered the same, or maybe knows a remedy? I hope so, cuz I was quite far along in the storyline, and would hate to have to do it all over again... :-)

Thanks
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 08-01-2012, 01:01:14
Anyone has a link for STALKER COP Patch 1.6.0.0? Because its nearly impossible to find.

Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 16-01-2012, 03:01:15
(http://28.media.tumblr.com/tumblr_lx080iTniK1r50l47o1_500.jpg)
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 17-01-2012, 01:01:00
Misery is finally out http://www.moddb.com/mods/stalker-misery  :)
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 17-01-2012, 04:01:15
(http://28.media.tumblr.com/tumblr_lwa76zGDDe1r32azmo1_500.jpg)
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 18-01-2012, 04:01:38
So I helped a few guys out around Cordon and I start walking towards the train tracks when 3 of em radio in:
"Hey Marked One, watch out, bloodsuckers have been seen around Cordon"
I take a bit more caution than usual and head over to help the guy being chased by pseudodogs, after healing and assisting him, he hands me a Mac 10 in perfect condition. I thank the guy, and head out.
As I start to get near the garbage entrance "Hmm, better check out everything with binocs"
./3 Bloodsuckers in area
"shit"
After identifying their positions, I dropped my backpack down and rooted through it, tossing empty Kalashkinov magazines aside, I pulled out my VSS. Back when fending off a mil-attack at cordon, I had picked it up off the cold hands of a private, along with 50 rounds. It had a few scratches, but it worked well enough to do it's job. I zipped up my backpack, and dropped into a low crouch, zooming into the bloodsucker's location, as they were all grouped up. I picked the closest one, and put two rounds in it's skull. Only to find out I had enraged it (from a safe distance). As it stormed to and fro, I drilled 2 more rounds into it's torso, and it slayed it. A quick reload later, I checked the bushes. The other two bloodsuckers were gone and nowhere to be seen, certainly a sign of imminent doom. I warily continued down the road, chucking the ocassional bolt in front of me. A pack of feral dogs slowly advanced towards me and I slid the Mac 10 I had out of it's holster, checking the barrel and doing a mental count of the locations for the one hundred and thirty someodd rounds I had on me. A small click, and I was on rock n' roll mode. The dogs took this chance to attack. Several bursts in, I had annihilated most of the pack however more and more mutants started to be drawn in. A Flesh and a few more dogs joined in, with a cat packing as the rear guard. Wave after wave fell, the sound of brass clinking on the dilapidated street and the Mac 10 sounding it's thunderous staccato. As I finished off the cat and the grass around me grew quite, save the sound of my reloading in preperation to move on, a claw buried itself in my right shoulder. Pain shooting up the right side of my body. I quickly leapt back and drew my Mac 10, whisps of smoke still ascending from the barrel, and restarted my orchestral symphony. My rounds hit dirt. The grass to my right shimmered as a mirage, the barely visible outline of a contorted man shown. A claw appeared, swinging towards me and fire erupted from my barrel. The bloodsucker flew back and just as it was about to connect with me, it crumpled. The last piece of brass in my magazine, dropping to the ground. I reloaded, mentally acknowledging my supply of only 29 9x19 remaining, and sat to patch myself up. It wasn't much damage, but those few seconds had felt like a lifetime. I mentally relived the moment, like the first kiss of a first lover, replaying it over and over. A few minutes drifted by, and I snapped out of it. Getting up, I walked towards the gatehouse to go to the Garbage with my VSS in hand. A solitary figure of a bloodsucker walking in the distance by a large rock, being followed by a loyal dog. I lined up the crosshairs of my VSS, waiting for the right shot. My finger slowly pressing down on the trigger. Hesitation. The blind dog had befriended something. It was alone from the other packs, but it had made a friend. A pang of guilt ran through me. Would it be right, to kill it's only friend, who was a good distance away from a regularly travelled road? I weighed the options in my head. Save Loner's travelling along? Or leave them alone? A round fired off, I had been subconsciously pressing the trigger still. The bullet followed it's path, breaking the skull of the bloodsucker and ending it's life in a flash. A second. The dog ran off a distance, obviously scared by the sound of the body hitting the dirt, but soon returned and started to sniff the corpse. I watched it lay by the body, patiently waiting for it's only friend to wake up. I put a round in it's head, an instantaneous death. An hour later I had laid the bodies to rest behind the large rock that they had frequented, together even in death.



Then I went to the guardhouse, killed two guys, and got more ammo for my Mac 10 \o/ 
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 18-01-2012, 05:01:38
So I started playing STALKER and wrote a 394782 pages long text.  ;D
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 18-01-2012, 06:01:25
Yeah, I needed to take a bit of a break and figured this thread wouldbe the perfect place to do so.

I just took my RPK that I found in the tunnels and fully repaired it for a whopping 18k. Expensive, but worth it.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 18-01-2012, 15:01:19
Lmao, hope you didnt kill that dog -_-

RPK is loads of fun, try to get a PSO-1 Scope and mount it on the RPK, Jesus.

Want the MP40, MP41? (Iirc MP41 was in the game), Go to Yantar, get into the facility (Not underground, just in the yard) and kill zombies. DO NOT get closer to the center of the factory or you'll end up like them.

Yantar in Complete = BEST PLACE EVER.

First time i got there i was with a friend of mine playing the game, we were like, throwing bolts all the time and using our L85A1 Scope to snipe stuff.

We had two ways, the Bunker or the Factory. We went right to the factory, and it was hell. I heard something, i started to shoot like mad with my L85A1. something was watching me and i had to run.

Ran for the Bus parked by the road, i got in there, soon i was surrounded by a considerable number of Zombies and something else. BAM BAM zombies are falling but the other thing was still there, moving around.

After waiting for a while the little bastard showed up, it was a Snork. My first encounter with a snork. I think i ran away or killed him, i dunno.

But we couldnt get back to Wild Territory, we were too fucking scared. Before this incident, we were doing the scientist mission in WT, but night was about to come and there was little time of light left. Flashlight kinda sucks and no NV yet. We were by the abandonned construction where the Mercs are. And Jesus motherfucking Christ, like in a movie, a ghostly figure shows up walking, we, actually, my friend, emptied his L85A1 magazine into that figure.

Let me tell you, IF he actually hit something, we should consider him lucky, because he sprayed the entire screen with bullets and noone actually managed to hit the target.

So we ran trough the Tunnel at hight speed, doing something really bad. Spending the night in Wild Territory wasnt a good idea, so we decided to run for Yantar.

Night almost there, and we were in Yantar, for the first time.


:| Hi, when you get to the X16 Mission, or the labs you need to find in Dark Valley, i recommend you to do it the ninja way. I mean you get to the factory first, kill all bandits, get into the underground, HUNT DOWN THE TWO PSEU---- monsters, otherwise one of them will spawn with you in a 2x2 room and will fuck you up. Make constant saves.

So, bring a nice USP or something with a silencer. Kill the first guard you encounter and the rest of the mission, do it ninja style. Dont let them detect you, its loads of fun. IF you die with your NV on, and you load the game back, for some reason you start with your NV turned off and turning it on means DEATH. Probably might make things more interesting ;)

And get a SAIGA 12k as soon as you can, you'll need it for the last stages of the game ;)
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 18-01-2012, 16:01:35
Torenico, so you played the multiplayer mod with a friend? How is it? Working good?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 18-01-2012, 17:01:15
Nono, he came to my house and we played some SHoC but no MP.

Unfortunely.

I was trying to get STALKER-Online working tho, but i cant get CoP 1.6.0.0 patch. Its just not available in the internet, and you need exactly that patch.

It amazes me that its all about Humans vs Monsters, and they're might be adding A-Life and Scripts like in SP.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 18-01-2012, 21:01:18
@ Tor, oh man. I've got a silencer and a scope for the RPK  :-*
Then my upgraded AK74 w/uber firerate wrecks hell with it's grenade launcher
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 19-01-2012, 09:01:41
Lost Alpha trailer! http://www.youtube.com/watch?v=3t08LMIu-P8

Cant wait!  ;D
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 20-01-2012, 00:01:05
Tor showed me that yesterday, looks amazing!
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 26-01-2012, 23:01:37
Playing Misery for CoP.

Feels like the Zone is punching you right in the face.

So, in case you havent played...

You start out in the installation of the game, with one neat feature called "Classes". You have three classes with unique abilities (No super power shit).

Those are,

Sniper
Scout
Assault

Sniper you start out with a Mosin Nagant, you are specialized in Sniping, i think you have moderate spring and Snipers will not break down that easy.
Scour, you start out with a VSK-94, wich looks like a VSS Val. Anyways, long sprinting, you can carry alot of stuff and you are specialized in maintaining these kind of weapons.
Assault, you can barely sprint, you can carry more weight, you start with a Ak-105 and you are specialized in maintaining assault rifles.

So i've chosen Scout. As i started, i noticed that you have NO difficulty, the mod makers select the difficulty. So i heard this mod is actually a noob-killer, ammo is a valuable resource, money isnt abundant, traders are big motherfuckers and the zone is a big piece of shit.

So, i started with an "honorary PM" and my VSK-94, walked a few meters, got ambushed by the new lookin' Flesh, two of them. First one comes rushing at me! Boom boom, he's down. 18 Bullets left, i forgot to say that you start out with NO ammo reserves.

So i made my way to Skadovs, or whatever the damn name is, walked around, testing lag, then a bunch of loners and bandits came out to fight a pseudodog, 3 dogs, one boar and two flesh, one bandit died i took his stuff, knifed a flesh.

Now an emission, waiting.

My plan is to stay here in this ship for 3 days before moving on, looting nearby bodies and going to hunt with my knife.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 03-02-2012, 06:02:03
(http://25.media.tumblr.com/tumblr_lysvuaAwx91r8dl06o1_500.png)


I just mowed down 8 cats, 4 bloodsuckers, and took part in a gangwar between military and bandits in Dark Valley. I counted the dead NPCs and there were ~73, not including the phantom thing and controller. The only survivors were myself, and a friendly Loner who always camps by a rock. I make it a point to give him all my good weapons I don't need because he's survived so many waves of shit.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 03-02-2012, 07:02:28
So, you got a Minigun, right?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-02-2012, 04:02:36
(http://stalker.scorpions.cz/data/stalker2/s2neutral.png)
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 14-02-2012, 01:02:38
Sweet night mother.

So before last week, I got to Pripyat (fuck the lab before that, so many damn bloodsuckers). Now that I'm back at dads and reunited with my PC, Tonight will be the night that pseudodogs dine on the flesh of fallen monolith.

(http://static.nme.com/images/gallery/TheTerminatorGb310311.jpg)







I also found a bunch of M16/4 variants, including the M16A1 I've been looking for! Really happy about that  ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Yustax on 14-02-2012, 04:02:31
(http://stalker.scorpions.cz/data/stalker2/s2neutral.png)

Oooooooh!!!?! What's this?! Updated models for a mod?
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 14-02-2012, 04:02:59
Stalker 2 models
Title: Re: S.T.A.L.K.E.R.
Post by: Yustax on 14-02-2012, 04:02:41
Stalker 2 models

OOOOOOHHHHHHHHHHHHHHH!!!!!

I didnt knew of this. Danke!
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 14-02-2012, 07:02:12
Some more Concept Art:

Apparently, this place is "Young kommunar", its a Mine.

(http://www.gatilov.com/img/illustration/mine.jpg)

(http://img-fotki.yandex.ru/get/5605/frankensstein.e/0_67f53_e77b5097_orig)

http://www.youtube.com/watch?v=TFSCxgxBNkI

I know the Stalker Super fans know this, but im dropping some rumours, or confirmed features??

Character will be Strelok, ONE BIG MAP (My dream, and the dream of all STALKERs), Game takes place in 2017, 50% new and 50% old Areas.
 Moar Concept Art  (http://www.stalker-zone.info/news/novye_arty_s_t_a_l_k_e_r_2/2012-01-30-1002)
Release Date might be Late 2012-Early 2013.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 14-03-2012, 01:03:00
kk i dont know what is this, but the idea of a Stalker MMO... hmmmmmmmmmmmmmmmmmmmmmmmm


http://www.cinemablend.com/games/STALKER-Online-MMO-Heads-Beta-39008.html
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 14-03-2012, 06:03:35
Read about that awhile back, interested to see how it'll go.
Title: Re: S.T.A.L.K.E.R.
Post by: Dukat on 15-03-2012, 01:03:25
Stalker MMO has a great future, if they get it to work. The general idea should be reference for Stalker 2 as well. I just got no clue how this mod is supposed to work yet. There are a lot of things that can be implemented badly.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 17-03-2012, 17:03:13
Hey STALKERs, news from the front!

Development continues on Stalker 2, however a 2012 release date is unlikely!
http://www.shacknews.com/article/72902/stalker-2-development-continues
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 26-03-2012, 02:03:06
Wow.

http://www.youtube.com/watch?v=jn5R6eUVVbo&feature=related
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 26-03-2012, 05:03:31
S.T.A.L.K.E.R. Online website in english.
http://stalker-online.co/?lang=en

Very excited about it, even more so about the ingame footage!
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 26-03-2012, 07:03:10
It must be the 3rd person view but I dont get any STALKER feeling from that.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 26-03-2012, 23:03:04
Of course you wont because:

Its WIP
You expected to see some Cordon and stuff.


