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Messages - Kuupperi

Pages: 1 2 [3] 4 5 ... 11
31
Maybe well see something this Sunday or April fools day?

What if they tell us there is an update, but then there isn't?
That would be just mean.

Or possibly a fake release date for the Eastern front. That would break some FH2 fans cry blood when they hear it was fake and the real one is in a year or two later. Hilarious. ;D

32
impatient allready? We waited for weeks mate, one week is not long. :)
Should we expect an update this weekend?

But 2 weeks is too much isn't it?  ;D

33
4 kilograms isn't that heavy you might think after all. I think Geballte Ladung animation might work just fine but reduced throwing distance.

34
Tellermine 43 is listed as "upcoming" in the weapons section. Renders were shown the same time as Tellermine 35.

I'm aware of this so I was thinking if we finally get to see it in action among the Russian anti-tank mine.

35
What a nice surprise there was the first Finnish weapons for infranty on the news. All of them look great and especially the 4kg satchel will be great. Also the Russian anti-tank mine. I wonder if we'll see the German Tellermine 43 finally in the mod too in the upcoming release of the Eastern front. Nice work devs!

36
Some people simply want to know how the progress is going forward and the easiest way for a general user to follow the progress is through the news. Even though any news won't bring us any closer the actual release. With or without the news it's the same.

That's a good attitude you got there but as you can see it's not working on everyone.

37
Mod's dead, nothing to see here, move along.

Not allowed to die until the Pacific is released.

I think we are dead before the Pacific gets there (if ever). Part of me wants to believe in this but as we might know it seems to be an unrealistic dream at the moment.

Maybe its the time to see Russian player models?

Doubt it but this is what I'm willing to see more than anything on the news right now, or possibly the Finnish playermodel.

38
Gaming / Re: Project Reality 2
« on: 03-03-2013, 15:03:53 »
PR is a great mod and PR2 sounds even better. I'll definitely look forward to this and probably start playing this and FH2 side by side when it gets released.

39
General Discussion / Re: Camouflage
« on: 01-03-2013, 12:03:41 »
I'm not sure how the camouflage would be done but I could think this might take a lot of time and effort to work on such a detailed part as camouflage on vehicles. Maybe some simple camouflage near the standing AT-weapons might be easier to make. Some African maps have these camouflage nets near the AT and artillery weapons (Gazala, Mareth line etc.) and in the flag area of Toujane (Mareth line) against enemy airplanes, for example. However they are not as useful as they used to be since most people know their location after many hours of playing and some of them are on the open ground in the desert and easy to see even from long distances.

Camouflage or not, it's fine for me.

40
Suggestions / Re: Finnish Weapons
« on: 16-02-2013, 16:02:18 »
Panzerfausts and Pak40's for Finns then? But we could still get molotovs for tge Russians, right?

Panzerfaust and PaK 40 are already in mod so I don't see why wouldn't the Finns have them too as they were part of the Finnish weaponry back in the Continuation war. The Finns had a lot of stuff from the Soviets and the German so there's quite a lot of content to borrow from both sides.

41
Suggestions / Re: Finnish Weapons
« on: 16-02-2013, 16:02:25 »
I don't think the Finnish anti-tank rifle was used that much after the Winter war nor was the Molotov cocktail. I mean the Finnish maps will base on late Continuation war and back then the Finns had more effective anti-tank weapons for anti-tanking purposes. No doubt it was still used but with different purpose like in the video it was destroying the enemy bunker which doesn't work on FH2.

42
Suggestions / Re: Finnish Weapons
« on: 16-02-2013, 01:02:43 »
I'm sure there'll be at least one of those satchel charges when the Finns arrive. I don't think it requires too much time especially the box part seems very easy to be made by a talented developer but the stick part has more details. The last one is more complicated compared to the previous ones.

However there's at least PaK 40 and Panzerfaust available for infantry if nothing else.

43
Developer Blogs / Re: FH2 3.7cm Stielgranate 41
« on: 15-02-2013, 20:02:00 »
Now you can consider PaK 35/36 as a serious threat. I guess we're going to see this mostly on the desert maps(?)

44
Developer Blogs / Re: FH2 3.7cm Stielgranate 41
« on: 15-02-2013, 15:02:58 »
Krätzer, you're too good for them! If you will give public what they want they will come for more...

Don't you worry they'll rest with their suggestions when every single possible equipment, vehicle and map from the WW2 is added in the mod or the developing dies.

45
Developer Blogs / Re: FH2 3.7cm Stielgranate 41
« on: 15-02-2013, 11:02:00 »
I must admit this'll give me a reason to use PaK 35/36 again.

Since the devs are making some suggestions come true I have one as well: work on the Eastern front exactly the same speed as it is in the videos or maybe 2x faster?  ;D

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