My opinion Elaborated 1 - Sound
So as I have been quite vocal about already, I was terribly dissapointed about where bot-support was. Although, its no one's fault and I'm sorry I came off as though it were.
Sound seems to be the most praised thing, frankly, I was a bit dissapointed. I like many of the new sounds although I feel its veering a tad too much towards FH1's version. Fh2 always have subtle sounds with tank cannons similar as they shoud, with only the clearer differences being between tanks of completely different calibre, the rest being well, subtle differences. The panther cannon for instance, is cool, but a bit much for a 76mm. The Tiger's is perfect. The rotation of the turrent for the Panther also seems to have a bug where it may continue whining after you've exited the vehicle
I heard the PAk 40 in one map, and personally I think it was fine the way it was. My biggest dissappointment in sound was that everything still seems gamey. I know it would seem like I'm suggestion scrapping everything, and for many, well.. yer. Some sounds like the 88, the stg44 especially, mg34 and 42 are fine.. save for the mgs not having reverb. But there it is, hardly any gun has reverberation. Tje no.4, and for that matter the SMLE, have rifle sounds that are way too loud, and a reverb which is on the same sound level as the bang sound
The p51 distant mg sound is actually louder than it at close range. Bomb dropping still sound cartoony while mortar sounds too subtle.. I think the 2 should be quite similar. Nothing has a whizz or whoop besides FH2's traditional whip. If bullets are flying past you, do you really not hear anything else besides the whip? And could cannon shells i.e 88, AT, tanks, arty have whizzes too? And really, I think the rifles sounds need to be lower than the tank cannons. The distant tank sound gives the impression its louder close-up than it really is.
The distant sound for the most part is as cartoony as the close-up one. It works for Fh2, but it doesn't give you the impression of a serious war going on at distance. While planes do have an increased range to hear them, when close up, they aren't any louder, as they should be.
British mgs, the .30 cal, pistols besides the German ones... nuff said. I'm happy to hear the silenced sten too, but I'm not sure it will be that silent, sure it would sound different, but sound suppressers were to make them sound like something else, not neccesarily make them sound quiet, right?
I still think the explosion sound of FH1 works better than the current one, which sometimes sounds like water with too fine material-noise.
sound of bullets hitting the ground ie. the dirt being kicked up from anything could also be louder. And there is no distant 88 sound still... noticed that early, and the k98 distant sound is just wrong.
For the good,
I love the new rocket sound, a bit loud, but it works
The distant sound for tank cannons is also cool.. i think we now have 2, right? I think that works perfectly for varying caliber.
The panther turret rotation thing.. cool
Range for plane sound
New Tiger cannon blast
New no.4 reloud click
A new plane in the air, a new engine sound.. it might have been in since 2.25, but I didn't hear it, so that's nice too
New c47 sound... definitely cool
Quieter beach for PDH... yes, that too is definitely cool
Well, like I said, I wasn't going to be flattering.. still, i hope I haven't made new enemies... Just me frank opinion... I might not have a clue, but I do have that...