The 3rd Person view sucks big time, those who played STALKER and used the command to activate 3rd Person view will understand, its a big failure D:


If you dont get along with that MMORPG, check this out.

http://www.moddb.com/mods/stalker-online/images/zaton-test-100-pre-beta-52#imagebox

Apparently, thats Online with NPCs.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 27-03-2012, 07:03:26
Thats even less interesting than STALKER Online since its just CoP with online. I cant get excited about that. STALKER Online at least seems like it can become something but thus far Im thrown off by the looks, the style and overall WIPness.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 04-04-2012, 01:04:02
So, GSC just released an Alpha Build containing around 100GB worth of Assets, this is one of them:

(http://www.moddb.com/mods/smrter-pripyat/images/the-karlik)

New kid
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 25-04-2012, 19:04:04
Fellow STALKERs: STALKER 2 is dead, all hail Survarium (http://www.rockpapershotgun.com/2012/04/25/stalker-2-dead-again-but-now-theres-survarium/).

I've got mixed feelings.
Title: Re: S.T.A.L.K.E.R.
Post by: THeTA0123 on 25-04-2012, 19:04:14
a free MMOFPS

another free MMOFPS

Why does everything has to be online?
Well i loved S.T.A.L.K.E.R. If this new game comes out, i will definitavly try it
Title: Re: S.T.A.L.K.E.R.
Post by: LuckyOne on 25-04-2012, 19:04:10
a free MMOFPS

another free MMOFPS

Why does everything has to be online?

Well I can think of a few reasons.... Practicaly no piracy, constant stream of revenue even with small changes to the content, vast pool of potential players... And ... "If everyone is doing it, why don't we try too?"
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 26-04-2012, 13:04:45
Oh yeah! Ugly ass graphics and shitty UI  :D
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 27-04-2012, 04:04:30
On a side-note, today marks the 26th anniversary of the Chernobyl distaster.


Edit: http://www.huffingtonpost.com/2012/04/25/chernobyl_n_1453473.html#s908067

The final coffin has started construction now.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 05-05-2012, 21:05:20
Still waiting for SmP 2.5 to come out :I
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 05-05-2012, 22:05:57
The what now?
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 05-05-2012, 22:05:23
Super Mod Pack for Shadow of Chernobyl

http://www.moddb.com/mods/super-mod-pack/news/smp-25-news-update

I'm going through my second playthrough on it atm, its generally pretty good and I enjoy the large variety of weapons.

(http://media.moddb.com/images/mods/1/13/12551/Version25beta2.jpg)

Love HSing Bloodsuckers from across the map with my AWP/Scoped Mosin/VSS. Great fun.
Getting funky in a sewer system with an Mg34 on bandits makes me giggle as well.


Quick edit: The Hello Kitty AK-47 you see in the picture, I once found on the corpse of a regular freedom guy who was trying to kill me. Was funny to turn a corner and see this big hulking exoskeleton start popping rounds at me with a pink AK.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 05-05-2012, 22:05:24
I generally like it if theres a lot of variation between weapons and I have never tried that mod out, but looking at like 20+ AK variants turns me off from this. Is there any difference between all those variants of the same weapons?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 06-05-2012, 00:05:39
I generally like it if theres a lot of variation between weapons and I have never tried that mod out, but looking at like 20+ AK variants turns me off from this. Is there any difference between all those variants of the same weapons?

I think there are minor differences between them, mainly on accuracy, but you really don't notice it.


SmP is great, but im waiting for SMTER, Lost Alpha and more releases of STALKERSOUP.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 06-05-2012, 04:05:50
On the AK issue, your typical AK-47 has maybe 3 or so represented manufacturers in this mod, based on the color of the wood.

IIRC ,just based off today what I have seen:
47
AK
AKM
AKMS

74
AKS
AK

AK:
101
103
102
107
105

RK 95 TP ( You ought to recognize that'n)

and a few others.
It's mostly a case of accuracy but some do a wee bit more damage than others (even within the same caliber)
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 08-05-2012, 18:05:40
http://www.moddb.com/mods/cryzone-sector-23/news/new-screenshots-6052012

Some new pics from CryZone.
Title: Re: S.T.A.L.K.E.R.
Post by: RAnDOOm on 08-05-2012, 19:05:45
http://www.moddb.com/mods/cryzone-sector-23/news/new-screenshots-6052012

Some new pics from CryZone.

Im following that one aswell.

Looking very good.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 08-05-2012, 19:05:10
Yeah, I have been following it for a while now. I was going to try the russian beta but then for whatever reason never did... :/
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 09-05-2012, 03:05:29
Tor pointed this out to me, I did the same thing, Flip.

Got excited to try rusky beta but never got to it
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 09-05-2012, 05:05:45
(http://i.imgur.com/t9YMU.png)

(http://img824.imageshack.us/img824/9097/1317930188730.png)

Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 16-05-2012, 15:05:26
CryZone Sector 23 has gone indie. :) Sounds very interesting development!

http://www.moddb.com/games/cryzone-sector-23/news/project-cryzone-loses-the-status-of-modification
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 16-05-2012, 16:05:35
I was going to post that, heh.


It seems that we've got a replacement for STALKER 2....
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 19-07-2012, 22:07:07
Found this in /r/stalker

"Walking back to base"

(http://i.imgur.com/SDUKt.jpg)

So accurate for any STALKER game  ;D
Title: Re: S.T.A.L.K.E.R.
Post by: DLFReporter on 20-07-2012, 07:07:37
That backpack is HEAVY!  :o
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 20-07-2012, 07:07:01
It's been a long time since i played STALKER for the last time. Couldn't keep up with Misery, working hard to get 4 magazines for my AK and then i ran out of ammo because my AK is fucking innacurate, can't repair it because stupid trader rapes me with his prices, and wont find a better one because bandits don't like repaired weapons.



It became annoying.



Still waiting for SMTER and Lost Alpha to come out.
Title: Re: S.T.A.L.K.E.R.
Post by: SiCaRiO on 31-07-2012, 14:07:12
http://www.rockpapershotgun.com/2012/07/31/bethesda-have-rights-to-stalker-claims-galyonkin/
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 31-07-2012, 14:07:52
Please let that be rumors only, Bethesda makes fantastic RPGs like Elder Scrolls or Fallout but they will ruin S.T.A.L.K.E.R. in my opinion. :(
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 31-07-2012, 17:07:03
Oooh, I hope Bethesda doesn't have the rights  :-\

Looking through the comments, a lot of people also have the same sentiment, I think it best defined by the comment "It might be Stalker, but it won't have its soul"
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 31-07-2012, 17:07:53
I used to be a STALKER like you, but then I took radiation poisoning to the knee.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 31-07-2012, 18:07:00
If the rumors are true and they want to do it on the Gamebryo engine, we are screwed. Worst thing that could happen is a console version. Don't get me wrong, I like consoles but I definitely don't want to see S.T.A.L.K.E.R. in there because it will automatically restrict details and gameplay hence atmosphere.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 31-07-2012, 18:07:15
My whole problem with it would be atmosphere, bad AI, and shitty combat.

For being a newer game, F:NV looked like ass. I know it is supposed to be the Mojave, but damnit I live in the mojave and it doesn't look that bad.

As for AI, the last thing I want are a bunch of Lydias when it comes to Loners, if there was a blood sucker by cordon, you would see all the Loners with only pistols run away, if it attacked them, they would try to fight back then run.

And combat has always been shitty in the fallout series, clunky weapons and the only decent way of combat is by using your pipboy
Title: Re: S.T.A.L.K.E.R.
Post by: Dukat on 01-08-2012, 00:08:00
Bethesda will just make a random game using the name for a Chernobyl environment. I bet it will feel like Fallout. The real Stalker will live or die with the original creators, depending on what those do.
Title: Re: S.T.A.L.K.E.R.
Post by: Musti on 01-08-2012, 01:08:36
And combat has always been shitty in the fallout series, clunky weapons and the only decent way of combat is by using your pipboy
Oi! Fo3 and F:NV are not the whole "fallout series"  >:(.

I agree on the rest though, Oh and the amount of bugs was just raised by 200%.
Unless of course, they'll let someone else do it.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 01-08-2012, 01:08:16
I know, but those are the two latest ones I've played, believe me, I've got a couple fallout games gathering dust in a box somewhere.  :-*

Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 04-08-2012, 07:08:11
Holy fucking shit. I started a new game of SmP 2.4 on ShoC, just about to start assaulting the compound into the lab where I must kill Burer and obtain the documents.

Saving space for a gigantic story tomorrow. Dear god.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 04-08-2012, 17:08:07
Lol that burer.

I killed him with a PPSH41 + M1911 combo, after 100 deaths!
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 04-08-2012, 18:08:54
In Oblivion lost, he had a white Trenchcoat, that looked ugly -.-
He didn't like the GP25 though.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 05-08-2012, 01:08:29
FUCKING S.T.A.L.K.E.R. man.
I started a new game of SmP 2.4
I played off the save from that, and I had an extremely sizeable collection of weapons. Read: Almost everything NATO and a hellaton of AKs, along with an AWP and several M14s.
I decide to do the mission where I kill burer and go to the lab for the documents.
Well.
I must have killed 40 mutated rats, because holy shit, a fucking SWARM came out of the sewer line by the top of the lab.

Several bloodsuckers, about 3 in total, chased me as well. I am shitting my pants at this point.
I have a fucking swarm of mutated rats, 3 bloodsuckers, and my AK-74 high cycle is out of ammo in the mag. I start to fucking book it to the “safe houses” where three friendly loners are. I get over there, and one guy responds. A great guy with a SPAS-12. He kills several rats and injures the bloodsuckers before being killed himself. I would later pick his SPAS-12 up, and put it in my stash, a shotgun for me to use the rest of the game in his memory.
I book it to the top of the hill, and then turn around as there are bandits at the entrance to Dark Valley. I reload my AK-74HC, and then count to three.
I see two shimmers run up the hill and unload into one. Thats one bloodsucker retreating. I reload, run and jump away from the others claws, and unload into that one.
Then, I pull my PS90 BADABOOM, a gun I picked up off of a dead custom stalker, Tanya, who fell to dogs outside of the BAR. It is a P90, with a 20 round magazine, that shoots buckshot.
The third bloodsucker has arrived, and I shoot 10 rounds into it, watching its shimmering form crumple and become solid amongst the ground. I reload and kill another. One left. Three rats run up screaming their bloody lungs off and I give each a bit of buckshot. I leap out of the way of the bloodsuckers claws, turn around, and put several rounds into his back. His body jerks forward, and he falls to the ground, his hiss quieting as the life seeps out of his body.
Several more rats.
(http://i.imgur.com/HNz0r.jpg)

I kill them, one by one with my now reloaded AK-74HC and start to move back to the lab entrance, stopping by a car I had stood on top of, which was now on its side, grill and door completely broken off by a bloodsucker chasing me. My mobile bunker hurtling onto its back, I ran off to the safe houses. When visiting it now, it was just about destroyed, even more so than regular Zone cars. The lights on, shining onto a bush. 
(http://i.imgur.com/U9Zjy.jpg)
(http://i.imgur.com/rE8zB.jpg)
I started to creep along the side of the road, looking for rats to shoot, and watching for anything else that would move, my eyes darting from side to side.


As I entered the compound, I heard the muffled breathing of a Snork. Several snorks to be exact. One spotted me and immedietly I heard the cry of the pack leader, it sent ice into my blood. I aimed down my trusty AK's sights, and let rip into the pack, several falling to my bullets, then I turned and ran for ground. A snork leaped over the wall and I reloaded, mentally counting the ground it would need to cross before I was done reloading. The magazine, 30 rounds, clicked into my magwell, and the snork leapt. I side-skirted to its right, and fired two bursts. One burst into its side, the other into its gasmask of a soul. Its life ended there. I turned on one foot, the other bracing me for the recoil of my AK, and kill the remaining one with a burst to the skull. I entered the plant.
My footsteps echoed back to me from the walls and the heat slowly left my AKs barrel. Not often would I fire over 300 rounds in just under a span of 3 minutes.
(http://i.imgur.com/d8j0D.jpg)

I held the bolt open to let the fumes of gunpowder and more of the heat on the barrel air out. That proved to be a mistake. I heard the yelping of blind dogs and rats outside. I ran to the very top of the building and climbed both ladders onto the roof.
Below was a mess of things I did not like or want to see.
Two bloodsuckers, several rats, three snorks, and a zombie all smelled me. A venerable feeding frenzy was taking place. The bodies of the deceased bandits and dead creatures alike became food. I tossed 7 RDG-5 grenades down and killed most.
(http://i.imgur.com/pcn5B.jpg)
(http://i.imgur.com/FE1Gp.jpg)

The dogs and rats were mostly gone except for two rats, now scurrying along to and fro. The bloodsuckers disappeared and could barely be observed running alongst the walls. I took out the RPG out that I had picked up a floor below me, took aim, and watched the rocket trail. Bodies flew everywhich way, into buildings, over the wall, you name it. I quietly collected myself, saved, and waited for my next adventure to start tomorrow.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 05-08-2012, 07:08:13
What is this SmP mod and why do you have mutants only in Dark Valley? The P90 buckshot seems a bit off like the M134 Minigun in Arsenal Mod.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 05-08-2012, 17:08:47
Super mod Pack 2.4 Its a conglomerate of mods, kind of like hwo Complete is.


There were Loners, Duty, and bandits/mercs in the Dark valley as well, most of them were dead of half dead by the time I was done with the mission.

And on the M134, I picked one of those up from a Merc that was one of the mod developers.
Title: Re: S.T.A.L.K.E.R.
Post by: Jimi Hendrix on 05-08-2012, 17:08:57
 Whats this? A game named after my FH2 nick....

 Never heard of this.


Wonder if i can sue for money.......

 ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 05-08-2012, 17:08:01
Scavengers
Trespassers
Adventurers
Loners
Killers
Explorers
Robbers
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 05-08-2012, 17:08:31
One of the finest games ever made. :)
SoC was the best I think.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 05-08-2012, 17:08:35
Dark Valley is a great place Hi.

When im bored, i usually go to that abandoned farm at night and stay in the entrance, at some point of the night, some bandits spawn at the Garbage > Dark Valley entrance and make their way to the farm, now thats fun, intense firefight at night. My recomendations, disable the HUD and dont use Night Vision.


Also raiding the Bandit HQ at night silently is HELLA FUN, arm yourself with a USP with a silencer and just a few bullets and i dont know, you set your goals, like reach the armory and steal their vodka or something.


I'm still stuck on the NPP Mission. I've cleared the whole place (Outside, south NPP) from monoliths, but the problem is inside. Not only i get attacked by the army of monoliths, but also i get rushed from everywhere by Burers and Bloodsuckers, not a good thing eh!, i barricaded myself at the end of a corridor and made a last stand with the 50 Gewehr 43 rounds i had left, 2 bloodsuckers came rushing at me, i emptied my Gewehr's 10 rounds and pulled out my TT33, i barely managed to fire once when i was already dead.


Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 05-08-2012, 18:08:02
Yeah, I love dicking around in the Dark Valley.

Not looking forward to X-16 and then ten thousand bloodsuckers in there  :P

I'll give the Bandit HQ raid a try, I've got a USP compact, just need to find a silencer for it!
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 05-08-2012, 18:08:26
Take any pistol, it doesn't matter, i took a USP because i already had it equipped :P


Another fun thing to do in Dark Valley:

After you complete the lab mission, the surface complex will be raided by the military and you'll have to make your way out of it. Challenge: Get out of the complex without firing a single shot and undetected (Make sure you do it at night). The only guy you'll have to kill is the first soldier, its impossible to get pass him without being detected, so kill him with a silenced pistol.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 05-08-2012, 18:08:34
Gah, I already finished that. I knew it was coming since this is my second time playing through, I took the RPGs I had found and made some pretty big booms. Thanksfully I didn't hit any Duty!
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 05-08-2012, 19:08:33
Lol


Remember the Bandit HQ? theres an abandoned building in front of it, theres a wounded Loner and when you get close to him, a bloodsucker spawns and attacks you. That loner, was my best friend.

He was like, the best loner EVER, i gave him a M4 and a M1911 and man, he was badass! One night at Wild Territory, holding out the first barricade against a wave of mutants, me, him (Vadya Rocket, IIRC that's his name) and some duty guys holding that position, it was all chaos. I pulled back to the Bar but he didn't come. It was like 2AM when i returned to Wild Territory searching for him, he did come back.

Then i told him to stay at the Bar, but he was sorta bugged. When you travelled to the bar from somewhere else, he will leave his last position and meet you at the spawnpoint. He didn't listen and ran straight into the pack of pseudodogs at the bar, i couldn't save him.

His resting place is in the bar, under one of the crosses.


Also tanya is dead? that bitch is hard to take down, she is one of the two unique stalkers alive on my game.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 05-08-2012, 19:08:03
She ALWAYS wanders out into where the dogs are outside of the bar and picks fights with them, usually my third time coming through I'll find her corpse. I saw her fight them once, instead of using the shotgun, she used some shitty pistol.  ::)

I'll go check the abandonded building out, its been awhile.

I visited cordon and helped them fight all the bandits, I must have given all my extra AKs away.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 06-08-2012, 01:08:58
So in one of the typical cases of a controller at the BAR, nobody was being affected by it or attacking it. So I did the logical thing.

I ran up to it from behind in a bush, and stabbed it three times in the head.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 06-08-2012, 06:08:49
Cool thing about controllers in SMTER is that they turn nearby NPCs into zombies untill the controller himself is dead.


I will never forget how a controlled turned half of the Freedom base into zombies, i killed the Controller with a AWP from a Sniper Tower and they were all normal after that x3



I will also never forget how me and a couple of dutys and Vadya Rocket defended the Bar from the Bandits, daaaaaamn, rainy night, my only light were the lightnings (i didnt want to use my NV because it would be unfair) and in the bunker by the south entrance to the bar, good times.

Bandits captured the Bar in my Oblivion Lost game... only the essential NPCs were not killed.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 13-08-2012, 13:08:49
Brand new screenshots of CryZone Sector 23 at Moddb: http://www.moddb.com/games/cryzone-sector-23/images

Looks good!
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 25-08-2012, 20:08:38
Just went back to SoC Complete and my god am I still stunned how good this game actually is. I need to install my retail SoC soon and test out that I can actually play SoC on Steam with Complete mod and then Lost Alpha on retail version... because LA is being released in september.  ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Natty on 25-08-2012, 20:08:51
What's SoC complete? is it a bundle with pripyat and clear sky also?

Thinking about getting SoC only 9€ on steam, but i dont see any bundle.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 25-08-2012, 20:08:29
Shadow of Chernobyl with Complete mod http://www.moddb.com/mods/stalker-complete-2009
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 25-08-2012, 21:08:59
Give it a try Natty, it'll blow your socks off
Title: Re: S.T.A.L.K.E.R.
Post by: Natty on 26-08-2012, 09:08:41
oh ok, so it's like the cinematic mod to HL2 I guess?

Yea it looks cool, and now that my new gaming PC is finally working ok, Im looking at replaying some older games I missed, stalker is definitely on the list. Im trying to plan a trip to chernobyl and the crimean peninsula sometime soon so it would be cool to play it :)
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 26-08-2012, 10:08:24
I dont know what is a cinematic mod to HL2.
Title: Re: S.T.A.L.K.E.R.
Post by: Natty on 26-08-2012, 10:08:37
This guy has replaced textures, light, sounds etc to make HL2 in to a "HDRI" type thing...
http://cinematicmod.com/

It's like 20 GB or more of Hi-res textures.......

http://cinematicmod.com/images/cm_11/comparisons/cm_11_14.jpg
http://cinematicmod.com/images/cm_11/comparisons/cm_11_12.jpg
http://cinematicmod.com/images/cm_11/comparisons/cm_11_11.jpg
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 26-08-2012, 10:08:32
Please make those link only.

Complete mod (Available to all STALKER games) isnt that big fortunately, but it does similar thing. It:

- Fixes bugs
- Adds some small alterations to weapons which allow scopes/grenade launchers mounted on more guns than in vanilla
- Improves the graphics/light settings tremendously
- Allows free play after the game has been completed the right way
- Improves all sounds ranging from guns to ambient and monsters

It still keeps the main game the same however. Then theres an optional mini-addon to the Complete mod which makes the guns more realistic. I'd say that whoever intends playing any of the STALKER games as vanilla, should have Complete mod installed because it just makes it so much better while staying as the regular game. Of course theres tons of other mods which one can get but I honestly havent found love in them the same way I have with Complete mods.
Title: Re: S.T.A.L.K.E.R.
Post by: mopskind on 26-08-2012, 10:08:21
Complete mods are an absolute must, they make the game so much better!
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 26-08-2012, 17:08:02
And after Complete, you ought to play SmP 2.4 or Misery  ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 26-08-2012, 17:08:00
Yesterday I tried to install STALKERSOUP (Narodnaya Solyanka) mod on to my second STALKER SoC install (retail version) while keeping Steam version as Complete mod. Didnt work out unfortunately. Which is why I think I will have to uninstall Complete (keeping save files tho) when Lost Alpha is released. Doubt I would be playing Complete anyways while LA is hot.

Do you guys have multiple mods or is that even possible on any SoC version? Asking this because to me it seems like people are switching mods faster than I change magazines in SoC.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 26-08-2012, 18:08:30
As I understand it from what Tor told me some time ago way back when, you need to re-install SoC, patch it up, then install the mod of choice. Thats why I ran Complete for a couple months then switched to SmP 2.4
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 26-08-2012, 20:08:57
Combining two mods in Stalker requires some sort of hotfix in order to work properly as far as I remember; I have Arsenal mod in combination with Oblivion Lost and had to install a special patch.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 26-08-2012, 20:08:25
No I dont want to have two mods mixed in together, I'd just want to be able to choose between which mod I would like to play. Like in any sensible game, BF2 for example... you can choose which mod to play with the shortcut. ;)
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 26-08-2012, 20:08:59
Sorry, misunderstood you; happens to me if read something in English and think in German sometimes :x
Unfortunately, S.T.A.L.K.E.R. never was userfriendly when it came to change something to it (which kept a lot of idiots away from playing it like a friend of mine who always died at the NPP of radiation).
I never changed mods on one system, always reinstalled the OS and gave S.T.A.L.K.E.R. another run later on. One thing I am not sure about is whether the gamedata directory exists before modding the game; that would make it easy to switch between two mods or more.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 26-08-2012, 20:08:03
Yes I was thinking the same method yesterday when I was trying things out. Maybe I'll give it a try. Maybe its possible with just simply changing the Gamedata folder whenever you want to play some exact mod and make sure you dont use wrong save files. Yesterday I had the problem that STALKERSOUP would crash when I got to Load Game menu, mostly because it had "conflicting" saves in it.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 26-08-2012, 21:08:50
STALKERSOUP is not stable at all and kills my laptopt frequently :D I stopped playing it because it did not enhance the atmosphere either. Even Oblivion Lost has some things to it I don't like like the M134 Minigun. That doesn't fit at all into this game.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 26-08-2012, 21:08:14
The M134 imho is kinda balanced. 7.62x51mm is kinda hard to find in more than 10-20. You usually use 20-30 rounds a burst so while you do beat the shit out of stuff, you lose ammo like crazy
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 26-08-2012, 21:08:08
In my Version you couldn't use the normal 7.62x51mm, you had to use the linked one made especially for the M134.
You couldn't hit anything with it but when it hit, it was deadly as hell. There was also a MG3 which had similar effect but with more accuracy. Problem was it had a gigantic recoil (a bit like a G43 on fullauto in FH2 combined with the firerate of the MG42).
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 26-08-2012, 22:08:45
Odd, I'm using the one in SmP 2.4, that very well may be why it is so different
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 27-08-2012, 01:08:38
STALKERSOUP is massive, it takes alot to install, alot to download and alot to learn and get used to it. It's a great mod, with some problematic bugs, save corruption, weird stuff, etc. But overall is a great mod, a very improved version of DMX DKZ.


I will never forget a massive firefight between Cordon Loners at the Village against the Military. The 2 patrol guys were shot by some Loners.. then the entire military outpost attacked us. Around 23:00, rain, nearly no lights at all. Me sitting on a window protecting the main entrance armed with a Shotgun, tons of loners fighting against the well equipped army guys, then two Helicopters joined the firefight and killed every single loner out there. The Village was then occupied by the army.

The battle was slow, sometimes i killed some soldiers and took their weapons and sold them to Sidorovich, with that money i could buy ammo for my Shotgun and bandages.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 27-08-2012, 15:08:26
Going to try MISERY for CoP before Lost Alpha comes out  :)
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 27-08-2012, 17:08:41
Wait for v2.0 LHeureux ;) I played 1.0 and it was pretty good and had the same difficulty as SoC but I've seen some good looking features in the new version which comes out in September :)
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 27-08-2012, 18:08:46
Well I'll get to play MISERY 2.0 + Lost Alpha then  :D

So far MISERY won't even let me change some graphics and start a new game  ::)
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 27-08-2012, 18:08:15
lol fuck this, uninstalled MISERY, I'll try "I work alone" instead..
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 27-08-2012, 20:08:05
It worked perfectly for me; what happened when you changed the graphics?
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 28-08-2012, 14:08:15
http://www.youtube.com/watch?v=EYepc1lyGyc
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 28-08-2012, 14:08:52
It worked perfectly for me; what happened when you changed the graphics?
Somehow it's not the mod lol. But anyway it's way too laggy for me   :-\
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 28-08-2012, 14:08:21
Stalker always lagged sometimes for me; can't imagine it without some serious lags here and there :P

This online thing looks awesome. Is it WIP or already released?
Title: Re: S.T.A.L.K.E.R.
Post by: Musti on 28-08-2012, 16:08:47
http://www.youtube.com/watch?v=EYepc1lyGyc
Daaayyuuumn! Awesome!
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 04-09-2012, 15:09:33
Unfortunately Lost Alpha's release has been postponed from september 28 to an unknown date. Read more at: http://www.dezowave.com/
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 04-09-2012, 15:09:37
Well, we can wait a few months, at least I can :P
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 04-09-2012, 15:09:35
Sure can. I dont mind waiting some extra time knowing that the team works really hard.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 04-09-2012, 20:09:11
"Good thing needs time" (Even if this may sound really bad in English)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 11-09-2012, 21:09:39
So i got a new Video Card for my birthday, to replace my old and reliable Nvidia 8600GT


I decided to give STALKERSOUP another try, game seems to run fine at high settings, which makes me kinda happy!. I quickly remembered, after making my way from the spawnpoint to Sidorovichs bunker, that i had to complete the famous "Cave Mission".

Fucked up thing, first, "Doctor", a well known character in STALKER series, gives you some medicine. The thing basically transports you to, a cave. Maybe it's a dream, maybe it's not.

It's not really a standard STALKER mission, you start in the cave and in front you, a bigass artifact. The thing gives you ALOT of superpowers, but it also gives you lots of Radiation. You need to store that artifact and give it to some guy at the end of the level. Also there's a backpack on the ground, inside theres a Minigun, an Exosuit, moar artifacts and ammo.


