SISU is this server in the Netherlands that managed to crack the code on 256 bot limit after several tests with an increasing player base that kept crashing until they got it right.
The owner rents it out once in a while to the common servers for special game nights etc.
About 'ruthless logic and observation', yer after watching bots play since 2005 in Fh1 and Fh2, and asking why, why, why, I finally sort of get the logic of bots.
We used to have bots use the AT rifle standing and PzIIs were easy kills. But I insisted to Remick04 to make bots ONLY fire them in prone and focus on finding a way for bots to fire from farther than rifle range, so that although they will stand there wondering why they cant stand-fire, they will eventually 'get' that they must prone if their prefered firing position is set high enough for prone.
Same for mgs. This ofcourse needs to be delicately balanced with the minimum/ maximum range for pistols.
The idea is to get bots to prone from range and suppress or snipe, while riflemen move in firing, and SMGs are giving a safety net to get in close enough to finish off.
I still believe in spite of their flaws, and the work-arounds, we can have AI being as fun if not more fun in a strictly WWII tactical sense.
Humans sneak around a bit, bots move in force. Which feels more like WWII? Which has the potential to? you tell me...
Yes, I think SP/ COOP in general has alot of way to go in the research department. Thankfully both yourself and Void are researchers at heart. i think at this point, we need such things. Sure, we need to churn out a steady supply of content, but there is room for improvement and that comes from the SP/COOP labs, not the sheer navmeshing of maps and providing templates to similar vehicles
That's why I created the 'Singleplayer Fan project thread' (now called the Experimental AI solution thread).
I want people who still care to to come up with radical solutions and work-arounds.
Raised artillery was born there. And I hope we see things like 'sniper vehicles' in church towers in the future as well as other interesting things that will make SP/ COOP sing.
It's always a pleasure seeing your updates, DJBarney.
It keeps me hoping.