Nice update
Who exports the soldiers in FH2 ? Is it Gunnie aka TrahnLee ? (I ask, but I could take a look at the .con files of the soldiers...)
Most of them by me. There's little coding involved, most of the time is spend (or rather wasted) on restarting bf2editor between exports, to check if the vertex weights look ok. Tweaking the vertex weights is a difficult process because BF2 supports only one vertex weighted to two bones. That's why some FH2 skins look warped a bit in some poses, especially near the crotch are, and this is also what would make long trench coats warp.
Another problem is that many of the BF2 animations have very strange poses. The BF2 player models look reasonable in these poses because their player models have much fewer polygons than ours, so there are less distortions near joints.
Anyway, recently I've added animation playback to BfMeshView, which should significantly improve our player model export work flow (and yes there will soon be a new BfMeshView release).
Do they have a new face ?
Nope, the heads are the same as Normandy Heer/SS. But maybe I'll do some minor reskins to give them a slightly paler skin color and red cheeks/nose.