Fun begins? HELL NO. First the fucking thing spawns a bloodsucker RIGHT in your face, you got a minigun? Yes!, you have a chance? not really. Once you get rid of him, you have 2 ways. Both of them has Snorks, kill them pretty quickly.


But i've seen the most fucked up thing ever in STALKER, i decided to take the route on my left, a snork jumped into me but he was killed soon, but then.... i saw two snorks, one skeleton and here's what shocked me. A woman-like zombie that talks like a woman. Daaaamn, first i thought it was some sort of survivor, or female stalker... so i ignored her and opened fire on the damn snorks... but when that thing jumped on me, not even my minigun could save me!


I'm gonna skip the damn cave.


Or i'm gonna do it the fun way. Perhaps i'll spawn myself with some weapons and also some Duty NPCs to help me out. Thanks to the "Atlas Spawner" i can even revive dead companions!, or i'll spawn a Librarian and fight duel him with the mighty knife!.


Note: You lose your Minigun after you complete the Cave Mission  :'(
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 25-12-2012, 17:12:49
http://www.moddb.com/mods/lost-alpha/news/lost-alpha-where-is-it-moty-2012-news

Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 25-12-2012, 17:12:54
Yep, well deserved win. :)
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 25-12-2012, 19:12:28
I got one question to the ModDB thing: Misery is "1st place BEST OVERALL MOD OF THE YEAR 2012" Is that for the S.T.A.L.K.E.R. - series or the whole modding community?
Title: Re: S.T.A.L.K.E.R.
Post by: LuckyOne on 25-12-2012, 21:12:40
^ It's for the whole community.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 26-12-2012, 06:12:27
Well deserved, MISERY is one of the best mods i ever played so far.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 26-12-2012, 09:12:47
Thanks Lucky; yes, Misery is a really good mod and gets CoP more to what SoC defined the series to be :) I only have some issues with the looks of some guns (M14 DRM DMR, yak!) but who cares; there are plenty of them that are well made and fit the atmosphere.

EDIT: Of course it is DMR instead of DRM -.-
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 26-12-2012, 13:12:02
Wait wasn't Lost Alpha on the CryEngine 3 now?!  ???
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 26-12-2012, 13:12:34
No. Cry of Zone (http://www.moddb.com/games/cry-of-zone) (ex CryZone, ex CryZone Sector whatsomacallit...) is a standalone cryengine STALKER game/mod.

Lost Alpha is and will always be a mod for Shadow of Chernobyl.
Title: Re: S.T.A.L.K.E.R.
Post by: RommelBr on 30-12-2012, 07:12:03

   So i got a copy of the Gold Edition of S.T.A.L.K.E.R (All Stalkers), and I have not played yet because i want to know some things first about this game, then is here where you guys come to help me  :P
   Who is this game (Wich i saw on the internet *quite a lot)?, what is the story behind the game ?, which type of game is ?, can you point me to some good mods ?, requires a High end PC ?, what can i do in the game ?, is a free-to-wander-world game ?, some tips for my gameplay and etc...  :)
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 30-12-2012, 16:12:49
Wow, so many questions :P It's a mix between a shooter and a RPG (you dont really choose your character, but it has elements of this genre). It's about a guy who wakes up and knows only one thing: He has to kill Strelok. That is for STALKER SoC. Good mods for Shadow of Chernobyl are Oblivion Lost and maybe the Arsenal mod if you cannot get enough weapons. Furthermore, Lost Alpha will be released somwhere 2013 I think. Difficult to say if it is a mod or a whole new game though. The second game, Clear Sky, is a pain to play if I am honest. The story could have been interesting but it's buggy, extremly annoying and frustrating at once. I only played it once and won due to a bug :P The third one, Call of Pripyat, concentrates on a field agent trying to find out what happened to an airborne mission that went out of control. Misery is a really good mod for that one that will get a major update soon. If you just need visual enhancements, there exists a mod named Complete for all three games.
Tasks you have to do are killing things, finding artifacts, exploring forgotten secret labs (really scary if you play it for the first time, I can tell you that), many others and then there is the main quest, but I wont spoil it for you.
I'll give you some advice about the gameplay but not too much because learning is part of the game: Map a shortcut for medkits and bandages that you will find quickly (F1, F2; When I played it for the first time I always opened the inventory to bandage me and in that time I got hit another time so that I had to redo all of it ;) )
Second tip: Dont waste ammunition; especially from early to mid game there might be some ammo problems: Go for the headshot if possible (On my first run, I was always low on ammo, made the game much more interesting :D ). Thats all for now; maybe I will add some things later on.


EDIT: I knew I forgot something very important: Save often on new slots, the game does not do that for you; it will save you a lot of frustration, trust me ;)
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 30-12-2012, 16:12:22
And play on harder difficulties to get most out of it.

Also, install Complete mod if you want to play vanilla of any STALKER game. Once you are done with that, then you can dive deep into mod world.
Title: Re: S.T.A.L.K.E.R.
Post by: THeTA0123 on 30-12-2012, 16:12:56
http://www.moddb.com/mods/stalker-complete-2009

thats this right? because i wanna retry to play this game
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 30-12-2012, 16:12:29
Yes, it is, for SoC that is.
Title: Re: S.T.A.L.K.E.R.
Post by: RommelBr on 30-12-2012, 18:12:14
 Thanks for the Info guys!!  :D
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 30-12-2012, 19:12:30
Clear Sky was good once you get into Limansk, which was a pretty intense and fun battle, the ending was bugged.

The CNPP mission was the biggest disappointment i ever had in a STALKER game, [SPOILER AHEAD]


Strelok was always bugged... i caught him off map and sniped him 8000 times with my Vintorez and the whole thing was bugged.

Plus the ending was like wtf, you get teleported back to the Swamps i think with tons of cash and the FN2000 and... ok?


CS had a good faction wars system, which was also kinda bugged but it was hella fun to stay in Yantar with a couple of Duty fellas by the factory's entrance and get rushed in the middle of night by Pseudodogs. Clear Sky also had one of the best areas i ever seen in a STALKER game, and that is Red Forest.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 30-12-2012, 19:12:12
SPOILER WARNING:
Yes, I won due to Strelok falling through concrete and getting blocked on NPP ground ;D The faction war was fun at first but got pretty emberassing after a short while. Limansk and the Red Forest were well made but especially Limansk reminded me of a full scale war that I don't want in STALKER. It was very hard to get some money and artifact hunting was rather unsucsessfull for me. I still had Sunrise suit for the last mission and every time a bullet hit me I was nearly dead. Made the gameplay harder but not better at all. The only thing that mattered there were the headshot skills. I had to drop the enemy before he could squeeze of one round ;) CoP was not as good as SoC but was a big improvement gameplay wise.

EDIT: I forgot: too much scripting for a STALKER game. Remember those (annoying) MG-Nests in the hospital? No chance of killing the gunner. He wasn't even attached to the gun. You had to wait for your stupid (invincible) comrade of Clear Sky to clear it with an RPG7. Problem was that one time I was too quick for them and waited directly near the MG to avoid any gun shots. I did but I was killed by this scripted RPG fire -.- Teamkilled in STALKER, thats kinda lame.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 21-01-2013, 03:01:46
http://thebest404pageever.com/swf/stalker_Get_down_on_it.swf
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 21-01-2013, 04:01:13
Yeah, STALKER is filled with weird stuff, but funny indeed.

http://www.youtube.com/watch?v=Y7iOf0V2aX8

0:24

WE NEED TO GO DEEPER
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 31-01-2013, 09:01:56
:| grüß gott: Oh nice
:| grüß gott: I just started to play Clear Sky with the Complete addon
:| grüß gott: first round playing this one
:| grüß gott: Was walking around with a Clear Sky member when we hear weird noises, I see glowing eyes run at him and immedietly started to run away, I could hear his screams at the bloodsucker murdered him with it's claws
:| grüß gott: There was definitely an audible "oh SHIT, FUCK this NOISE"
:| grüß gott: now I've run away deeper into the swamp
:| grüß gott: I hope it isn't chasing me, because if it is, I am going to get my ass handed to me


Talking to Ajappat. Still running away, havn't checked if it has followed me or not. I can recognize those eyes anywhere
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 03-02-2013, 21:02:07
Lost Alpha Gameplay footage: http://www.youtube.com/watch?v=AM9gBa2cDyI
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 03-02-2013, 23:02:18
Looks awesome

I hope somebody exports Arsenal's weapons to LA and some better sounds/textures wouldn't hurt.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 03-02-2013, 23:02:48
I had just been thinking about how nice a K98 would be in LA
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 04-02-2013, 05:02:09
Pfft. Hipster nonsense. Just toss Complete mod graphics on that and its enough for me.
Title: Re: S.T.A.L.K.E.R.
Post by: Valekk on 08-02-2013, 07:02:34
I'm probably a little late to this but if you're going to try out a Stalker game, don't use Complete.  It really is not vanilla anymore with it and actually makes the game much easier/casual.  Try Zone Reclamation Project(fixes bugs), absolute nature+structure(improved textures), shaders max, and weather overhaul to keep it as vanilla as possible for a first play through while also improving graphics.  For the 2nd playthrough you can try AMK or something to make the 2nd time different/more interesting.

Stalker is probably one of the best PC games out there and should really be experienced the way it was mean to be.

Edit:  I actually found out a lot of what I know about these mods in 4chan's /VG/, there's almost always a thread on the first page with lots of hardcore fans there and they've written several guides too.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 08-02-2013, 07:02:04
The bests mods are indeed Russian, they lack translations but they're fucking awesome.

Fortunely we got stuff like STALKERSOUP, hardcore fans of STALKER will love this one, it's damn intense and its massive.

Game fucking wanna makes me stay in a safe place for the night, damn punishing, no geiger counter, no anomaly detector, no radiation protection, ammo is like gold, a good gun is like diamonds, everything looks dark, depressed, get shot and you're most likely dead, get caught by a bloodsucker and you will be his breakfast, find a chimera and you're his dinner, etc.

There's also a bunch of anomalies one doesn't know how they work, and some are too hard to see!, from nowhere BAM, a tornado or some weird looking plant coming out of nowhere kills you.

I don't know how large the game is actually, like how many missions does it have, but i started a long time ago and I'm still trying to find decent weaponry for the Agroprom Underground mission :/
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 08-02-2013, 12:02:04
I've heard STALKERSOUP has too much of everything and does not fit the atmosphere. Plus, it is really buggy.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 08-02-2013, 19:02:32
STALKERSOUP has a lot of variety, some are just useless crap but, it adds a lot of new content to the zone, i like that.


Howerver, it's less buggy than CoP ---> http://www.youtube.com/watch?v=imoMRuVYMFM
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 18-02-2013, 19:02:38
NOPENOPENOPENOPENOPENOPENOPE

(http://wallpoper.com/images/00/32/72/61/stalker_00327261.jpg)

I will try this mod when it comes out: http://www.moddb.com/mods/zone-of-alienation-mod

But for now, it is time to play some STALKERSOUP.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 03-03-2013, 21:03:06
We ain't getting STALKER 2, buuuuuuut

(http://media.moddb.com/images/games/1/9/8059/ScreenShot0057.jpg)

(http://media.moddb.com/images/games/1/9/8059/ScreenShot0073.jpg)

(http://media.moddb.com/images/games/1/9/8059/ScreenShot0070.jpg)

(http://media.moddb.com/images/games/1/9/8059/ScreenShot0002.jpg)

we got Cry of Zone
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 03-03-2013, 21:03:25
Cry of Zone thing?

But man, that last image! My new wallpaper  :o

Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 03-03-2013, 21:03:14
Looks outstanding. That and LA are the only STALKER stuff I am looking forward to.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 04-03-2013, 16:03:07
Hmm, looks good but it misses the feeling for me somehow. Well, I have only seen some screenshots so far and it will be completely differnt to acutally play it.
I am looking for Lost Alpha and Misery 2. These two seem like solid work. I can't stand when fix don't together.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 07-03-2013, 16:03:49
(http://media.moddb.com/images/games/1/9/8059/file.JPG)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 31-03-2013, 21:03:23
(http://media.moddb.com/images/games/1/9/8059/der.jpg)

(http://media.moddb.com/images/games/1/9/8059/Reload.jpg)

(http://media.moddb.com/images/games/1/9/8059/4e.jpg)

 :o
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 18-05-2013, 14:05:27
http://www.moddb.com/mods/stalker-online

Did anyone try that out? I saw one game play vide which looked like they were just hunting mutants so I don't know. Campaign in coop with increased difficulty and scarse ammo would be awesome but some kind of mutant bashing thing not.
So, any experiences?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 18-05-2013, 18:05:17
I think that mod is dead.

