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Messages - Stubbfan

Pages: 1 ... 31 32 [33] 34 35
481
Tonights battle.

Carpiquet Aerodome by Whinger.


482
Modding / Re: Crash on fast mousewheel moving
« on: 29-09-2010, 20:09:07 »
Like: Don't switch bombs with the mousewheel when playing SP?

Tbh i have never tried SP  8). This happens on local, haven't tried it on a server yet. Stuka works just fine though on local. Maybe it's one of those things that has to be pre-loaded.

483
Modding / Re: Crash on fast mousewheel moving
« on: 29-09-2010, 20:09:57 »
Come ooon  8) I know there's a few that know this.

484
Modding / Crash on fast mousewheel moving
« on: 25-09-2010, 13:09:26 »
Hi,

I'm adding a few bombs to one of the planes. And i got this client side crash when i switch bombs with the mousewheel. But only if i move it real quickly. I know there's a fix for this, but i cannot for the life of me figure out what it was? Does anybody know?

485
Tactics & Tutorials / Re: Question About Grass
« on: 06-09-2010, 19:09:36 »
Im almost of the idea that you should prohibit people playing on low settings.

But yeah, if it's the vernah i think it is he's a member in waw and some of our maps actually do have abit longer undergrowth drawdistance so on some maps it should be somewhat doable to hide in grass to some extent.

486
skulle vara svinkul att spela med er men så fort jag får tid att sätta mig vid datorn så blir man totalt överöst med saker man måste fixa med modden bara *gaaArrggGHGhhhHHhhhhhhh******


kan jag väl aldrig tänka mig  8)

487
Modding / Re: [MAP] Montebourg station
« on: 05-08-2010, 04:08:21 »
That's a nice bunker system right there. Good job! Now i hope that will all be utilized in the flag capture!

488
Modding / Re: FH2 Modding Q&A
« on: 03-08-2010, 00:08:58 »
While you don't have the unicarrier in the unpacked files. You still have a reference of it in the server.zip, and the game will read the .zip files before the unpacked files so you need to remove server.zip and client.zip if you want to run the game with the unpacked files.


This is it:
rem [ObjectSpawnerTemplate: 64_east_allied_main_Armoured_Personel_Carrier_spawn]
ObjectTemplate.create ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.activeSafe ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.modifiedByUser "HP_Ägaren"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 universalcarrier_spawn



Stubbfan You did download the rapidshare link right?

Yep.

Problem soulved - damn server.zip was left in the files :S

Which is exactly what i said a couple of posts up over a week ago  ;D

489
Modding / Re: FH2 Modding Q&A
« on: 02-08-2010, 14:08:12 »
While you don't have the unicarrier in the unpacked files. You still have a reference of it in the server.zip, and the game will read the .zip files before the unpacked files so you need to remove server.zip and client.zip if you want to run the game with the unpacked files.


This is it:
rem [ObjectSpawnerTemplate: 64_east_allied_main_Armoured_Personel_Carrier_spawn]
ObjectTemplate.create ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.activeSafe ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.modifiedByUser "HP_Ägaren"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 universalcarrier_spawn



Stubbfan You did download the rapidshare link right?

Yep.

490
Modding / Re: Custommap Research
« on: 26-07-2010, 21:07:03 »
salerno

It's possible, but the city is somewhat laggy anyways. Although i like the fog because you can get around abit without being spotted instantly, but there's room to improve the sight abit.

491
Modding / Re: Custommap Research
« on: 26-07-2010, 19:07:06 »
possible to higher the viewdistance and push the fog away? or do you have a lagfest then?

Which of the maps?

492
Modding / Re: Custommap Research
« on: 26-07-2010, 16:07:10 »
thx for the two WAW Maps, great stuff  ;)

Thanks.

So what's the plan? We should have atleast 15 maps by now i would think. Maybe it's time to gather a few people and have a run through them together? I'd be happy to help and im sure i can get a few more to do so as well.

493
Good fight indeed!

494
Modding / Re: FH2 Modding Q&A
« on: 25-07-2010, 14:07:31 »
While you don't have the unicarrier in the unpacked files. You still have a reference of it in the server.zip, and the game will read the .zip files before the unpacked files so you need to remove server.zip and client.zip if you want to run the game with the unpacked files.


This is it:
rem [ObjectSpawnerTemplate: 64_east_allied_main_Armoured_Personel_Carrier_spawn]
ObjectTemplate.create ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.activeSafe ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.modifiedByUser "HP_Ägaren"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 universalcarrier_spawn


495
Modding / Re: [help] good looking trenches
« on: 25-07-2010, 00:07:11 »
theres a bunch of things you got to keep in mind

first detailtextures. choose the texture which corresponds the best to the trench. grass or sand whicever it might be.

more important is colortexture. Try to match the colortexture to it.

One more important thins is the texture settings in the editor. I dont have them in mind now, but there is atleast 2 you have to worry about under the light setting.

The thing is to keep matching the colormaps against these lightings setting. It's abit of tweaking but the results can be stunning.

If thought.. the settings you're looking for. ie late night or really bright day wont match the texture even how much you try, you need to tweak the texture to make a custom one.

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