Author Topic: Bofors damage vs. enemy planes + misfiring??  (Read 998 times)

Offline DanielNL

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Bofors damage vs. enemy planes + misfiring??
« on: 06-06-2014, 23:06:55 »
Hello. 3 direct bofors hits on enemy plane make it only burn, not explode. 2 direct hits make it smoke black. 2 direct hits should already kill it instantly.

Also, when I keep mouse pressed, it fires 4 rounds as normal few times, then SUDDENLY only fires 2 rounds and reloads magazine again, wtf? Bug or purpusely "misfiring" coded into the Bofors??

Cheers

Offline RAnDOOm

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Re: Bofors damage vs. enemy planes + misfiring??
« Reply #1 on: 07-06-2014, 20:06:34 »
You need to train more.

2 shoots to the engine will bring the plane down.
« Last Edit: 08-06-2014, 17:06:47 by RAnDOOm »

Offline Slayer

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Re: Bofors damage vs. enemy planes + misfiring??
« Reply #2 on: 07-06-2014, 22:06:04 »
Hi Daniel, I don't recognise the problem you describe. I don't play enough AA to know by heart how many shots should kill a plane, but what you describe doesn't sound all too weird to me.

The misfiring thing is totally unknown to me, but sometimes you only hear two shots go off while the weapon really fires four. It's also possible the other way around, hering more shots than were actually fired. It has to do with latency. I'm 100% sure there wasn't any misfiring coded into the Bofors.

@ Randoom: it's nice how you try to be helpful, but I think you need some more practice.

Offline Martinlegend

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Re: Bofors damage vs. enemy planes + misfiring??
« Reply #3 on: 17-06-2014, 10:06:05 »
in the last time i try to get my next Anti air medal on the 762 ranking so i had to Play more with the aa guns and i also noticed that on the 88

sometimes the grenade is missing the plane nearby and doesnt explode
sometimes it explodes too early when it should hit the plane

Offline LuckyOne

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Re: Bofors damage vs. enemy planes + misfiring??
« Reply #4 on: 17-06-2014, 17:06:05 »
Can someone explain how do the AA shells work? Do they use any heatseeking code to know when to explode or? Cause that could explain why they sometimes detonate in the wrong moment (afaik some heatseeking bugs are present in bf2, as well as PR, but that might be a feature, not really a bug)
This sentence is intentionally left unfinished...

Offline Harmonikater

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Re: Bofors damage vs. enemy planes + misfiring??
« Reply #5 on: 17-06-2014, 23:06:26 »
Code: [Select]
ObjectTemplate.activeSafe GenericProjectile 88mmL56-HE-AA-Projectile
ObjectTemplate.modifiedByUser "ctz"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionmaterial 318
ObjectTemplate.detonation.explosionRadius 40
ObjectTemplate.detonation.explosionForce 8.8
ObjectTemplate.detonation.explosionDamage 1200
ObjectTemplate.detonation.endEffectTemplate e_exp_AA_huge
ObjectTemplate.detonation.triggerRadius 5
ObjectTemplate.detonation.triggerType MTYVehicle
ObjectTemplate.detonation.triggerVictimMinSpeed 1
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
rem -------------------------------------
ObjectTemplate.addTemplate S_BigSizeProjectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_UNIFORM/0.5/1.1/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 30
ObjectTemplate.maxTracerScaler 20
ObjectTemplate.minTracerScaler 10
ObjectTemplate.tracerTemplate p_tracer_tank
ObjectTemplate.minDamage 1
ObjectTemplate.damage 155
I do bad things to the BF2 engine.

Offline DanielNL

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Re: Bofors damage vs. enemy planes + misfiring??
« Reply #6 on: 18-06-2014, 23:06:56 »
So what is that piece of code telling us, Harmonikater?

Offline Harmonikater

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Re: Bofors damage vs. enemy planes + misfiring??
« Reply #7 on: 18-06-2014, 23:06:17 »
That AA shells work just like smines. If a vehicle comes within the trigger radius, the shell explodes. For reference check the s_mine projectile code:
Code: [Select]
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 491
ObjectTemplate.detonation.explosionRadius 5
ObjectTemplate.detonation.explosionForce 3.7
ObjectTemplate.detonation.explosionDamage 62.5
ObjectTemplate.detonation.endEffectTemplate e_exp_NEW_MELLANBOOM
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.triggerRadius 1
ObjectTemplate.detonation.triggerType MTYPco
ObjectTemplate.detonation.triggerVictimMinSpeed 1
ObjectTemplate.detonation.detectionRadius 5
ObjectTemplate.detonation.maxDepthForExplosion 2
I do bad things to the BF2 engine.