I tried it once but couldn't get the server running, the idea is awesome tho, would kill for a STALKER coop.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 18-05-2013, 19:05:26
That's a shame. I really would like to see such a thing happen.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 12-06-2013, 08:06:53
(http://i.imgur.com/cJ650EP.jpg)
Picked that up on the S.T.A.L.K.E.R. subreddit. Worst part of SHoC, I swear.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 12-06-2013, 09:06:05
It is indeed the scariest part of SoC  ;D
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 12-06-2013, 21:06:18
Yeah, but sadly only when you get there for the first time. When I played it first, I really was scared to try it again, especially because I was on an all time low on ammo and meds. I did not even know that there were shortcuts for medkits ;D The AI is not that smart though, either you take the stairs to the right and they won't follow you because of some objects and an anomaly or you wait until the soldiers show up so that you save ammo for either them or the blood sucker.
Kills the magic moment of course :/
Title: Re: S.T.A.L.K.E.R.
Post by: Thorondor123 on 12-06-2013, 21:06:04
Is that the underground lab with poltergeists and witches' jelly? One of the scariest places I've been in any game.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 12-06-2013, 22:06:45
No, it is this first underground level going to Agroprom. It contains Streloks base where you can meet the Doctor later on. X-16, X-9 or X-18 (I always mix them up) was also very good, the one with the poltergeists. Then there is the one at Jantar, also a great underground level, really scary. The brain scorcher itself was meh. I don't like big wars between monoliths and army.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 12-06-2013, 22:06:54
X18 is the scariest place in The Dark Valley.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 12-06-2013, 22:06:55
Especially those burning snorks and the loud metal rattling. And then those big, heavy steps from deep underneath you. Yeah, that was really well done.
I've got to say, although not the most powerfull ones, the blood suckers always were the most scariest ones. The most dangerous ones on open places are controllers but they always put them into buldings where you can easily kill them (F1 grenades do especially fine with that).
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 12-06-2013, 23:06:42
X-18 is ok, but the very last lab of the game that had a shitton of bloodsuckers in it, fuck that. I might have gotten more because of playing with AmK 1.4, but IIRC I counted 14 dead bloodsuckers and 1000 less 7.62x51 rounds for my MG3.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 13-06-2013, 04:06:40
Cryzone "Addon"?? Cryzone is out?!
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-06-2013, 06:06:28
Cryzone "Addon"?? Cryzone is out?!

Cry of zone? Nope, it's still in development..


That lab is even more scary in STALKERSOUP, damn you are like walking around and them bham, you died. Good thing I had a Saiga 12!
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 13-06-2013, 20:06:07
I never used the MG3 in the story line (when I played it with Oblivion Lost and Arsenal Mod). You always have to wear the exo and the ammo is too heavy and you don't have a good trader for it before and after Pripyat. ZM-LR 300 was pretty good, even too good maybe. I used the XM8 LMG most of the time and the FAMAS too. HK 417 was a great DMR for long range headshots.
In Vanilla, my favourite weapon always was the VSS Vintorez though.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 14-06-2013, 01:06:52
Yeah, I always get to No.1 position on the leaderboards before I hit the second lab because I just go out and kill stuff. By then I usually have 2k of 5.45x39mm on me, 1k 5.56x45mm  and about 1k 7.62x39mm the last two types just stashed away. I usually keep all my ammo stashed at the bar.

Unless I am using an Uzi as my secondary, I'll keep about 50 9mm or .45 for fml moments. Any other ammunition types i.e. 7.62x51, 7.62x54mmR, and 7.62x25mm I keep stashed at the bar unless I am going to be hunting for awhile. I only bring the MG3 out when I decide to delve into the Red Forest, go into a lab, or go underground in general.


IIRC my favorite weapons to use were the LR-300 fully tricked out with an Uzi/Mac-10 as my secondary. I recall enjoying the PS90 Badaboom for bloodsucker killing too. It is a custom 20rd P90 that only fires buckshot, slow on automatic but it is great.

I always had an Uzi, a LR-300/Ak/M16, and the PS-90 with me, trading off whenever a certain ammo type would get low. Almost kind of like game seasons  ;) Low on AK ammo, grab NATO weapon and dick around in beginning area killing other stuff and bandits.






Tor also gave me this nasty habit of taking every single weapon and weapon variant I don't yet have into my collection. IIRC I'm somewhere in the realm of 64 stashed weapons on my main SHoC save.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 14-06-2013, 07:06:30
I would have to look up my stash too but I nearly got every weapon in every variant too and I was starting to collecting suits too ;D My stash is by the army barracks. Best secondary was the USP .45 but I prefer the M1911 for style and the Desert Eagle .50AE for hunting mutants with a secondary. The sounds were pretty beefy in that mod, if I recall right.
Did you ever try the SVD as battle rifle without scope and just a silencer on it? That is fun to use too.
Well, if you always go for the headshot, you always have too much ammo for every weapon. There should be an option to get less ammo, not for beginners of course. I never had enough but now it is like /sustainammo 1 for me and it kinda kills the atmosphere :/
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 15-06-2013, 02:06:07
I cleared the abandoned village of Army Warehouses with just a Dragunov without scope and 4 duty guys, at night and with thunder storm, no night vision, just flashlight.

Scariest. Thing. Ever.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 15-06-2013, 08:06:20
How come you were there with Duty? Did you drag them there? Last time I checked they were all Freedom guys ;D

EDIT: Typos
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 15-06-2013, 18:06:14
No no no Nighthawk, he came with 4 Duty guys to clean up the bloodsucker village at night, with thunderstorm and with only an unscopped SVD and flashlight  ;D



Reinstalled CoP + Redux mod. Holy shit, this make the game so brutal and LETHAL and it's less buggy than I Work Alone.

Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 16-06-2013, 09:06:18
;D

Did you try Misery? If not, don't play it now as the new version will be released soon, but even 1.0 was really good. I never played Redux though. Maybe I should give it a run.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 21-07-2013, 12:07:46
STALKER bug bit me again. I have been playing SoC Complete a little but now I am downloading version 2 of MISERY for CoP.

I would also like to go back and try StalkerSoup but that seems like such a friggin hassle to install and I read it still crashes quite frequently.

But MISERY for now, see what thatis all about and if that fails, there is always Complete mod for CoP. More likely I'll just go back to SoC Complete if MISERY is not to my liking.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 21-07-2013, 16:07:01
SoC is better anyway. I wait for Misery 2.0. Stalkersoup, I wanted to try it but it is huge, completly bugged and I think it nieed a ton of resources to run. So, nothing for my old laptop ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 21-07-2013, 16:07:52
Would like to clarify that I was not actually downloading version 2 of MISERY since I misunderstood things. I downloaded the first version and "patch 2" instead since version 2 is not out until end of the month. I wasnt looking at things properly and thought patch 2 meant the same as version 2. But anyway, getting a good look at MISERY and I have to say that it is a nice change of pace especially since CoP isnt as good as SoC is. For me the decision is so easy when I wonder which STALKER Complete should I play, there is no real competition. So rather than replaying CoP complete, Im playing MISERY for some variety and so far the experience has been... miserable.  ;D

It seems like a solid mod. :)

Havent heard much of Cry of Zone (goddamn that stupid name) and Lost Alpha as of late. I hope they are still in development.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 21-07-2013, 16:07:50
Lost Alpha is still in development. They always state that they develop but have problems with their site and don't upload much lately. It is not even a mod anymore so I don't know whether they keep posting on ModDB.
Misery 2 will be a large improvement over 1.0. At least, that's what they said ;D I am confident they won't mess up.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 21-07-2013, 16:07:53
What has LA become if not a mod? A standalone game?
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 21-07-2013, 17:07:52
That is pretty much what I think they are saying all the time.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 22-07-2013, 12:07:22
MISERY is ruthless. :(

You plan everything to the smallest detail and when you execute your move, it fucks you up by random pseudodog attack or a conveniently timed emission. Fuuuuuck youuuuu!

That said, I quite like it. But I wont be playing the story that much if the next version requires reinstall.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 22-07-2013, 22:07:08
They said it was better to wait until release I have played it a year ago or so.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 22-07-2013, 23:07:14
I always end up reinstalling CoP with any hardcore mod, to uninstall it like some weeks after I got bored with it. STALKER doesn't really have a good replayability, mainly for the fact that the multiplayer sucks or is well, dead and that STALKER is mainly solo.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 22-07-2013, 23:07:08
Multiplayer? STALKER? Those two dont actually exist.

I think STALKER has good replayability.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 31-07-2013, 15:07:16
MISERY version 2 is now out. Downloading!  ;D

Cant wait to get my hands on a SAKO TRG-42.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 31-07-2013, 16:07:54
Same. Just came back from the airport and cannot wait to see the new version.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 01-08-2013, 12:08:54
MISERY continues to make lifes a complete misery by adding a whole new arsenal of features such as maintaining of your weapons, outfits and your health. I've spent more time at Skadovsk than actually out there in the zone since you just have to take care of sooooo many things and you cant just think that you'll manage with whatever you have. No!

Inventory management is huge, you need to have certain items with you at all times in order to survive. And the dirty balancing between wether you want to stay healthy and pay extra for pure healthy food and for medicines or do you much rather just keep your stomach filled with whatever crap you can find and shrug the pain away with drugs such as cocaine?

Decisions, decisions. MISERY is a mod that gives the player no mercy, no hand holding and is just so difficult that even it is sometimes frustrating as hell, it is still a very compelling experience. The feeling is top notch, never have I've been on my toes in previous Call of Pripyat experiences like this. MISERY is unforgiving, but it teaches you through your mistakes.

It didnt take me long to realise that avoiding pools of water is actually a good idea because the splashes of water can be loud and mutants (or sinister STALKERs) can hear it from distances away.

So is life in the Zone. I recommend for anyone who has Call of Pripyat to give it a try, it might not be your thing because it is extremely difficult and you cant play it as casual as you might be used to playing the game but it is still a helluva good experience.
Title: Re: S.T.A.L.K.E.R.
Post by: RommelBr on 01-08-2013, 23:08:22
  So this was my first time really trying to play Stalker (Tried before with Shadow of Chernobyl + Complete in my old rig, fps lower than 5) and because i wanted something different and hard to me play i started already with this Pripyat+Misery 2 Combo ( Derp  :P ), made a save with the USS Assalter first to learn the controls, run i little and found that out that this class didn´t meet what  i want of gameplay, also i aways choose the assault/soldier way of gamplay, then i made the save with that I'll actually play, choose the USS Sniper and begun.

Spawned in a swamp for my luck, and managed to pass through some mutated animals and dogs (heard to avoid them at any cost) and when i was getting out of the swamp i was like "Yeah! finally out of this muddy creepy mutant infested swamp, nothing bad can happen now" of nowhere appeared a crater in the ground where I slipped, it was very fucking dark inside, i could´t see nothing inside. Then i saw i lighting approaching me and thought it was someone, so i drew my Mosin-Nagant i waited, it was a flying light/ flame who chased me to death (I burned, I do not know), and to finish me my body was dragged to a vortex who imploded my body into pieces. WTF?!  :o I liked my start in this game.

Besides that i found the atmosphere of the game really immersive, it really call your attention, and makes me think as if I was there. It has more immersion that many games today.

EDIT: Also, what is Enter the Zone(Black Road)???
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 02-08-2013, 08:08:59
If I were you I would first play S.T.A.L.K.E.R. Shadow of Chernobyl. Gives you some hints on the story and they allude to they allude to it pretty often. Plus, it is even better in terms of immersion in my opinion although gameplaywise they improved one thing or two in CoP.
Title: Re: S.T.A.L.K.E.R.
Post by: Mud Buddha on 20-08-2013, 17:08:51
Last year while I was halfway through CoP somehow Steam/Stalker didn't start up anymore. So since I'm doing a windows re-install anyway this week, I decided I want to finally finish it. Problem is: I have never backed up STALKER savegames before (I don't even know where they are on my PC), and have no experience with using older savegames in a new install.

Any tips?
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 20-08-2013, 21:08:47
So, you did not uninstall S.T.A.L.K.E.R.? They should be under "Documents" iirc. So, after reinstall, you just put them in the same directory again. There is not much to do wrong.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 24-09-2013, 08:09:08
http://www.youtube.com/watch?v=SzhnmvuNVZk&feature=youtu.be

Just feel the atmosphere. This always fascinated me ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Dukat on 24-09-2013, 12:09:39
Great!
But with the psy-emitter still working, the athmosphere was even greater. It felt like your brain was melting. In the video above he is wandering through the clean complex, without any enemies, triggers or scripts running.

Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 24-09-2013, 15:09:51
Yantar is awesome, but the original Yantar was going to be amazing.... but they gave us this little area :/


In my stalkersoup game, according to the PDA, I murdered a few Loners and now I'm hostile to the entire Loners faction (which shouldn't be a faction but yeah), now I know how it feels being a bandit with friends on Freedom and Duty.

I live in the bar, worst place possible with all the loners in there. At night time, I sneak up towards a small building next to the arena where a faction called the "Hunters" live (And the guy that saves your life at the start of the game sleeps in the floor, I shouldn't wake him up as he is a loner), there I make deals with a guy who wants Gravi artefacts for antirads (So rare, I run absolut vodka, I don't have antirads). My weapons stash is in the bar itself full of hostiles around, good thing I stored my ammo in Duty's base, behind Voronin.

I love sneaking, I escaped from X-18 sneaking, now I will steal the military documents from the southern outpost at night by sneaking, but there is a BTR-60 guarding the door and the damn thing is always pointing at me.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 24-09-2013, 20:09:51
Even without enemies. These evacuated buildings, once filled with people, workers or scientists maybe, just give me the chills all the time. I always try to picture the complex when it was occupied. Same for the rest of the area.
Chernobyl always fascinated me, I don't know why. S.T.A.L.K.E.R. and CoD 4 SP (Stealth mission) just encouraged this further.
I really would like to visit it although I fear it might be looked upon as kind of voyeurism?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 24-09-2013, 20:09:50
I plan on going to Chernobyl once, could be in the next two years or in 58, I don't know, I can't die without having seen Chernobyl.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 23-11-2013, 10:11:23
So, I just wanted to give S.T.A.L.K.E.R. another run but I don't know whether I just want to replay it with both Oblivion Lost and Arsenal mod installed.
Any recommendations on really good mods? I know this question has been asked alot but maybe someone might want to share new insights.

