Author Topic: The Road to Forgotten Hope 2.46: Part 5  (Read 1671 times)

Offline Eat Uranium

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The Road to Forgotten Hope 2.46: Part 5
« on: 11-04-2014, 22:04:03 »
We all really hope that you enjoy playing 2.46.  I know I did.

Enjoy!
http://forgottenhope.warumdarum.de/

Offline Mudzin

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Re: The Road to Forgotten Hope 2.46: Part 5
« Reply #1 on: 12-04-2014, 00:04:22 »
Did anybody have major fps drop during playing on some maps? When I used to play fluently on full details, now I had 20 fps on medium settings at Omaha Beach map... Gold Beach was quite ok... I suppose that so many players in 1 place might be a reason for that... So, did you have such problems too?

Offline Flippy Warbear

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Re: The Road to Forgotten Hope 2.46: Part 5
« Reply #2 on: 12-04-2014, 09:04:09 »
Did anybody have major fps drop during playing on some maps? When I used to play fluently on full details, now I had 20 fps on medium settings at Omaha Beach map... Gold Beach was quite ok... I suppose that so many players in 1 place might be a reason for that... So, did you have such problems too?

Nope, my frames were smooth during the intense 128p fighting on Omaha.

Offline gavrant

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Re: The Road to Forgotten Hope 2.46: Part 5
« Reply #3 on: 12-04-2014, 09:04:00 »
Did anybody have major fps drop during playing on some maps? When I used to play fluently on full details, now I had 20 fps on medium settings at Omaha Beach map... Gold Beach was quite ok... I suppose that so many players in 1 place might be a reason for that... So, did you have such problems too?

Nope, my frames were smooth during the intense 128p fighting on Omaha.
I'm with Mudzin on this, had terrible lag in the area between WN72 and WN73.

Offline Surfbird

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Re: The Road to Forgotten Hope 2.46: Part 5
« Reply #4 on: 12-04-2014, 13:04:02 »
I had lag in one round, in a later round on Omaha with slightly (~15) players less, I was lagfree and that was after a server restart. The one round on the full 128p server my fps went down to 10-15 in some areas or when looking in specific directions.

But I'M playing on a laptop anyway, I never have good fps. There is just bad and worse. This one round was only hardly playable :/

Offline PanzerKnacker

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Re: The Road to Forgotten Hope 2.46: Part 5
« Reply #5 on: 12-04-2014, 13:04:40 »
God damn it I knew I should've downloaded it before the password came out, now I'm stuck with 2 hours of waiting and I've missed the hype and the first Omaha game...*sob*
He was not wrong. Amateurs talk tactics, pros talk logistics.

Offline jan_kurator

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Re: The Road to Forgotten Hope 2.46: Part 5
« Reply #6 on: 12-04-2014, 14:04:31 »
Did anybody have major fps drop during playing on some maps? When I used to play fluently on full details, now I had 20 fps on medium settings at Omaha Beach map... Gold Beach was quite ok... I suppose that so many players in 1 place might be a reason for that... So, did you have such problems too?
I had fps drops too.

Offline Jimi Hendrix

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Re: The Road to Forgotten Hope 2.46: Part 5
« Reply #7 on: 12-04-2014, 14:04:13 »
128 Players & allot of smoke even caused me to lag a bit & i have a very high end CPU.

 Its not the map design.

 ;)



Offline Leopardi

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Re: The Road to Forgotten Hope 2.46: Part 5
« Reply #8 on: 12-04-2014, 14:04:13 »
Did anybody have major fps drop during playing on some maps? When I used to play fluently on full details, now I had 20 fps on medium settings at Omaha Beach map... Gold Beach was quite ok... I suppose that so many players in 1 place might be a reason for that... So, did you have such problems too?
Yeah omaha was unplayable with 128 players due to the low fps.

Offline Michael Z Freeman

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Re: The Road to Forgotten Hope 2.46: Part 5
« Reply #9 on: 12-04-2014, 19:04:17 »
Ha hey ! The great moment has arrived. Especially looking forward to checking out the destroyer as anything naval makes  me go all weak at the knees  ;D.

Thanks to all the devs for sticking in there with what was no doubt a difficult few months of development  8) I salute you  ;D