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Messages - Kwiot

Pages: 1 2 [3] 4 5 ... 53
31
General Discussion / Re: Going to Play FH2?
« on: 05-10-2012, 18:10:42 »
Join VBIOS - we're playing small maps!!!

32
Bug Reporting / Re: Operation Totalize: Extreme ticket bleed
« on: 04-10-2012, 19:10:16 »
I have already written about that in the map feedback forum, but it seems nobody noticed this...  ::)

33
Modding / Re: Community Map Pack #1
« on: 04-10-2012, 19:10:33 »
Operation Husky can be under diiferent name - D-day or sth. It was used in the tournaments and I don't know if it's available for public...

34
Wut?! Axis tanks more stronger?! Yeah, especially Tiger being shot with 2 shots by standard Sherman from side... -_-'

35
Off-Topic / Re: The Great Football thread
« on: 04-10-2012, 00:10:26 »
Damn it! Borussia should have scored 5 goals... Ah, this Lewandowski miss!!!  ::) I would have scored that!  ;D But, I must admit that Hart was in top form tonight... And this lucky penalty to Citizens thanks to unlucky hand...  ::)

I don't get it why we have such groups and such group with Porto, PSG, Dinamo Kiev and Zagreb?! I bet Arabians from PSG bought it...  ::)

36
The poll could be divided into 2 options:
-I want tanking based on luck
-I want tanking based on skills

Obviously voted for option 3...

37
General / Re: Powerful Tanks Become Vulnerable in 2.45
« on: 04-10-2012, 00:10:18 »
Pro's in 2.45:
-German tanks feel quiet good in terms of their armor and how they can get killed

So you claim that standard Sherman shooting Tiger with 2 shots is ok?

From close distance to the side it is totaly right. Was the same in FH0.7.

Strange, I don't remember that Tiger tank was a paper tank in FH 0.7... Maybe we played 2 different games?

So you can destroy Tiger with standard Sherman with 2 shots from side, but can't destroy Sherman with Panzer IV with 1 shot from side at close range... Yeah, that makes sense...  ::)

38
Off-Topic / Re: The Great Football thread
« on: 02-10-2012, 23:10:15 »

39
Off-Topic / Re: The Great Football thread
« on: 02-10-2012, 23:10:43 »
BATE Borysów - Bayern Monachium 3:1 - WTF?!  ;D

40
General / Re: Powerful Tanks Become Vulnerable in 2.45
« on: 02-10-2012, 22:10:03 »
Pro's in 2.45:
-German tanks feel quiet good in terms of their armor and how they can get killed

So you claim that standard Sherman shooting Tiger with 2 shots is ok?

41
General / Re: Powerful Tanks Become Vulnerable in 2.45
« on: 02-10-2012, 20:10:34 »
Randomness could be fun indeed, but it can't break the rationalism line...

42
General / Re: Powerful Tanks Become Vulnerable in 2.45
« on: 02-10-2012, 18:10:20 »
You said Natty that you want to make tank battles longer. So how can you explain that standard Sherman can shoot Tiger with 2 shots from the side? Also Sherman surviving Panther or Tiger shots can be acceptable but only at long ranges (like it was in 2.4 I think).
Yesterday I saw such situation: Panther with side skirts vs. normal Sherman - distance 50 - 100m:
1. Panther shot first to Sherman front - penetration, but Sherman survived - I think it took sth like 50% of his armor
2.Sherman shot back to Panthers side with 90 degree angle - penetration
3. Panther shot again - I think tanker made mistake and shot Shermans turret (don't know why it is so powerfull, probably because round shape and angle damage system), but Sherman survived. But for sure there was penetration.
4.Sherman shot again to Panther's side and it's destroyed.

So Sherman makes the same damage like in previous versions, but Panther needs 3 shots to destroy it...
And the distance was quite close...


43
I suggest to add map size in the name of the map. Now you can't distinguish the map size browsing servers. For example Alam Halfa map can discourage to join it when theres only 15 players on it... But what if it's 16 map size? Players don't know it browsing servers... I bet many players don't even know that each map has several size versions...

44
General / Re: Powerful Tanks Become Vulnerable in 2.45
« on: 01-10-2012, 16:10:46 »
2.4 tanking system was almost perfect - only sometimes appeared strange bugs where hits weren't marked... But now German armor became weaker... Somebody said that allied armor also, but I can't find any allied tank which became weaker than in 2.4... Standard Sherman can shoot Tiger with 2 shots from the side - it takes also quite big amount of armor health from <30 angle. So we're before 2.4 now, where Cromwell could do this... And Tiger often can't shoot M10 at front from distance <100m... Sherman received heavy armor on the ass - I think that the armor thickness of its back is the same as at front... And Panzerfausts 30 are completely useless - at least against allied tanks...  ::)

45
Suggestions / Re: Set standard squad size to 12
« on: 29-09-2012, 12:09:45 »
Realistic is this.

 Squad Leader has 5 8-10 men under him. When you spawn, you dont come out of his ass, you are para-dropped into the battle-zone you spawn into the mainbase & you have to make you way to him.

 
 :-*

Fixed. :-*

And the battle would be so dynamic...  ::) Like in ARMA campaign when we got rid of spawnable halftracks - most time you spent on packing into halftrack and getting on the frontline than on fighting...

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