EDIT: http://www.moddb.com/members/boredgunner/downloads/stalker-mod-pack-2013-part-2 What about this one? Has anyone played this mod? It looks quite interesting.
Also, this "Priboi story" mod that even changes the main character, is it worth downloading?
Title: Re: S.T.A.L.K.E.R.
Post by: Dukat on 31-12-2013, 19:12:55
Is anyone following the Development of Survarium? Somehow, I'm not too optimistic about it. A Free-To-Play Multiplayer Shooter sounds almost like a step backwards compared with the awesome STALKER setting.

http://www.youtube.com/watch?v=SdJ-FQYJDys

http://survarium.com/en

However, it seems like they've reached closed-beta level.

Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 31-12-2013, 19:12:22
Nope, havent been following it, dont really care. If it aint STALKER, it aint worth my time.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 31-12-2013, 20:12:07
Not good news about Cry of Zone after reading about it on Moddb, I was looking foward to that game.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 23-01-2014, 19:01:55
http://www.youtube.com/watch?v=HDgE5l367ls

Lost Alpha - Demo Video 2014

Man... Im excited as it is, but when that Call of Pripyat theme kicked in... oh man, I need a cold shower.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 23-01-2014, 20:01:10
Trying out Autumn Aurora 2 now
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 23-01-2014, 23:01:19
http://www.youtube.com/watch?v=HDgE5l367ls

Lost Alpha - Demo Video 2014

Man... Im excited as it is, but when that Call of Pripyat theme kicked in... oh man, I need a cold shower.

How do I have to interpret this need for a shower? Positvely or negatively? Yeah, I am also eagerly awaiting this. I still love the Yantar theme. One of the best levels ingame.
Title: Re: S.T.A.L.K.E.R.
Post by: Kalkalash on 02-03-2014, 14:03:17
So, I've been thinking of re-installing Call of Pripyat. Do you guys have any recommendations for mods? I know of Stalker Complete but I've heard that it is quite overrated and adds more nuisances than improvements. Graphical fidelity doesn't matter, as I won't be able to run it above low anyway. The last time I played, I seem to recall that I was a bit disappointed on how the guns handled (mainly being rather inaccurate). So something that adds realism and immersion would be cool.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 02-03-2014, 16:03:21
You could try Misery 2.0

http://www.moddb.com/mods/stalker-misery/downloads

I did not have the chance to play 2.0 but I played 1.0 and enjoyed it. It makes the CoP zone a bit more dangerous and immersive (Vanilla lacks a bit atmosphere and fear SoC had imo).
As of other mods for CoP, I don't know. I loved the handy commands CoP had and some of the levels but I always felt it lacked the certain S.T.A.L.K.E.R. SoC thing, that keeps me replaying the first one ;D (It is still a pretty good game, especially way better then Clear Sky).
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 02-03-2014, 17:03:17
MISERY is the best CoP mod.
Title: Re: S.T.A.L.K.E.R.
Post by: Yustax on 02-03-2014, 22:03:09
MISERY is the best CoP mod.

It's very good but it's also very glitchy as fuck.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 02-03-2014, 23:03:54
Some crashes in it yes.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 03-03-2014, 02:03:30
Stalker = Crashes.

It's not stalker if it doesn't crash.
Title: Re: S.T.A.L.K.E.R.
Post by: Kalkalash on 04-03-2014, 20:03:21
Alright, thanks. I'll have try out Misery then.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 16-03-2014, 04:03:54
(http://i.imgur.com/HyrTVt6.png)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 18-03-2014, 04:03:11
^ The guy is lucky to be a poor stalker but with "ICANSEEEVERYTHING" Binoculars.

A hardcore STALKER player such as myself would mod the game to remove that silly thing that detects life, and it becomes a pain in the ass to play

Night? NO HAY PROBLEMA, just scan with your binocs :D

Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 18-03-2014, 08:03:17
It gets even worse when you unlock those tier 3 scopes for sniper rifles ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 04-04-2014, 17:04:26
http://www.moddb.com/mods/lost-alpha/news/lost-alpha-update

Lost Alpha going to be released this month. I cant wait.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 04-04-2014, 18:04:30
Man, I had all the time of the world until now and NOW they want to release it?
Looks like someone leaked it, things like that must feel terrible for the developers.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 04-04-2014, 18:04:42
Yeah definitely.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 26-04-2014, 11:04:33
Today  8)
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 29-04-2014, 07:04:19
(http://i.imgur.com/eOYYjOw.jpg)
Title: Re: S.T.A.L.K.E.R.
Post by: Dukat on 29-04-2014, 12:04:04
How is it?
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 29-04-2014, 13:04:28
Pretty fucking good to say it mildly.
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 29-04-2014, 17:04:23
Just started playing, it's astounishing, the environments are so much better than any I've seen before in STALKER.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 30-04-2014, 01:04:47
I've got no footstep sounds, I have seen the reality of STALKER, bugs!

I barely have time to play it.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 01-05-2014, 08:05:20
+1 I'd love to. Next time between the semesters maybe ;D Maybe they will have fixed some things until then too. I still gotta download the new FH2 version too. So much stressfull leisure.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 01-05-2014, 10:05:38
There's definitely signs of work-in-progress such as missing or incomplete features and of course numerous crash-to-desktop bugs. One thing I noticed is that it seems far more linear than Shadow of Chernobyl is, but then again it might be because theres several places you can go to from each area, not just one or two at a time. Many places I try go to automatically sends me back to where I came from as if the game doesnt want me to go there yet. Which is a darn shame considering they have made all these goddamn beautiful revamps of the areas and completely new areas to fill in gaps and you cant freely go explore them until the game wants you to.

I guess I never tried to go directly to Dark Valley from Garbage in SoC so I dont know/remember if you can actually do that in it or not, but in LA it seems more on rails. Not that its exactly a bad thing, you are still free to roam the areas you do get to go and you have no sense of urgency on doing anything in a rush.

Graphic enhancements are simply amazing. It looks so fantastic when you find a good medium in the settings that your PC wont get as heavily tanked, game runs smooth and still looks breathtaking.

So far I've felt like I am playing a new STALKER title, not just a mod, but a new game. I dont really mind the fact that its the same story of a game I've already played million times and that its the same areas and in some cases missions that I go through, the changes are so big that it makes me feel like I am not playing a mod.

This is something that every STALKER should experience and it doesnt matter if you have Shadow of Chernobyl or not, you can download Lost Alpha for free and play it without any official STALKER games since the mod is a standalone. If you can live with the fact that it is not completely finished and you will encounter crash bugs and other bugs (hey, this is STALKER, theres bound to be bugs, right?), then I dont see a reason why you should give this one a pass, otherwise you'd be an ass.

Highly recommending it and I cant wait for my next venture into the Zone. I am still far off from finishing it but I cant wait to dwell in again.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 01-05-2014, 10:05:08
^ I know that feeling and I'll definitely try it, just not yet ;D
SoC was my favourite anyway. I was not too fond of CS (it had some nice levels but gameplay sucked imo.) and CoP was more player friendly and open. Still, the best atmosphere was achieved in the first one and if you say it captures this atmosphere and enhances it, I can't see why I shouldn't try it :)
Title: Re: S.T.A.L.K.E.R.
Post by: LHeureux on 01-05-2014, 22:05:26
It feels very much like Vanilla STALKER in terms of A.I. and weapons damage aswell as survival. But I don't mind it as there is so much nice stuff and the atmosphere is awesome! The A.I. seems a bit buggy though  :-\
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 03-05-2014, 12:05:42
New patch is out for LA which fixes a fuckton of issues. Cant wait to give it a spin again! Hopefully later today.  8)
Title: Re: S.T.A.L.K.E.R.
Post by: Dukat on 22-12-2014, 14:12:20
Quote
GSC Gameworld re-opens for business, and comes out shooting
We spoke to Valentine Yeltyshev, part of the original GSC team and spokesperson for the studio's return, about what happened, why and what's next.

[...]

You've got a new, unannounced game in the works. The market is very different to what it was four years ago, have you been tempted to change with it and try free-to-play or mobile development?

"We're pretty sure about our fans. The market we're in is quite old fashioned, they're not 16 year olds, they're 25-40 years old. We don't think free-to-play is the right model for the game we want to make. So we're making an old-fashioned, full price game, we think our audience will be happy about that. We're expecting a lot of our old audience!"

http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian (http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian)
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 27-12-2014, 21:12:57
Yes there have been many whispers within the S.T.A.L.K.E.R. community about GSC re-opening.  Hard to believe it has been 4 years since they closed.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 27-12-2014, 21:12:52
I'm not the same, since I encountered that Bloodsucker in Shevchenko... I changed.

Haven't touched CoP ever since.
Title: Re: S.T.A.L.K.E.R.
Post by: MajorMajor on 04-08-2016, 14:08:46
So the final patch for OGSE 0.6.9.3 was just released today, and finally I set to replay Shadow of Chernobyl for the first time in years.

Oh boy, how I've missed this one...

Great mod by the way, adds a lot of new mechanics and modifies the storyline in a sensible way, adding new quests, different outcomes to vanilla ones and adding 3 new (from the old beta builds) maps.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 12-08-2016, 00:08:28
This game.

I love this game.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 16-05-2017, 18:05:35
https://www.youtube.com/watch?v=Mm0Smkm6-8w&

Ray of Hope is an amazing achievement and it seems too good to be true. I was wiping drool off my chin while watching that 12 minute dev diary video.
Title: Re: S.T.A.L.K.E.R.
Post by: FHMax3 on 16-05-2017, 19:05:08
https://www.youtube.com/watch?v=Mm0Smkm6-8w&

Ray of Hope is an amazing achievement and it seems too good to be true. I was wiping drool off my chin while watching that 12 minute dev diary video.
Right from my country...  8)
Title: Re: S.T.A.L.K.E.R.
Post by: Roughbeak on 17-05-2017, 19:05:17
https://www.youtube.com/watch?v=Mm0Smkm6-8w&

Ray of Hope is an amazing achievement and it seems too good to be true. I was wiping drool off my chin while watching that 12 minute dev diary video.

Thanks for sharing, Flippy.

It does look promising, indeed!
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 19-05-2017, 00:05:22
Thanks for sharing that Flippy, I sure miss this game a lot.

Did anybody here tried Call of Chernobyl?
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 19-05-2017, 07:05:56
Did anybody here tried Call of Chernobyl?

Heck yes. Best mod right now in my opinion. Slap a few addons on it and you get the best STALKER experience out there.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 25-05-2017, 22:05:39
Tor as far as I'm concermed, you've always been the resident S.T.A.L.K.E.R. addict, surprised you havn't placed CoC yet  ;D

Easily the best thing in a couple years, I can't wait for whenever the next update comes out.



I've really been keeping my eye on the Gunslinger mod that will allegedly be coming out this year, the animations for just about everything look fantastic, and I'm excited to see actual jams in the guns, rather than the usual "Reload when jammed"
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 29-05-2017, 10:05:51
https://www.youtube.com/watch?v=Mm0Smkm6-8w&

Ray of Hope is an amazing achievement and it seems too good to be true. I was wiping drool off my chin while watching that 12 minute dev diary video.


Aaaaand its gone. Yesterday (sunday 28th of May 2017) they had a livestream where they spoke about Ray of Hope. And it was revealed that it will infact not let it's players to host their own servers, but the team will provide their own.

You can read about it on their moddb page here: http://www.moddb.com/mods/ray-of-hope-multiplayer/news/streaming-session-finished-changes-in-coop-statement/

I am very disappointed since I was looking forward to Ray of Hope with both singleplayer open world sandbox in mind but also Coop with a couple of friends. Now this wont be possible since they thought having their own servers is a better idea. Super disappointing. If I wanted to play STALKER deathmatch, I'd play it's own multiplayer.
Title: Re: S.T.A.L.K.E.R.
Post by: MajorMajor on 29-05-2017, 13:05:11
Did anybody here tried Call of Chernobyl?

Heck yes. Best mod right now in my opinion. Slap a few addons on it and you get the best STALKER experience out there.

Would you recommend it to someone who isn't big on freeplay mods? Usually I find that there's not much to do in them and lose interest quickly.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 29-05-2017, 13:05:53
Would you recommend it to someone who isn't big on freeplay mods? Usually I find that there's not much to do in them and lose interest quickly.

I think Call of Chernobyl can be worth your time even if you arent into the freeplay idea. There is a story mode included which I personally have never touched, along with couple of other game modes as well so it is not "just" freeplay. Definitely if you will go for CoC thought, you are best out when you get yourself some addons to spice it up. Popular addons such as Arsenal Overhaul, Outfit addon and Smurths Dynamic HUD are ones that I run with. Call of Misery is also a popular addon which needs an older version of CoC so I havent tried it out (yet). So if you were into Misery and wanted to have that experience for more than just the regular three Call of Pripyat areas, now you can experience it.

There are mini missions in the regular Call of Chernobyl gamemode as well which gives you a reason to explore the Zone all out but these are some times a bit of a pain in the neck to get sorted and I've ran into situations when I cannot complete them for unknown reasons. However, the regular gamemode does focus on the freeplay aspect. CoC on its own without addons is fine but I highly suggest you get some addons to run with it to make it more interesting and if you are like me and you do multiple characters on different factions, it makes it more varied when it comes to how to gear your character out.

I am propably the wrong person to ask wether I'd recommend the mod for someone who isnt into freeplay that much. I personally thought freeplay was the best aspect of any STALKER game. Sure I liked the stories too but I liked it when after completing the game I could just go on about my own business in the Zone. And since CoC is all about the freeplay, thats right down my alley. There is a high risk that you would not like CoC if you arent into freeplay. You can minimize the "not much to do" factor by getting yourself addons which should make things more interesting, but it would propably not make a huge difference in the long run.

