I just feel the idea is a largely pointless waste of development and a drain on servers that aren't the 128 player servers. It's got less to do with the engine and more to do with the mechanics of the gameplay. If the differences of a 128 people on a server vs. 64 people can only really be felt by looking at a player list or people gushing on a chat, then what's the point?
Hi DocHawkeye, have you tried 128 yet? I'll try and explain why I like it. It will be only my personal opinion, but maybe it will help you anyway. Here goes:
- battles become even larger, it looks epic!
- trucks are actually used the way they are meant to be used. Instead of seeing 5 trucks at the entrance of Gabes (becauee htey were all driven by one person each), you see full trucks transporting soldiers to the battlefield
- tanks can actually pull up to the front with full infantry support: a Sherman surrounded by some 5-10 infantry guys, walking with it, repairing it and fending off AT infantry vs a lone Sherman being blown up as soon as it reaches the frointline, without a chance because it didn't get any support.
- Artillery barrages with loads of victims, just like irl, instead of huge ass HE explosions with one meager kill
Developing time isn't wasted, as the guy working on this code is not a dev. When it is finished, all servers can have it, so servers won't be wasted or anything.