Forgotten Hope Public Forum

Forgotten Hope 2 => Eastern Europe => Feedback => Studienka => Topic started by: Ts4EVER on 25-05-2018, 22:05:40

Title: Studienka 64
Post by: Ts4EVER on 25-05-2018, 22:05:40
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
Title: Re: Studienka 64
Post by: zagmodell on 09-07-2018, 12:07:06
Hi. Played studienka a few times on German side and was kinda surprised with questionable game design desisions. There are no way for Germans to fight back if they lost all points in first 10 minutes - and then game turns into long exausting runs from main spawn to your death in the open field with no cover. No place to sneak or hide for a squad leader. Boring for both sides - boring to run 1 minute 20 times to get shot and boring to wait on the other side.

Some thoughts to fix that:

Set one more flag on german side, close to river - if you and your team suck at least you would run less before you die.

Set more cover\bushes\holes\logs on the ground on approach to first flag - there are just no way to hide for SL`s to spawn people, on both sides of river. 

Give teams alternative spawnpoints - like US halftruck on operation cobra, to hide them on the other side.

To sum up - shorten time from spawn to getting into battle, or make it more tactical. Restrictions in crossing the river make it even harder and dumber - you got no other option but to run on machinegun in open field in a narrow spot.

IMO this is one of the best looking maps so far. But playing it right now is just eeeh..
Title: Re: Studienka 64
Post by: Ts4EVER on 25-10-2018, 15:10:01
Changelog for 2.54:
- Add sign near the bridge as a historical detail
Title: Re: Studienka 64
Post by: zagmodell on 25-10-2018, 16:10:57
well i know random opinions does not matter but being completely ignored is kinda sad
Title: Re: Studienka 64
Post by: Ts4EVER on 25-10-2018, 22:10:26
The map just didn't seem as clearly unbalanced to me as for example Ogledow, so I decided to leave it be for now and wait for more data. Also note that due to the RPG43 changes the Russians are generally nerfed in their ability to hunt tanks.
Title: Re: Studienka 64
Post by: zagmodell on 26-10-2018, 14:10:18
But russian grenades does not matter that much in open fields - the problem i was talking about is river crossing for germans, because when you are pushed to main playing as soviets, you can sneak in on two flags with squadleaders and push it from many directions, while germans has to push 3 narrow points - two bridges and one river crossing, wich is impossible on foot. There are no cover to shoot back at village, and lying down in BF2 grass  is just disadvantage for you. If few people who grab tanks first fail at thair job - rest 40 men will suffer for half an hour or more, depending on tickets, because there are no way to recap back or finish map for winning team in one quick victory. Anyway, thanks for reply
Title: Re: Studienka 64
Post by: Ts4EVER on 26-10-2018, 14:10:54
We will see how it develops. BTW you know that you can just drive through the smaller river, right?
Title: Re: Studienka 64
Post by: zagmodell on 26-10-2018, 15:10:46
Yeah and thats exactly where you can`t hide from rifle fire and cant even lay down to shoot because of grass, if you are crossing on foot. So its only job for a few tanks 
Title: Re: Studienka 64
Post by: Slayer on 26-10-2018, 20:10:48
zagmodell, try to cross the small river close to the map edge, then you have several routes to go to a flag, you might choose Bryli first even.

If you cross there, you are so far away from Fuel Depot that Soviets won't come and look for you.
Title: Re: Studienka 64
Post by: blander on 23-06-2019, 11:06:39
I'd like to see undergrowth viewdistance increased a little bit on this map. Currently it is set to 50. If this could cause performance issues then I would just increase it to 60. As it is right now it looks just weird how grass pops up out of nowhere.
Title: Re: Studienka 64
Post by: Matthew_Baker on 11-05-2020, 18:05:39
2.56 Changelog for Studienka 64

-Replaced Mosin Nagant M91/30 Rifles with M38 Carbines to represent Cavalry unit
-Changed Russian Player Models to use Cavalry texture (blue pants)
-Replaced T-70 with Valentine Mk VII
-Replaced SU-76 with SU-76 :P (M-10)
-Added Captured Sdkfz 251 to Russian Main
-Added Russian "Special Forces" kits
-Replaced (2) T-34/85s with T-34/76 tanks at Russian Main
-Changed T-34s use 29th Tank Corps Markings
Spoiler
(https://i.imgur.com/f0UT6Xx.jpg)