However, if you are interested in trying out CoC and want to have some tips for addons I use, heres the addons page where you can get all addons for it:

http://www.moddb.com/mods/call-of-chernobyl/addons

List of addons I play CoC with:
- Arsenal Overhaul  http://www.moddb.com/mods/call-of-chernobyl/addons/arsenal-overhaul
- Increased weapon damage for Arsenal Overhaul http://www.moddb.com/mods/call-of-chernobyl/addons/pavolpi
- Outfit Addon http://www.moddb.com/mods/call-of-chernobyl/addons/outfit-addon-coc
- Dynamic Faction Relations http://www.moddb.com/mods/call-of-chernobyl/addons/doctorx-dynamic-faction-relations
- Dynamic HUD http://www.moddb.com/mods/call-of-chernobyl/addons/smurths-dynamic-hudv2151410aoowrstcopoa
- Russian Audio (Makes all characters and radios and such speak russian, sorry I dont have a link to this anymore)

CoC and some of the addons included in that list (mainly Dynamic HUD) lets you to tailor your gameplay quite freely, wether you want emissions to happen or not, how often they happen, do you want longer repair times, do you want helicopter patrols etc etc. You can tailor your CoC experience quite freely and make it as hard or as easy as you like. Wether this makes it more interesting to your or not and keeps you interested in it is something I of course cannot guarantee or even predict.

But if you have Call of Pripyat (which btw you dont need to have installed, CoC is kinda standalone...) and you have a decent internet connection, why not give it a go? Try it out as regular CoC and if you see any sort of potential in it, explore the wonderful world of addons, wether it be simple weapon addon or something as big as Call of Misery.

I personally have enjoyed CoC tremendously and I personally think that to a STALKER vet like myself, it is a perfect mod when you dont care about doing the same story over and over. Now you can make your own STALKER and have him your own story, if you are into RP stuff.  ;)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 29-05-2017, 16:05:19
Tor as far as I'm concermed, you've always been the resident S.T.A.L.K.E.R. addict, surprised you havn't placed CoC yet  ;D

Yeah, last time I played Stalker seriously was Stalkersoup, which ended up totally glitched, that was a year ago or so.

Fast forward a couple of months, my GPU died. A few weeks ago I got a complete new rig (i7 770K, 16gb RAM) but I still dont have a GPU, so I'm running with i7's integrated.., I'll probably get a 1080Ti by mid-August, it will be then when I finally make my glorious return to the zone, stalker.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 29-05-2017, 23:05:31
Looking forward to the stories I'll get from ya when you get back into the zone!  ;)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 30-05-2017, 00:05:43
Looking forward to the stories I'll get from ya when you get back into the zone!  ;)

I was wrong when I said the last time I played Stalker was in STALKERSOUP, it was actually Misery and I remember it very well.

Schevchenko, some loner dude was shooting at boars, loner went missing moments later, I was sitting near the ship's command brigde looking at the whole situation when I heard some heavy breathing, which wasn't mine. Turned around to see that creepy humanoid figure with the shiny white eyes running straight at me.

Absolutely 0 chance survive, Makarov not good enough.

That was it.

Title: Re: S.T.A.L.K.E.R.
Post by: MajorMajor on 30-05-2017, 18:05:16
But if you have Call of Pripyat (which btw you dont need to have installed, CoC is kinda standalone...) and you have a decent internet connection, why not give it a go? Try it out as regular CoC and if you see any sort of potential in it, explore the wonderful world of addons, wether it be simple weapon addon or something as big as Call of Misery.

I personally have enjoyed CoC tremendously and I personally think that to a STALKER vet like myself, it is a perfect mod when you dont care about doing the same story over and over. Now you can make your own STALKER and have him your own story, if you are into RP stuff.  ;)

Thank you for your in-depth reply. I will definately try it out, since judging from what you're saying CoC seems to be more fleshed out than most freeplay mods. Apparently it includes new maps and beta maps, which is always a plus. Besides, I've always wanted to play as Clear Sky (as an actual member, not a mercenary)  or Monolith. I'm not sure how far my playthrough will go though; I'm not really into RP and, given that it's been 5 years or so since I last played CoP, I might end up switching over to good old Atmosphere + Absolute Nature.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 30-05-2017, 19:05:11
Thank you for your in-depth reply. I will definately try it out, since judging from what you're saying CoC seems to be more fleshed out than most freeplay mods. Apparently it includes new maps and beta maps, which is always a plus. Besides, I've always wanted to play as Clear Sky (as an actual member, not a mercenary)  or Monolith. I'm not sure how far my playthrough will go though; I'm not really into RP and, given that it's been 5 years or so since I last played CoP, I might end up switching over to good old Atmosphere + Absolute Nature.

CoC includes

- All ShoC, CS and CoP maps (including all undergrounds and Limansk hospital).
- Cut content such as Dead City, Generators and Darkscape.
- Brand new map called Truck Cemetery.

-

I recently started a new playthrough as the Mercenary which I've played through... maybe 5 or 6 times by now... heh, dont ask me why, I just find Mercs appealing to me. I have previously played through as Monolith and Bandit as well. Altho, I dont know how you define as a "playthrough" when it is only freeplay without any real goals or end. Heh, I guess the playthrough ends when you stop playing. :)

Usually my playthoughs end when there is a new version of the mod and they pretty much always require a fresh start.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 05-09-2017, 04:09:57
So yeah I got a new GPU and I'm ready to dive straight into my old love, Stalker.

First thing I did was to get CoC, with Arsenal Overhaul, Dynamic HUD, Outfits Addon, Dynamic Factions, Dynamic Anomalies and a few more. I don't have the latest version as it seems it's still beta and most addons are not compatible as of now, so I'm using 1.4.22.

Can you switch factions in mid game?, I'm really interested in a Bandit character..., because it reminds me of that time in STALKERSOUP in which I turned the entire Loner faction Hostile for some reason, and it was AWESOME!, but will probably switch to Loners if possible.

Sneaky cheeki breeki bastard.


 - - -

Quick run and I've already had my Stalker moments. Random spawn as Loner took me to Pripyat itself, to that apartment where the big green anomaly moves around (Don't blame me, never been to Pripyat before, never actually completed CoP at all). Went down to find a couple of Loners with an Ecologist or something, walked around for less than 15 minutes when someone opened fire on us. I got hit, I completely forgot this game had bleeding and I almost died, I went for cover and patched myself up. Weather was bad so I only saw the flashes from the guns, the squad moved up a little and I "supported" them for afar with my Makarov, very clever Dimitri.

I was badly wounded, the firefight goes on and I move up a bit, to a bus. I received a message, something about "He's wounded, kill him!" and the Squad moves up to a wounded man laying in the middle of the street. I get closer to the now dead Monolith, looted his half-broken G36 and some ammo. I proceed on my own, leaving that squad behind. In front of me appears to be a mall of some sort, move to the left to find an empty building... slowly making my way, scanning the inside for possible flashlights indicating humans, but I saw something by the window, memories came rushing back, memories of total darkness and two small white dots floating around, I froze..

(http://i.imgur.com/139vHLN.jpg)

(zoom in)

I know what it was, a STALKER vet like myself would immediately recognize these things as eyes, and eyes look, despite all my years playing this game I was still dead frozen, staring at it, was it staring back? was I spotted?, I didn't make any sound, I was just walking, thinking that Monoliths were inside so I was making sure to be as stealthy as possible. He didn't spot me, I raised my G36, aimed carefully to have a better look, to confirm if it was what I think it was. It was. Pulled the trigger, blood, the thing dropped. Turned back, ran as fast as I could to the street where the dead monolith was, my hard was beating fast (really), I felt insecure, I felt someone was watching me, I scanned my surroundings, pointing my gun at every possible place from where a thing would come rushing at me, fired a couple of shots at the building from about 100m, don't know why, but I did it anyways.

Closed the game, gotta to go bed, but before I had to share my little story.

Oh STALKER, I fucking love you so much. Less than 10 minutes of gameplay and I already had two bits to tell, not a big deal you see, but this is MY little bit of a story to tell.


This game is a fucking masterpiece, excuse the language.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 16-05-2018, 00:05:55
IT'S HAPPENING!!!!


https://www.reddit.com/r/stalker/comments/8jp691/official_cossacks_fb_page_just_posted_this/

https://www.stalker2.com/
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 16-05-2018, 01:05:37
(http://i.imgur.com/UxxX8vD.jpg)
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 22-05-2018, 15:05:36
When you look into the thick fog of new game releases that you don't give a damn about and a shape forms and instead of the new Call of Duty it's an old friend you thought had died

(https://puu.sh/xO39x.jpg)

(https://puu.sh/xO39B.jpg)

That's incredible news, thanks for sharing, Torenico ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 22-05-2018, 15:05:05
lol, pashka summertime. Paska means shit in finnish. And knowing finnish weather... yes, it usually is paska summertime.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 22-05-2018, 16:05:40
Haha, close enough and very fitting ;D

It's from Call of Misery with some really nicely done gun mod (I don't remember the name). I ran across him three times in three different areas so I decided to take him as a companion - just because of the name and that chance.

Up to this day he's following me:

(https://puu.sh/xX0dV.jpg)

Sometimes he decided he does not want the PKP anymore and grabs his old Mosin instead:

(https://puu.sh/xO495.jpg)

It's too bad that the AI in that mod seems to be broken at times and especially the companions are retarded as hell so that I had to make them unkillable. I wish they would fix that and also enable something like in Fallout games where your companions can get knocked out without dieing in a fight, stopping them from being OP but also compensatin for their recklessness a bit.

What really surprises me is how good the game still looks despite it's age - and despite my shitty 2012 HP business laptop with an atrocious graphics card.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 22-05-2018, 16:05:33
I recently went back to heavily modded Call of Chernobyl again. I cant stay away from the Zone. It always pulls me back in.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 22-05-2018, 16:05:07
Same, I timed my "trip" with autumn last year - it fit perfectly. Is the AI as braindead in vanilla CoC?
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 22-05-2018, 17:05:13
It has its share of problems but generally they perform quite well.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 23-05-2018, 11:05:13
Hm, might be worth a shot but I do like the difficulty CoM brings especially at the beginning. Firefights are incredibly deadly when you have no armour. On the plus side, so don't a lot of enemies so it's really tense but not unfair. Getting any good money and weaponry is super hard though because most of the stuff is way too expensive at the start and all of the weaponry you find is broken to the point where it jams a lot.
One thing I did not like about CoM is that artifacts are dirt cheap so it's not even worth doing missions to get them. I used a mod which upped their prices a little so that it was worth getting irradiated to hell in an anomaly field. This obviously made the game easier and progress faster so it's maybe kind of a cheat. You can up the difficulty by only being able to save at campfires though which is something I also disabled even though it might add to the experience. Knowing full well that I sometimes get odd FPS drops on my poor laptop and that the game sometimes decides to spaz out, I like to be able to save often.

S.T.A.L.K.E.R. for me has the perfect atmosphere. It has a tiny bit of horror here and there but it's less of the scary and more of the creepy kind - if that makes sense. Plus I find all the desolated area to be the game's biggest plus and it's always nice when you return to a base where everyone sits around campfires and relaxes a bit, like here:

(https://puu.sh/xGqVV.jpg)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 23-05-2018, 23:05:24
What a masterpiece this game is. I follow it blindly, I don't care how terrible it can be sometimes, every minute spent on S.T.A.L.K.E.R. is a well spent minute.

I'll reinstall windows soon and I'll give Call of Misery a go, or perhaps the Last Day addon to see what it's like...


But yes, I fully agree Stalker lives on it's atmosphere. I play with everything disabled almost, literally no HUD at all. So I don't know if I'm being seen, and man the game became 100 times more scarier. Hell, even taking a long walk in a foggy rain in Cordon makes me crap my pants from time to time.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 26-05-2018, 16:05:01
Yes, for all of it's faults it's still a gem. The only one I am not too keen on replaying is Clear Sky though. The faction wars were a nice idea but it was such a hassle to keep up with. Apparently Fallout 4 has a similar problem ;D
I remember getting to the final mission with the sunrise suit because that part where they explained to you how to get artifacts I apparently missed. Since everything else was dirt cheap to sell and extremely expensive to buy, I could not afford much and thus the game became super hard. I also had trouble to stop Strelok in time because every hit by the Monolith guys nearly killed me and had me patching me up instead of shooting him.
It's a bit peculiar that I won this game only by Strelok falling through those gangways which had him get stuck so that it was an easy kill for me.

The third one was the most well rounded one in my opinion. It had generally more freedom, explanation and polish but the world lost a bit of that dense melancholic atmosphere that especially Shadow of Chernobyl had in my book.

It's a bit funny that none of the characters in the game really stand out except for their meme lines that everyone knows.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 25-06-2018, 09:06:31
The S.T.A.L.K.E.R. 2 announcement was a day to remember. I don't think I've ever had Tor blow my steam up so much  ;D
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 26-06-2018, 03:06:31
Anyone played Dead Air?. It looks very cool, but I'll take your experiences before playing it myself.

Just when I finished downloading Anomaly.



Man, there are so many mods for Stalker right now. Back in the day there used to be like, 3. Complete, stuff like Oblivion Lost, AMK, and so on. The STALKER modding community looks stronger than ever!
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 26-06-2018, 09:06:39
I've discovered it and it does look great. I will wait till they say something about gun mods though because I was very happy with StCOP and don't want to play without it on my next playthrough.

Yes, and the stuff is still quite high quality and even the visuals are amazing for a game of that age.
Title: Re: S.T.A.L.K.E.R.
Post by: :| Hi on 29-06-2018, 03:06:31
That feel when S.T.A.L.K.E.R. 2 will probably be out before Gunslinger is   ;)
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 29-06-2018, 11:06:40
Hah, true, but if S.T.A.L.K.E.R. 2 stays true to it's tradition, it will have awful animations which will make Gunslinger look great still.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 09-07-2018, 16:07:18
I have been playing some ANOMALY for the last couple of hours, very recommended indeed!

The author keeps the mod up to date and releases patches very often, and even listens to people at the Moddb site.

The game?, well it looks very good and it plays very good. It's very similar to Misery and Call of Misery.




And even after all of this I'm still trying to clean up the car park in Cordon from bandits... the game just took a big dump in my almost decade long STALKER experience... I'm just having one of the most intense firefights I ever had in my Stalker experience. I'm getting schooled by them, I'm not entirely sure if they're using actual tactics or what but I often find myself engaging a big group of bandits and one of them sneaks up from behind and fills my back with lead...

I tried sneaking into the Car park, but in the firefight I was attacked literally from all sides, completely pinned down behind a rock.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 09-07-2018, 17:07:57
What is ANOMALY about? Can you link it?
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 09-07-2018, 17:07:25
What is ANOMALY about? Can you link it?

Sure thing:

https://www.moddb.com/mods/stalker-anomaly

It's completely standalone as far as I can tell, I don't have a CoC copy installed but I do have a CoP copy installed.

Try it out, I think it'll be worth it.
Title: Re: S.T.A.L.K.E.R.
Post by: Flippy Warbear on 09-07-2018, 18:07:02
I'll have to wait until the autumn in order to have the time to sink into STALKER again, so I'll put this behind my ear until then. Looks interesting.  :)
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-08-2018, 05:08:43
(https://i.imgur.com/bIhZ1bw.jpg)

Oh you Stalker...

I think CoC/Anomaly/Last Day/Whatever offer the most realistic experience. It has nothing to do with shooting mechanics, the survival aspect, the AI, no. You're just a stalker, pretty much on your own. You're no hero, you're no Strelok, you're no Merc or Major disabling powerful Psi-emitters, taking down pretty much the entire Monolith faction or making your way to a ghost city taking down hordes of Monolith fags.

You're (INSERT YOUR NAME HERE), a lone guy trying to make a living in the zone. It's open to you, you don't have an actual goal, you just go around talking to other stalkers, asking them if they need help.

If the Zone was real, it would probably be like that. Common loners doing various missions, earning their cash working pretty hard. You'll have factions fighting for territory and mutants hunting down the remains or lone stalkers. And you fit into any of those, maybe you'll like to be a cheeki breeki adidas lover robbing loners or some rock fanatic helping your faction take over the entire zone...

Well, you can be the hero and disable the "Miracle Machine", you have some sort of "Story Mode" but it's optional.

Still, I had a mission at the Truck Cemetery, a new area. I had two contracts to kill two stalkers right there. As soon as I got there, under the rain, one of my targets was killed in a firefight with the military. I still had one guy left to kill, so I slowly made my way into the cemetery. It was filled with old trucks and vehicles, some of them with radiation. I encountered a party of Zombified stalkers chilling around, all armed with shitty sawed-off shotguns and Makarovs. I dispatched them with my near broken silenced AEK-971. I looked around for a good place to stay while the storm passes.

I saw a big tower, you know the very same towers that you'll find scattered around in the Great Swamps. So I sneaked into one of those, avoiding another party of zombified stalkers mixed with actual zombies. I had a fantastic view from up there, scanning the horizon I quickly spotted the glow of a campfire about 250 meters from my position, a pack of Boars, a group of Fleshes and two creatures.

These guys are called Lurkers I think, they're a chimera-like monster, they run very fast, they jump but unlike a chimera, they don't deal a lot of damage nor have a lot of health. These two guys were chasing off a boar, from the safety of my tower I was able to watch the new mutant working, I'm not sure if he killed the boar or not, but he passed twice next to my tower without seeing me, or maybe he did, I dunno, I don't have any indicators in my HUD anymore. While watching the local mutants do shit, my target was killed by a flesh. Damn.

Well, that was enough for me. I decided to pack my things up and leave before the emission that was going to happen in a few hours, according to the PDA. When I got to the stairs I heard that dreadful sound. I couldn't see him, but that's always his intention.

I rushed back upstairs and took out my MP-133 shotgun, and the waiting game began. A few minutes after, the monster ran into some anomaly and died. Welp. That was my very first encounter with a Bloodsucker in Anomaly so far, good thing it ended in a spectacular way for me. I haven't had the chance to meet more still, I've been to Cordon, Great Swamps, Dark Valley (Apparently a bandit killed one according to PDA messages), Meadows (new area, very small but fun imo), Garbage (saw a Lurker, a Snork and a Burer, pretty high tier for a southern area), Rostok, Truck Cemetery and Army Warehouses so far... I wonder how many high tier mutants would you encounter up north, in places like Pripyat.

(https://i.imgur.com/crErfww.jpg)


I like Anomaly. It's not super hardcore, yet it's still a challenge. It's a good mix between realism and fun.


I haven't played much of Dead Air yet, it seems that it needs a lot of work, especially because the mod is confused on what the developers are trying to achieve...
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 13-08-2018, 09:08:46
Hey Torenico,

since you've played them all, which one do you recommend to play? I've enjoyed CoM quite a bit so far and I've been thinking of picking up Last Day next. Is it as free? I've heared that Dead Air e.g. takes away quite a bit of choice when it comes to faction and balancing which is something I find a bit frustrating to say the least. I dislike degrading artifacts and they stated it was a hard factor in their mod.
Maybe I should consider Anomaly as well.

If you look up the Dead Air Mod DB site, you'll find a lot of comments about bugs. That and the aforementioned cutbacks on customization kinda put me off of it and it's too bad that they stopped working on CoM.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 13-08-2018, 16:08:51
I actually haven't played any of those. I did play CoC with addons but it kept crashing, gave up and moved into something else..

Sometime after I found the news about Dead Air in r/Stalker, when I was looking at it I also saw a post about Anomaly.

I downloaded both of them. Played anomaly, loved it at first sight, played Dead Air but I fucked up the translation, never bothered to fix it and I was conditioned by the negative reviews and critics of shitty gameplay elements...

When they get their shit together I will give it a go. So far, Anomaly is all I want. It's stable (it's actually 64bit), crashes once every week (human weeks..!) and it's a lot of fun, the mod author is very present (he's taking a break right now) and keeps the mod updated.

I've had only two crashes so far, no big bugs either. I can't speak for the other mods. Anomaly is the one to go if you want a more "hardcore" Misery-like experience with sandbox gameplay.
Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 15-08-2018, 08:08:47
Ah alright. Odd, CoM has been running very stable for me and it is based on CoC. Alas my laptop sometimes dislike when there's too much stuff to load (like in the truck cemetery or the swamps) and I get the occasional frame drops.

I think I'll also skip Dead Air for a bit for the very same reasons as you. I would argue that the dev, while having a vision for that mod, kinda dropped what made CoC/CoM intriguing in the first place.

Do you have as much choice in Anomaly? I read your description of the events and also saw that new mutant. Now I have to wonder: Almost every mod that added new mutants felt unfinished to me. The zombies and even the Izhloms are cut content and mostly fine but already the cats feel highly unfinished and break the immersion (oh and they are OP as hell in a lot of mods. I think OGSE made them the grim reaper of the zone) for an example. That lurker thing at least does not look too wonky but are there other new mutants?

I could not find a content description on the ModdB site, do you happen to know if one exists? I would love to compare it to CoM.

I think my most respected mutant will always be the bloodsucker. There are way more dangerous ones like the Chimera and the Controller but the bloodsucker was the first scary one I encountered in Shadow of Chernobyl and to this day it's combat technique makes you dart around anxiously while trying to predict it's next angle of attack.

[video]https://puu.sh/y7tIS.flv[/video]


Well that did not work. Don't know how to embed it so there you go instead:

https://puu.sh/y7tIS.flv

Video of last year, recorded on a 2012 HP business laptop. I apologize for the low quality video and shitty FPS - it also made the fight way harder :D

EDIT: Yes, I know, I'm a crosshair using noob. Bear in mind that a lot of the times, when I ADS in the areas I mentioned before, I get bigger lag. I'm building a desktop computer finally now so that that will hopefully be history now.
Title: Re: S.T.A.L.K.E.R.
Post by: Torenico on 18-08-2018, 15:08:04
You can try Dead Air, maybe with the correct tweaks (which you can find in the addons page at moddb) it'll become "tolerable" or whatever. But it doesn't seem to have the same freedom of choice as the other mods. There's some BS like a pack of mutants rushing at you from the other side of the map just to kill you, making the game a bit artificially difficult.

As for the choice in Anomaly, well, yes, it's a Sandbox game. You can travel around the zone while being part of any faction you want (except zombified of course heh), except all the areas to the north of Yantar-Radar, someone turned the Miracle Machine and the Brain Scorcher on again, you can choose to deactivate them if you play in in "Story Mode". But as for freedom yes, it's very sandbox-ish.

The new mutant I saw was pretty convincing, it did blend in with the zone quite well IMO, the animations seem to be borrowed from the Chimera, as I kinda consider the Lurker a "baby Chimera" of some sort. As for the other ones, well, they remain unchanged, Animations are not Stalker's strongest point, while the gun reload animations are much much better now (you know how AWFUL vanilla's reload anims are..., too fast and completely out of sync), the other animations, especially those regarding mutants, other stalkers and 3rd person, are still the same.

As for the description, well, I couldn't find one either. It's like a heavily modded vanilla CoC running on a 64bit engine. I haven't played COM (My only experience was with Misery a couple of years ago), but I suspect it's pretty hardcore-ish. While Anomaly has some hardcore elements, it's a bit more arcadey. I'm sitting on a decent amount of rubles and I have one week in the zone so far, so I can pay for my food without problems and I can afford a Sunrise suit to replace with totally destroyed Overcoat. You can turn on things like Hardcore Economy (which I haven't had enough time to test, I had it turned off for the most part of my playthrough) and stuff like Hardcore AI Aim which would attempt to fix the horrendous AI aiming..

As for the Bloodsucker, I agree. I shit my pants whenever I hear one, it may not be the strongest (I like how CoP buffed them with that "kiss" they do) but it is certainly the most scary.

Chimeras might be the strongest, a lot of health and a lot of damage, combined with the ability to ambush you out of nowhere.

I must say I love the variety of mutants in Stalker. You have the invisible guy, the dwarf guy that shoots heat, throws stuff at you and created a barrier which stops bullets, the flying electricity ball that throws shit at you, the guy that fries your brain and has that very unique attack which literally blows your mind and so on...







Title: Re: S.T.A.L.K.E.R.
Post by: |7th|Nighthawk on 31-08-2018, 09:08:12
Hmm, yeah, having no way to customize stuff in the menu anymore (like degrading artifacts) is just unnecessary in my opinion. If the author thinks that it's important for the experience, just propose it to people instead of shoving it down their throats. Just reading that you could not disable stuff like that already made it uninteresting for me. Artifacts are already annoying to grab in Call of Misery when you're a low level character and since mutants have a chance of showing up a bit everywhere, you get mauled often enough without scripted crap happening. Besides, the randomness is what makes it more immersive. If I want scripted events, I'll play Call of Duty.

Yes, sounds like in Call of Chernobyl or Call of Misery. I'm playing Last Day at the moment which is a "hardcore" variant of Call of Misery. I instantly went ahead and made the character run faster because nothing says "hardcore" as much as a guy who cannot outrun a snail. I get that they wanted to nerf the speed so that you cannot outrun a pack of dogs anymore but if you have to cross a few levels, having slow run speed is just utterly painful.

Lol yes, unconsistens especially in Shadow of Chernobyl. I remember the LR 300 having an okay reload (although he pulled on the forward assist instead of charging handle) while the AK-74 had a very wooden looking animation and the MP5 had a built in quick fingers perk. I think the StCoP-Weapon pack is to thank for the good models and animations. Almost every CoC-Variant includes it. The mutant animations are mostly fine but the 3rd person animations of humans are where the game sometimes breaks immersion. Especially with running characters; it looks like they were inspired by anime.

Ah, so that's what Hardcore Aim does. I find the AI aiming to be all over the place. Sometimes you stand right in front of them and they will miss, sometimes they will snipe you dead on what feels like over a mile.

Yes, they were buffed in CoP but they were not nearly as scary there because they did not show up in as creepy locations. The only time I found them scary was in the swamps where they could vanish in the reed but show up as footsteps in the water a few moments later.

Yes, Chimeras are often one hit kills but they behave more like snorks on crack - and snorks look definitely more creepy. I remember the Chimera kill mission in CoP. I just waited on those derelict containers and blasted it with an RPG when it arrived. Not very sportsman like but very efficient.

Yes, and they all have quite unique AI as well, especially for the time. I like how you can chase away a pack of dogs if you manage to kill the alpha male or when flesh sometimes will just flee or attack you, depending on the "Hunger" they have. Also little stuff like dogs pulling away dead bodies so that they can eat them is cool.

The "loot body" animations in this mod are annoying and I hope that I can turn them off with a mod since I did not find an option to do so in the menu. It was clearly possible since CoM had it as an option:

https://www.bitchute.com/video/edkPvMDswyvT/

The AI here was quite unforgiving. I did not instantly shoot because I was not sure whether they were bandits or loners. I also need to find out how to get the original SoC music back into the levels. Mooze's soundtrack is still way better than any modded ambient.